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[REFACTOR] Simplify the DHAppearanceSettings (#1057)
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
0bd423ef52
commit
eefb28c312
8 changed files with 327 additions and 298 deletions
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@ -3,43 +3,48 @@ import { getDiceSoNicePreset } from '../../config/generalConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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/**
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* @import {ApplicationClickAction} from "@client/applications/_types.mjs"
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*/
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export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhAppearance(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.title');
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}
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-appearance-settings',
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classes: ['daggerheart', 'dialog', 'dh-style', 'setting'],
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position: { width: '600', height: 'auto' },
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window: {
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title: 'DAGGERHEART.SETTINGS.Menu.title',
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icon: 'fa-solid fa-gears'
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},
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actions: {
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reset: this.reset,
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save: this.save,
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preview: this.preview
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reset: DHAppearanceSettings.#onReset,
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preview: DHAppearanceSettings.#onPreview
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},
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form: { handler: this.updateData, submitOnChange: true }
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form: {
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closeOnSubmit: true,
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handler: DHAppearanceSettings.#onSubmit
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}
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
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}
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header: { template: 'systems/daggerheart/templates/settings/appearance-settings/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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main: { template: 'systems/daggerheart/templates/settings/appearance-settings/main.hbs' },
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diceSoNice: { template: 'systems/daggerheart/templates/settings/appearance-settings/diceSoNice.hbs' },
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footer: { template: "templates/generic/form-footer.hbs" }
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};
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/** @inheritdoc */
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static TABS = {
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general: {
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tabs: [
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{ id: 'main', label: 'DAGGERHEART.GENERAL.Tabs.general' },
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{ id: 'diceSoNice', label: 'DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.title' },
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],
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initial: 'main'
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},
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diceSoNice: {
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tabs: [
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{ id: 'hope', label: 'DAGGERHEART.GENERAL.hope' },
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@ -51,79 +56,137 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
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}
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};
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changeTab(tab, group, options) {
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super.changeTab(tab, group, options);
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/**@type {DhAppearance}*/
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setting;
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this.render();
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static #localized = false;
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/** @inheritDoc */
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async _preFirstRender(_context, _options) {
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await super._preFirstRender(_context, _options);
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if (!DHAppearanceSettings.#localized) {
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foundry.helpers.Localization.localizeDataModel(this.setting.constructor);
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DHAppearanceSettings.#localized = true;
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}
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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context.showDiceSoNice = game.modules.get('dice-so-nice')?.active;
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if (game.dice3d) {
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context.diceSoNiceTextures = game.dice3d.exports.TEXTURELIST;
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context.diceSoNiceColorsets = game.dice3d.exports.COLORSETS;
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context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).map(key => ({
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key: key,
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name: `DICESONICE.Material${key.capitalize()}`
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}));
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context.diceSoNiceSystems = [];
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for (const [key, system] of game.dice3d.DiceFactory.systems.entries()) {
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context.diceSoNiceSystems.push({ key, name: system.name });
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}
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/** @inheritdoc */
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_configureRenderParts(options) {
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const parts = super._configureRenderParts(options);
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if (!game.modules.get('dice-so-nice')?.active){
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delete parts.diceSoNice;
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delete parts.tabs;
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}
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return parts;
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}
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context.diceTab = {
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key: this.tabGroups.diceSoNice,
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source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
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fields: this.settings.schema.fields.diceSoNice.fields[this.tabGroups.diceSoNice].fields
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};
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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if (options.isFirstRender) this.setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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context.setting = this.setting;
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context.fields = this.setting.schema.fields;
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context.tabs = this._prepareTabs('general');
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context.dsnTabs = this._prepareTabs('diceSoNice');
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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/**@inheritdoc */
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async _preparePartContext(partId, context, options) {
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const partContext = await super._preparePartContext(partId, context, options);
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if (partId in context.tabs) partContext.tab = partContext.tabs[partId];
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switch (partId) {
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case "diceSoNice":
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await this.prepareDiceSoNiceContext(partContext);
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break;
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case "footer":
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partContext.buttons = [
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{ type: "button", action: "reset", icon: "fa-solid fa-arrow-rotate-left", label: "Reset" },
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{ type: "submit", icon: "fa-solid fa-floppy-disk", label: "Save Changes" }
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];
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break;
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}
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return partContext;
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async preview() {
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const source = this.settings._source.diceSoNice[this.tabGroups.diceSoNice];
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let faces = 'd12';
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switch (this.tabGroups.diceSoNice) {
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case 'advantage':
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case 'disadvantage':
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faces = 'd6';
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}
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const preset = await getDiceSoNicePreset(source, faces);
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const diceSoNiceRoll = await new Roll(`1${faces}`).evaluate();
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/**
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* Prepare render context for the DSN part.
