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actions types - attack roll
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35 changed files with 1015 additions and 165 deletions
13
module/data/action/_module.mjs
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13
module/data/action/_module.mjs
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import { DHAttackAction, DHBaseAction, DHDamageAction, DHEffectAction, DHHealingAction, DHMacroAction, DHResourceAction, DHSpellCastAction, DHSummonAction } from "./action.mjs";
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export const actionsTypes = {
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base: DHBaseAction,
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attack: DHAttackAction,
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spellcast: DHSpellCastAction,
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resource: DHResourceAction,
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damage: DHDamageAction,
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healing: DHHealingAction,
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summon: DHSummonAction,
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effect: DHEffectAction,
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macro: DHMacroAction
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}
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306
module/data/action/action.mjs
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306
module/data/action/action.mjs
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import DHDamageData from "./damage.mjs";
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import { abilities } from "../../config/actorConfig.mjs";
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// import DHWeapon from "../item/weapon.mjs";
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export default class DHAction extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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id: new fields.DocumentIdField(),
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name: new fields.StringField({ initial: 'New Action' }),
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damage: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
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value: new fields.StringField({})
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}),
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healing: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
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value: new fields.StringField()
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}),
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conditions: new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField(),
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icon: new fields.StringField(),
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description: new fields.StringField()
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})
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),
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cost: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
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value: new fields.NumberField({ nullable: true, initial: null })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.other.id
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})
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})
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};
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}
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}
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const fields = foundry.data.fields;
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// Create Roll Field
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// Create Damage Field
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export class DHBaseAction extends foundry.abstract.DataModel {
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
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name: new fields.StringField({ initial: undefined }),
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img: new fields.FilePathField({ initial: undefined, categories: ["IMAGE"], base64: false }),
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actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: false, required: true, initial: 'hope' }),
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value: new fields.NumberField({ nullable: true, initial: 1 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null }),
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})
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/* ,
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{ initial: [
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{ type: "hope", value: 1, scalable: false, step: null },
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{ type: "stress", value: 2, scalable: true, step: 2 }
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]} */
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),
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uses: new fields.SchemaField({
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value: new fields.NumberField({ nullable: true, initial: null }),
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max: new fields.NumberField({ nullable: true, initial: null }),
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recovery: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: null, nullable: true })
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}),
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/* duration: new fields.SchemaField({
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value: new fields.NumberField({ nullable: true, initial: null }),
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units: new fields.StringField({ required: true, blank: false, initial: "instant" })
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}), */
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target: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.other.id })
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}),
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range: new fields.StringField({ choices: SYSTEM.GENERAL.range, required: true, blank: false, initial: "self" }),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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'_id': new fields.DocumentIdField()
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})
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)
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}
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}
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prepareData() {}
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get index() {
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return this.parent.actions.indexOf(this);
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}
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get item() {
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return this.parent.parent;
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}
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get actor() {
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return this.item?.actor;
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}
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static getRollType() {
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return 'ability';
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}
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static getSourceConfig(parent) {
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const updateSource = {};
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updateSource.img ??= parent?.img ?? parent?.system?.img;
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if(parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(),
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trait: parent.system.trait
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};
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}
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if(parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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}
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return updateSource;
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}
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async use(event) {
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console.log(this)
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// console.log(this.item.getRollData(), this.item.actor.getRollData())
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// const weapon = await fromUuid(button.dataset.weapon);
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let damage, modifier, roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString, targets;
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if(this.damage.parts.length) {
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damage = {
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value: `${this.actor.system[this.damage.parts[0].multiplier].value}${this.damage.parts[0].dice}`,
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type: this.damage.parts[0].type,
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bonusDamage: [this.damage.parts[0].bonus ?? 0, ...this.actor.system.bonuses.damage]
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};
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damage.value = damage.value.concat(bonusDamageString);
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}
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if(this.roll.type && this.roll.trait) {
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modifier = this.actor.system.traits[this.roll.trait].value;
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({roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString} =
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await this.actor.dualityRoll(
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{ title: game.i18n.localize(abilities[this.roll.trait].label), value: modifier },
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event.shiftKey,
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damage?.bonusDamage ?? 0
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));
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}
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console.log(roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString)
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// if(this.target?.type) {
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targets = Array.from(game.user.targets).map(x => ({
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id: x.id,
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion.value
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}));
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// }
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const systemData = {
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title: this.item.name,
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origin: this.actor.id,
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roll: roll._formula,
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modifiers: modifiers,
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hope: hope,
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fear: fear,
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advantage: advantage,
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disadvantage: disadvantage,
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damage: damage,
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targets: targets
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};
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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type: 'dualityRoll',
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sound: CONFIG.sounds.dice,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/attack-roll.hbs',
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systemData
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),
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rolls: [roll]
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});
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await cls.create(msg.toObject());
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}
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}
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export class DHAttackAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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/* attack: new fields.SchemaField({
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trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
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bonus: new fields.NumberField({ nullable: true, initial: null })
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}), */
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/* damage: new fields.SchemaField({
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baseDamage: new fields.BooleanField({ initial: true }), // Add damage from source item ?
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parts: new fields.ArrayField(
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new fields.SchemaField({ // Create DamageField
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.damageTypes,
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initial: 'physical'
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}),
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value: new FormulaField({ initial: 'd6' }),
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bonus: new fields.NumberField({ nullable: true, initial: null }),
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base: new fields.BooleanField({ initial: false, readonly: true })
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})
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)
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}) */
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damage: new fields.SchemaField({
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parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
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includeBase: new fields.BooleanField({ initial: true })
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})
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}
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}
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static getRollType() {
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return 'weapon';
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}
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prepareData() {
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super.prepareData();
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if ( this.damage.includeBase && !!this.item?.system?.damage ) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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}
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getParentDamage() {
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return {
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multiplier: 'proficiency',
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dice: this.item?.system?.damage.value,
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bonus: this.item?.system?.damage.bonus ?? 0,
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type: this.item?.system?.damage.type,
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base: true
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};
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}
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}
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export class DHSpellCastAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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}
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}
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static getRollType() {
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return 'spellcast';
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}
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}
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export class DHResourceAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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resource: new fields.SchemaField({
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target: new fields.StringField({ choices: [], required: true, blank: false, initial: "" }),
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value: new fields.NumberField({ initial: 0 })
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})
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}
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}
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}
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export class DHDamageAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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damage: new fields.SchemaField({})
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}
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}
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}
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export class DHHealingAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, required: true, blan: false, initial: SYSTEM.GENERAL.healingTypes.health.id }),
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healing: new fields.SchemaField({})
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}
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}
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}
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export class DHSummonAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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healing: new fields.SchemaField({})
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}
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}
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}
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export class DHEffectAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema()
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}
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}
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}
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export class DHMacroAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema()
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}
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}
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}
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26
module/data/action/damage.mjs
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26
module/data/action/damage.mjs
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import FormulaField from "../fields/formulaField.mjs";
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const fields = foundry.data.fields;
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export default class DHDamageData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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multiplier: new fields.StringField({ choices: SYSTEM.GENERAL.multiplierTypes, initial: 'proficiency', label: 'Multiplier' }),
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.damageTypes,
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initial: 'physical',
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label: 'Type',
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nullable: false,
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required: true
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}),
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custom: new fields.SchemaField({
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enabled: new fields.BooleanField({ label: 'Custom Formula' }),
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formula: new FormulaField( { label: 'Formula' } )
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})
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}
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}
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}
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