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Use non-static mix function instead
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@ -268,7 +268,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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const x = mark * widthUnit;
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const x = mark * widthUnit;
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const marked = mark < Math.ceil(data.value);
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const marked = mark < Math.ceil(data.value);
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const remainder = mark === Math.ceil(data.value) - 1 ? data.value % 1 : 0;
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const remainder = mark === Math.ceil(data.value) - 1 ? data.value % 1 : 0;
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const color = !marked ? emptyColor : remainder ? Color.mix(emptyColor, fillColor, remainder) : fillColor;
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const color = !marked ? emptyColor : remainder ? emptyColor.mix(fillColor, remainder) : fillColor;
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if (mark === 0 || mark === sections.length - 1) {
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if (mark === 0 || mark === sections.length - 1) {
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
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bar.beginFill(color, marked ? 1.0 : 0.5).drawRect(x, 0, widthUnit, bh, 2 * s); // Would like drawRoundedRect, but it's very troublsome with the corners. Leaving for now.
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} else {
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} else {
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