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* @param {ApplicationRenderContext} context
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* @returns {Promise<void>}
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* @protected
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*/
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async prepareDiceSoNiceContext(context) {
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context.diceSoNiceTextures = Object.entries(game.dice3d.exports.TEXTURELIST).reduce((acc, [k, v]) => ({
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...acc,
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[k]: v.name
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}), {});
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context.diceSoNiceColorsets = Object.values(game.dice3d.exports.COLORSETS).reduce((acc, v) => ({
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...acc,
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[v.id]: v.description
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}), {});
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context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).reduce((acc, key) => ({
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...acc,
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[key]: `DICESONICE.Material${key.capitalize()}`
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}), {});
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context.diceSoNiceSystems = Object.fromEntries([...game.dice3d.DiceFactory.systems].map(([k, v]) => [k, v.name]));
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foundry.utils.mergeObject(context.dsnTabs, [
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"hope",
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"fear",
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"advantage",
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"disadvantage",
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].reduce((acc, key) => ({
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...acc,
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[key]: {
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values: this.setting.diceSoNice[key],
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fields: this.setting.schema.getField(`diceSoNice.${key}`).fields,
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}
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}), {}));
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}
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/**
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* Submit the configuration form.
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* @this {DHAppearanceSettings}
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* @param {SubmitEvent} event
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* @param {HTMLFormElement} form
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* @param {foundry.applications.ux.FormDataExtended} formData
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* @returns {Promise<void>}
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*/
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static async #onSubmit(event, form, formData) {
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const data = this.setting.schema.clean(foundry.utils.expandObject(formData.object));
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, data);
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}
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/* -------------------------------------------- */
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/**
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* Submit the configuration form.
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* @this {DHAppearanceSettings}
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* @type {ApplicationClickAction}
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*/
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static async #onPreview(_, target) {
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const formData = new foundry.applications.ux.FormDataExtended(target.closest("form"));
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const { diceSoNice } = foundry.utils.expandObject(formData.object);
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const { key } = target.dataset;
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const faces = ['advantage', 'disadvantage'].includes(key) ? 'd6' : 'd12';
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const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
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const diceSoNiceRoll = await new foundry.dice.Roll(`1${faces}`).evaluate();
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diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
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diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, false);
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}
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static async reset() {
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this.settings = new DhAppearance();
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this.render();
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}
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static async save() {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, this.settings.toObject());
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this.close();
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}
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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/**
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* Reset the form back to default values.
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* @this {DHAppearanceSettings}
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* @type {ApplicationClickAction}
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*/
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static async #onReset() {
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this.setting = new this.setting.constructor();
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this.render({ force: false });
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}
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}
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@ -1,100 +1,45 @@
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import { fearDisplay } from '../../config/generalConfig.mjs';
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export default class DhAppearance extends foundry.abstract.DataModel {
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static LOCALIZATION_PREFIXES = ["DAGGERHEART.SETTINGS.Appearance"];
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static defineSchema() {
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const fields = foundry.data.fields;
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const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
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// helper to create dice style schema
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const diceStyle = ({ fg, bg, outline, edge }) => new SchemaField({
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foreground: new ColorField({ required: true, initial: fg }),
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background: new ColorField({ required: true, initial: bg }),
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outline: new ColorField({ required: true, initial: outline }),
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edge: new ColorField({ required: true, initial: edge }),
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texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
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colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
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material: new StringField({ initial: 'metal', required: true, blank: false }),
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system: new StringField({ initial: 'standard', required: true, blank: false })
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});
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return {
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displayFear: new fields.StringField({
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displayFear: new StringField({
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required: true,
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choices: fearDisplay,
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initial: fearDisplay.token.value,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.displayFear.label'
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choices: CONFIG.DH.GENERAL.fearDisplay,
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initial: CONFIG.DH.GENERAL.fearDisplay.token.value,
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}),
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diceSoNice: new fields.SchemaField({
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hope: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'astralsea' }),
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colorset: new fields.StringField({ initial: 'inspired' }),
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material: new fields.StringField({ initial: 'metal' }),
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system: new fields.StringField({ initial: 'standard' })
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})
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diceSoNice: new SchemaField({
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hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
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fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
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advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
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disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
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}),
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showGenericStatusEffects: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
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extendCharacterDescriptions: new BooleanField(),
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extendAdversaryDescriptions: new BooleanField(),
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extendEnvironmentDescriptions: new BooleanField(),
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extendItemDescriptions: new BooleanField(),
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expandRollMessage: new SchemaField({
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desc: new BooleanField(),
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roll: new BooleanField(),
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damage: new BooleanField(),
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target: new BooleanField()
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}),
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extendCharacterDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendCharacterDescriptions.label'
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}),
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extendAdversaryDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendAdversaryDescriptions.label'
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}),
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extendEnvironmentDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendEnvironmentDescriptions.label'
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}),
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extendItemDescriptions: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendItemDescriptions.label'
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}),
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expandRollMessage: new fields.SchemaField({
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desc: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDesc.label'
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}),
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roll: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageRoll.label'
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}),
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damage: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDamage.label'
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}),
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target: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageTarget.label'
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})
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}),
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hideAttribution: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.hideAttribution.label'
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})
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hideAttribution: new BooleanField(),
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showGenericStatusEffects: new BooleanField({ initial: true }),
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};
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}
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}
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@ -72,7 +72,7 @@ const registerMenus = () => {
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});
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, {
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name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.title'),
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name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.label'),
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label: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.label'),
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hint: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.hint'),
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icon: 'fa-solid fa-palette',
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