Merge branch 'main' into feature/1-Embedding-Rolls

This commit is contained in:
WBHarry 2025-05-25 01:42:57 +02:00
commit eeede65443
331 changed files with 12154 additions and 811 deletions

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@ -3,3 +3,5 @@ package-lock.json
package.json package.json
.github .github
*.hbs *.hbs
styles/daggerheart.css
src/packs

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@ -81,6 +81,7 @@ Hooks.once('init', () => {
CONFIG.ChatMessage.dataModels = { CONFIG.ChatMessage.dataModels = {
dualityRoll: models.DhpDualityRoll, dualityRoll: models.DhpDualityRoll,
adversaryRoll: models.DhpAdversaryRoll, adversaryRoll: models.DhpAdversaryRoll,
damageRoll: models.DhpDamageRoll,
abilityUse: models.DhpAbilityUse abilityUse: models.DhpAbilityUse
}; };
CONFIG.ChatMessage.documentClass = applications.DhpChatMessage; CONFIG.ChatMessage.documentClass = applications.DhpChatMessage;

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@ -86,7 +86,8 @@
"SecondaryEquipWhileTwohanded": "A secondary weapon can't be equipped together with a Two-Handed weapon.", "SecondaryEquipWhileTwohanded": "A secondary weapon can't be equipped together with a Two-Handed weapon.",
"TwohandedEquipWhileSecondary": "Can't equip a Two-Handed weapon together with a secondary weapon.", "TwohandedEquipWhileSecondary": "Can't equip a Two-Handed weapon together with a secondary weapon.",
"SelectClassBeforeSubclass": "Select a Class before selecting a Subclass.", "SelectClassBeforeSubclass": "Select a Class before selecting a Subclass.",
"SubclassNotOfClass": "This Subclass doesn't belong to your current Class." "SubclassNotOfClass": "This Subclass doesn't belong to your current Class.",
"AttackTargetDoesNotExist": "The target token no longer exists"
}, },
"Error": { "Error": {
"NoClassSelected": "Your character has no class selected!", "NoClassSelected": "Your character has no class selected!",
@ -104,8 +105,14 @@
"Duality": "Duality", "Duality": "Duality",
"Check": "{check} Check", "Check": "{check} Check",
"CriticalSuccess": "Critical Success", "CriticalSuccess": "Critical Success",
"Advantage": "Advantage", "Advantage": {
"Disadvantage": "Disadvantage", "Full": "Advantage",
"Short": "Adv"
},
"Disadvantage": {
"Full": "Disadvantage",
"Short": "Dis"
},
"OK": "OK", "OK": "OK",
"Cancel": "Cancel", "Cancel": "Cancel",
"Or": "Or", "Or": "Or",
@ -707,6 +714,9 @@
"Title": "{actor} - Death Move", "Title": "{actor} - Death Move",
"TakeMove": "Take Death Move" "TakeMove": "Take Death Move"
}, },
"RollSelection": {
"Title": "Roll Options"
},
"Settings": { "Settings": {
"Title": "Daggerheart Settings" "Title": "Daggerheart Settings"
}, },
@ -728,9 +738,14 @@
}, },
"Chat": { "Chat": {
"DualityRoll": { "DualityRoll": {
"AdvantageChooseTitle": "Select Hope Dice" "AbilityCheckTitle": "{ability} Check"
},
"AttackRoll": {
"Title": "Attack - {attack}"
}, },
"DamageRoll": { "DamageRoll": {
"Title": "Damage - {damage}",
"DealDamageToTargets": "Damage Hit Targets",
"DealDamage": "Deal Damage" "DealDamage": "Deal Damage"
}, },
"HealingRoll": { "HealingRoll": {
@ -882,8 +897,8 @@
"Stress": "Stress", "Stress": "Stress",
"Experience": "Experience", "Experience": "Experience",
"Experiences": "Experiences", "Experiences": "Experiences",
"Moves": "Moves", "Features": "Features",
"NewMove": "New Move" "NewFeature": "New Feature"
}, },
"Environment": { "Environment": {
"ToneAndFeel": "Tone And feel", "ToneAndFeel": "Tone And feel",

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@ -1,6 +1,11 @@
export default class DhpChatMesssage extends ChatMessage { export default class DhpChatMesssage extends ChatMessage {
async renderHTML() { async renderHTML() {
if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') { if (
this.type === 'dualityRoll' ||
this.type === 'adversaryRoll' ||
this.type === 'damageRoll' ||
this.type === 'abilityUse'
) {
this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system); this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
} }

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@ -1,7 +1,7 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) { export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(rollString, bonusDamage, hope, resolve) { constructor(rollString, bonusDamage, resolve, hope = 0) {
super({}); super({});
this.data = { this.data = {
@ -122,64 +122,3 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
this.close(); this.close();
} }
} }
// export default class DamageSelectionDialog extends FormApplication {
// constructor(rollString, bonusDamage, resolve){
// super({}, {});
// this.data = {
// rollString,
// bonusDamage: bonusDamage.map(x => ({
// ...x,
// hopeUses: 0
// })),
// }
// this.resolve = resolve;
// }
// get title (){
// return 'Damage Options';
// }
// static get defaultOptions() {
// const defaults = super.defaultOptions;
// const overrides = {
// height: 'auto',
// width: 400,
// id: 'damage-selection',
// template: 'systems/daggerheart/templates/views/damageSelection.hbs',
// closeOnSubmit: false,
// classes: ["daggerheart", "views", "damage-selection"],
// };
// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
// return mergedOptions;
// }
// async getData(){
// const context = super.getData();
// context.rollString = this.data.rollString;
// context.bonusDamage = this.data.bonusDamage;
// return context;
// }
// activateListeners(html) {
// super.activateListeners(html);
// html.find('.roll-button').click(this.finish.bind(this));
// html.find('.').change();
// }
// // async _updateObject(_, formData) {
// // const data = foundry.utils.expandObject(formData);
// // this.data = foundry.utils.mergeObject(this.data, data);
// // this.render(true);
// // }
// finish(){
// this.resolve(this.data);
// this.close();
// }
// }

