Merge branch 'main' into feature/1-Embedding-Rolls

This commit is contained in:
WBHarry 2025-05-25 01:42:57 +02:00
commit eeede65443
331 changed files with 12154 additions and 811 deletions

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@ -3,3 +3,5 @@ package-lock.json
package.json
.github
*.hbs
styles/daggerheart.css
src/packs

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@ -81,6 +81,7 @@ Hooks.once('init', () => {
CONFIG.ChatMessage.dataModels = {
dualityRoll: models.DhpDualityRoll,
adversaryRoll: models.DhpAdversaryRoll,
damageRoll: models.DhpDamageRoll,
abilityUse: models.DhpAbilityUse
};
CONFIG.ChatMessage.documentClass = applications.DhpChatMessage;

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@ -86,7 +86,8 @@
"SecondaryEquipWhileTwohanded": "A secondary weapon can't be equipped together with a Two-Handed weapon.",
"TwohandedEquipWhileSecondary": "Can't equip a Two-Handed weapon together with a secondary weapon.",
"SelectClassBeforeSubclass": "Select a Class before selecting a Subclass.",
"SubclassNotOfClass": "This Subclass doesn't belong to your current Class."
"SubclassNotOfClass": "This Subclass doesn't belong to your current Class.",
"AttackTargetDoesNotExist": "The target token no longer exists"
},
"Error": {
"NoClassSelected": "Your character has no class selected!",
@ -104,8 +105,14 @@
"Duality": "Duality",
"Check": "{check} Check",
"CriticalSuccess": "Critical Success",
"Advantage": "Advantage",
"Disadvantage": "Disadvantage",
"Advantage": {
"Full": "Advantage",
"Short": "Adv"
},
"Disadvantage": {
"Full": "Disadvantage",
"Short": "Dis"
},
"OK": "OK",
"Cancel": "Cancel",
"Or": "Or",
@ -707,6 +714,9 @@
"Title": "{actor} - Death Move",
"TakeMove": "Take Death Move"
},
"RollSelection": {
"Title": "Roll Options"
},
"Settings": {
"Title": "Daggerheart Settings"
},
@ -728,9 +738,14 @@
},
"Chat": {
"DualityRoll": {
"AdvantageChooseTitle": "Select Hope Dice"
"AbilityCheckTitle": "{ability} Check"
},
"AttackRoll": {
"Title": "Attack - {attack}"
},
"DamageRoll": {
"Title": "Damage - {damage}",
"DealDamageToTargets": "Damage Hit Targets",
"DealDamage": "Deal Damage"
},
"HealingRoll": {
@ -882,8 +897,8 @@
"Stress": "Stress",
"Experience": "Experience",
"Experiences": "Experiences",
"Moves": "Moves",
"NewMove": "New Move"
"Features": "Features",
"NewFeature": "New Feature"
},
"Environment": {
"ToneAndFeel": "Tone And feel",

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@ -1,6 +1,11 @@
export default class DhpChatMesssage extends ChatMessage {
async renderHTML() {
if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
if (
this.type === 'dualityRoll' ||
this.type === 'adversaryRoll' ||
this.type === 'damageRoll' ||
this.type === 'abilityUse'
) {
this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
}

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@ -1,7 +1,7 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(rollString, bonusDamage, hope, resolve) {
constructor(rollString, bonusDamage, resolve, hope = 0) {
super({});
this.data = {
@ -122,64 +122,3 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
this.close();
}
}
// export default class DamageSelectionDialog extends FormApplication {
// constructor(rollString, bonusDamage, resolve){
// super({}, {});
// this.data = {
// rollString,
// bonusDamage: bonusDamage.map(x => ({
// ...x,
// hopeUses: 0
// })),
// }
// this.resolve = resolve;
// }
// get title (){
// return 'Damage Options';
// }
// static get defaultOptions() {
// const defaults = super.defaultOptions;
// const overrides = {
// height: 'auto',
// width: 400,
// id: 'damage-selection',
// template: 'systems/daggerheart/templates/views/damageSelection.hbs',
// closeOnSubmit: false,
// classes: ["daggerheart", "views", "damage-selection"],
// };
// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
// return mergedOptions;
// }
// async getData(){
// const context = super.getData();
// context.rollString = this.data.rollString;
// context.bonusDamage = this.data.bonusDamage;
// return context;
// }
// activateListeners(html) {
// super.activateListeners(html);
// html.find('.roll-button').click(this.finish.bind(this));
// html.find('.').change();
// }
// // async _updateObject(_, formData) {
// // const data = foundry.utils.expandObject(formData);
// // this.data = foundry.utils.mergeObject(this.data, data);
// // this.render(true);
// // }
// finish(){
// this.resolve(this.data);
// this.close();
// }
// }

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@ -1,81 +1,79 @@
export default class NpcRollSelectionDialog extends FormApplication {
constructor(experiences, resolve, isNpc) {
super({}, {});
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class NpcRollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(experiences, resolve, reject) {
super({});
this.experiences = experiences;
this.resolve = resolve;
this.reject = reject;
this.selectedExperiences = [];
this.data = {
nrDice: 1,
advantage: null
};
}
get title() {
return 'Roll Options';
return game.i18n.localize('DAGGERHEART.Application.Settings.Title');
}
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: 'auto',
width: 400,
id: 'roll-selection',
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
closeOnSubmit: false,
submitOnChange: true,
classes: ['daggerheart', 'views', 'npc-roll-selection']
};
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'roll-selection',
classes: ['daggerheart', 'views', 'npc-roll-selection'],
position: { width: '500', height: 'auto' },
actions: {
updateIsAdvantage: this.updateIsAdvantage,
selectExperience: this.selectExperience
},
form: { handler: this.updateData, submitOnChange: false }
};
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs'
}
};
return mergedOptions;
}
async getData() {
const context = super.getData();
context.nrDice = this.data.nrDice;
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.advantage = this.data.advantage;
context.experiences = this.experiences.map(x => ({
context.experiences = Object.values(this.experiences).map(x => ({
...x,
selected: this.selectedExperiences.find(selected => selected.id === x.id)
selected: this.selectedExperiences.find(selected => selected.id === x.id),
value: `${x.value >= 0 ? '+' : '-'}${x.value}`
}));
return context;
}
activateListeners(html) {
super.activateListeners(html);
html.find('.increase').click(_ => this.updateNrDice(1));
html.find('.decrease').click(_ => this.updateNrDice(-1));
html.find('.advantage').click(_ => this.updateIsAdvantage(true));
html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
html.find('.roll-button').click(this.finish.bind(this));
html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
}
updateNrDice(value) {
this.data.nrDice += value;
this.render();
}
updateIsAdvantage(advantage) {
static updateIsAdvantage(_, button) {
const advantage = Boolean(button.dataset.advantage);
this.data.advantage = this.data.advantage === advantage ? null : advantage;
this.render();
}
selectExperience(event) {
const experience = this.experiences[event.currentTarget.dataset.key];
this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name)
? this.selectedExperiences.filter(x => x.name !== experience.name)
static selectExperience(_, button) {
const experience = Object.values(this.experiences).find(experience => experience.id === button.id);
this.selectedExperiences = this.selectedExperiences.find(x => x.id === experience.id)
? this.selectedExperiences.filter(x => x.id !== experience.id)
: [...this.selectedExperiences, experience];
this.render();
}
finish() {
static async updateData() {
this.resolve({ ...this.data, experiences: this.selectedExperiences });
this.close();
this.close({ updateClose: true });
}
async close(options = {}) {
const { updateClose, ...baseOptions } = options;
if (!updateClose) {
this.reject();
}
await super.close(baseOptions);
}
}

