mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
enhance armor and weapon sheet
This commit is contained in:
parent
c4a03b2d54
commit
ef4652ab1a
20 changed files with 367 additions and 378 deletions
139
lang/en.json
139
lang/en.json
|
|
@ -154,52 +154,58 @@
|
||||||
"Reaction": "Reaction"
|
"Reaction": "Reaction"
|
||||||
},
|
},
|
||||||
"Abilities": {
|
"Abilities": {
|
||||||
"Agility": {
|
"agility": {
|
||||||
"Name": "Agility",
|
"name": "Agility",
|
||||||
"Verb": {
|
"short": "AGI",
|
||||||
"Sprint": "Sprint",
|
"verb": {
|
||||||
"Leap": "Leap",
|
"sprint": "Sprint",
|
||||||
"Maneuver": "Maneuver"
|
"leap": "Leap",
|
||||||
|
"maneuver": "Maneuver"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Strength": {
|
"strength": {
|
||||||
"Name": "Strength",
|
"name": "Strength",
|
||||||
"Verb": {
|
"short": "STR",
|
||||||
"Lift": "Lift",
|
"verb": {
|
||||||
"Smash": "Smash",
|
"lift": "Lift",
|
||||||
"Grapple": "Grapple"
|
"smash": "Smash",
|
||||||
|
"grapple": "Grapple"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Finesse": {
|
"finesse": {
|
||||||
"Name": "Finesse",
|
"name": "Finesse",
|
||||||
"Verb": {
|
"short": "FIN",
|
||||||
"Control": "Control",
|
"verb": {
|
||||||
"Hide": "Hide",
|
"control": "Control",
|
||||||
"Tinker": "Tinker"
|
"hide": "Hide",
|
||||||
|
"tinker": "Tinker"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Instinct": {
|
"instinct": {
|
||||||
"Name": "Instinct",
|
"name": "Instinct",
|
||||||
"Verb": {
|
"short": "INS",
|
||||||
"Perceive": "Perceive",
|
"verb": {
|
||||||
"Sense": "Sense",
|
"perceive": "Perceive",
|
||||||
"Navigate": "Navigate"
|
"sense": "Sense",
|
||||||
|
"navigate": "Navigate"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Presence": {
|
"presence": {
|
||||||
"Name": "Presence",
|
"name": "Presence",
|
||||||
"Verb": {
|
"short": "PRE",
|
||||||
"Charm": "Charm",
|
"verb": {
|
||||||
"Perform": "Perform",
|
"charm": "Charm",
|
||||||
"Deceive": "Deceive"
|
"perform": "Perform",
|
||||||
|
"deceive": "Deceive"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Knowledge": {
|
"knowledge": {
|
||||||
"Name": "Knowledge",
|
"name": "Knowledge",
|
||||||
"Verb": {
|
"short": "KNO",
|
||||||
"Recall": "Recall",
|
"verb": {
|
||||||
"Analyze": "Analyze",
|
"recall": "Recall",
|
||||||
"Comprehend": "Comprehend"
|
"analyze": "Analyze",
|
||||||
|
"comprehend": "Comprehend"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -394,39 +400,39 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Burden": {
|
"Burden": {
|
||||||
"OneHanded": "One-Handed",
|
"oneHanded": "One-Handed",
|
||||||
"TwoHanded": "Two-Handed"
|
"twoHanded": "Two-Handed"
|
||||||
},
|
},
|
||||||
"Range": {
|
"Range": {
|
||||||
"Melee": {
|
"melee": {
|
||||||
"Name": "Melee",
|
"name": "Melee",
|
||||||
"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
|
"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
|
||||||
},
|
},
|
||||||
"VeryClose": {
|
"veryClose": {
|
||||||
"Name": "Very Close",
|
"name": "Very Close",
|
||||||
"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
|
"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
|
||||||
},
|
},
|
||||||
"Close": {
|
"close": {
|
||||||
"Name": "Close",
|
"name": "Close",
|
||||||
"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
|
"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
|
||||||
},
|
},
|
||||||
"Far": {
|
"far": {
|
||||||
"Name": "Far",
|
"name": "Far",
|
||||||
"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
|
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
|
||||||
},
|
},
|
||||||
"VeryFar": {
|
"veryFar": {
|
||||||
"Name": "Very Far",
|
"name": "Very Far",
|
||||||
"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
|
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"DamageType": {
|
"DamageType": {
|
||||||
"Physical": {
|
"physical": {
|
||||||
"Name": "Physical",
|
"name": "Physical",
|
||||||
"Abbreviation": "Phy"
|
"abbreviation": "Phy"
|
||||||
},
|
},
|
||||||
"Magical": {
|
"magical": {
|
||||||
"Name": "Magical",
|
"name": "Magical",
|
||||||
"Abbreviation": "Mag"
|
"abbreviation": "Mag"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"HealingType": {
|
"HealingType": {
|
||||||
|
|
@ -934,13 +940,13 @@
|
||||||
"NewFeature": "New Feature"
|
"NewFeature": "New Feature"
|
||||||
},
|
},
|
||||||
"Armor": {
|
"Armor": {
|
||||||
"BaseScore": "Base Score",
|
"baseScore": "Base Score",
|
||||||
"Feature": "Feature",
|
"feature": "Feature",
|
||||||
"Description": "Description",
|
"description": "Description",
|
||||||
"BaseThresholds": {
|
"baseThresholds": {
|
||||||
"Base": "Base Thresholds",
|
"base": "Base Thresholds",
|
||||||
"Major": "Major Threshold",
|
"major": "Major Threshold",
|
||||||
"Severe": "Severe Threshold"
|
"severe": "Severe Threshold"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Class": {