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@ -1,81 +1,79 @@
export default class NpcRollSelectionDialog extends FormApplication { const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
constructor(experiences, resolve, isNpc) {
super({}, {}); export default class NpcRollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(experiences, resolve, reject) {
super({});
this.experiences = experiences; this.experiences = experiences;
this.resolve = resolve; this.resolve = resolve;
this.reject = reject;
this.selectedExperiences = []; this.selectedExperiences = [];
this.data = { this.data = {
nrDice: 1,
advantage: null advantage: null
}; };
} }
get title() { get title() {
return 'Roll Options'; return game.i18n.localize('DAGGERHEART.Application.Settings.Title');
} }
static get defaultOptions() { static DEFAULT_OPTIONS = {
const defaults = super.defaultOptions; tag: 'form',
const overrides = {
height: 'auto',
width: 400,
id: 'roll-selection', id: 'roll-selection',
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs', classes: ['daggerheart', 'views', 'npc-roll-selection'],
closeOnSubmit: false, position: { width: '500', height: 'auto' },
submitOnChange: true, actions: {
classes: ['daggerheart', 'views', 'npc-roll-selection'] updateIsAdvantage: this.updateIsAdvantage,
selectExperience: this.selectExperience
},
form: { handler: this.updateData, submitOnChange: false }
}; };
const mergedOptions = foundry.utils.mergeObject(defaults, overrides); static PARTS = {
main: {
return mergedOptions; id: 'main',
template: 'systems/daggerheart/templates/views/npcRollSelection.hbs'
} }
};
async getData() { async _prepareContext(_options) {
const context = super.getData(); const context = await super._prepareContext(_options);
context.nrDice = this.data.nrDice;
context.advantage = this.data.advantage; context.advantage = this.data.advantage;
context.experiences = this.experiences.map(x => ({ context.experiences = Object.values(this.experiences).map(x => ({
...x, ...x,
selected: this.selectedExperiences.find(selected => selected.id === x.id) selected: this.selectedExperiences.find(selected => selected.id === x.id),
value: `${x.value >= 0 ? '+' : '-'}${x.value}`
})); }));
return context; return context;
} }
activateListeners(html) { static updateIsAdvantage(_, button) {
super.activateListeners(html); const advantage = Boolean(button.dataset.advantage);
html.find('.increase').click(_ => this.updateNrDice(1));
html.find('.decrease').click(_ => this.updateNrDice(-1));
html.find('.advantage').click(_ => this.updateIsAdvantage(true));
html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
html.find('.roll-button').click(this.finish.bind(this));
html.find('.roll-dialog-chip').click(this.selectExperience.bind(this));
}
updateNrDice(value) {
this.data.nrDice += value;
this.render();
}
updateIsAdvantage(advantage) {
this.data.advantage = this.data.advantage === advantage ? null : advantage; this.data.advantage = this.data.advantage === advantage ? null : advantage;
this.render(); this.render();
} }
selectExperience(event) { static selectExperience(_, button) {
const experience = this.experiences[event.currentTarget.dataset.key]; const experience = Object.values(this.experiences).find(experience => experience.id === button.id);
this.selectedExperiences = this.selectedExperiences.find(x => x.name === experience.name) this.selectedExperiences = this.selectedExperiences.find(x => x.id === experience.id)
? this.selectedExperiences.filter(x => x.name !== experience.name) ? this.selectedExperiences.filter(x => x.id !== experience.id)
: [...this.selectedExperiences, experience]; : [...this.selectedExperiences, experience];
this.render(); this.render();
} }
finish() { static async updateData() {
this.resolve({ ...this.data, experiences: this.selectedExperiences }); this.resolve({ ...this.data, experiences: this.selectedExperiences });
this.close(); this.close({ updateClose: true });
}
async close(options = {}) {
const { updateClose, ...baseOptions } = options;
if (!updateClose) {
this.reject();
}
await super.close(baseOptions);
} }
} }

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@ -62,7 +62,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
}; };
get title() { get title() {
return `Roll Options`; return game.i18n.localize('DAGGERHEART.Application.RollSelection.Title');
} }
async _prepareContext(_options) { async _prepareContext(_options) {
@ -157,134 +157,3 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
this.close(); this.close();
} }
} }
// V1.3
// const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
// export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){
// super({}, {});
// this.experiences = experiences;
// this.resolve = resolve;
// this.isNpc;
// this.selectedExperiences = [];
// this.data = {
// diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }],
// hope: ['d12'],
// fear: ['d12'],
// advantage: null,
// disadvantage: null,
// bonusDamage: bonusDamage.reduce((acc, x) => {
// if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){
// acc.push(({
// ...x,
// hopeUses: 0
// }));
// }
// return acc;
// }, []),
// hopeResource: hopeResource,
// };
// }
// static DEFAULT_OPTIONS = {
// tag: 'form',
// classes: ["daggerheart", "views", "roll-selection"],
// position: {
// width: 400,
// height: "auto"
// },
// actions: {
// selectExperience: this.selectExperience,
// decreaseHopeUse: this.decreaseHopeUse,
// increaseHopeUse: this.increaseHopeUse,
// finish: this.finish,
// },
// form: {
// handler: this.updateSelection,
// submitOnChange: true,
// closeOnSubmit: false,
// }
// };
// /** @override */
// static PARTS = {
// damageSelection: {
// id: "damageSelection",
// template: "systems/daggerheart/templates/views/rollSelection.hbs"
// }
// }
// get title() {
// return `Roll Options`;
// }
// async _prepareContext(_options) {
// const context = await super._prepareContext(_options);
// context.isNpc = this.isNpc;
// context.diceOptions = this.data.diceOptions;
// context.hope = this.data.hope;
// context.fear = this.data.fear;
// context.advantage = this.data.advantage;
// context.disadvantage = this.data.disadvantage;
// context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) }));
// context.bonusDamage = this.data.bonusDamage;
// context.hopeResource = this.data.hopeResource+1;
// context.hopeUsed = this.getHopeUsed();
// return context;
// }
// static updateSelection(event, _, formData){
// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
// for(var index in bonusDamage){
// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
// if(bonusDamage[index].hopeUses){
// const value = Number.parseInt(bonusDamage[index].hopeUses);
// if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
// }
// }
// this.data = foundry.utils.mergeObject(this.data, rest);
// this.render(true);
// }
// static selectExperience(_, button){
// if(this.selectedExperiences.find(x => x.id === button.dataset.key)){
// this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
// } else {
// this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)];
// }
// this.render();
// }
// getHopeUsed(){
// return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0);
// }
// static decreaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses - 1 >= 0) {
// this.data.bonusDamage[index].hopeUses -= 1;
// this.render(true);
// }
// }
// static increaseHopeUse(_, button){
// const index = Number.parseInt(button.dataset.index);
// if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) {
// this.data.bonusDamage[index].hopeUses += 1;
// this.render(true);
// }
// }
// static finish(){
// const { diceOptions, ...rest } = this.data;
// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") });
// this.close();
// }
// }

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@ -349,7 +349,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
static async attackRoll(event, button) { static async attackRoll(event, button) {
const modifier = Number.parseInt(button.dataset.value); const modifier = Number.parseInt(button.dataset.value);
const { roll, diceResults, modifiers } = await this.actor.diceRoll( const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Attack Roll`, value: modifier }, { title: `${this.actor.name} - Attack Roll`, value: modifier },
event.shiftKey event.shiftKey
); );
@ -365,11 +365,15 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
const cls = getDocumentClass('ChatMessage'); const cls = getDocumentClass('ChatMessage');
const msg = new cls({ const msg = new cls({
type: 'adversaryRoll', type: 'adversaryRoll',
sound: CONFIG.sounds.dice,
system: { system: {
title: button.dataset.name,
origin: this.document.id,
roll: roll._formula, roll: roll._formula,
advantageState,
total: roll._total, total: roll._total,
modifiers: modifiers, modifiers: modifiers,
diceResults: diceResults, dice: dice,
targets: targets, targets: targets,
damage: { value: button.dataset.damage, type: button.dataset.damageType } damage: { value: button.dataset.damage, type: button.dataset.damageType }
}, },
@ -381,16 +385,15 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
} }
static async addExperience() { static async addExperience() {
const experienceId = foundry.utils.randomID();
await this.document.update({ await this.document.update({
'system.experiences': [...this.document.system.experiences, { name: 'Experience', value: 1 }] [`system.experiences.${experienceId}`]: { id: experienceId, name: 'Experience', value: 1 }
}); });
} }
static async removeExperience(_, button) { static async removeExperience(_, button) {
await this.document.update({ await this.document.update({
'system.experiences': this.document.system.experiences.filter( [`system.experiences.-=${button.dataset.experience}`]: null
(_, index) => index !== Number.parseInt(button.dataset.experience)
)
}); });
} }

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@ -213,6 +213,7 @@ import DaggerheartSheet from './daggerheart-sheet.mjs';
import Tagify from '@yaireo/tagify'; import Tagify from '@yaireo/tagify';
const { ItemSheetV2 } = foundry.applications.sheets; const { ItemSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) { export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
tag: 'form', tag: 'form',