View file

@ -62,7 +62,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
};
get title() {
return `Roll Options`;
return game.i18n.localize('DAGGERHEART.Application.RollSelection.Title');
}
async _prepareContext(_options) {
@ -157,134 +157,3 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
this.close();
}
}
// V1.3
// const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
// export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
// super({}, {});
// this.experiences = experiences;
// this.resolve = resolve;
// this.isNpc;
// this.selectedExperiences = [];
// this.data = {
// diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
// hope: ['d12'],
// fear: ['d12'],
// advantage: null,
// disadvantage: null,
// bonusDamage: bonusDamage.reduce((acc, x) => {
// if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
// acc.push(({
// ...x,
// hopeUses: 0
// }));
// }
// return acc;
// }, []),
// hopeResource: hopeResource,
// };
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "views", "roll-selection"],
// position: {
// width: 400,
// height: "auto"
// },
// actions: {
// selectExperience: this.selectExperience,
// decreaseHopeUse: this.decreaseHopeUse,
// increaseHopeUse: this.increaseHopeUse,
// finish: this.finish,
// },
// form: {
// handler: this.updateSelection,
// submitOnChange: true,
// closeOnSubmit: false,
// }
// };
// /** @override */
// static PARTS = {
// damageSelection: {
// id: "damageSelection",
// template: "systems/daggerheart/templates/views/rollSelection.hbs"
// }
// }
// get title() {
// return `Roll Options`;
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// context.isNpc = this.isNpc;
// context.diceOptions = this.data.diceOptions;
// context.hope = this.data.hope;
// context.fear = this.data.fear;
// context.advantage = this.data.advantage;
// context.disadvantage = this.data.disadvantage;
// context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
// context.bonusDamage = this.data.bonusDamage;
// context.hopeResource = this.data.hopeResource+1;
// context.hopeUsed = this.getHopeUsed();
// return context;
// }
// static updateSelection(event, _, formData){
// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
// for(var index in bonusDamage){
// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
// if(bonusDamage[index].hopeUses){
// const value = Number.parseInt(bonusDamage[index].hopeUses);
// if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
// }
// }
// this.data = foundry.utils.mergeObject(this.data, rest);
// this.render(true);
// }
// static selectExperience(_, button){
// if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
// this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
// } else {
// this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
// }
// this.render();
// }
// getHopeUsed(){
// return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
// }
// static decreaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
// this.data.bonusDamage[index].hopeUses -= 1;
// this.render(true);
// }
// }
// static increaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
// this.data.bonusDamage[index].hopeUses += 1;
// this.render(true);
// }
// }
// static finish(){
// const { diceOptions, ...rest } = this.data;
// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
// this.close();
// }
// }

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@ -349,7 +349,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
static async attackRoll(event, button) {
const modifier = Number.parseInt(button.dataset.value);
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Attack Roll`, value: modifier },
event.shiftKey
);
@ -365,11 +365,15 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'adversaryRoll',
sound: CONFIG.sounds.dice,
system: {
title: button.dataset.name,
origin: this.document.id,
roll: roll._formula,
advantageState,
total: roll._total,
modifiers: modifiers,
diceResults: diceResults,
dice: dice,
targets: targets,
damage: { value: button.dataset.damage, type: button.dataset.damageType }
},
@ -381,16 +385,15 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
}
static async addExperience() {
const experienceId = foundry.utils.randomID();
await this.document.update({
'system.experiences': [...this.document.system.experiences, { name: 'Experience', value: 1 }]
[`system.experiences.${experienceId}`]: { id: experienceId, name: 'Experience', value: 1 }
});
}
static async removeExperience(_, button) {
await this.document.update({
'system.experiences': this.document.system.experiences.filter(
(_, index) => index !== Number.parseInt(button.dataset.experience)
)
[`system.experiences.-=${button.dataset.experience}`]: null
});
}

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@ -213,6 +213,7 @@ import DaggerheartSheet from './daggerheart-sheet.mjs';
import Tagify from '@yaireo/tagify';
const { ItemSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',

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@ -4,8 +4,10 @@ import DhpDowntime from '../downtime.mjs';
import DhpLevelup from '../levelup.mjs';
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
import { abilities } from '../../config/actorConfig.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options = {}) {
super(options);
@ -480,9 +482,9 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
this.render();
}
static async rollAttribute(event, target) {
static async rollAttribute(event, button) {
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
{ title: 'Attribute Bonus', value: event.target.dataset.value },
{ title: 'Attribute Bonus', value: button.dataset.value },
event.shiftKey
);
@ -490,6 +492,10 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
const msgData = {
type: 'dualityRoll',
system: {
title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
ability: game.i18n.localize(abilities[button.dataset.attribute].label)
}),
origin: this.document.id,
roll: roll._formula,
modifiers: modifiers,
hope: hope,
@ -550,8 +556,8 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
await this.document.update({ [update]: newValue });
}
static async attackRoll(_, event) {
const weapon = await fromUuid(event.currentTarget.dataset.weapon);
static async attackRoll(event, button) {
const weapon = await fromUuid(button.dataset.weapon);
const damage = {
value: `${this.document.system.proficiency.value}${weapon.system.damage.value}`,
type: weapon.system.damage.type,
@ -579,7 +585,10 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'dualityRoll',
sound: CONFIG.sounds.dice,
system: {
title: weapon.name,
origin: this.document.id,
roll: roll._formula,
modifiers: modifiers,
hope: hope,