|
"Class": {
|
||||||
|
|
@ -1062,6 +1068,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Weapon": {
|
"Weapon": {
|
||||||
|
"PrimaryWeapon": "Primary Weapon",
|
||||||
"SecondaryWeapon": "Secondary Weapon",
|
"SecondaryWeapon": "Secondary Weapon",
|
||||||
"Trait": "Trait",
|
"Trait": "Trait",
|
||||||
"Range": "Range",
|
"Range": "Range",
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,7 @@ export { default as DhpAncestry } from './sheets/ancestry.mjs';
|
||||||
export { default as DhpCommunity } from './sheets/community.mjs';
|
export { default as DhpCommunity } from './sheets/community.mjs';
|
||||||
export { default as DhpMiscellaneous } from './sheets/items/miscellaneous.mjs';
|
export { default as DhpMiscellaneous } from './sheets/items/miscellaneous.mjs';
|
||||||
export { default as DhpConsumable } from './sheets/items/consumable.mjs';
|
export { default as DhpConsumable } from './sheets/items/consumable.mjs';
|
||||||
export { default as DhpWeapon } from './sheets/weapon.mjs';
|
export { default as DhpWeapon } from './sheets/items/weapon.mjs';
|
||||||
export { default as DhpArmor } from './sheets/armor.mjs';
|
export { default as DhpArmor } from './sheets/items/armor.mjs';
|
||||||
export { default as DhpChatMessage } from './chatMessage.mjs';
|
export { default as DhpChatMessage } from './chatMessage.mjs';
|
||||||
export { default as DhpEnvironment } from './sheets/environment.mjs';
|
export { default as DhpEnvironment } from './sheets/environment.mjs';
|
||||||
|
|
|
||||||
|
|
@ -1,63 +0,0 @@
|
||||||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
|
||||||
|
|
||||||
// export default class ArmorSheet extends DhpApplicationMixin(ItemSheet) {
|
|
||||||
// static documentType = "armor";
|
|
||||||
|
|
||||||
// /** @override */
|
|
||||||
// static get defaultOptions() {
|
|
||||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
// classes: ["daggerheart", "sheet", "armor"],
|
|
||||||
// width: 400,
|
|
||||||
// height: 'auto',
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /** @override */
|
|
||||||
// getData() {
|
|
||||||
// const context = super.getData();
|
|
||||||
// context.config = CONFIG.daggerheart;
|
|
||||||
|
|
||||||
// return context;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// async _handleAction(action, event, button) {
|
|
||||||
// switch(action){
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
|
||||||
|
|
||||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
|
||||||
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
tag: 'form',
|
|
||||||
classes: ['daggerheart', 'sheet', 'armor'],
|
|
||||||
position: { width: 400 },
|
|
||||||
form: {
|
|
||||||
handler: this.updateForm,
|
|
||||||
submitOnChange: true,
|
|
||||||
closeOnSubmit: false
|
|
||||||
},
|
|
||||||
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
|
||||||
};
|
|
||||||
|
|
||||||
static PARTS = {
|
|
||||||
form: {
|
|
||||||
id: 'feature',
|
|
||||||
template: 'systems/daggerheart/templates/sheets/armor.hbs'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
async _prepareContext(_options) {
|
|
||||||
const context = await super._prepareContext(_options);
|
|
||||||
context.document = this.document;
|
|
||||||
context.config = CONFIG.daggerheart;
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
static async updateForm(event, _, formData) {
|
|
||||||
await this.document.update(formData.object);
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
59
module/applications/sheets/items/armor.mjs
Normal file
59
module/applications/sheets/items/armor.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
||||||
|
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||||
|
|
||||||
|
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||||
|
export default class ArmorSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
tag: 'form',
|
||||||
|
classes: ['daggerheart', 'sheet', 'dh-style', 'armor'],
|
||||||
|
position: { width: 600 },
|
||||||
|
form: {
|
||||||
|
handler: this.updateForm,
|
||||||
|
submitOnChange: true,
|
||||||
|
closeOnSubmit: false
|
||||||
|
},
|
||||||
|
dragDrop: [{ dragSelector: null, dropSelector: null }]
|
||||||
|
};
|
||||||
|
|
||||||
|
static PARTS = {
|
||||||
|
header: { template: 'systems/daggerheart/templates/sheets/items/armor/header.hbs' },
|
||||||
|
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||||
|
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
|
||||||
|
settings: {
|
||||||
|
template: 'systems/daggerheart/templates/sheets/items/armor/settings.hbs',
|
||||||
|
scrollable: ['.settings']
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static TABS = {
|
||||||
|
description: {
|
||||||
|
active: true,
|
||||||
|
cssClass: '',
|
||||||
|
group: 'primary',
|
||||||
|
id: 'description',
|
||||||