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@ -4,8 +4,10 @@ import DhpDowntime from '../downtime.mjs';
import DhpLevelup from '../levelup.mjs'; import DhpLevelup from '../levelup.mjs';
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs'; import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs'; import DaggerheartSheet from './daggerheart-sheet.mjs';
import { abilities } from '../../config/actorConfig.mjs';
const { ActorSheetV2 } = foundry.applications.sheets; const { ActorSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
export default class PCSheet extends DaggerheartSheet(ActorSheetV2) { export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options = {}) { constructor(options = {}) {
super(options); super(options);
@ -480,9 +482,9 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
this.render(); this.render();
} }
static async rollAttribute(event, target) { static async rollAttribute(event, button) {
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll( const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
{ title: 'Attribute Bonus', value: event.target.dataset.value }, { title: 'Attribute Bonus', value: button.dataset.value },
event.shiftKey event.shiftKey
); );
@ -490,6 +492,10 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
const msgData = { const msgData = {
type: 'dualityRoll', type: 'dualityRoll',
system: { system: {
title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
ability: game.i18n.localize(abilities[button.dataset.attribute].label)
}),
origin: this.document.id,
roll: roll._formula, roll: roll._formula,
modifiers: modifiers, modifiers: modifiers,
hope: hope, hope: hope,
@ -550,8 +556,8 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
await this.document.update({ [update]: newValue }); await this.document.update({ [update]: newValue });
} }
static async attackRoll(_, event) { static async attackRoll(event, button) {
const weapon = await fromUuid(event.currentTarget.dataset.weapon); const weapon = await fromUuid(button.dataset.weapon);
const damage = { const damage = {
value: `${this.document.system.proficiency.value}${weapon.system.damage.value}`, value: `${this.document.system.proficiency.value}${weapon.system.damage.value}`,
type: weapon.system.damage.type, type: weapon.system.damage.type,
@ -579,7 +585,10 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
const cls = getDocumentClass('ChatMessage'); const cls = getDocumentClass('ChatMessage');
const msg = new cls({ const msg = new cls({
type: 'dualityRoll', type: 'dualityRoll',
sound: CONFIG.sounds.dice,
system: { system: {
title: weapon.name,
origin: this.document.id,
roll: roll._formula, roll: roll._formula,
modifiers: modifiers, modifiers: modifiers,
hope: hope, hope: hope,

