[Fix] Player Created Regions (#1855)

* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players

* Updated previous uses of emitAsGM to emitGMUpdate

* Fixed linting

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-05-02 22:34:53 +02:00 committed by GitHub
parent 54d1b2bdc0
commit edbf5aa55f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 108 additions and 69 deletions

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration/socket.mjs';
export default class DhpChatMessage extends foundry.documents.ChatMessage {
targetHook = null;
@ -214,7 +214,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const action = this.system.action;
if (!action || !action?.hasSave) return;
game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
emitAsGM(
emitGMUpdate(
GMUpdateEvent.UpdateSaveMessage,
game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(
action,
@ -259,27 +259,47 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
await canvas.regions.placeRegion(
{
name: selectedArea.name,
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}
],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
},
{ create: true }
);
const scene = game.scenes.get(game.user.viewedScene);
const level = scene.levels.find(x => x.isView);
const regionData = {
name: selectedArea.name,
levels: level ? [level.id] : [],
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors:
effects.length > 0
? [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}
]
: [],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
};
const placeRegion = data => {
canvas.regions.placeRegion(data, { create: true });
};
// Regions with effects must be placed by the GM
if (effects.length > 0 && !game.user.isGM) {
if (!game.users.activeGM)
return ui.notifications.error(
game.i18n.localize('DAGGERHEART.UI.Notifications.behaviorRegionRequiresGM')
);
const region = await canvas.regions.placeRegion(regionData, { create: false });
emitGMCreate('Region', placeRegion, region, scene.id);
} else {
placeRegion(regionData);
}
};
if (this.system.action.areas.length === 1) createArea(this.system.action.areas[0]);