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@ -87,193 +87,193 @@ export const armorFeatures = {
export const weaponFeatures = {
barrier: {
label: 'DAGGERHEART.ArmorFeature.Barrier.Name',
description: 'DAGGERHEART.ArmorFeature.Barrier.Description',
label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier.Description',
override: {
armorBonus: 1
}
},
bonded: {
label: 'DAGGERHEART.ArmorFeature.Bonded.Name',
description: 'DAGGERHEART.ArmorFeature.Bonded.Description'
label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
},
bouncing: {
label: 'DAGGERHEART.ArmorFeature.Bouncing.Name',
description: 'DAGGERHEART.ArmorFeature.Bouncing.Description'
label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
description: 'DAGGERHEART.WeaponFeature.Bouncing.Description'
},
brave: {
label: 'DAGGERHEART.ArmorFeature.Brave.Name',
description: 'DAGGERHEART.ArmorFeature.Brave.Description'
label: 'DAGGERHEART.WeaponFeature.Brave.Name',
description: 'DAGGERHEART.WeaponFeature.Brave.Description'
},
brutal: {
label: 'DAGGERHEART.ArmorFeature.Brutal.Name',
description: 'DAGGERHEART.ArmorFeature.Brutal.Description'
label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
description: 'DAGGERHEART.WeaponFeature.Brutal.Description'
},
charged: {
label: 'DAGGERHEART.ArmorFeature.Charged.Name',
description: 'DAGGERHEART.ArmorFeature.Charged.Description'
label: 'DAGGERHEART.WeaponFeature.Charged.Name',
description: 'DAGGERHEART.WeaponFeature.Charged.Description'
},
concussive: {
label: 'DAGGERHEART.ArmorFeature.Concussive.Name',
description: 'DAGGERHEART.ArmorFeature.Concussive.Description'
label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
},
cumbersome: {
label: 'DAGGERHEART.ArmorFeature.Cumbersome.Name',
description: 'DAGGERHEART.ArmorFeature.Cumbersome.Description'
label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
},
deadly: {
label: 'DAGGERHEART.ArmorFeature.Deadly.Name',
description: 'DAGGERHEART.ArmorFeature.Deadly.Description'
label: 'DAGGERHEART.WeaponFeature.Deadly.Name',
description: 'DAGGERHEART.WeaponFeature.Deadly.Description'
},
deflecting: {
label: 'DAGGERHEART.ArmorFeature.Deflecting.Name',
description: 'DAGGERHEART.ArmorFeature.Deflecting.Description'
label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
},
destructive: {
label: 'DAGGERHEART.ArmorFeature.Destructive.Name',
description: 'DAGGERHEART.ArmorFeature.Destructive.Description'
label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
},
devastating: {
label: 'DAGGERHEART.ArmorFeature.Devastating.Name',
description: 'DAGGERHEART.ArmorFeature.Devastating.Description'
label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
},
doubleduty: {
label: 'DAGGERHEART.ArmorFeature.DoubleDuty.Name',
description: 'DAGGERHEART.ArmorFeature.DoubleDuty.Description'
label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
},
doubledup: {
label: 'DAGGERHEART.ArmorFeature.DoubledUp.Name',
description: 'DAGGERHEART.ArmorFeature.DoubledUp.Description'
label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
description: 'DAGGERHEART.WeaponFeature.DoubledUp.Description'
},
dueling: {
label: 'DAGGERHEART.ArmorFeature.Dueling.Name',
description: 'DAGGERHEART.ArmorFeature.Dueling.Description'
label: 'DAGGERHEART.WeaponFeature.Dueling.Name',
description: 'DAGGERHEART.WeaponFeature.Dueling.Description'
},
eruptive: {
label: 'DAGGERHEART.ArmorFeature.Eruptive.Name',
description: 'DAGGERHEART.ArmorFeature.Eruptive.Description'
label: 'DAGGERHEART.WeaponFeature.Eruptive.Name',
description: 'DAGGERHEART.WeaponFeature.Eruptive.Description'
},
grappling: {
label: 'DAGGERHEART.ArmorFeature.Grappling.Name',
description: 'DAGGERHEART.ArmorFeature.Grappling.Description'
label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
},
greedy: {
label: 'DAGGERHEART.ArmorFeature.Greedy.Name',
description: 'DAGGERHEART.ArmorFeature.Greedy.Description'
label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
},
heavy: {
label: 'DAGGERHEART.ArmorFeature.Heavy.Name',
description: 'DAGGERHEART.ArmorFeature.Heavy.Description'
label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
},
hooked: {
label: 'DAGGERHEART.ArmorFeature.Hooked.Name',
description: 'DAGGERHEART.ArmorFeature.Hooked.Description'
label: 'DAGGERHEART.WeaponFeature.Hooked.Name',
description: 'DAGGERHEART.WeaponFeature.Hooked.Description'
},
hot: {
label: 'DAGGERHEART.ArmorFeature.Hot.Name',
description: 'DAGGERHEART.ArmorFeature.Hot.Description'
label: 'DAGGERHEART.WeaponFeature.Hot.Name',
description: 'DAGGERHEART.WeaponFeature.Hot.Description'
},
invigorating: {
label: 'DAGGERHEART.ArmorFeature.Invigorating.Name',
description: 'DAGGERHEART.ArmorFeature.Invigorating.Description'
label: 'DAGGERHEART.WeaponFeature.Invigorating.Name',
description: 'DAGGERHEART.WeaponFeature.Invigorating.Description'
},
lifestealing: {
label: 'DAGGERHEART.ArmorFeature.Lifestealing.Name',
description: 'DAGGERHEART.ArmorFeature.Lifestealing.Description'
label: 'DAGGERHEART.WeaponFeature.Lifestealing.Name',
description: 'DAGGERHEART.WeaponFeature.Lifestealing.Description'
},
lockedon: {
label: 'DAGGERHEART.ArmorFeature.LockedOn.Name',
description: 'DAGGERHEART.ArmorFeature.LockedOn.Description'
