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enhance armor and weapon sheet
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parent
c4a03b2d54
commit
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20 changed files with 367 additions and 378 deletions
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@ -3,7 +3,7 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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return {
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equipped: new fields.BooleanField({ initial: false }),
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baseScore: new fields.NumberField({ initial: 1, integer: true }),
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baseScore: new fields.NumberField({ initial: 1, integer: true, initial: 0 }),
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feature: new fields.StringField({
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choices: SYSTEM.ITEM.armorFeatures,
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integer: false,
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@ -14,8 +14,8 @@ export default class DhpArmor extends foundry.abstract.TypeDataModel {
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value: new fields.NumberField({ initial: 0, integer: true })
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}),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ initial: 0, integer: true }),
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severe: new fields.NumberField({ initial: 0, integer: true })
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major: new fields.NumberField({ initial: 0, integer: true, initial: 0 }),
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severe: new fields.NumberField({ initial: 0, integer: true, initial: 0 })
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}),
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quantity: new fields.NumberField({ initial: 1, integer: true }),
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description: new fields.HTMLField({})
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@ -5,13 +5,17 @@ export default class DhpWeapon extends foundry.abstract.TypeDataModel {
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equipped: new fields.BooleanField({ initial: false }),
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inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false }),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false }),
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trait: new fields.StringField({ choices: SYSTEM.ACTOR.abilities, integer: false, initial: 'agility' }),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, integer: false, initial: 'melee' }),
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damage: new fields.SchemaField({
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value: new fields.StringField({}),
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type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, integer: false })
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value: new fields.StringField({ initial: 'd6' }),
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.damageTypes,
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integer: false,
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initial: 'physical'
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})
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}),
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burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false }),
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burden: new fields.StringField({ choices: SYSTEM.GENERAL.burden, integer: false, initial: 'oneHanded' }),
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feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, integer: false, blank: true }),
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quantity: new fields.NumberField({ initial: 1, integer: true }),
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description: new fields.HTMLField({})
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