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@ -87,193 +87,193 @@ export const armorFeatures = {
export const weaponFeatures = { export const weaponFeatures = {
barrier: { barrier: {
label: 'DAGGERHEART.ArmorFeature.Barrier.Name', label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
description: 'DAGGERHEART.ArmorFeature.Barrier.Description', description: 'DAGGERHEART.WeaponFeature.Barrier.Description',
override: { override: {
armorBonus: 1 armorBonus: 1
} }
}, },
bonded: { bonded: {
label: 'DAGGERHEART.ArmorFeature.Bonded.Name', label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
description: 'DAGGERHEART.ArmorFeature.Bonded.Description' description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
}, },
bouncing: { bouncing: {
label: 'DAGGERHEART.ArmorFeature.Bouncing.Name', label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
description: 'DAGGERHEART.ArmorFeature.Bouncing.Description' description: 'DAGGERHEART.WeaponFeature.Bouncing.Description'
}, },
brave: { brave: {
label: 'DAGGERHEART.ArmorFeature.Brave.Name', label: 'DAGGERHEART.WeaponFeature.Brave.Name',
description: 'DAGGERHEART.ArmorFeature.Brave.Description' description: 'DAGGERHEART.WeaponFeature.Brave.Description'
}, },
brutal: { brutal: {
label: 'DAGGERHEART.ArmorFeature.Brutal.Name', label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
description: 'DAGGERHEART.ArmorFeature.Brutal.Description' description: 'DAGGERHEART.WeaponFeature.Brutal.Description'
}, },
charged: { charged: {
label: 'DAGGERHEART.ArmorFeature.Charged.Name', label: 'DAGGERHEART.WeaponFeature.Charged.Name',
description: 'DAGGERHEART.ArmorFeature.Charged.Description' description: 'DAGGERHEART.WeaponFeature.Charged.Description'
}, },
concussive: { concussive: {
label: 'DAGGERHEART.ArmorFeature.Concussive.Name', label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
description: 'DAGGERHEART.ArmorFeature.Concussive.Description' description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
}, },
cumbersome: { cumbersome: {
label: 'DAGGERHEART.ArmorFeature.Cumbersome.Name', label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
description: 'DAGGERHEART.ArmorFeature.Cumbersome.Description' description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
}, },
deadly: { deadly: {
label: 'DAGGERHEART.ArmorFeature.Deadly.Name', label: 'DAGGERHEART.WeaponFeature.Deadly.Name',
description: 'DAGGERHEART.ArmorFeature.Deadly.Description' description: 'DAGGERHEART.WeaponFeature.Deadly.Description'
}, },
deflecting: { deflecting: {
label: 'DAGGERHEART.ArmorFeature.Deflecting.Name', label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
description: 'DAGGERHEART.ArmorFeature.Deflecting.Description' description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
}, },
destructive: { destructive: {
label: 'DAGGERHEART.ArmorFeature.Destructive.Name', label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
description: 'DAGGERHEART.ArmorFeature.Destructive.Description' description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
}, },
devastating: { devastating: {
label: 'DAGGERHEART.ArmorFeature.Devastating.Name', label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
description: 'DAGGERHEART.ArmorFeature.Devastating.Description' description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
}, },
doubleduty: { doubleduty: {
label: 'DAGGERHEART.ArmorFeature.DoubleDuty.Name', label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
description: 'DAGGERHEART.ArmorFeature.DoubleDuty.Description' description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
}, },
doubledup: { doubledup: {
label: 'DAGGERHEART.ArmorFeature.DoubledUp.Name', label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
description: 'DAGGERHEART.ArmorFeature.DoubledUp.Description' description: 'DAGGERHEART.WeaponFeature.DoubledUp.Description'
}, },
dueling: { dueling: {
label: 'DAGGERHEART.ArmorFeature.Dueling.Name', label: 'DAGGERHEART.WeaponFeature.Dueling.Name',
description: 'DAGGERHEART.ArmorFeature.Dueling.Description' description: 'DAGGERHEART.WeaponFeature.Dueling.Description'
}, },
eruptive: { eruptive: {
label: 'DAGGERHEART.ArmorFeature.Eruptive.Name', label: 'DAGGERHEART.WeaponFeature.Eruptive.Name',
description: 'DAGGERHEART.ArmorFeature.Eruptive.Description' description: 'DAGGERHEART.WeaponFeature.Eruptive.Description'
}, },
grappling: { grappling: {
label: 'DAGGERHEART.ArmorFeature.Grappling.Name', label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
description: 'DAGGERHEART.ArmorFeature.Grappling.Description' description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
}, },
greedy: { greedy: {
label: 'DAGGERHEART.ArmorFeature.Greedy.Name', label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
description: 'DAGGERHEART.ArmorFeature.Greedy.Description' description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
}, },
heavy: { heavy: {
label: 'DAGGERHEART.ArmorFeature.Heavy.Name', label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
description: 'DAGGERHEART.ArmorFeature.Heavy.Description' description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
}, },
hooked: { hooked: {
label: 'DAGGERHEART.ArmorFeature.Hooked.Name', label: 'DAGGERHEART.WeaponFeature.Hooked.Name',
description: 'DAGGERHEART.ArmorFeature.Hooked.Description' description: 'DAGGERHEART.WeaponFeature.Hooked.Description'
}, },
hot: { hot: {
label: 'DAGGERHEART.ArmorFeature.Hot.Name', label: 'DAGGERHEART.WeaponFeature.Hot.Name',
description: 'DAGGERHEART.ArmorFeature.Hot.Description' description: 'DAGGERHEART.WeaponFeature.Hot.Description'
}, },
invigorating: { invigorating: {
label: 'DAGGERHEART.ArmorFeature.Invigorating.Name', label: 'DAGGERHEART.WeaponFeature.Invigorating.Name',
description: 'DAGGERHEART.ArmorFeature.Invigorating.Description' description: 'DAGGERHEART.WeaponFeature.Invigorating.Description'
}, },
lifestealing: { lifestealing: {
label: 'DAGGERHEART.ArmorFeature.Lifestealing.Name', label: 'DAGGERHEART.WeaponFeature.Lifestealing.Name',
description: 'DAGGERHEART.ArmorFeature.Lifestealing.Description' description: 'DAGGERHEART.WeaponFeature.Lifestealing.Description'
}, },
lockedon: { lockedon: {
label: 'DAGGERHEART.ArmorFeature.LockedOn.Name', label: 'DAGGERHEART.WeaponFeature.LockedOn.Name',
description: 'DAGGERHEART.ArmorFeature.LockedOn.Description' description: 'DAGGERHEART.WeaponFeature.LockedOn.Description'
}, },
long: { long: {
label: 'DAGGERHEART.ArmorFeature.Long.Name', label: 'DAGGERHEART.WeaponFeature.Long.Name',
description: 'DAGGERHEART.ArmorFeature.Long.Description' description: 'DAGGERHEART.WeaponFeature.Long.Description'
}, },
massive: { massive: {
label: 'DAGGERHEART.ArmorFeature.Massive.Name', label: 'DAGGERHEART.WeaponFeature.Massive.Name',
description: 'DAGGERHEART.ArmorFeature.Massive.Description' description: 'DAGGERHEART.WeaponFeature.Massive.Description'
}, },
painful: { painful: {
label: 'DAGGERHEART.ArmorFeature.Painful.Name', label: 'DAGGERHEART.WeaponFeature.Painful.Name',
description: 'DAGGERHEART.ArmorFeature.Painful.Description' description: 'DAGGERHEART.WeaponFeature.Painful.Description'
}, },
paired: { paired: {
label: 'DAGGERHEART.ArmorFeature.Paired.Name', label: 'DAGGERHEART.WeaponFeature.Paired.Name',
description: 'DAGGERHEART.ArmorFeature.Paired.Description', description: 'DAGGERHEART.WeaponFeature.Paired.Description',
override: { override: {
bonusDamage: 1 bonusDamage: 1
} }
}, },
parry: { parry: {
label: 'DAGGERHEART.ArmorFeature.Parry.Name', label: 'DAGGERHEART.WeaponFeature.Parry.Name',
description: 'DAGGERHEART.ArmorFeature.Parry.Description' description: 'DAGGERHEART.WeaponFeature.Parry.Description'
}, },
persuasive: { persuasive: {
label: 'DAGGERHEART.ArmorFeature.Persuasive.Name', label: 'DAGGERHEART.WeaponFeature.Persuasive.Name',
description: 'DAGGERHEART.ArmorFeature.Persuasive.Description' description: 'DAGGERHEART.WeaponFeature.Persuasive.Description'
}, },
pompous: { pompous: {
label: 'DAGGERHEART.ArmorFeature.Pompous.Name', label: 'DAGGERHEART.WeaponFeature.Pompous.Name',
description: 'DAGGERHEART.ArmorFeature.Pompous.Description' description: 'DAGGERHEART.WeaponFeature.Pompous.Description'
}, },
powerful: { powerful: {
label: 'DAGGERHEART.ArmorFeature.Powerful.Name', label: 'DAGGERHEART.WeaponFeature.Powerful.Name',
description: 'DAGGERHEART.ArmorFeature.Powerful.Description' description: 'DAGGERHEART.WeaponFeature.Powerful.Description'
}, },
protective: { protective: {
label: 'DAGGERHEART.ArmorFeature.Protective.Name', label: 'DAGGERHEART.WeaponFeature.Protective.Name',
description: 'DAGGERHEART.ArmorFeature.Protective.Description', description: 'DAGGERHEART.WeaponFeature.Protective.Description',
override: { override: {
armorBonus: 1 armorBonus: 1
} }
}, },
quick: { quick: {
label: 'DAGGERHEART.ArmorFeature.Quick.Name', label: 'DAGGERHEART.WeaponFeature.Quick.Name',
description: 'DAGGERHEART.ArmorFeature.Quick.Description' description: 'DAGGERHEART.WeaponFeature.Quick.Description'
}, },
reliable: { reliable: {
label: 'DAGGERHEART.ArmorFeature.Reliable.Name', label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
description: 'DAGGERHEART.ArmorFeature.Reliable.Description' description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
}, },
reloading: { reloading: {
label: 'DAGGERHEART.ArmorFeature.Reloading.Name', label: 'DAGGERHEART.WeaponFeature.Reloading.Name',
description: 'DAGGERHEART.ArmorFeature.Reloading.Description' description: 'DAGGERHEART.WeaponFeature.Reloading.Description'
}, },
retractable: { retractable: {
label: 'DAGGERHEART.ArmorFeature.Retractable.Name', label: 'DAGGERHEART.WeaponFeature.Retractable.Name',
description: 'DAGGERHEART.ArmorFeature.Retractable.Description' description: 'DAGGERHEART.WeaponFeature.Retractable.Description'
}, },
returning: { returning: {
label: 'DAGGERHEART.ArmorFeature.Returning.Name', label: 'DAGGERHEART.WeaponFeature.Returning.Name',
description: 'DAGGERHEART.ArmorFeature.Returning.Description' description: 'DAGGERHEART.WeaponFeature.Returning.Description'
}, },
scary: { scary: {
label: 'DAGGERHEART.ArmorFeature.Scary.Name', label: 'DAGGERHEART.WeaponFeature.Scary.Name',
description: 'DAGGERHEART.ArmorFeature.Scary.Description' description: 'DAGGERHEART.WeaponFeature.Scary.Description'
}, },
serrated: { serrated: {
label: 'DAGGERHEART.ArmorFeature.Serrated.Name', label: 'DAGGERHEART.WeaponFeature.Serrated.Name',
description: 'DAGGERHEART.ArmorFeature.Serrated.Description' description: 'DAGGERHEART.WeaponFeature.Serrated.Description'
}, },
sharpwing: { sharpwing: {
label: 'DAGGERHEART.ArmorFeature.Sharpwing.Name', label: 'DAGGERHEART.WeaponFeature.Sharpwing.Name',
description: 'DAGGERHEART.ArmorFeature.Sharpwing.Description' description: 'DAGGERHEART.WeaponFeature.Sharpwing.Description'
}, },
sheltering: { sheltering: {
label: 'DAGGERHEART.ArmorFeature.Sheltering.Name', label: 'DAGGERHEART.WeaponFeature.Sheltering.Name',
description: 'DAGGERHEART.ArmorFeature.Sheltering.Description' description: 'DAGGERHEART.WeaponFeature.Sheltering.Description'
}, },
startling: { startling: {
label: 'DAGGERHEART.ArmorFeature.Startling.Name', label: 'DAGGERHEART.WeaponFeature.Startling.Name',
description: 'DAGGERHEART.ArmorFeature.Startling.Description' description: 'DAGGERHEART.WeaponFeature.Startling.Description'
}, },
timebending: { timebending: {
label: 'DAGGERHEART.ArmorFeature.Timebending.Name', label: 'DAGGERHEART.WeaponFeature.Timebending.Name',
description: 'DAGGERHEART.ArmorFeature.Timebending.Description' description: 'DAGGERHEART.WeaponFeature.Timebending.Description'
}, },
versatile: { versatile: {
label: 'DAGGERHEART.ArmorFeature.Versatile.Name', label: 'DAGGERHEART.WeaponFeature.Versatile.Name',
description: 'DAGGERHEART.ArmorFeature.Versatile.Description', description: 'DAGGERHEART.WeaponFeature.Versatile.Description',
versatile: { versatile: {
characterTrait: '', characterTrait: '',
range: '', range: '',