label: 'DAGGERHEART.WeaponFeature.LockedOn.Name',
description: 'DAGGERHEART.WeaponFeature.LockedOn.Description'
},
long: {
label: 'DAGGERHEART.ArmorFeature.Long.Name',
description: 'DAGGERHEART.ArmorFeature.Long.Description'
label: 'DAGGERHEART.WeaponFeature.Long.Name',
description: 'DAGGERHEART.WeaponFeature.Long.Description'
},
massive: {
label: 'DAGGERHEART.ArmorFeature.Massive.Name',
description: 'DAGGERHEART.ArmorFeature.Massive.Description'
label: 'DAGGERHEART.WeaponFeature.Massive.Name',
description: 'DAGGERHEART.WeaponFeature.Massive.Description'
},
painful: {
label: 'DAGGERHEART.ArmorFeature.Painful.Name',
description: 'DAGGERHEART.ArmorFeature.Painful.Description'
label: 'DAGGERHEART.WeaponFeature.Painful.Name',
description: 'DAGGERHEART.WeaponFeature.Painful.Description'
},
paired: {
label: 'DAGGERHEART.ArmorFeature.Paired.Name',
description: 'DAGGERHEART.ArmorFeature.Paired.Description',
label: 'DAGGERHEART.WeaponFeature.Paired.Name',
description: 'DAGGERHEART.WeaponFeature.Paired.Description',
override: {
bonusDamage: 1
}
},
parry: {
label: 'DAGGERHEART.ArmorFeature.Parry.Name',
description: 'DAGGERHEART.ArmorFeature.Parry.Description'
label: 'DAGGERHEART.WeaponFeature.Parry.Name',
description: 'DAGGERHEART.WeaponFeature.Parry.Description'
},
persuasive: {
label: 'DAGGERHEART.ArmorFeature.Persuasive.Name',
description: 'DAGGERHEART.ArmorFeature.Persuasive.Description'
label: 'DAGGERHEART.WeaponFeature.Persuasive.Name',
description: 'DAGGERHEART.WeaponFeature.Persuasive.Description'
},
pompous: {
label: 'DAGGERHEART.ArmorFeature.Pompous.Name',
description: 'DAGGERHEART.ArmorFeature.Pompous.Description'
label: 'DAGGERHEART.WeaponFeature.Pompous.Name',
description: 'DAGGERHEART.WeaponFeature.Pompous.Description'
},
powerful: {
label: 'DAGGERHEART.ArmorFeature.Powerful.Name',
description: 'DAGGERHEART.ArmorFeature.Powerful.Description'
label: 'DAGGERHEART.WeaponFeature.Powerful.Name',
description: 'DAGGERHEART.WeaponFeature.Powerful.Description'
},
protective: {
label: 'DAGGERHEART.ArmorFeature.Protective.Name',
description: 'DAGGERHEART.ArmorFeature.Protective.Description',
label: 'DAGGERHEART.WeaponFeature.Protective.Name',
description: 'DAGGERHEART.WeaponFeature.Protective.Description',
override: {
armorBonus: 1
}
},
quick: {
label: 'DAGGERHEART.ArmorFeature.Quick.Name',
description: 'DAGGERHEART.ArmorFeature.Quick.Description'
label: 'DAGGERHEART.WeaponFeature.Quick.Name',
description: 'DAGGERHEART.WeaponFeature.Quick.Description'
},
reliable: {
label: 'DAGGERHEART.ArmorFeature.Reliable.Name',
description: 'DAGGERHEART.ArmorFeature.Reliable.Description'
label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
},
reloading: {
label: 'DAGGERHEART.ArmorFeature.Reloading.Name',
description: 'DAGGERHEART.ArmorFeature.Reloading.Description'
label: 'DAGGERHEART.WeaponFeature.Reloading.Name',
description: 'DAGGERHEART.WeaponFeature.Reloading.Description'
},
retractable: {
label: 'DAGGERHEART.ArmorFeature.Retractable.Name',
description: 'DAGGERHEART.ArmorFeature.Retractable.Description'
label: 'DAGGERHEART.WeaponFeature.Retractable.Name',
description: 'DAGGERHEART.WeaponFeature.Retractable.Description'
},
returning: {
label: 'DAGGERHEART.ArmorFeature.Returning.Name',
description: 'DAGGERHEART.ArmorFeature.Returning.Description'
label: 'DAGGERHEART.WeaponFeature.Returning.Name',
description: 'DAGGERHEART.WeaponFeature.Returning.Description'
},
scary: {
label: 'DAGGERHEART.ArmorFeature.Scary.Name',
description: 'DAGGERHEART.ArmorFeature.Scary.Description'
label: 'DAGGERHEART.WeaponFeature.Scary.Name',
description: 'DAGGERHEART.WeaponFeature.Scary.Description'
},
serrated: {
label: 'DAGGERHEART.ArmorFeature.Serrated.Name',
description: 'DAGGERHEART.ArmorFeature.Serrated.Description'
label: 'DAGGERHEART.WeaponFeature.Serrated.Name',
description: 'DAGGERHEART.WeaponFeature.Serrated.Description'
},
sharpwing: {
label: 'DAGGERHEART.ArmorFeature.Sharpwing.Name',
description: 'DAGGERHEART.ArmorFeature.Sharpwing.Description'
label: 'DAGGERHEART.WeaponFeature.Sharpwing.Name',
description: 'DAGGERHEART.WeaponFeature.Sharpwing.Description'
},
sheltering: {
label: 'DAGGERHEART.ArmorFeature.Sheltering.Name',
description: 'DAGGERHEART.ArmorFeature.Sheltering.Description'
label: 'DAGGERHEART.WeaponFeature.Sheltering.Name',
description: 'DAGGERHEART.WeaponFeature.Sheltering.Description'
},
startling: {
label: 'DAGGERHEART.ArmorFeature.Startling.Name',
description: 'DAGGERHEART.ArmorFeature.Startling.Description'
label: 'DAGGERHEART.WeaponFeature.Startling.Name',
description: 'DAGGERHEART.WeaponFeature.Startling.Description'
},
timebending: {
label: 'DAGGERHEART.ArmorFeature.Timebending.Name',
description: 'DAGGERHEART.ArmorFeature.Timebending.Description'
label: 'DAGGERHEART.WeaponFeature.Timebending.Name',
description: 'DAGGERHEART.WeaponFeature.Timebending.Description'
},
versatile: {
label: 'DAGGERHEART.ArmorFeature.Versatile.Name',
description: 'DAGGERHEART.ArmorFeature.Versatile.Description',
label: 'DAGGERHEART.WeaponFeature.Versatile.Name',
description: 'DAGGERHEART.WeaponFeature.Versatile.Description',
versatile: {
characterTrait: '',
range: '',

