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[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players * Updated previous uses of emitAsGM to emitGMUpdate * Fixed linting * Update module/documents/chatMessage.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 108 additions and 69 deletions
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@ -6,6 +6,9 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
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case socketEvent.GMUpdate:
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Hooks.callAll(socketEvent.GMUpdate, data);
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break;
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case socketEvent.GMCreate:
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Hooks.callAll(socketEvent.GMCreate, data);
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break;
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case socketEvent.DhpFearUpdate:
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Hooks.callAll(socketEvent.DhpFearUpdate);
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break;
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@ -25,6 +28,7 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
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export const socketEvent = {
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GMUpdate: 'DhGMUpdate',
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GMCreate: 'DhGMCreate',
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Refresh: 'DhRefresh',
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DhpFearUpdate: 'DhFearUpdate',
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DowntimeTrigger: 'DowntimeTrigger',
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@ -56,14 +60,14 @@ export const registerSocketHooks = () => {
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const document = data.uuid ? await fromUuid(data.uuid) : null;
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switch (data.action) {
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case GMUpdateEvent.UpdateDocument:
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if (document && data.update) await document.update(data.update);
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if (document && data.data) await document.update(data.data);
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break;
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case GMUpdateEvent.UpdateEffect:
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if (document && data.update)
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await game.system.api.fields.ActionFields.EffectsField.applyEffects.call(document, data.update);
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if (document && data.data)
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await game.system.api.fields.ActionFields.EffectsField.applyEffects.call(document, data.data);
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break;
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case GMUpdateEvent.UpdateSetting:
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await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
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await game.settings.set(CONFIG.DH.id, data.uuid, data.data);
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break;
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case GMUpdateEvent.UpdateFear:
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await game.settings.set(
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@ -73,22 +77,22 @@ export const registerSocketHooks = () => {
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0,
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Math.min(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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data.update
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data.data
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)
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)
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);
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break;
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case GMUpdateEvent.UpdateCountdowns:
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.data);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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break;
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case GMUpdateEvent.UpdateSaveMessage:
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const message = game.messages.get(data.update.message);
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const message = game.messages.get(data.data.message);
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if (!message) return;
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game.system.api.fields.ActionFields.SaveField.updateSaveMessage(
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data.update.result,
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data.data.result,
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message,
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data.update.token
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data.data.token
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);
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break;
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}
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@ -102,6 +106,17 @@ export const registerSocketHooks = () => {
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}
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}
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});
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Hooks.on(socketEvent.GMCreate, async ({ data, documentType, scene }) => {
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if (!game.user.isGM) return;
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switch (documentType) {
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default:
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const cls = getDocumentClass(documentType);
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cls.create(data, { parent: game.scenes.get(scene) });
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break;
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}
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});
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};
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export const registerUserQueries = () => {
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@ -109,18 +124,21 @@ export const registerUserQueries = () => {
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CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
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};
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export const emitAsGM = async (eventName, callback, update, uuid = null, refresh = null) => {
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export const emitGMUpdate = async (eventName, callback, update, uuid = null, refresh = null) => {
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return await emitAsGM(socketEvent.GMUpdate, { action: eventName, callback, data: update, uuid, refresh });
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};
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export const emitGMCreate = async (documentType, callback, data, scene) => {
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return await emitAsGM(socketEvent.GMCreate, { documentType, callback, data, scene });
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};
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export const emitAsGM = async (event, data = { callback: () => {}, data: {} }) => {
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if (!game.user.isGM) {
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return await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: eventName,
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uuid,
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update,
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refresh
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}
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action: event,
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data: data
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});
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} else return callback(update);
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} else return data.callback(data.data);
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};
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export const emitAsOwner = (eventName, userId, args) => {
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