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[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players * Updated previous uses of emitAsGM to emitGMUpdate * Fixed linting * Update module/documents/chatMessage.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 108 additions and 69 deletions
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
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/** @inheritdoc */
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@ -68,7 +68,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
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1
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)[0];
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newEnvironments.unshift(newFirst);
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emitAsGM(
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emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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scene.update.bind(scene),
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{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
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