View file

@ -14,5 +14,6 @@ export { default as DhpWeapon } from './weapon.mjs';
export { default as DhpArmor } from './armor.mjs';
export { default as DhpDualityRoll } from './dualityRoll.mjs';
export { default as DhpAdversaryRoll } from './adversaryRoll.mjs';
export { default as DhpDamageRoll } from './damageRoll.mjs';
export { default as DhpAbilityUse } from './abilityUse.mjs';
export { default as DhpEnvironment } from './environment.mjs';

View file

@ -1,5 +1,3 @@
import { MappingField } from './fields.mjs';
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -35,20 +33,20 @@ export default class DhpAdversary extends foundry.abstract.TypeDataModel {
}),
difficulty: new fields.NumberField({ initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true })
}),
experiences: new fields.ArrayField(
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({}),
id: new fields.StringField({ required: true }),
name: new fields.StringField(),
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
})
)
};
}
get moves() {
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
}

View file

@ -3,6 +3,8 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
const fields = foundry.data.fields;
return {
title: new fields.StringField(),
origin: new fields.StringField({ required: true }),
roll: new fields.StringField({}),
total: new fields.NumberField({ integer: true }),
modifiers: new fields.ArrayField(
@ -12,12 +14,8 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
title: new fields.StringField({})
})
),
diceResults: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
discarded: new fields.BooleanField({ initial: false })
})
),
advantageState: new fields.NumberField({ required: true, choices: [0, 1, 2], initial: 0 }),
dice: new fields.EmbeddedDataField(DhpAdversaryRollDice),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({}),
@ -39,17 +37,18 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
}
prepareDerivedData() {
const diceKeys = Object.keys(this.diceResults);
const highestIndex = 0;
for (var index in diceKeys) {
const resultIndex = Number.parseInt(index);
if (highestIndex === resultIndex) continue;
const current = this.diceResults[resultIndex];
const highest = this.diceResults[highestIndex];
if (current.value > highest.value) this.diceResults[highestIndex].discarded = true;
else this.diceResults[resultIndex].discarded = true;
const diceKeys = Object.keys(this.dice.rolls);
const highestDiceIndex =
diceKeys.length < 2
? null
: this.dice.rolls[diceKeys[0]].value > this.dice.rolls[diceKeys[1]].value
? 0
: 1;
if (highestDiceIndex !== null) {
this.dice.rolls = this.dice.rolls.map((roll, index) => ({
...roll,
discarded: this.advantageState === 1 ? index !== highestDiceIndex : index === highestDiceIndex
}));
}
this.targets.forEach(target => {
@ -57,3 +56,23 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
});
}
}
class DhpAdversaryRollDice extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
type: new fields.StringField({ required: true }),
rolls: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true }),
discarded: new fields.BooleanField({ initial: false })
})
)
};
}
get rollTotal() {
return this.rolls.reduce((acc, roll) => acc + (!roll.discarded ? roll.value : 0), 0);
}
}

View file

@ -0,0 +1,43 @@
export default class DhpDamageRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
title: new fields.StringField(),
roll: new fields.StringField({ required: true }),
damage: new fields.SchemaField({
total: new fields.NumberField({ required: true, integer: true }),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
}),
dice: new fields.ArrayField(new fields.EmbeddedDataField(DhpDamageDice)),
modifiers: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true }),
operator: new fields.StringField({ required: true, choices: ['+', '-', '*', '/'] })
})
),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
name: new fields.StringField(),
img: new fields.StringField()
})
)
};
}
}
class DhpDamageDice extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
type: new fields.StringField({ required: true }),
rolls: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
};
}
get rollTotal() {
return this.rolls.reduce((acc, roll) => acc + roll, 0);
}
}

View file

@ -8,6 +8,8 @@ const diceField = () =>
export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
title: new fields.StringField(),
origin: new fields.StringField({ required: true }),
roll: new fields.StringField({}),
modifiers: new fields.ArrayField(
new fields.SchemaField({
@ -20,7 +22,6 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
fear: diceField(),
advantage: diceField(),
disadvantage: diceField(),
advantageSelected: new fields.NumberField({ initial: 0 }),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({}),
@ -57,8 +58,16 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
get total() {
const modifiers = this.modifiers.reduce((acc, x) => acc + x.value, 0);
const advantage = (this.advantage.value ?? this.disadvantage.value) ? -this.disadvantage.value : 0;
return this.hope.value + this.fear.value + advantage + modifiers;
const advantage = this.advantage.value
? this.advantage.value
: this.disadvantage.value
? -this.disadvantage.value
: 0;
return this.highestRoll + advantage + modifiers;
}
get highestRoll() {
return Math.max(this.hope.value, this.fear.value);
}
get totalLabel() {
@ -75,6 +84,9 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
prepareDerivedData() {
const total = this.total;
this.hope.discarded = this.hope.value < this.fear.value;
this.fear.discarded = this.fear.value < this.hope.value;
this.targets.forEach(target => {
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
});

View file

@ -1,6 +1,5 @@
import { getTier } from '../helpers/utils.mjs';
import DaggerheartAction from './action.mjs';
import { MappingField } from './fields.mjs';
import DhpEffect from './interface/effects.mjs';
export default class DhpFeature extends DhpEffect {
@ -26,7 +25,7 @@ export default class DhpFeature extends DhpEffect {
initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait')
}),
max: new fields.NumberField({ initial: 1, integer: true }),
numbers: new MappingField(
numbers: new fields.TypedObjectField(
new fields.SchemaField({
value: new fields.NumberField({ integer: true }),
used: new fields.BooleanField({ initial: false })
@ -45,7 +44,7 @@ export default class DhpFeature extends DhpEffect {
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
disabled: new fields.BooleanField({ initial: false }),
description: new fields.HTMLField({}),
effects: new MappingField(
effects: new fields.TypedObjectField(
new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
@ -63,7 +62,7 @@ export default class DhpFeature extends DhpEffect {
{ choices: SYSTEM.EFFECTS.applyLocations },
{ nullable: true, initial: null }
),
applyLocationChoices: new MappingField(new fields.StringField({}), {
applyLocationChoices: new fields.TypedObjectField(new fields.StringField({}), {
nullable: true,
initial: null
}),
@ -97,10 +96,4 @@ export default class DhpFeature extends DhpEffect {
}
}
}
// prepareDerivedData(){
// if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id){
// this.featureType.numbers = ;
// }
// }
}

