Fix most issues with damage effects tab

This commit is contained in:
Carlos Fernandez 2026-07-17 20:52:00 -04:00
parent 1f12a98c63
commit ed30fd2122
5 changed files with 140 additions and 99 deletions

View file

@ -1,4 +1,4 @@
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
const { ApplicationV2 } = foundry.applications.api;
@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
removeElement: this.removeElement,
removeTransformActor: this.removeTransformActor,
editEffect: this.editEffect,
addDamage: this.addDamage,
removeDamage: this.removeDamage,
addDamage: this.#onAddDamage,
removeDamage: this.#onRemoveDamage,
addDamageResource: this.#onAddDamageResource,
removeDamageResource: this.#onRemoveDamageResource,
editDoc: this.editDoc,
addTrigger: this.addTrigger,
removeTrigger: this.removeTrigger,
@ -157,9 +159,8 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
if (this.action.damage) {
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.allDamageTypesUsed = !this.#getUnusedDamageTypes().length;
if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
}
@ -231,6 +232,23 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
return filtered;
}
/**
* Gets unused resource types of the damage field
* @returns {{ value: string; label: string }[]}
*/
#getUnusedDamageTypes() {
const usedKeys = Object.keys(this.action._source.damage.resources);
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
if (!usedKeys.includes(key))
acc.push({
value: key,
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
});
return acc;
}, []);
}
_prepareSubmitData(_event, formData) {
const submitData = foundry.utils.expandObject(formData.object);
@ -299,10 +317,30 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static addDamage(_event) {
if (!this.action.damage.parts) return;
static #onAddDamage() {
if (!this.action.damage || this.action.damage?.main) return;
const choices = getUnusedDamageTypes(this.action._source.damage.parts);
const data = this.action.toObject();
data.damage.main = {
...DHDamageData.schema.getInitialValue(),
applyTo: 'hitPoints',
type: 'physical'
};
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static #onRemoveDamage() {
if (!this.action.damage?.main) return;
const data = this.action.toObject();
data.damage.main = null;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
/** @this DHActionBaseConfig */
static #onAddDamageResource(_event) {
if (!this.action.damage) return;
const choices = this.#getUnusedDamageTypes();
const content = new foundry.data.fields.StringField({
label: game.i18n.localize('Damage Type'),
choices,
@ -320,12 +358,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
const callback = (_, button) => {
const data = this.action.toObject();
const type = choices[button.form.elements.type.value].value;
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
const part = this.action.schema.fields.damage.fields.resources.element.getInitialValue();
part.applyTo = type;
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
part.type = this.action.schema.fields.damage.fields.resources.element.fields.type.element.initial;
data.damage.parts[type] = part;
data.damage.resources[type] = part;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
};
@ -353,12 +391,11 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
typeDialog.render(true);
}
static removeDamage(_event, button) {
if (!this.action.damage.parts) return;
static #onRemoveDamageResource(_event, button) {
if (!this.action.damage?.resources) return;
const data = this.action.toObject();
const key = button.dataset.key;
delete data.damage.parts[key];
data.damage.parts[`${key}`] = _del;
data.damage.resources[key] = _del;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}

View file

@ -12,11 +12,10 @@ export default class DamageField extends fields.SchemaField {
/** @inheritDoc */
constructor(options, context = {}) {
const damageFields = {
super({
main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }),
resources: new IterableTypedObjectField(DHResourceData)
};
super(damageFields, options, context);
}, options, context);
}
/**

View file

@ -700,19 +700,6 @@ export async function RefreshFeatures(
return refreshedActors;
}
export function getUnusedDamageTypes(parts) {
const usedKeys = Object.keys(parts);
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
if (!usedKeys.includes(key))
acc.push({
value: key,
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
});
return acc;
}, []);
}
/** Returns resolved armor sources ordered by application order */
export function getArmorSources(actor) {
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);