|
icon: null,
|
||||||
|
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||||
|
},
|
||||||
|
settings: {
|
||||||
|
active: false,
|
||||||
|
cssClass: '',
|
||||||
|
group: 'primary',
|
||||||
|
id: 'settings',
|
||||||
|
icon: null,
|
||||||
|
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
async _prepareContext(_options) {
|
||||||
|
const context = await super._prepareContext(_options);
|
||||||
|
context.document = this.document;
|
||||||
|
context.config = CONFIG.daggerheart;
|
||||||
|
context.tabs = super._getTabs(this.constructor.TABS);
|
||||||
|
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
static async updateForm(event, _, formData) {
|
||||||
|
await this.document.update(formData.object);
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
}
|
||||||
62
module/applications/sheets/items/weapon.mjs
Normal file
62
module/applications/sheets/items/weapon.mjs
Normal file
|
|
@ -0,0 +1,62 @@
|
||||||
|
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||||
|
|
||||||
|
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||||
|
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
tag: 'form',
|
||||||
|
classes: ['daggerheart', 'sheet', 'dh-style', 'weapon'],
|
||||||
|
position: { width: 600 },
|
||||||
|
form: {
|
||||||
|
handler: this.updateForm,
|
||||||
|
submitOnChange: true,
|
||||||
|
closeOnSubmit: false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static PARTS = {
|
||||||
|
form: {
|
||||||
|
id: 'feature',
|
||||||
|
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
|
||||||
|
},
|
||||||
|
header: { template: 'systems/daggerheart/templates/sheets/items/weapon/header.hbs' },
|
||||||
|
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||||
|
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
|
||||||
|
settings: {
|
||||||
|
template: 'systems/daggerheart/templates/sheets/items/weapon/settings.hbs',
|
||||||
|
scrollable: ['.settings']
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
static TABS = {
|
||||||
|
description: {
|
||||||
|
active: true,
|
||||||
|
cssClass: '',
|
||||||
|
group: 'primary',
|
||||||
|
id: 'description',
|
||||||
|
icon: null,
|
||||||
|
label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
|
||||||
|
},
|
||||||
|
settings: {
|
||||||
|
active: false,
|
||||||
|
cssClass: '',
|
||||||
|
group: 'primary',
|
||||||
|
id: 'settings',
|
||||||
|
icon: null,
|
||||||
|
label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
async _prepareContext(_options) {
|
||||||
|
const context = await super._prepareContext(_options);
|
||||||
|
context.document = this.document;
|
||||||
|
context.config = CONFIG.daggerheart;
|
||||||
|
context.tabs = super._getTabs(this.constructor.TABS);
|
||||||
|
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
static async updateForm(event, _, formData) {
|
||||||
|
await this.document.update(formData.object);
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,63 +0,0 @@
|
||||||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
|
||||||
|
|
||||||
// export default class WeaponSheet extends DhpApplicationMixin(ItemSheet) {
|
|
||||||
// static documentType = "weapon";
|
|
||||||
|
|
||||||
// /** @override */
|
|
||||||
// static get defaultOptions() {
|
|
||||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
// classes: ["daggerheart", "sheet", "weapon"],
|
|
||||||
// width: 400,
|
|
||||||
// height: 'auto',
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /** @override */
|
|
||||||
// getData() {
|
|
||||||
// const context = super.getData();
|
|
||||||
// context.config = CONFIG.daggerheart;
|
|
||||||
|
|
||||||
// return context;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// async _handleAction(action, event, button) {
|
|
||||||
// switch(action){
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
|
||||||
|
|
||||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
|
||||||
export default class WeaponSheet extends DaggerheartSheet(ItemSheetV2) {
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
tag: 'form',
|
|
||||||
classes: ['daggerheart', 'sheet', 'weapon'],
|
|
||||||
position: { width: 400 },
|
|
||||||
form: {
|
|
||||||
handler: this.updateForm,
|
|
||||||
submitOnChange: true,
|
|
||||||
closeOnSubmit: false
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
static PARTS = {
|
|
||||||
form: {
|
|
||||||
id: 'feature',
|
|
||||||
template: 'systems/daggerheart/templates/sheets/weapon.hbs'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
async _prepareContext(_options) {
|
|
||||||
const context = await super._prepareContext(_options);
|
|
||||||
context.document = this.document;
|
|
||||||
context.config = CONFIG.daggerheart;
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
static async updateForm(event, _, formData) {
|
|
||||||
await this.document.update(formData.object);
