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enhance armor and weapon sheet
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parent
c4a03b2d54
commit
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20 changed files with 367 additions and 378 deletions
139
lang/en.json
139
lang/en.json
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@ -154,52 +154,58 @@
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"Reaction": "Reaction"
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},
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"Abilities": {
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"Agility": {
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"Name": "Agility",
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"Verb": {
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"Sprint": "Sprint",
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"Leap": "Leap",
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"Maneuver": "Maneuver"
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"agility": {
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"name": "Agility",
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"short": "AGI",
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"verb": {
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"sprint": "Sprint",
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"leap": "Leap",
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"maneuver": "Maneuver"
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}
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},
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"Strength": {
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"Name": "Strength",
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"Verb": {
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"Lift": "Lift",
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"Smash": "Smash",
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"Grapple": "Grapple"
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"strength": {
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"name": "Strength",
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"short": "STR",
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"verb": {
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"lift": "Lift",
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"smash": "Smash",
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"grapple": "Grapple"
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}
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},
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"Finesse": {
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"Name": "Finesse",
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"Verb": {
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"Control": "Control",
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"Hide": "Hide",
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"Tinker": "Tinker"
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"finesse": {
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"name": "Finesse",
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"short": "FIN",
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"verb": {
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"control": "Control",
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"hide": "Hide",
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"tinker": "Tinker"
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}
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},
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"Instinct": {
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"Name": "Instinct",
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"Verb": {
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"Perceive": "Perceive",
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"Sense": "Sense",
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"Navigate": "Navigate"
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"instinct": {
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"name": "Instinct",
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"short": "INS",
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"verb": {
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"perceive": "Perceive",
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"sense": "Sense",
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"navigate": "Navigate"
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}
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},
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"Presence": {
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"Name": "Presence",
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"Verb": {
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"Charm": "Charm",
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"Perform": "Perform",
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"Deceive": "Deceive"
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"presence": {
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"name": "Presence",
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"short": "PRE",
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"verb": {
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"charm": "Charm",
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"perform": "Perform",
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"deceive": "Deceive"
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}
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},
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"Knowledge": {
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"Name": "Knowledge",
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"Verb": {
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"Recall": "Recall",
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"Analyze": "Analyze",
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"Comprehend": "Comprehend"
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"knowledge": {
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"name": "Knowledge",
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"short": "KNO",
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"verb": {
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"recall": "Recall",
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"analyze": "Analyze",
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"comprehend": "Comprehend"
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}
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}
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},
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@ -394,39 +400,39 @@
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}
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},
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"Burden": {
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"OneHanded": "One-Handed",
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"TwoHanded": "Two-Handed"
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"oneHanded": "One-Handed",
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"twoHanded": "Two-Handed"
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},
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"Range": {
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"Melee": {
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"Name": "Melee",
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"Description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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"melee": {
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"name": "Melee",
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"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
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},
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"VeryClose": {
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"Name": "Very Close",
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"Description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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"veryClose": {
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"name": "Very Close",
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"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything that’s very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
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},
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"Close": {
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"Name": "Close",
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"Description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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"close": {
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"name": "Close",
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"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything that’s close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
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},
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"Far": {
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"Name": "Far",
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"Description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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"far": {
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"name": "Far",
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"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
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},
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"VeryFar": {
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"Name": "Very Far",
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"Description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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"veryFar": {
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"name": "Very Far",
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"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
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}
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},
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"DamageType": {
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"Physical": {
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"Name": "Physical",
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"Abbreviation": "Phy"
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"physical": {
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"name": "Physical",
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"abbreviation": "Phy"
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},
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"Magical": {
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"Name": "Magical",
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"Abbreviation": "Mag"
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"magical": {
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"name": "Magical",
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"abbreviation": "Mag"
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}
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},
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"HealingType": {
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@ -934,13 +940,13 @@
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"NewFeature": "New Feature"
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},
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"Armor": {
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"BaseScore": "Base Score",
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"Feature": "Feature",
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"Description": "Description",
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"BaseThresholds": {
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"Base": "Base Thresholds",
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"Major": "Major Threshold",
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"Severe": "Severe Threshold"
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"baseScore": "Base Score",
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"feature": "Feature",
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"description": "Description",
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"baseThresholds": {
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"base": "Base Thresholds",
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"major": "Major Threshold",
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"severe": "Severe Threshold"
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}
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},
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"Class": {
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@ -1062,6 +1068,7 @@
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}
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},
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"Weapon": {
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"PrimaryWeapon": "Primary Weapon",
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"SecondaryWeapon": "Secondary Weapon",
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"Trait": "Trait",
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"Range": "Range",
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