View file

@ -1,109 +0,0 @@
export class MappingField extends foundry.data.fields.ObjectField {
constructor(model, options) {
if (!(model instanceof foundry.data.fields.DataField)) {
throw new Error('MappingField must have a DataField as its contained element');
}
super(options);
/**
* The embedded DataField definition which is contained in this field.
* @type {DataField}
*/
this.model = model;
}
/* -------------------------------------------- */
/** @inheritdoc */
static get _defaults() {
return foundry.utils.mergeObject(super._defaults, {
initialKeys: null,
initialValue: null,
initialKeysOnly: false
});
}
/* -------------------------------------------- */
/** @inheritdoc */
_cleanType(value, options) {
Object.entries(value).forEach(([k, v]) => (value[k] = this.model.clean(v, options)));
return value;
}
/* -------------------------------------------- */
/** @inheritdoc */
getInitialValue(data) {
let keys = this.initialKeys;
const initial = super.getInitialValue(data);
if (!keys || !foundry.utils.isEmpty(initial)) return initial;
if (!(keys instanceof Array)) keys = Object.keys(keys);
for (const key of keys) initial[key] = this._getInitialValueForKey(key);
return initial;
}
/* -------------------------------------------- */
/**
* Get the initial value for the provided key.
* @param {string} key Key within the object being built.
* @param {object} [object] Any existing mapping data.
* @returns {*} Initial value based on provided field type.
*/
_getInitialValueForKey(key, object) {
const initial = this.model.getInitialValue();
return this.initialValue?.(key, initial, object) ?? initial;
}
/* -------------------------------------------- */
/** @override */
_validateType(value, options = {}) {
if (foundry.utils.getType(value) !== 'Object') throw new Error('must be an Object');
const errors = this._validateValues(value, options);
if (!foundry.utils.isEmpty(errors)) throw new foundry.data.fields.ModelValidationError(errors);
}
/* -------------------------------------------- */
/**
* Validate each value of the object.
* @param {object} value The object to validate.
* @param {object} options Validation options.
* @returns {Object<Error>} An object of value-specific errors by key.
*/
_validateValues(value, options) {
const errors = {};
for (const [k, v] of Object.entries(value)) {
const error = this.model.validate(v, options);
if (error) errors[k] = error;
}
return errors;
}
/* -------------------------------------------- */
/** @override */
initialize(value, model, options = {}) {
if (!value) return value;
const obj = {};
const initialKeys = this.initialKeys instanceof Array ? this.initialKeys : Object.keys(this.initialKeys ?? {});
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
for (const key of keys) {
const data = value[key] ?? this._getInitialValueForKey(key, value);
obj[key] = this.model.initialize(data, model, options);
}
return obj;
}
/* -------------------------------------------- */
/** @inheritdoc */
_getField(path) {
if (path.length === 0) return this;
else if (path.length === 1) return this.model;
path.shift();
return this.model._getField(path);
}
}

View file

@ -1,11 +1,10 @@
import DaggerheartAction from '../action.mjs';
import { MappingField } from '../fields.mjs';
export default class DhpEffects extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
effects: new MappingField(
effects: new fields.TypedObjectField(
new fields.SchemaField({
type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }),
valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }),
@ -23,7 +22,7 @@ export default class DhpEffects extends foundry.abstract.TypeDataModel {
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
{ nullable: true, initial: null }
),
applyLocationChoices: new MappingField(new fields.StringField({}), {
applyLocationChoices: new fields.TypedObjectField(new fields.StringField({}), {
nullable: true,
initial: null
}),

View file

@ -1,5 +1,4 @@
import { getPathValue, getTier } from '../helpers/utils.mjs';
import { MappingField } from './fields.mjs';
const fields = foundry.data.fields;
@ -17,38 +16,21 @@ const attributeField = () =>
});
const levelUpTier = () => ({
attributes: new MappingField(new fields.BooleanField()),
hitPointSlots: new MappingField(new fields.BooleanField()),
stressSlots: new MappingField(new fields.BooleanField()),
experiences: new MappingField(new fields.ArrayField(new fields.StringField({}))),
proficiency: new MappingField(new fields.BooleanField()),
armorOrEvasionSlot: new MappingField(new fields.StringField({})),
majorDamageThreshold2: new MappingField(new fields.BooleanField()),
severeDamageThreshold2: new MappingField(new fields.BooleanField()),
severeDamageThreshold3: new MappingField(new fields.BooleanField()),
severeDamageThreshold4: new MappingField(new fields.BooleanField()),
subclass: new MappingField(
attributes: new fields.TypedObjectField(new fields.BooleanField()),
hitPointSlots: new fields.TypedObjectField(new fields.BooleanField()),
stressSlots: new fields.TypedObjectField(new fields.BooleanField()),
experiences: new fields.TypedObjectField(new fields.ArrayField(new fields.StringField({}))),
proficiency: new fields.TypedObjectField(new fields.BooleanField()),
armorOrEvasionSlot: new fields.TypedObjectField(new fields.StringField({})),
subclass: new fields.TypedObjectField(
new fields.SchemaField({
multiclass: new fields.BooleanField(),
feature: new fields.StringField({})
})
),
multiclass: new MappingField(new fields.BooleanField())
multiclass: new fields.TypedObjectField(new fields.BooleanField())
});
// const weapon = () => new fields.SchemaField({
// name: new fields.StringField({}),
// trait: new fields.StringField({}),
// range: new fields.StringField({}),
// damage: new fields.SchemaField({
// value: new fields.StringField({}),
// type: new fields.StringField({}),
// }),
// feature: new fields.StringField({}),
// img: new fields.StringField({}),
// uuid: new fields.StringField({}),
// }, { initial: null, nullable: true });
export default class DhpPC extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
@ -92,16 +74,7 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
min: new fields.NumberField({ initial: 1, integer: true }),
max: new fields.NumberField({ initial: 6, integer: true })
}),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true })
}),
evasion: new fields.NumberField({ initial: 0, integer: true }),
// armor: new fields.SchemaField({
// value: new fields.NumberField({ initial: 0, integer: true }),
// customValue: new fields.NumberField({ initial: null, nullable: true }),
// }),
experiences: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
@ -130,7 +103,7 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
levelData: new fields.SchemaField({
currentLevel: new fields.NumberField({ initial: 1, integer: true }),
changedLevel: new fields.NumberField({ initial: 1, integer: true }),
levelups: new MappingField(
levelups: new fields.TypedObjectField(
new fields.SchemaField({
level: new fields.NumberField({ required: true, integer: true }),
tier1: new fields.SchemaField({
@ -389,21 +362,35 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
this.evasion = this.class?.system?.evasion ?? 0;
// this.armor.value = this.activeArmor?.baseScore ?? 0;
this.damageThresholds = this.class?.system?.damageThresholds ?? { minor: 0, major: 0, severe: 0 };
this.damageThresholds = this.computeDamageThresholds();
this.applyLevels();
this.applyEffects();
}
computeDamageThresholds() {
// TODO: missing weapon features and domain cards calculation
if (!this.armor) {
return {
major: this.levelData.currentLevel,
severe: this.levelData.currentLevel * 2
};
}
const {
baseThresholds: { major = 0, severe = 0 }
} = this.armor.system;
return {
major: major + this.levelData.currentLevel,
severe: severe + this.levelData.currentLevel
};
}
applyLevels() {
let healthBonus = 0,
stressBonus = 0,
proficiencyBonus = 0,
evasionBonus = 0,
armorBonus = 0,
minorThresholdBonus = 0,
majorThresholdBonus = 0,
severeThresholdBonus = 0;
armorBonus = 0;
let experienceBonuses = {};
let advancementFirst = null,
advancementSecond = null;
@ -439,11 +426,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(
x => tierData.armorOrEvasionSlot[x] === 'armor'
).length;
majorThresholdBonus += Object.keys(tierData.majorDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold3).length * 3;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold4).length * 4;
}
}
}
@ -456,9 +438,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
max: this.armor ? this.armor.system.marks.max + armorBonus : 0,
value: this.armor ? this.armor.system.marks.value : 0
};
this.damageThresholds.minor += minorThresholdBonus;
this.damageThresholds.major += majorThresholdBonus;
this.damageThresholds.severe += severeThresholdBonus;
this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) }));
@ -495,20 +474,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout + 1, 5);
this.domainData.maxCards += 1;
}
switch (tier) {
case 'tier1':
this.damageThresholds.severe += 2;
break;
case 'tier2':
this.damageThresholds.major += 1;
this.damageThresholds.severe += 3;
break;
case 'tier3':
this.damageThresholds.major += 2;
this.damageThresholds.severe += 4;
break;
}
}
}