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,77 +1,77 @@
|
||||||
export const abilities = {
|
export const abilities = {
|
||||||
agility: {
|
agility: {
|
||||||
label: 'DAGGERHEART.Abilities.Agility.Name',
|
label: 'DAGGERHEART.Abilities.agility.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Agility.Verb.Sprint',
|
'DAGGERHEART.Abilities.agility.verb.sprint',
|
||||||
'DAGGERHEART.Abilities.Agility.Verb.Leap',
|
'DAGGERHEART.Abilities.agility.verb.leap',
|
||||||
'DAGGERHEART.Abilities.Agility.Verb.Maneuver'
|
'DAGGERHEART.Abilities.agility.verb.maneuver'
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
strength: {
|
strength: {
|
||||||
label: 'DAGGERHEART.Abilities.Strength.Name',
|
label: 'DAGGERHEART.Abilities.strength.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Strength.Verb.Lift',
|
'DAGGERHEART.Abilities.strength.verb.lift',
|
||||||
'DAGGERHEART.Abilities.Strength.Verb.Smash',
|
'DAGGERHEART.Abilities.strength.verb.smash',
|
||||||
'DAGGERHEART.Abilities.Strength.Verb.Grapple'
|
'DAGGERHEART.Abilities.strength.verb.grapple'
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
finesse: {
|
finesse: {
|
||||||
label: 'DAGGERHEART.Abilities.Finesse.Name',
|
label: 'DAGGERHEART.Abilities.finesse.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Finesse.Verb.Control',
|
'DAGGERHEART.Abilities.finesse.verb.control',
|
||||||
'DAGGERHEART.Abilities.Finesse.Verb.Hide',
|
'DAGGERHEART.Abilities.finesse.verb.hide',
|
||||||
'DAGGERHEART.Abilities.Finesse.Verb.Tinker'
|
'DAGGERHEART.Abilities.finesse.verb.tinker'
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
instinct: {
|
instinct: {
|
||||||
label: 'DAGGERHEART.Abilities.Instinct.Name',
|
label: 'DAGGERHEART.Abilities.instinct.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Instinct.Verb.Perceive',
|
'DAGGERHEART.Abilities.instinct.verb.perceive',
|
||||||
'DAGGERHEART.Abilities.Instinct.Verb.Sense',
|
'DAGGERHEART.Abilities.instinct.verb.sense',
|
||||||
'DAGGERHEART.Abilities.Instinct.Verb.Navigate'
|
'DAGGERHEART.Abilities.instinct.verb.navigate'
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
presence: {
|
presence: {
|
||||||
label: 'DAGGERHEART.Abilities.Presence.Name',
|
label: 'DAGGERHEART.Abilities.presence.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Presence.Verb.Charm',
|
'DAGGERHEART.Abilities.presence.verb.charm',
|
||||||
'DAGGERHEART.Abilities.Presence.Verb.Perform',
|
'DAGGERHEART.Abilities.presence.verb.perform',
|
||||||
'DAGGERHEART.Abilities.Presence.Verb.Deceive'
|
'DAGGERHEART.Abilities.presence.verb.deceive'
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
knowledge: {
|
knowledge: {
|
||||||
label: 'DAGGERHEART.Abilities.Knowledge.Name',
|
label: 'DAGGERHEART.Abilities.knowledge.name',
|
||||||
verbs: [
|
verbs: [
|
||||||
'DAGGERHEART.Abilities.Knowledge.Verb.Recall',
|
'DAGGERHEART.Abilities.knowledge.verb.recall',
|
||||||
'DAGGERHEART.Abilities.Knowledge.Verb.Analyze',
|
'DAGGERHEART.Abilities.knowledge.verb.analyze',
|
||||||
'DAGGERHEART.Abilities.Knowledge.Verb.Comprehend'
|
'DAGGERHEART.Abilities.knowledge.verb.comprehend'
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export const featureProperties = {
|
export const featureProperties = {
|
||||||
agility: {
|
agility: {
|
||||||
name: 'DAGGERHEART.Abilities.Agility.Name',
|
name: 'DAGGERHEART.Abilities.agility.name',
|
||||||
path: actor => actor.system.attributes.agility.data.value
|
path: actor => actor.system.attributes.agility.data.value
|
||||||
},
|
},
|
||||||
strength: {
|
strength: {
|
||||||
name: 'DAGGERHEART.Abilities.Strength.Name',
|
name: 'DAGGERHEART.Abilities.strength.name',
|
||||||
path: actor => actor.system.attributes.strength.data.value
|
path: actor => actor.system.attributes.strength.data.value
|
||||||
},
|
},
|
||||||
finesse: {
|
finesse: {
|
||||||
name: 'DAGGERHEART.Abilities.Finesse.Name',
|
name: 'DAGGERHEART.Abilities.finesse.name',
|
||||||
path: actor => actor.system.attributes.finesse.data.value
|
path: actor => actor.system.attributes.finesse.data.value
|
||||||
},
|
},
|
||||||
instinct: {
|
instinct: {
|
||||||
name: 'DAGGERHEART.Abilities.Instinct.Name',
|
name: 'DAGGERHEART.Abilities.instinct.name',
|
||||||
path: actor => actor.system.attributes.instinct.data.value
|
path: actor => actor.system.attributes.instinct.data.value
|
||||||
},
|
},
|
||||||
presence: {
|
presence: {
|
||||||
name: 'DAGGERHEART.Abilities.Presence.Name',
|
name: 'DAGGERHEART.Abilities.presence.name',
|
||||||
path: actor => actor.system.attributes.presence.data.value
|
path: actor => actor.system.attributes.presence.data.value
|
||||||
},
|
},
|
||||||
knowledge: {
|
knowledge: {
|
||||||
name: 'DAGGERHEART.Abilities.Knowledge.Name',
|
name: 'DAGGERHEART.Abilities.knowledge.name',
|
||||||
path: actor => actor.system.attributes.knowledge.data.value
