actions types - attack roll

This commit is contained in:
Dapoolp 2025-06-10 23:41:25 +02:00
parent 4c7f3a02c4
commit edaf5df9e0
35 changed files with 1015 additions and 165 deletions

View file

@ -0,0 +1,13 @@
import { DHAttackAction, DHBaseAction, DHDamageAction, DHEffectAction, DHHealingAction, DHMacroAction, DHResourceAction, DHSpellCastAction, DHSummonAction } from "./action.mjs";
export const actionsTypes = {
base: DHBaseAction,
attack: DHAttackAction,
spellcast: DHSpellCastAction,
resource: DHResourceAction,
damage: DHDamageAction,
healing: DHHealingAction,
summon: DHSummonAction,
effect: DHEffectAction,
macro: DHMacroAction
}

View file

@ -0,0 +1,306 @@
import DHDamageData from "./damage.mjs";
import { abilities } from "../../config/actorConfig.mjs";
// import DHWeapon from "../item/weapon.mjs";
export default class DHAction extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
id: new fields.DocumentIdField(),
name: new fields.StringField({ initial: 'New Action' }),
damage: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
value: new fields.StringField({})
}),
healing: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
value: new fields.StringField()
}),
conditions: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField(),
icon: new fields.StringField(),
description: new fields.StringField()
})
),
cost: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
value: new fields.NumberField({ nullable: true, initial: null })
}),
target: new fields.SchemaField({
type: new fields.StringField({
choices: SYSTEM.ACTIONS.targetTypes,
initial: SYSTEM.ACTIONS.targetTypes.other.id
})
})
};
}
}
const fields = foundry.data.fields;
// Create Roll Field
// Create Damage Field
export class DHBaseAction extends foundry.abstract.DataModel {
static defineSchema() {
return {
_id: new fields.DocumentIdField(),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
name: new fields.StringField({ initial: undefined }),
img: new fields.FilePathField({ initial: undefined, categories: ["IMAGE"], base64: false }),
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
roll: new fields.SchemaField({
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
cost: new fields.ArrayField(
new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: false, required: true, initial: 'hope' }),
value: new fields.NumberField({ nullable: true, initial: 1 }),
scalable: new fields.BooleanField({ initial: false }),
step: new fields.NumberField({ nullable: true, initial: null }),
})
/* ,
{ initial: [
{ type: "hope", value: 1, scalable: false, step: null },
{ type: "stress", value: 2, scalable: true, step: 2 }
]} */
),
uses: new fields.SchemaField({
value: new fields.NumberField({ nullable: true, initial: null }),
max: new fields.NumberField({ nullable: true, initial: null }),
recovery: new fields.StringField({ choices: SYSTEM.GENERAL.refreshTypes, initial: null, nullable: true })
}),
/* duration: new fields.SchemaField({
value: new fields.NumberField({ nullable: true, initial: null }),
units: new fields.StringField({ required: true, blank: false, initial: "instant" })
}), */
target: new fields.SchemaField({
type: new fields.StringField({ choices: SYSTEM.ACTIONS.targetTypes, initial: SYSTEM.ACTIONS.targetTypes.other.id })
}),
range: new fields.StringField({ choices: SYSTEM.GENERAL.range, required: true, blank: false, initial: "self" }),
effects: new fields.ArrayField( // ActiveEffect
new fields.SchemaField({
'_id': new fields.DocumentIdField()
})
)
}
}
prepareData() {}
get index() {
return this.parent.actions.indexOf(this);
}
get item() {
return this.parent.parent;
}
get actor() {
return this.item?.actor;
}
static getRollType() {
return 'ability';
}
static getSourceConfig(parent) {
const updateSource = {};
updateSource.img ??= parent?.img ?? parent?.system?.img;
if(parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(),
trait: parent.system.trait
};
}
if(parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
}
return updateSource;
}
async use(event) {
console.log(this)
// console.log(this.item.getRollData(), this.item.actor.getRollData())
// const weapon = await fromUuid(button.dataset.weapon);
let damage, modifier, roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString, targets;
if(this.damage.parts.length) {
damage = {