View file

@ -14,5 +14,6 @@ export { default as DhpWeapon } from './weapon.mjs';
export { default as DhpArmor } from './armor.mjs'; export { default as DhpArmor } from './armor.mjs';
export { default as DhpDualityRoll } from './dualityRoll.mjs'; export { default as DhpDualityRoll } from './dualityRoll.mjs';
export { default as DhpAdversaryRoll } from './adversaryRoll.mjs'; export { default as DhpAdversaryRoll } from './adversaryRoll.mjs';
export { default as DhpDamageRoll } from './damageRoll.mjs';
export { default as DhpAbilityUse } from './abilityUse.mjs'; export { default as DhpAbilityUse } from './abilityUse.mjs';
export { default as DhpEnvironment } from './environment.mjs'; export { default as DhpEnvironment } from './environment.mjs';

View file

@ -1,5 +1,3 @@
import { MappingField } from './fields.mjs';
export default class DhpAdversary extends foundry.abstract.TypeDataModel { export default class DhpAdversary extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -35,20 +33,20 @@ export default class DhpAdversary extends foundry.abstract.TypeDataModel {
}), }),
difficulty: new fields.NumberField({ initial: 1, integer: true }), difficulty: new fields.NumberField({ initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({ damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }), major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true }) severe: new fields.NumberField({ initial: 0, integer: true })
}), }),
experiences: new fields.ArrayField( experiences: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
name: new fields.StringField({}), id: new fields.StringField({ required: true }),
name: new fields.StringField(),
value: new fields.NumberField({ integer: true, nullable: true, initial: null }) value: new fields.NumberField({ integer: true, nullable: true, initial: null })
}) })
) )
}; };
} }
get moves() { get features() {
return this.parent.items.filter(x => x.type === 'feature'); return this.parent.items.filter(x => x.type === 'feature');
} }
} }

View file

@ -3,6 +3,8 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
title: new fields.StringField(),
origin: new fields.StringField({ required: true }),
roll: new fields.StringField({}), roll: new fields.StringField({}),
total: new fields.NumberField({ integer: true }), total: new fields.NumberField({ integer: true }),
modifiers: new fields.ArrayField( modifiers: new fields.ArrayField(
@ -12,12 +14,8 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
title: new fields.StringField({}) title: new fields.StringField({})
}) })
), ),
diceResults: new fields.ArrayField( advantageState: new fields.NumberField({ required: true, choices: [0, 1, 2], initial: 0 }),
new fields.SchemaField({ dice: new fields.EmbeddedDataField(DhpAdversaryRollDice),
value: new fields.NumberField({ integer: true }),
discarded: new fields.BooleanField({ initial: false })
})
),
targets: new fields.ArrayField( targets: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
id: new fields.StringField({}), id: new fields.StringField({}),
@ -39,17 +37,18 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
} }
prepareDerivedData() { prepareDerivedData() {
const diceKeys = Object.keys(this.diceResults); const diceKeys = Object.keys(this.dice.rolls);
const highestIndex = 0; const highestDiceIndex =
for (var index in diceKeys) { diceKeys.length < 2
const resultIndex = Number.parseInt(index); ? null
if (highestIndex === resultIndex) continue; : this.dice.rolls[diceKeys[0]].value > this.dice.rolls[diceKeys[1]].value
? 0
const current = this.diceResults[resultIndex]; : 1;
const highest = this.diceResults[highestIndex]; if (highestDiceIndex !== null) {
this.dice.rolls = this.dice.rolls.map((roll, index) => ({
if (current.value > highest.value) this.diceResults[highestIndex].discarded = true; ...roll,
else this.diceResults[resultIndex].discarded = true; discarded: this.advantageState === 1 ? index !== highestDiceIndex : index === highestDiceIndex
}));
} }
this.targets.forEach(target => { this.targets.forEach(target => {
@ -57,3 +56,23 @@ export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
}); });
} }
} }
class DhpAdversaryRollDice extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
type: new fields.StringField({ required: true }),
rolls: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true }),
discarded: new fields.BooleanField({ initial: false })
})
)
};
}
get rollTotal() {
return this.rolls.reduce((acc, roll) => acc + (!roll.discarded ? roll.value : 0), 0);
}
}

View file

@ -0,0 +1,43 @@
export default class DhpDamageRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
title: new fields.StringField(),
roll: new fields.StringField({ required: true }),
damage: new fields.SchemaField({
total: new fields.NumberField({ required: true, integer: true }),
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
}),
dice: new fields.ArrayField(new fields.EmbeddedDataField(DhpDamageDice)),
modifiers: new fields.ArrayField(
new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true }),
operator: new fields.StringField({ required: true, choices: ['+', '-', '*', '/'] })
})
),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
name: new fields.StringField(),
img: new fields.StringField()
})
)
};
}
}
class DhpDamageDice extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
type: new fields.StringField({ required: true }),
rolls: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }))
};
}
get rollTotal() {
return this.rolls.reduce((acc, roll) => acc + roll, 0);
}
}

View file

@ -8,6 +8,8 @@ const diceField = () =>
export default class DhpDualityRoll extends foundry.abstract.TypeDataModel { export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
return { return {
title: new fields.StringField(),
origin: new fields.StringField({ required: true }),
roll: new fields.StringField({}), roll: new fields.StringField({}),
modifiers: new fields.ArrayField( modifiers: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
@ -20,7 +22,6 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
fear: diceField(), fear: diceField(),
advantage: diceField(), advantage: diceField(),
disadvantage: diceField(), disadvantage: diceField(),
advantageSelected: new fields.NumberField({ initial: 0 }),
targets: new fields.ArrayField( targets: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
id: new fields.StringField({}), id: new fields.StringField({}),
@ -57,8 +58,16 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
get total() { get total() {
const modifiers = this.modifiers.reduce((acc, x) => acc + x.value, 0); const modifiers = this.modifiers.reduce((acc, x) => acc + x.value, 0);
const advantage = (this.advantage.value ?? this.disadvantage.value) ? -this.disadvantage.value : 0; const advantage = this.advantage.value
return this.hope.value + this.fear.value + advantage + modifiers; ? this.advantage.value
: this.disadvantage.value
? -this.disadvantage.value
: 0;
return this.highestRoll + advantage + modifiers;
}
get highestRoll() {
return Math.max(this.hope.value, this.fear.value);
} }
get totalLabel() { get totalLabel() {
@ -75,6 +84,9 @@ export default class DhpDualityRoll extends foundry.abstract.TypeDataModel {
prepareDerivedData() { prepareDerivedData() {
const total = this.total; const total = this.total;
this.hope.discarded = this.hope.value < this.fear.value;
this.fear.discarded = this.fear.value < this.hope.value;
this.targets.forEach(target => { this.targets.forEach(target => {
target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion; target.hit = target.difficulty ? total >= target.difficulty : total >= target.evasion;
}); });