|
path: actor => actor.system.attributes.knowledge.data.value
|
||||||
},
|
},
|
||||||
spellcastingTrait: {
|
spellcastingTrait: {
|
||||||
|
|
|
||||||
|
|
@ -1,27 +1,27 @@
|
||||||
export const range = {
|
export const range = {
|
||||||
melee: {
|
melee: {
|
||||||
label: 'DAGGERHEART.Range.Melee.Name',
|
label: 'DAGGERHEART.Range.melee.name',
|
||||||
description: 'DAGGERHEART.Range.Melee.Description',
|
description: 'DAGGERHEART.Range.melee.description',
|
||||||
distance: 1
|
distance: 1
|
||||||
},
|
},
|
||||||
veryClose: {
|
veryClose: {
|
||||||
label: 'DAGGERHEART.Range.VeryClose.Name',
|
label: 'DAGGERHEART.Range.veryClose.name',
|
||||||
description: 'DAGGERHEART.Range.VeryClose.Description',
|
description: 'DAGGERHEART.Range.veryClose.description',
|
||||||
distance: 3
|
distance: 3
|
||||||
},
|
},
|
||||||
close: {
|
close: {
|
||||||
label: 'DAGGERHEART.Range.Close.Name',
|
label: 'DAGGERHEART.Range.close.name',
|
||||||
description: 'DAGGERHEART.Range.Close.Description',
|
description: 'DAGGERHEART.Range.close.description',
|
||||||
distance: 10
|
distance: 10
|
||||||
},
|
},
|
||||||
far: {
|
far: {
|
||||||
label: 'DAGGERHEART.Range.Far.Name',
|
label: 'DAGGERHEART.Range.far.name',
|
||||||
description: 'DAGGERHEART.Range.Far.Description',
|
description: 'DAGGERHEART.Range.far.description',
|
||||||
distance: 20
|
distance: 20
|
||||||
},
|
},
|
||||||
veryFar: {
|
veryFar: {
|
||||||
label: 'DAGGERHEART.Range.VeryFar.Name',
|
label: 'DAGGERHEART.Range.veryFar.name',
|
||||||
description: 'DAGGERHEART.Range.VeryFar.Description',
|
description: 'DAGGERHEART.Range.veryFar.description',
|
||||||
distance: 30
|
distance: 30
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
@ -29,24 +29,24 @@ export const range = {
|
||||||
export const burden = {
|
export const burden = {
|
||||||
oneHanded: {
|
oneHanded: {
|
||||||
value: 'oneHanded',
|
value: 'oneHanded',
|
||||||
label: 'DAGGERHEART.Burden.OneHanded'
|
label: 'DAGGERHEART.Burden.oneHanded'
|
||||||
},
|
},
|
||||||
twoHanded: {
|
twoHanded: {
|
||||||
value: 'twoHanded',
|
value: 'twoHanded',
|
||||||
label: 'DAGGERHEART.Burden.TwoHanded'
|
label: 'DAGGERHEART.Burden.twoHanded'
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export const damageTypes = {
|
export const damageTypes = {
|
||||||
physical: {
|
physical: {
|
||||||
id: 'physical',
|
id: 'physical',
|
||||||
label: 'DAGGERHEART.DamageType.Physical.Name',
|
label: 'DAGGERHEART.DamageType.physical.name',
|
||||||
abbreviation: 'DAGGERHEART.DamageType.Physical.Abbreviation'
|
abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
|
||||||
},
|
},
|
||||||
magical: {
|
magical: {
|
||||||
id: 'magical',
|
id: 'magical',
|
||||||
label: 'DAGGERHEART.DamageType.Magical.Name',
|
label: 'DAGGERHEART.DamageType.magical.name',
|
||||||
abbreviation: 'DAGGERHEART.DamageType.Magical.Abbreviation'
|
abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
||||||
const fields = foundry.data.fields;
|
const fields = foundry.data.fields;
|
||||||
return {
|
return {
|
||||||
equipped: new fields.BooleanField({ initial: false }),
|
equipped: new fields.BooleanField({ initial: false }),
|
||||||
baseScore: new fields.NumberField({ initial: 1, integer: true }),
|
baseScore: new fields.NumberField({ initial: 1, integer: true, initial: 0 }),
|
||||||
feature: new fields.StringField({
|
feature: new fields.StringField({
|
||||||
choices: SYSTEM.ITEM.armorFeatures,
|
choices: SYSTEM.ITEM.armorFeatures,
|
||||||
integer: false,
|
integer: false,
|
||||||
|
|
@ -14,8 +14,8 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
|
||||||
value: new fields.NumberField({ initial: 0, integer: true })
|
value: new fields.NumberField({ initial: 0, integer: true })
|
||||||
}),
|
}),
|
||||||
baseThresholds: new fields.SchemaField({
|
baseThresholds: new fields.SchemaField({
|
||||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
major: new fields.NumberField({ initial: 0, integer: true, initial: 0 }),
|
||||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
severe: new fields.NumberField({ initial: 0, integer: true, initial: 0 })
|
||||||
}),
|
}),
|
||||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||||
description: new fields.HTMLField({})
|
description: new fields.HTMLField({})
|
||||||
|
|
|
||||||
|
|
@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
|
||||||
equipped: new fields.BooleanField({ initial: false }),
|
equipped: new fields.BooleanField({ initial: false }),
|
||||||
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||||
secondary: new fields.BooleanField({ initial: false }),
|
secondary: new fields.BooleanField({ initial: false }),
|
||||||
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
|
trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
|
||||||
