[Fix] Player Created Regions (#1855)

* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players

* Updated previous uses of emitAsGM to emitGMUpdate

* Fixed linting

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-05-02 22:34:53 +02:00 committed by GitHub
parent 54d1b2bdc0
commit edbf5aa55f
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GPG key ID: B5690EEEBB952194
13 changed files with 108 additions and 69 deletions

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@ -6,6 +6,9 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
case socketEvent.GMUpdate:
Hooks.callAll(socketEvent.GMUpdate, data);
break;
case socketEvent.GMCreate:
Hooks.callAll(socketEvent.GMCreate, data);
break;
case socketEvent.DhpFearUpdate:
Hooks.callAll(socketEvent.DhpFearUpdate);
break;
@ -25,6 +28,7 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
export const socketEvent = {
GMUpdate: 'DhGMUpdate',
GMCreate: 'DhGMCreate',
Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate',
DowntimeTrigger: 'DowntimeTrigger',
@ -56,14 +60,14 @@ export const registerSocketHooks = () => {
const document = data.uuid ? await fromUuid(data.uuid) : null;
switch (data.action) {
case GMUpdateEvent.UpdateDocument:
if (document && data.update) await document.update(data.update);
if (document && data.data) await document.update(data.data);
break;
case GMUpdateEvent.UpdateEffect:
if (document && data.update)
await game.system.api.fields.ActionFields.EffectsField.applyEffects.call(document, data.update);
if (document && data.data)
await game.system.api.fields.ActionFields.EffectsField.applyEffects.call(document, data.data);
break;
case GMUpdateEvent.UpdateSetting:
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
await game.settings.set(CONFIG.DH.id, data.uuid, data.data);
break;
case GMUpdateEvent.UpdateFear:
await game.settings.set(
@ -73,22 +77,22 @@ export const registerSocketHooks = () => {
0,
Math.min(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
data.update
data.data
)
)
);
break;
case GMUpdateEvent.UpdateCountdowns:
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.update);
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.data);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
break;
case GMUpdateEvent.UpdateSaveMessage:
const message = game.messages.get(data.update.message);
const message = game.messages.get(data.data.message);
if (!message) return;
game.system.api.fields.ActionFields.SaveField.updateSaveMessage(
data.update.result,
data.data.result,
message,
data.update.token
data.data.token
);
break;
}
@ -102,6 +106,17 @@ export const registerSocketHooks = () => {
}
}
});
Hooks.on(socketEvent.GMCreate, async ({ data, documentType, scene }) => {
if (!game.user.isGM) return;
switch (documentType) {
default:
const cls = getDocumentClass(documentType);
cls.create(data, { parent: game.scenes.get(scene) });
break;
}
});
};
export const registerUserQueries = () => {
@ -109,18 +124,21 @@ export const registerUserQueries = () => {
CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
};
export const emitAsGM = async (eventName, callback, update, uuid = null, refresh = null) => {
export const emitGMUpdate = async (eventName, callback, update, uuid = null, refresh = null) => {
return await emitAsGM(socketEvent.GMUpdate, { action: eventName, callback, data: update, uuid, refresh });
};
export const emitGMCreate = async (documentType, callback, data, scene) => {
return await emitAsGM(socketEvent.GMCreate, { documentType, callback, data, scene });
};
export const emitAsGM = async (event, data = { callback: () => {}, data: {} }) => {
if (!game.user.isGM) {
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: eventName,
uuid,
update,
refresh
}
action: event,
data: data
});
} else return callback(update);
} else return data.callback(data.data);
};
export const emitAsOwner = (eventName, userId, args) => {