View file

@ -1,6 +1,5 @@
import { getTier } from '../helpers/utils.mjs'; import { getTier } from '../helpers/utils.mjs';
import DaggerheartAction from './action.mjs'; import DaggerheartAction from './action.mjs';
import { MappingField } from './fields.mjs';
import DhpEffect from './interface/effects.mjs'; import DhpEffect from './interface/effects.mjs';
export default class DhpFeature extends DhpEffect { export default class DhpFeature extends DhpEffect {
@ -26,7 +25,7 @@ export default class DhpFeature extends DhpEffect {
initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait') initial: Object.keys(SYSTEM.ACTOR.featureProperties).find(x => x === 'spellcastingTrait')
}), }),
max: new fields.NumberField({ initial: 1, integer: true }), max: new fields.NumberField({ initial: 1, integer: true }),
numbers: new MappingField( numbers: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
value: new fields.NumberField({ integer: true }), value: new fields.NumberField({ integer: true }),
used: new fields.BooleanField({ initial: false }) used: new fields.BooleanField({ initial: false })
@ -45,7 +44,7 @@ export default class DhpFeature extends DhpEffect {
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }), multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
disabled: new fields.BooleanField({ initial: false }), disabled: new fields.BooleanField({ initial: false }),
description: new fields.HTMLField({}), description: new fields.HTMLField({}),
effects: new MappingField( effects: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }), type: new fields.StringField({ choices: SYSTEM.EFFECTS.effectTypes }),
valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }), valueType: new fields.StringField({ choices: SYSTEM.EFFECTS.valueTypes }),
@ -63,7 +62,7 @@ export default class DhpFeature extends DhpEffect {
{ choices: SYSTEM.EFFECTS.applyLocations }, { choices: SYSTEM.EFFECTS.applyLocations },
{ nullable: true, initial: null } { nullable: true, initial: null }
), ),
applyLocationChoices: new MappingField(new fields.StringField({}), { applyLocationChoices: new fields.TypedObjectField(new fields.StringField({}), {
nullable: true, nullable: true,
initial: null initial: null
}), }),
@ -97,10 +96,4 @@ export default class DhpFeature extends DhpEffect {
} }
} }
} }
// prepareDerivedData(){
// if(this.featureType.type === SYSTEM.ITEM.valueTypes.dice.id){
// this.featureType.numbers = ;
// }
// }
} }

View file

@ -1,109 +0,0 @@
export class MappingField extends foundry.data.fields.ObjectField {
constructor(model, options) {
if (!(model instanceof foundry.data.fields.DataField)) {
throw new Error('MappingField must have a DataField as its contained element');
}
super(options);
/**
* The embedded DataField definition which is contained in this field.
* @type {DataField}
*/
this.model = model;
}
/* -------------------------------------------- */
/** @inheritdoc */
static get _defaults() {
return foundry.utils.mergeObject(super._defaults, {
initialKeys: null,
initialValue: null,
initialKeysOnly: false
});
}
/* -------------------------------------------- */
/** @inheritdoc */
_cleanType(value, options) {
Object.entries(value).forEach(([k, v]) => (value[k] = this.model.clean(v, options)));
return value;
}
/* -------------------------------------------- */
/** @inheritdoc */
getInitialValue(data) {
let keys = this.initialKeys;
const initial = super.getInitialValue(data);
if (!keys || !foundry.utils.isEmpty(initial)) return initial;
if (!(keys instanceof Array)) keys = Object.keys(keys);
for (const key of keys) initial[key] = this._getInitialValueForKey(key);
return initial;
}
/* -------------------------------------------- */
/**
* Get the initial value for the provided key.
* @param {string} key Key within the object being built.
* @param {object} [object] Any existing mapping data.
* @returns {*} Initial value based on provided field type.
*/
_getInitialValueForKey(key, object) {
const initial = this.model.getInitialValue();
return this.initialValue?.(key, initial, object) ?? initial;
}
/* -------------------------------------------- */
/** @override */
_validateType(value, options = {}) {
if (foundry.utils.getType(value) !== 'Object') throw new Error('must be an Object');
const errors = this._validateValues(value, options);
if (!foundry.utils.isEmpty(errors)) throw new foundry.data.fields.ModelValidationError(errors);
}
/* -------------------------------------------- */
/**
* Validate each value of the object.
* @param {object} value The object to validate.
* @param {object} options Validation options.
* @returns {Object<Error>} An object of value-specific errors by key.
*/
_validateValues(value, options) {
const errors = {};
for (const [k, v] of Object.entries(value)) {
const error = this.model.validate(v, options);
if (error) errors[k] = error;
}
return errors;
}
/* -------------------------------------------- */
/** @override */
initialize(value, model, options = {}) {
if (!value) return value;
const obj = {};
const initialKeys = this.initialKeys instanceof Array ? this.initialKeys : Object.keys(this.initialKeys ?? {});
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
for (const key of keys) {
const data = value[key] ?? this._getInitialValueForKey(key, value);
obj[key] = this.model.initialize(data, model, options);
}
return obj;
}
/* -------------------------------------------- */
/** @inheritdoc */
_getField(path) {
if (path.length === 0) return this;
else if (path.length === 1) return this.model;
path.shift();
return this.model._getField(path);
}
}

View file

@ -1,11 +1,10 @@
import DaggerheartAction from '../action.mjs'; import DaggerheartAction from '../action.mjs';
import { MappingField } from '../fields.mjs';
export default class DhpEffects extends foundry.abstract.TypeDataModel { export default class DhpEffects extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
effects: new MappingField( effects: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }), type: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.effectTypes) }),
valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }), valueType: new fields.StringField({ choices: Object.keys(SYSTEM.EFFECTS.valueTypes) }),
@ -23,7 +22,7 @@ export default class DhpEffects extends foundry.abstract.TypeDataModel {
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) }, { choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
{ nullable: true, initial: null } { nullable: true, initial: null }
), ),
applyLocationChoices: new MappingField(new fields.StringField({}), { applyLocationChoices: new fields.TypedObjectField(new fields.StringField({}), {
nullable: true, nullable: true,
initial: null initial: null
}), }),

