Fixed weapons

This commit is contained in:
WBHarry 2026-01-27 16:45:45 +01:00
parent 286944d2e6
commit ee89d5cb9e
5 changed files with 115 additions and 56 deletions

View file

@ -578,28 +578,6 @@ export default class DhCharacter extends BaseDataActor {
return diceTypes[attackDiceIndex];
}
static async unequipBeforeEquip(itemToEquip) {
const primary = this.primaryWeapon,
secondary = this.secondaryWeapon;
if (itemToEquip.system.secondary) {
if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
await primary.update({ 'system.equipped': false });
}
if (secondary) {
await secondary.update({ 'system.equipped': false });
}
} else {
if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
await secondary.update({ 'system.equipped': false });
}
if (primary) {
await primary.update({ 'system.equipped': false });
}
}
}
prepareBaseData() {
this.evasion += this.class.value?.system?.evasion ?? 0;