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[REFACTOR] Simplify the DHAppearanceSettings (#1057)
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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8 changed files with 327 additions and 298 deletions
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@ -1,100 +1,45 @@
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import { fearDisplay } from '../../config/generalConfig.mjs';
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export default class DhAppearance extends foundry.abstract.DataModel {
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static LOCALIZATION_PREFIXES = ["DAGGERHEART.SETTINGS.Appearance"];
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static defineSchema() {
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const fields = foundry.data.fields;
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const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
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// helper to create dice style schema
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const diceStyle = ({ fg, bg, outline, edge }) => new SchemaField({
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foreground: new ColorField({ required: true, initial: fg }),
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background: new ColorField({ required: true, initial: bg }),
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outline: new ColorField({ required: true, initial: outline }),
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edge: new ColorField({ required: true, initial: edge }),
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texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
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colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
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material: new StringField({ initial: 'metal', required: true, blank: false }),
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system: new StringField({ initial: 'standard', required: true, blank: false })
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});
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return {
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displayFear: new fields.StringField({
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displayFear: new StringField({
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required: true,
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choices: fearDisplay,
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initial: fearDisplay.token.value,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.displayFear.label'
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choices: CONFIG.DH.GENERAL.fearDisplay,
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initial: CONFIG.DH.GENERAL.fearDisplay.token.value,
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}),
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diceSoNice: new fields.SchemaField({
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hope: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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})
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diceSoNice: new SchemaField({
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hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
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fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
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advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
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disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
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}),
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showGenericStatusEffects: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
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extendCharacterDescriptions: new BooleanField(),
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extendAdversaryDescriptions: new BooleanField(),
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extendEnvironmentDescriptions: new BooleanField(),
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extendItemDescriptions: new BooleanField(),
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expandRollMessage: new SchemaField({
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desc: new BooleanField(),
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roll: new BooleanField(),
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damage: new BooleanField(),
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target: new BooleanField()
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}),
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extendCharacterDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendCharacterDescriptions.label'
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}),
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extendAdversaryDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendAdversaryDescriptions.label'
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}),
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extendEnvironmentDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendEnvironmentDescriptions.label'
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}),
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extendItemDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendItemDescriptions.label'
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}),
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expandRollMessage: new fields.SchemaField({
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desc: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDesc.label'
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}),
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roll: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageRoll.label'
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}),
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damage: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDamage.label'
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}),
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target: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageTarget.label'
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})
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}),
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hideAttribution: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.hideAttribution.label'
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})
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hideAttribution: new BooleanField(),
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showGenericStatusEffects: new BooleanField({ initial: true }),
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};
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}
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}
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