View file

@ -1,5 +1,4 @@
import { getPathValue, getTier } from '../helpers/utils.mjs'; import { getPathValue, getTier } from '../helpers/utils.mjs';
import { MappingField } from './fields.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -17,38 +16,21 @@ const attributeField = () =>
}); });
const levelUpTier = () => ({ const levelUpTier = () => ({
attributes: new MappingField(new fields.BooleanField()), attributes: new fields.TypedObjectField(new fields.BooleanField()),
hitPointSlots: new MappingField(new fields.BooleanField()), hitPointSlots: new fields.TypedObjectField(new fields.BooleanField()),
stressSlots: new MappingField(new fields.BooleanField()), stressSlots: new fields.TypedObjectField(new fields.BooleanField()),
experiences: new MappingField(new fields.ArrayField(new fields.StringField({}))), experiences: new fields.TypedObjectField(new fields.ArrayField(new fields.StringField({}))),
proficiency: new MappingField(new fields.BooleanField()), proficiency: new fields.TypedObjectField(new fields.BooleanField()),
armorOrEvasionSlot: new MappingField(new fields.StringField({})), armorOrEvasionSlot: new fields.TypedObjectField(new fields.StringField({})),
majorDamageThreshold2: new MappingField(new fields.BooleanField()), subclass: new fields.TypedObjectField(
severeDamageThreshold2: new MappingField(new fields.BooleanField()),
severeDamageThreshold3: new MappingField(new fields.BooleanField()),
severeDamageThreshold4: new MappingField(new fields.BooleanField()),
subclass: new MappingField(
new fields.SchemaField({ new fields.SchemaField({
multiclass: new fields.BooleanField(), multiclass: new fields.BooleanField(),
feature: new fields.StringField({}) feature: new fields.StringField({})
}) })
), ),
multiclass: new MappingField(new fields.BooleanField()) multiclass: new fields.TypedObjectField(new fields.BooleanField())
}); });
// const weapon = () => new fields.SchemaField({
// name: new fields.StringField({}),
// trait: new fields.StringField({}),
// range: new fields.StringField({}),
// damage: new fields.SchemaField({
// value: new fields.StringField({}),
// type: new fields.StringField({}),
// }),
// feature: new fields.StringField({}),
// img: new fields.StringField({}),
// uuid: new fields.StringField({}),
// }, { initial: null, nullable: true });
export default class DhpPC extends foundry.abstract.TypeDataModel { export default class DhpPC extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
return { return {
@ -92,16 +74,7 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
min: new fields.NumberField({ initial: 1, integer: true }), min: new fields.NumberField({ initial: 1, integer: true }),
max: new fields.NumberField({ initial: 6, integer: true }) max: new fields.NumberField({ initial: 6, integer: true })
}), }),
damageThresholds: new fields.SchemaField({
minor: new fields.NumberField({ initial: 0, integer: true }),
major: new fields.NumberField({ initial: 0, integer: true }),
severe: new fields.NumberField({ initial: 0, integer: true })
}),
evasion: new fields.NumberField({ initial: 0, integer: true }), evasion: new fields.NumberField({ initial: 0, integer: true }),
// armor: new fields.SchemaField({
// value: new fields.NumberField({ initial: 0, integer: true }),
// customValue: new fields.NumberField({ initial: null, nullable: true }),
// }),
experiences: new fields.ArrayField( experiences: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
id: new fields.StringField({ required: true }), id: new fields.StringField({ required: true }),
@ -130,7 +103,7 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
levelData: new fields.SchemaField({ levelData: new fields.SchemaField({
currentLevel: new fields.NumberField({ initial: 1, integer: true }), currentLevel: new fields.NumberField({ initial: 1, integer: true }),
changedLevel: new fields.NumberField({ initial: 1, integer: true }), changedLevel: new fields.NumberField({ initial: 1, integer: true }),
levelups: new MappingField( levelups: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
level: new fields.NumberField({ required: true, integer: true }), level: new fields.NumberField({ required: true, integer: true }),
tier1: new fields.SchemaField({ tier1: new fields.SchemaField({
@ -389,21 +362,35 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
this.evasion = this.class?.system?.evasion ?? 0; this.evasion = this.class?.system?.evasion ?? 0;
// this.armor.value = this.activeArmor?.baseScore ?? 0; // this.armor.value = this.activeArmor?.baseScore ?? 0;
this.damageThresholds = this.class?.system?.damageThresholds ?? { minor: 0, major: 0, severe: 0 }; this.damageThresholds = this.computeDamageThresholds();
this.applyLevels(); this.applyLevels();
this.applyEffects(); this.applyEffects();
} }
computeDamageThresholds() {
// TODO: missing weapon features and domain cards calculation
if (!this.armor) {
return {
major: this.levelData.currentLevel,
severe: this.levelData.currentLevel * 2
};
}
const {
baseThresholds: { major = 0, severe = 0 }
} = this.armor.system;
return {
major: major + this.levelData.currentLevel,
severe: severe + this.levelData.currentLevel
};
}
applyLevels() { applyLevels() {
let healthBonus = 0, let healthBonus = 0,
stressBonus = 0, stressBonus = 0,
proficiencyBonus = 0, proficiencyBonus = 0,
evasionBonus = 0, evasionBonus = 0,
armorBonus = 0, armorBonus = 0;
minorThresholdBonus = 0,
majorThresholdBonus = 0,
severeThresholdBonus = 0;
let experienceBonuses = {}; let experienceBonuses = {};
let advancementFirst = null, let advancementFirst = null,
advancementSecond = null; advancementSecond = null;
@ -439,11 +426,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter( armorBonus += Object.keys(tierData.armorOrEvasionSlot).filter(
x => tierData.armorOrEvasionSlot[x] === 'armor' x => tierData.armorOrEvasionSlot[x] === 'armor'
).length; ).length;
majorThresholdBonus += Object.keys(tierData.majorDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold2).length * 2;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold3).length * 3;
severeThresholdBonus += Object.keys(tierData.severeDamageThreshold4).length * 4;
} }
} }
} }
@ -456,9 +438,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
max: this.armor ? this.armor.system.marks.max + armorBonus : 0, max: this.armor ? this.armor.system.marks.max + armorBonus : 0,
value: this.armor ? this.armor.system.marks.value : 0 value: this.armor ? this.armor.system.marks.value : 0
}; };
this.damageThresholds.minor += minorThresholdBonus;
this.damageThresholds.major += majorThresholdBonus;
this.damageThresholds.severe += severeThresholdBonus;
this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) })); this.experiences = this.experiences.map(x => ({ ...x, value: x.value + (experienceBonuses[x.id] ?? 0) }));
@ -495,20 +474,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout + 1, 5); this.domainData.maxLoadout = Math.min(this.domainData.maxLoadout + 1, 5);
this.domainData.maxCards += 1; this.domainData.maxCards += 1;
} }
switch (tier) {
case 'tier1':
this.damageThresholds.severe += 2;
break;
case 'tier2':
this.damageThresholds.major += 1;
this.damageThresholds.severe += 3;
break;
case 'tier3':
this.damageThresholds.major += 2;
this.damageThresholds.severe += 4;
break;
}
} }
} }

View file

@ -68,7 +68,6 @@ export default class DhpActor extends Actor {
} }
async npcRoll(modifier, shiftKey) { async npcRoll(modifier, shiftKey) {
let nrDice = 1;
let advantage = null; let advantage = null;
const modifiers = [ const modifiers = [
@ -84,7 +83,6 @@ export default class DhpActor extends Actor {
}); });
const result = await dialogClosed; const result = await dialogClosed;
nrDice = result.nrDice;
advantage = result.advantage; advantage = result.advantage;
result.experiences.forEach(x => result.experiences.forEach(x =>
modifiers.push({ modifiers.push({
@ -95,13 +93,20 @@ export default class DhpActor extends Actor {
); );
} }
const roll = new Roll( const roll = Roll.create(
`${nrDice}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}` `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`
); );
let rollResult = await roll.evaluate(); let rollResult = await roll.evaluate();
const diceResults = rollResult.dice.flatMap(x => x.results.flatMap(result => ({ value: result.result }))); const dice = [];
for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i];
if (term.faces) {
dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => ({ value: x.result })) });
}
}
return { roll, diceResults: diceResults, modifiers: modifiers }; // There is Only ever one dice term here
return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
} }
async dualityRoll(modifier, shiftKey, bonusDamage = []) { async dualityRoll(modifier, shiftKey, bonusDamage = []) {
@ -202,10 +207,9 @@ export default class DhpActor extends Actor {
} }
const hope = rollResult.dice[0].results[0].result; const hope = rollResult.dice[0].results[0].result;
const advantage = advantageDice ? rollResult.dice[1].results[0].result : null; const fear = rollResult.dice[1].results[0].result;
const disadvantage = disadvantageDice ? rollResult.dice[1].results[0].result : null; const advantage = advantageDice ? rollResult.dice[2].results[0].result : null;
const fear = const disadvantage = disadvantageDice ? rollResult.dice[2].results[0].result : null;
advantage || disadvantage ? rollResult.dice[2].results[0].result : rollResult.dice[1].results[0].result;
if (disadvantage) { if (disadvantage) {
rollResult = { ...rollResult, total: rollResult.total - Math.max(hope, disadvantage) }; rollResult = { ...rollResult, total: rollResult.total - Math.max(hope, disadvantage) };
@ -245,14 +249,12 @@ export default class DhpActor extends Actor {
}; };
} }
async damageRoll(damage, shiftKey) { async damageRoll(title, damage, targets, shiftKey) {
let rollString = damage.value; let rollString = damage.value;
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? []; let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
if (!shiftKey) { if (!shiftKey) {
const dialogClosed = new Promise((resolve, _) => { const dialogClosed = new Promise((resolve, _) => {
new DamageSelectionDialog(rollString, bonusDamage, this.system.resources.hope.value, resolve).render( new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
true
);
}); });
const result = await dialogClosed; const result = await dialogClosed;
bonusDamage = result.bonusDamage; bonusDamage = result.bonusDamage;
@ -274,23 +276,31 @@ export default class DhpActor extends Actor {
for (var i = 0; i < rollResult.terms.length; i++) { for (var i = 0; i < rollResult.terms.length; i++) {
const term = rollResult.terms[i]; const term = rollResult.terms[i];
if (term.faces) { if (term.faces) {
dice.push({ type: `d${term.faces}`, value: term.total }); dice.push({ type: `d${term.faces}`, rolls: term.results.map(x => x.result) });
} else if (term.operator) { } else if (term.operator) {
} else if (term.number) { } else if (term.number) {
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator; const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
modifiers.push(`${operator}${term.number}`); modifiers.push({ value: term.number, operator: operator });
} }
} }
const cls = getDocumentClass('ChatMessage'); const cls = getDocumentClass('ChatMessage');
const msg = new cls({ const msg = new cls({
type: 'damageRoll',
user: game.user.id, user: game.user.id,
content: await renderTemplate('systems/daggerheart/templates/chat/damage-roll.hbs', { sound: CONFIG.sounds.dice,
system: {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: title }),
roll: rollString, roll: rollString,
damage: {
total: rollResult.total, total: rollResult.total,
type: damage.type
},
dice: dice, dice: dice,
modifiers: modifiers modifiers: modifiers,
}), targets: targets
},
content: 'systems/daggerheart/templates/chat/damage-roll.hbs',
rolls: [roll] rolls: [roll]
}); });

