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[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players * Updated previous uses of emitAsGM to emitGMUpdate * Fixed linting * Update module/documents/chatMessage.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 108 additions and 69 deletions
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@ -1,5 +1,5 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -242,7 +242,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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});
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};
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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@ -1,6 +1,6 @@
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import { MemberData } from '../../data/tagTeamData.mjs';
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import { getCritDamageBonus } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -259,7 +259,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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});
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};
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await emitAsGM(
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await emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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gmUpdate,
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update,
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@ -1,6 +1,6 @@
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import { DhCountdown } from '../../data/countdowns.mjs';
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -114,7 +114,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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}
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await this.data.updateSource(update);
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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refreshType: RefreshType.Countdown
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});
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@ -1,5 +1,5 @@
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -204,7 +204,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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start: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -218,7 +218,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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? Math.min(countdown.progress.current + 1, countdown.progress.start)
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: Math.max(countdown.progress.current - 1, 0);
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await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -277,7 +277,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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return acc;
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}, {})
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};
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -104,7 +104,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
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}
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async updateFear(value) {
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return emitAsGM(
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return emitGMUpdate(
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GMUpdateEvent.UpdateFear,
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game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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value
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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import { emitGMUpdate, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
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/** @inheritdoc */
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@ -68,7 +68,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
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1
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)[0];
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newEnvironments.unshift(newFirst);
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emitAsGM(
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emitGMUpdate(
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GMUpdateEvent.UpdateDocument,
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scene.update.bind(scene),
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{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
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