value: `${this.actor.system[this.damage.parts[0].multiplier].value}${this.damage.parts[0].dice}`,
type: this.damage.parts[0].type,
bonusDamage: [this.damage.parts[0].bonus ?? 0, ...this.actor.system.bonuses.damage]
};
damage.value = damage.value.concat(bonusDamageString);
}
if(this.roll.type && this.roll.trait) {
modifier = this.actor.system.traits[this.roll.trait].value;
({roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString} =
await this.actor.dualityRoll(
{ title: game.i18n.localize(abilities[this.roll.trait].label), value: modifier },
event.shiftKey,
damage?.bonusDamage ?? 0
));
}
console.log(roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString)
// if(this.target?.type) {
targets = Array.from(game.user.targets).map(x => ({
id: x.id,
name: x.actor.name,
img: x.actor.img,
difficulty: x.actor.system.difficulty,
evasion: x.actor.system.evasion.value
}));
// }
const systemData = {
title: this.item.name,
origin: this.actor.id,
roll: roll._formula,
modifiers: modifiers,
hope: hope,
fear: fear,
advantage: advantage,
disadvantage: disadvantage,
damage: damage,
targets: targets
};
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'dualityRoll',
sound: CONFIG.sounds.dice,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/attack-roll.hbs',
systemData
),
rolls: [roll]
});
await cls.create(msg.toObject());
}
}
export class DHAttackAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
/* attack: new fields.SchemaField({
trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
bonus: new fields.NumberField({ nullable: true, initial: null })
}), */
/* damage: new fields.SchemaField({
baseDamage: new fields.BooleanField({ initial: true }), // Add damage from source item ?
parts: new fields.ArrayField(
new fields.SchemaField({ // Create DamageField
type: new fields.StringField({
choices: SYSTEM.GENERAL.damageTypes,
initial: 'physical'
}),
value: new FormulaField({ initial: 'd6' }),
bonus: new fields.NumberField({ nullable: true, initial: null }),
base: new fields.BooleanField({ initial: false, readonly: true })
})
)
}) */
damage: new fields.SchemaField({
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
includeBase: new fields.BooleanField({ initial: true })
})
}
}
static getRollType() {
return 'weapon';
}
prepareData() {
super.prepareData();
if ( this.damage.includeBase && !!this.item?.system?.damage ) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
}
getParentDamage() {
return {
multiplier: 'proficiency',
dice: this.item?.system?.damage.value,
bonus: this.item?.system?.damage.bonus ?? 0,
type: this.item?.system?.damage.type,
base: true
};
}
}
export class DHSpellCastAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
}
}
static getRollType() {
return 'spellcast';
}
}
export class DHResourceAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
resource: new fields.SchemaField({
target: new fields.StringField({ choices: [], required: true, blank: false, initial: "" }),
value: new fields.NumberField({ initial: 0 })
})
}
}
}
export class DHDamageAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
damage: new fields.SchemaField({})
}
}
}
export class DHHealingAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, required: true, blan: false, initial: SYSTEM.GENERAL.healingTypes.health.id }),
healing: new fields.SchemaField({})
}
}
}
export class DHSummonAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema(),
healing: new fields.SchemaField({})
}
}
}
export class DHEffectAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema()
}
}
}
export class DHMacroAction extends DHBaseAction {
static defineSchema() {
return {
...super.defineSchema()
}
}
}

View file

@ -0,0 +1,26 @@
import FormulaField from "../fields/formulaField.mjs";
const fields = foundry.data.fields;
export default class DHDamageData extends foundry.abstract.DataModel {
/** @override */
static defineSchema() {
return {
multiplier: new fields.StringField({ choices: SYSTEM.GENERAL.multiplierTypes, initial: 'proficiency', label: 'Multiplier' }),
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
type: new fields.StringField({
choices: SYSTEM.GENERAL.damageTypes,
initial: 'physical',
label: 'Type',
nullable: false,
required: true
}),
custom: new fields.SchemaField({
enabled: new fields.BooleanField({ label: 'Custom Formula' }),
formula: new FormulaField( { label: 'Formula' } )
})
}
}
}