View file

@ -68,7 +68,6 @@ export default class DhpActor extends Actor {
}
async npcRoll(modifier, shiftKey) {
let nrDice = 1;
let advantage = null;
const modifiers = [
@ -84,7 +83,6 @@ export default class DhpActor extends Actor {
});
const result = await dialogClosed;
nrDice = result.nrDice;
advantage = result.advantage;
result.experiences.forEach(x =>
modifiers.push({
@ -95,13 +93,20 @@ export default class DhpActor extends Actor {
);
}
const roll = new Roll(
`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
const roll = Roll.create(
`${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
);
let rollResult = await roll.evaluate();
const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result })));
const dice = [];
for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i];
if (term.faces) {
dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => ({ value: x.result })) });
}
}
return { roll, diceResults: diceResults, modifiers: modifiers };
// There is Only ever one dice term here
return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
}
async dualityRoll(modifier, shiftKey, bonusDamage = []) {
@ -202,10 +207,9 @@ export default class DhpActor extends Actor {
}
const hope = rollResult.dice[0].results[0].result;
const advantage = advantageDice ? rollResult.dice[1].results[0].result : null;
const disadvantage = disadvantageDice ? rollResult.dice[1].results[0].result : null;
const fear =
advantage || disadvantage ? rollResult.dice[2].results[0].result : rollResult.dice[1].results[0].result;
const fear = rollResult.dice[1].results[0].result;
const advantage = advantageDice ? rollResult.dice[2].results[0].result : null;
const disadvantage = disadvantageDice ? rollResult.dice[2].results[0].result : null;
if (disadvantage) {
rollResult = { ...rollResult, total: rollResult.total - Math.max(hope, disadvantage) };
@ -245,14 +249,12 @@ export default class DhpActor extends Actor {
};
}
async damageRoll(damage, shiftKey) {
async damageRoll(title, damage, targets, shiftKey) {
let rollString = damage.value;
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => {
new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render(
true
);
new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
});
const result = await dialogClosed;
bonusDamage = result.bonusDamage;
@ -274,23 +276,31 @@ export default class DhpActor extends Actor {
for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i];
if (term.faces) {
dice.push({ type: `d${term.faces}`, value: term.total });
dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => x.result) });
} else if (term.operator) {
} else if (term.number) {
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
modifiers.push(`${operator}${term.number}`);
modifiers.push({ value: term.number, operator: operator });
}
}
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'damageRoll',
user: game.user.id,
content: await renderTemplate('systems/daggerheart/templates/chat/damage-roll.hbs', {
sound: CONFIG.sounds.dice,
system: {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: title }),
roll: rollString,
total: rollResult.total,
damage: {
total: rollResult.total,
type: damage.type
},
dice: dice,
modifiers: modifiers
}),
modifiers: modifiers,
targets: targets
},
content: 'systems/daggerheart/templates/chat/damage-roll.hbs',
rolls: [roll]
});

View file

@ -17,16 +17,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.roll-damage-button').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
);
html.querySelectorAll('.target-container').forEach(element =>
element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget))
); // ????
// html.find('.target-container').mouseout(this.unhoverTarget);
html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage));
html.querySelectorAll('.target-container').forEach(element => {
element.addEventListener('mouseenter', this.hoverTarget);
element.addEventListener('mouseleave', this.unhoverTarget);
element.addEventListener('click', this.clickTarget);
});
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', event => this.onDamage(event, data.message))
);
html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
html.querySelectorAll('.target-indicator').forEach(element =>
element.addEventListener('click', this.onToggleTargets)
);
html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ??
html.querySelectorAll('.advantage').forEach(element =>
element.addEventListener('mouseenter', this.hoverAdvantage)
);
html.querySelectorAll('.advantage').forEach(element =>
element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
);
@ -46,31 +51,50 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
onRollDamage = async (event, message) => {
event.stopPropagation();
const actor = game.actors.get(message.system.origin);
if (!actor || !game.user.isGM) return true;
await game.user.character.damageRoll(message.system.damage, event.shiftKey);
await actor.damageRoll(
message.system.title,
message.system.damage,
message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
event.shiftKey
);
};
hoverTarget = event => {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverIn(event, { hoverOutOthers: true });
if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
};
unhoverTarget = event => {
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverOut(event);
if (!token?.controlled) token._onHoverOut(event);
};
onDamage = async event => {
clickTarget = event => {
event.stopPropagation();
const damage = Number.parseInt(event.currentTarget.dataset.value);
const targets = Array.from(game.user.targets);
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist'));
return;
}
game.canvas.pan(token);
};
onDamage = async (event, message) => {
event.stopPropagation();
const targets = event.currentTarget.dataset.targetHit
? message.system.targets.map(target => game.canvas.tokens.get(target.id))
: Array.from(game.user.targets);
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) {
await target.actor.takeDamage(damage, event.currentTarget.dataset.type);
await target.actor.takeDamage(message.system.damage.total, message.system.damage.type);
}
};