View file

@ -17,16 +17,21 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.roll-damage-button').forEach(element => html.querySelectorAll('.roll-damage-button').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message)) element.addEventListener('click', event => this.onRollDamage(event, data.message))
); );
html.querySelectorAll('.target-container').forEach(element => html.querySelectorAll('.target-container').forEach(element => {
element.addEventListener('hover', hover(this.hoverTarget, this.unhoverTarget)) element.addEventListener('mouseenter', this.hoverTarget);
); // ???? element.addEventListener('mouseleave', this.unhoverTarget);
// html.find('.target-container').mouseout(this.unhoverTarget); element.addEventListener('click', this.clickTarget);
html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onDamage)); });
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', event => this.onDamage(event, data.message))
);
html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing)); html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
html.querySelectorAll('.target-indicator').forEach(element => html.querySelectorAll('.target-indicator').forEach(element =>
element.addEventListener('click', this.onToggleTargets) element.addEventListener('click', this.onToggleTargets)
); );
html.querySelectorAll('.advantage').forEach(element => element.hover(this.hoverAdvantage)); // ?? html.querySelectorAll('.advantage').forEach(element =>
element.addEventListener('mouseenter', this.hoverAdvantage)
);
html.querySelectorAll('.advantage').forEach(element => html.querySelectorAll('.advantage').forEach(element =>
element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message)) element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
); );
@ -46,31 +51,50 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
onRollDamage = async (event, message) => { onRollDamage = async (event, message) => {
event.stopPropagation(); event.stopPropagation();
const actor = game.actors.get(message.system.origin);
if (!actor || !game.user.isGM) return true;
await game.user.character.damageRoll(message.system.damage, event.shiftKey); await actor.damageRoll(
message.system.title,
message.system.damage,
message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
event.shiftKey
);
}; };
hoverTarget = event => { hoverTarget = event => {
event.stopPropagation(); event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token); const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverIn(event, { hoverOutOthers: true }); if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
}; };
unhoverTarget = event => { unhoverTarget = event => {
const token = canvas.tokens.get(event.currentTarget.dataset.token); const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token.controlled) token._onHoverOut(event); if (!token?.controlled) token._onHoverOut(event);
}; };
onDamage = async event => { clickTarget = event => {
event.stopPropagation(); event.stopPropagation();
const damage = Number.parseInt(event.currentTarget.dataset.value); const token = canvas.tokens.get(event.currentTarget.dataset.token);
const targets = Array.from(game.user.targets); if (!token) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist'));
return;
}
game.canvas.pan(token);
};
onDamage = async (event, message) => {
event.stopPropagation();
const targets = event.currentTarget.dataset.targetHit
? message.system.targets.map(target => game.canvas.tokens.get(target.id))
: Array.from(game.user.targets);
if (targets.length === 0) if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected')); ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) { for (var target of targets) {
await target.actor.takeDamage(damage, event.currentTarget.dataset.type); await target.actor.takeDamage(message.system.damage.total, message.system.damage.type);
} }
}; };

View file

@ -0,0 +1,40 @@
{
"name": "Chainmail Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/chainmail_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "heavy",
"baseThresholds": {
"major": 7,
"severe": 15
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008741139,
"modifiedTime": 1748028173861,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "s7PUmApOFX0YryDG",
"sort": 100000,
"_key": "!items!s7PUmApOFX0YryDG"
}

View file

@ -0,0 +1,40 @@
{
"name": "Full Plate Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/full_plate_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "veryHeavy",
"baseThresholds": {
"major": 8,
"severe": 17
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008742116,
"modifiedTime": 1748028187244,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "LLL9gflIUF8ZFkzZ",
"sort": 300000,
"_key": "!items!LLL9gflIUF8ZFkzZ"
}

View file

@ -0,0 +1,40 @@
{
"name": "Gambeson Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/gambeson_armor.png",
"system": {
"baseScore": 3,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "light",
"baseThresholds": {
"major": 5,
"severe": 11
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008742848,
"modifiedTime": 1748028147106,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "alp2w20UmD7jKXOL",
"sort": 400000,
"_key": "!items!alp2w20UmD7jKXOL"
}

View file

@ -0,0 +1,40 @@
{
"name": "Leather Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_1/leather_armor.png",
"system": {
"baseScore": 3,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "",
"baseThresholds": {
"major": 6,
"severe": 13
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008743698,
"modifiedTime": 1748028160837,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "QMCh4ooGamb9oIGz",
"sort": 200000,
"_key": "!items!QMCh4ooGamb9oIGz"
}

View file

@ -0,0 +1,40 @@
{
"name": "Elundrian Chain Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/elundrian_chain_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "warded",
"baseThresholds": {
"major": 9,
"severe": 21
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008765138,
"modifiedTime": 1748028270334,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "ED8RhELKD9Pgnxgb",
"sort": 100000,
"_key": "!items!ED8RhELKD9Pgnxgb"
}

View file

@ -0,0 +1,40 @@
{
"name": "Harrowbone Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/harrowbone_armor.png",
"system": {
"baseScore": 4,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "resistant",
"baseThresholds": {
"major": 9,
"severe": 21
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008765925,
"modifiedTime": 1748028291278,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "Rl8dZeOnM3foAnth",
"sort": 300000,
"_key": "!items!Rl8dZeOnM3foAnth"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Chainmail Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_chainmail_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "heavy",
"baseThresholds": {
"major": 11,
"severe": 24
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748008766641,
"modifiedTime": 1748028242876,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_id": "kVpH1vvbdK5prOT5",
"sort": 400000,
"_key": "!items!kVpH1vvbdK5prOT5"
}

View file

@ -0,0 +1,40 @@
{
"name": "Improved Full Plate Armor",
"type": "armor",
"img": "systems/daggerheart/assets/icons/armor/tier_2/improved_full_plate_armor.png",
"system": {
"baseScore": 5,
"marks": {
"max": 6,
"value": 0
},
"description": "",
"feature": "veryHeavy",
"baseThresholds": {
"major": 13,
"severe": 28
}
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
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