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
|
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
|
||||||
damage: new fields.SchemaField({
|
damage: new fields.SchemaField({
|
||||||
value: new fields.StringField({}),
|
value: new fields.StringField({ initial: 'd6' }),
|
||||||
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
|
type: new fields.StringField({
|
||||||
|
choices: SYSTEM.GENERAL.damageTypes,
|
||||||
|
integer: false,
|
||||||
|
initial: 'physical'
|
||||||
|
})
|
||||||
}),
|
}),
|
||||||
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
|
burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
|
||||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
|
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
|
||||||
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
quantity: new fields.NumberField({ initial: 1, integer: true }),
|
||||||
description: new fields.HTMLField({})
|
description: new fields.HTMLField({})
|
||||||
|
|
|
||||||
|
|
@ -3075,6 +3075,11 @@ div.daggerheart.views.multiclass {
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 5px;
|
gap: 5px;
|
||||||
}
|
}
|
||||||
|
.application.sheet.dh-style fieldset .form-group label {
|
||||||
|
font-family: 'Montserrat', sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: smaller;
|
||||||
|
}
|
||||||
.application.sheet.dh-style line-div {
|
.application.sheet.dh-style line-div {
|
||||||
display: block;
|
display: block;
|
||||||
height: 1px;
|
height: 1px;
|
||||||
|
|
@ -3177,6 +3182,7 @@ div.daggerheart.views.multiclass {
|
||||||
}
|
}
|
||||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info .item-description {
|
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info .item-description {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
gap: 10px;
|
gap: 10px;
|
||||||
}
|
}
|
||||||
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info h3 {
|
.application.sheet.daggerheart.dh-style .item-sheet-header .item-info h3 {
|
||||||
|
|
|
||||||
|
|
@ -132,6 +132,14 @@
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 5px;
|
gap: 5px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.form-group {
|
||||||
|
label {
|
||||||
|
font-family: @font-body;
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: smaller;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
line-div {
|
line-div {
|
||||||
|
|
|
||||||
|
|
@ -41,6 +41,7 @@
|
||||||
|
|
||||||
.item-description {
|
.item-description {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
gap: 10px;
|
gap: 10px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
<div>
|
|
||||||
<header class="flexcol">
|
|
||||||
<div class="title-container">
|
|
||||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
|
||||||
<div class="title-name">
|
|
||||||
{{formInput fields.name value=source.name rootId=partId}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<section class="sheet-body">
|
|
||||||
{{formField systemFields.baseScore value=source.system.baseScore label=(localize "DAGGERHEART.Sheets.Armor.BaseScore") }}
|
|
||||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Armor.Feature") localize=true blank=""}}
|
|
||||||
<div class="armor-thresholds">
|
|
||||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Base"}}</h2>
|
|
||||||
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Major") }}/
|
|
||||||
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.BaseThresholds.Severe") }}
|
|
||||||
</div>
|
|
||||||
<div class="feature-description">
|
|
||||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
|
||||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
|
||||||
</div>
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Armor.BaseScore"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<input type="text" name="system.baseScore" value={{item.system.baseScore}} data-dtype="Number" />
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Armor.Feature"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<select name="system.feature">
|
|
||||||
{{selectOptions config.ITEM.armorFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="feature-description">
|
|
||||||
<h2>{{localize "DAGGERHEART.Sheets.Armor.Description"}}</h2>
|
|
||||||
{{editor item.system.description target="system.description" button=true}}
|
|
||||||
</div> --}}
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
|
|
@ -80,13 +80,13 @@
|
||||||
</legend>
|
</legend>
|
||||||
|
|
||||||
<div class="form-group flexrow">
|
<div class="form-group flexrow">
|
||||||
<label>{{localize "DAGGERHEART.Abilities.Agility.Name"}}</label>
|
<label>{{localize "DAGGERHEART.Abilities.agility.name"}}</label>
|
||||||
<div class="form-fields flex0 trait-input">
|
<div class="form-fields flex0 trait-input">
|
||||||
<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
|