View file

@ -0,0 +1,40 @@
{
"name": "Chainmail Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/chainmail_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "heavy",
"baseThresholds": {
"major": 7,
"severe": 15
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008741139,
"modifiedTime": 1748028173861,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "s7PUmApOFX0YryDG",
"sort": 100000,
"_key": "!items!s7PUmApOFX0YryDG"
}

View file

@ -0,0 +1,40 @@
{
"name": "Full Plate Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/full_plate_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "veryHeavy",
"baseThresholds": {
"major": 8,
"severe": 17
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008742116,
"modifiedTime": 1748028187244,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "LLL9gflIUF8ZFkzZ",
"sort": 300000,
"_key": "!items!LLL9gflIUF8ZFkzZ"
}

View file

@ -0,0 +1,40 @@
{
"name": "Gambeson Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/gambeson_armor.png",
"system": {
"baseScore": 3,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "light",
"baseThresholds": {
"major": 5,
"severe": 11
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008742848,
"modifiedTime": 1748028147106,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "alp2w20UmD7jKXOL",
"sort": 400000,
"_key": "!items!alp2w20UmD7jKXOL"
}

View file

@ -0,0 +1,40 @@
{
"name": "Leather Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/leather_armor.png",
"system": {
"baseScore": 3,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "",
"baseThresholds": {
"major": 6,
"severe": 13
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008743698,
"modifiedTime": 1748028160837,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "QMCh4ooGamb9oIGz",
"sort": 200000,
"_key": "!items!QMCh4ooGamb9oIGz"
}

View file

@ -0,0 +1,40 @@
{
"name": "Elundrian Chain Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/elundrian_chain_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "warded",
"baseThresholds": {
"major": 9,
"severe": 21
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008765138,
"modifiedTime": 1748028270334,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "ED8RhELKD9Pgnxgb",
"sort": 100000,
"_key": "!items!ED8RhELKD9Pgnxgb"
}

View file

@ -0,0 +1,40 @@
{
"name": "Harrowbone Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/harrowbone_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "resistant",
"baseThresholds": {
"major": 9,
"severe": 21
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008765925,
"modifiedTime": 1748028291278,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "Rl8dZeOnM3foAnth",
"sort": 300000,
"_key": "!items!Rl8dZeOnM3foAnth"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Chainmail Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_chainmail_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "heavy",
"baseThresholds": {
"major": 11,
"severe": 24
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008766641,
"modifiedTime": 1748028242876,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "kVpH1vvbdK5prOT5",
"sort": 400000,
"_key": "!items!kVpH1vvbdK5prOT5"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Full Plate Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_full_plate_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "veryHeavy",
"baseThresholds": {
"major": 13,
"severe": 28
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008767365,
"modifiedTime": 1748028257241,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "E6asa0VMozd4zZbV",
"sort": 500000,
"_key": "!items!E6asa0VMozd4zZbV"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Gambeson Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_gambeson_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "<p><strong>Flexible</strong>: +1 to Evasion</p>",
"feature": "light",
"baseThresholds": {
"major": 7,
"severe": 16
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008768058,
"modifiedTime": 1748028207851,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "ou0he5rHyi06dqO3",
"sort": 600000,
"_key": "!items!ou0he5rHyi06dqO3"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Leather Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_leather_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "",
"baseThresholds": {
"major": 9,
"severe": 20
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008768829,
"modifiedTime": 1748028224201,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "Lx94Q7Cl7wMwcl58",
"sort": 700000,
"_key": "!items!Lx94Q7Cl7wMwcl58"
}

View file

@ -0,0 +1,40 @@
{
"name": "Irontree Breastplate Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/irontree_breastplate_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "reinforced",
"baseThresholds": {
"major": 9,
"severe": 20
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008769590,
"modifiedTime": 1748028314955,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "4ImHfMsKbDzIFRNF",
"sort": 800000,
"_key": "!items!4ImHfMsKbDzIFRNF"
}

View file

@ -0,0 +1,40 @@
{
"name": "Rosewild Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/rosewild_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "hopeful",
"baseThresholds": {
"major": 11,
"severe": 23
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008770268,
"modifiedTime": 1748028371396,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "Cd0jzt1EBUiihcEQ",
"sort": 900000,
"_key": "!items!Cd0jzt1EBUiihcEQ"
}

View file

@ -0,0 +1,40 @@
{
"name": "Runetan Floating Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/runetan_floating_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "sharp",
"baseThresholds": {
"major": 9,
"severe": 20
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008770925,
"modifiedTime": 1748028339907,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "VUYFNEt6xNVHw9Yd",
"sort": 1000000,
"_key": "!items!VUYFNEt6xNVHw9Yd"
}

View file

@ -0,0 +1,40 @@
{
"name": "Tyris Soft Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/tyris_soft_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "quiet",
"baseThresholds": {
"major": 8,
"severe": 18
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008771577,
"modifiedTime": 1748028353841,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "0mqF7VUJvEUq2Umv",
"sort": 200000,
"_key": "!items!0mqF7VUJvEUq2Umv"
}

View file

@ -0,0 +1,40 @@
{
"name": "Advanced Chainmail Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_3/advanced_chainmail_armor.png",
"system": {
"baseScore": 6,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "heavy",
"baseThresholds": {
"major": 13,
"severe": 31
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008781137,
"modifiedTime": 1748028510367,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "X5k7Stier3vxz4V0",
"sort": 100000,
"_key": "!items!X5k7Stier3vxz4V0"
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View file

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@ -0,0 +1,41 @@
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