enhance armor and weapon sheet

This commit is contained in:
moliloo 2025-05-27 21:49:28 -03:00
parent c4a03b2d54
commit ef4652ab1a
20 changed files with 367 additions and 378 deletions

View file

@ -154,52 +154,58 @@
"Reaction": "Reaction"
},
"Abilities": {
"Agility": {
"Name": "Agility",
"Verb": {
"Sprint": "Sprint",
"Leap": "Leap",
"Maneuver": "Maneuver"
"agility": {
"name": "Agility",
"short": "AGI",
"verb": {
"sprint": "Sprint",
"leap": "Leap",
"maneuver": "Maneuver"
}
},
"Strength": {
"Name": "Strength",
"Verb": {
"Lift": "Lift",
"Smash": "Smash",
"Grapple": "Grapple"
"strength": {
"name": "Strength",
"short": "STR",
"verb": {
"lift": "Lift",
"smash": "Smash",
"grapple": "Grapple"
}
},
"Finesse": {
"Name": "Finesse",
"Verb": {
"Control": "Control",
"Hide": "Hide",
"Tinker": "Tinker"
"finesse": {
"name": "Finesse",
"short": "FIN",
"verb": {
"control": "Control",
"hide": "Hide",
"tinker": "Tinker"
}
},
"Instinct": {
"Name": "Instinct",
"Verb": {
"Perceive": "Perceive",
"Sense": "Sense",
"Navigate": "Navigate"
"instinct": {
"name": "Instinct",
"short": "INS",
"verb": {
"perceive": "Perceive",
"sense": "Sense",
"navigate": "Navigate"
}
},
"Presence": {
"Name": "Presence",
"Verb": {
"Charm": "Charm",
"Perform": "Perform",
"Deceive": "Deceive"
"presence": {
"name": "Presence",
"short": "PRE",
"verb": {
"charm": "Charm",
"perform": "Perform",
"deceive": "Deceive"
}
},
"Knowledge": {
"Name": "Knowledge",
"Verb": {
"Recall": "Recall",
"Analyze": "Analyze",
"Comprehend": "Comprehend"
"knowledge": {
"name": "Knowledge",
"short": "KNO",
"verb": {
"recall": "Recall",
"analyze": "Analyze",
"comprehend": "Comprehend"
}
}
},
@ -394,39 +400,39 @@
}
},
"Burden": {
"OneHanded": "One-Handed",
"TwoHanded": "Two-Handed"
"oneHanded": "One-Handed",
"twoHanded": "Two-Handed"
},
"Range": {
"Melee": {
"Name": "Melee",
"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
"melee": {
"name": "Melee",
"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
},
"VeryClose": {
"Name": "Very Close",
"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
"veryClose": {
"name": "Very Close",
"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
},
"Close": {
"Name": "Close",
"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
"close": {
"name": "Close",
"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
},
"Far": {
"Name": "Far",
"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
"far": {
"name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
},
"VeryFar": {
"Name": "Very Far",
"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
"veryFar": {
"name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
}
},
"DamageType": {
"Physical": {
"Name": "Physical",
"Abbreviation": "Phy"
"physical": {
"name": "Physical",
"abbreviation": "Phy"
},
"Magical": {
"Name": "Magical",
"Abbreviation": "Mag"
"magical": {
"name": "Magical",
"abbreviation": "Mag"
}
},
"HealingType": {
@ -934,13 +940,13 @@
"NewFeature": "New Feature"
},
"Armor": {
"BaseScore": "Base Score",
"Feature": "Feature",
"Description": "Description",
"BaseThresholds": {
"Base": "Base Thresholds",
"Major": "Major Threshold",
"Severe": "Severe Threshold"
"baseScore": "Base Score",
"feature": "Feature",
"description": "Description",
"baseThresholds": {
"base": "Base Thresholds",
"major": "Major Threshold",
"severe": "Severe Threshold"
}
},
"Class": {
@ -1062,6 +1068,7 @@
}
},
"Weapon": {
"PrimaryWeapon": "Primary Weapon",
"SecondaryWeapon": "Secondary Weapon",
"Trait": "Trait",
"Range": "Range",