<input type="text" name="system.characterGuide.suggestedTraits.agility" value="{{source.system.characterGuide.suggestedTraits.agility}}" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group flexrow">
|
<div class="form-group flexrow">
|
||||||
<label>{{localize "DAGGERHEART.Abilities.Strength.Name"}}</label>
|
<label>{{localize "DAGGERHEART.Abilities.strength.Name"}}</label>
|
||||||
<div class="form-fields flex0 trait-input">
|
<div class="form-fields flex0 trait-input">
|
||||||
<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
|
<input type="text" name="system.characterGuide.suggestedTraits.strength" value="{{source.system.characterGuide.suggestedTraits.strength}}" />
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
21
templates/sheets/items/armor/header.hbs
Normal file
21
templates/sheets/items/armor/header.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
<header class='item-sheet-header'>
|
||||||
|
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||||
|
<div class='item-info'>
|
||||||
|
<line-div></line-div>
|
||||||
|
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||||
|
<div class='item-description'>
|
||||||
|
<h3>
|
||||||
|
{{localize 'TYPES.Item.armor'}}
|
||||||
|
</h3>
|
||||||
|
<h3>
|
||||||
|
{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}:
|
||||||
|
{{source.system.baseScore}}
|
||||||
|
<span>-</span>
|
||||||
|
{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}:
|
||||||
|
{{source.system.baseThresholds.major}}
|
||||||
|
<span>/</span>
|
||||||
|
{{source.system.baseThresholds.severe}}
|
||||||
|
</h3>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
21
templates/sheets/items/armor/settings.hbs
Normal file
21
templates/sheets/items/armor/settings.hbs
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
<section
|
||||||
|
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||||
|
data-tab='{{tabs.settings.id}}'
|
||||||
|
data-group='{{tabs.settings.group}}'
|
||||||
|
>
|
||||||
|
|
||||||
|
<fieldset class="two-columns">
|
||||||
|
<legend>{{localize tabs.settings.label}}</legend>
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}</span>
|
||||||
|
{{formField systemFields.baseScore value=source.system.baseScore}}
|
||||||
|
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
|
||||||
|
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
|
||||||
|
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
|
||||||
|
<div class="nest-inputs">
|
||||||
|
{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.major") }}
|
||||||
|
{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.Sheets.Armor.baseThresholds.severe") }}
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
|
</section>
|
||||||
24
templates/sheets/items/weapon/header.hbs
Normal file
24
templates/sheets/items/weapon/header.hbs
Normal file
|
|
@ -0,0 +1,24 @@
|
||||||
|
<header class='item-sheet-header'>
|
||||||
|
<img class='profile' src='{{source.img}}' data-action='editImage' data-edit='img' />
|
||||||
|
<div class='item-info'>
|
||||||
|
<line-div></line-div>
|
||||||
|
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
|
||||||
|
<div class='item-description'>
|
||||||
|
{{#if source.system.secondary}}
|
||||||
|
<h3>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</h3>
|
||||||
|
{{else}}
|
||||||
|
<h3>{{localize "DAGGERHEART.Sheets.Weapon.PrimaryWeapon"}}</h3>
|
||||||
|
{{/if}}
|
||||||
|
<h3>
|
||||||
|
{{localize (concat 'DAGGERHEART.Abilities.' source.system.trait '.short')}}
|
||||||
|
<span>-</span>
|
||||||
|
{{localize (concat 'DAGGERHEART.Range.' source.system.range '.name')}}
|
||||||
|
<span>-</span>
|
||||||
|
{{source.system.damage.value}}
|
||||||
|
({{localize (concat 'DAGGERHEART.DamageType.' source.system.damage.type '.abbreviation')}})
|
||||||
|
<span>-</span>
|
||||||
|
{{localize (concat 'DAGGERHEART.Burden.' source.system.burden)}}
|
||||||
|
</h3>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
30
templates/sheets/items/weapon/settings.hbs
Normal file
30
templates/sheets/items/weapon/settings.hbs
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
<section
|
||||||
|
class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
|
||||||
|
data-tab='{{tabs.settings.id}}'
|
||||||
|
data-group='{{tabs.settings.group}}'
|
||||||
|
>
|
||||||
|
<fieldset class="two-columns">
|
||||||
|
<legend>{{localize tabs.settings.label}}</legend>
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</span>
|
||||||
|
{{formField systemFields.secondary value=source.system.secondary}}
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</span>
|
||||||
|
{{formField systemFields.trait value=source.system.trait localize=true}}
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</span>
|
||||||
|
{{formField systemFields.range value=source.system.range localize=true}}
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</span>
|
||||||
|
{{formField systemFields.burden value=source.system.burden localize=true}}
|
||||||
|
</fieldset>
|
||||||
|
|
||||||
|
<fieldset class="two-columns">
|
||||||
|
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</legend>
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</span>
|
||||||
|
{{formGroup systemFields.damage.fields.value value=source.system.damage.value}}
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</span>
|
||||||
|
{{formGroup systemFields.damage.fields.type value=source.system.damage.type localize=true}}
|
||||||
|
</fieldset>
|
||||||
|
<fieldset class="two-columns">
|
||||||
|
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
|
||||||
|
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
|
||||||
|
{{formField systemFields.feature value=source.system.feature localize=true}}
|
||||||
|
</fieldset>
|
||||||
|
</section>
|
||||||
|
|
@ -1,86 +0,0 @@
|
||||||
<div>
|
|
||||||
<header class="flexcol">
|
|
||||||
{{!-- <div class="flexrow">
|
|
||||||
<img class="flex0" src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
|
|
||||||
<div class="title-name">
|
|
||||||
<h2><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h2>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
<div class="title-container">
|
|
||||||
<img class="flex0" src="{{document.img}}" data-edit="img" data-action="onEditImage" title="{{document.name}}" height="64" width="64"/>
|
|
||||||
<div class="title-name">
|
|
||||||
{{formInput fields.name value=source.name rootId=partId}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<section class="sheet-body">
|
|
||||||
{{formField systemFields.secondary value=source.system.secondary label=(localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon") }}
|
|
||||||
{{formField systemFields.trait value=source.system.trait label=(localize "DAGGERHEART.Sheets.Weapon.Trait") localize=true }}
|
|
||||||
{{formField systemFields.range value=source.system.range label=(localize "DAGGERHEART.Sheets.Weapon.Range") localize=true }}
|
|
||||||
<div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
{{formGroup systemFields.damage.fields.value value=source.system.damage.value label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Value") }}
|
|
||||||
{{formGroup systemFields.damage.fields.type value=source.system.damage.type label=(localize "DAGGERHEART.Sheets.Weapon.Damage.Type") localize=true }}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{{formField systemFields.burden value=source.system.burden label=(localize "DAGGERHEART.Sheets.Weapon.Burden") localize=true }}
|
|
||||||
{{formField systemFields.feature value=source.system.feature label=(localize "DAGGERHEART.Sheets.Weapon.Feature") localize=true }}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<input type="checkbox" name="system.secondary" {{checked item.system.secondary}} />
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<select name="system.trait">
|
|
||||||
{{selectOptions config.ACTOR.abilities selected=item.system.trait labelAttr="name" localize=true }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Range"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<select name="system.range">
|
|
||||||
{{selectOptions config.GENERAL.range selected=item.system.range labelAttr="name" localize=true }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Title"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Value"}}</label>
|
|
||||||
<input type="text" name="system.damage.value" value="{{item.system.damage.value}}" />
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Damage.Type"}}</label>
|
|
||||||
<select name="system.damage.type">
|
|
||||||
{{selectOptions config.GENERAL.damageTypes selected=item.system.damage.type labelAttr="name" localize=true }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Burden"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<select name="system.burden">
|
|
||||||
{{selectOptions config.GENERAL.burden selected=item.system.burden localize=true }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
{{!-- <div class="form-group">
|
|
||||||
<label>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</label>
|
|
||||||
<div class="form-fields">
|
|
||||||
<select name="system.feature">
|
|
||||||
{{selectOptions config.ITEM.weaponFeatures selected=item.system.feature labelAttr="name" localize=true blank="" }}
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
</div> --}}
|
|
||||||
<div class="feature-description">
|
|
||||||
<h2>{{localize "DAGGERHEART.Sheets.Weapon.Description"}}</h2>
|
|
||||||
{{formInput systemFields.description value=source.system.description enriched=source.system.description localize=true toggled=true}}
|
|
||||||
{{!-- {{editor item.system.description target="system.description" button=true}} --}}
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue