From ec08a510e0e784fa8374451e62f0421aa4172e4b Mon Sep 17 00:00:00 2001 From: WBHarry Date: Tue, 21 Apr 2026 23:11:01 +0200 Subject: [PATCH] Updated Environments --- ...ment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json | 16 +++++++++--- ...g_Heart_of_the_Woods_oY69NN4rYxoRE4hl.json | 26 ++++++++++++------- ...ronment_Castle_Siege_1eZ32Esq7rfZOjlu.json | 26 ++++++++++++------- ...ecromancer_s_Ossuary_h3KyRL7AshhLAmcH.json | 26 ++++++++++++------- ...nment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json | 26 ++++++++++++------- 5 files changed, 81 insertions(+), 39 deletions(-) diff --git a/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json index 0cab16a2..25340e77 100644 --- a/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json +++ b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json @@ -171,7 +171,7 @@ "type": "attack", "_id": "47fcdhe1FDdm9rQU", "systemPath": "actions", - "description": "

Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by barbed vines. Restrained lasts until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.

@Template[type:rect|range:vc]

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -209,7 +209,8 @@ } } }, - "includeBase": false + "includeBase": false, + "groupAttack": "" }, "target": { "type": "any", @@ -243,7 +244,16 @@ }, "name": "Roll Save", "img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp", - "range": "veryClose" + "range": "veryClose", + "areas": [ + { + "name": "Barbed Vines", + "type": "placed", + "shape": "circle", + "size": "veryClose", + "effects": [] + } + ] } }, "originItemType": null, diff --git a/src/packs/environments/environment_Burning_Heart_of_the_Woods_oY69NN4rYxoRE4hl.json b/src/packs/environments/environment_Burning_Heart_of_the_Woods_oY69NN4rYxoRE4hl.json index c380a4e2..86d3eff4 100644 --- a/src/packs/environments/environment_Burning_Heart_of_the_Woods_oY69NN4rYxoRE4hl.json +++ b/src/packs/environments/environment_Burning_Heart_of_the_Woods_oY69NN4rYxoRE4hl.json @@ -57,12 +57,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -113,7 +110,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -139,7 +136,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -325,14 +323,14 @@ "name": "Charcoal Constructs", "type": "feature", "system": { - "description": "

Warped animals wreathed in indigo flame trample through a point of your choice. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+3 physical damage. Targets who succeed take half damage instead.

@Template[type:emanation|range:c]

Are these real animals consumed by the fl ame or merely constructs of the corrupting magic?

", + "description": "

Warped animals wreathed in indigo flame trample through a point of your choice. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+3 physical damage. Targets who succeed take half damage instead.

Are these real animals consumed by the fl ame or merely constructs of the corrupting magic?

", "resource": null, "actions": { "gbXIaKr8em134IZC": { "type": "attack", "_id": "gbXIaKr8em134IZC", "systemPath": "actions", - "description": "

Warped animals wreathed in indigo f l ame trample through a point of your choice. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+3 physical damage. Targets who succeed take half damage instead.

@Template[type:emanation|range:c]

Are these real animals consumed by the fl ame or merely constructs of the corrupting magic?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -370,7 +368,8 @@ } } }, - "includeBase": false + "includeBase": false, + "groupAttack": "" }, "target": { "type": "any", @@ -399,7 +398,16 @@ }, "name": "Roll Save", "img": "icons/creatures/magical/construct-face-stone-pink.webp", - "range": "close" + "range": "close", + "areas": [ + { + "name": "Charcoal Constructs", + "type": "placed", + "shape": "circle", + "size": "close", + "effects": [] + } + ] } }, "originItemType": null, diff --git a/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json b/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json index fdfc9a5d..190d78b1 100644 --- a/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json +++ b/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json @@ -54,12 +54,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -110,7 +107,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -136,7 +133,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -325,14 +323,14 @@ "name": "Collateral Damage", "type": "feature", "system": { - "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

@Template[type:circle|range:vc]

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", + "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", "resource": null, "actions": { "r5JN5oFYL5DC6Qqw": { "type": "attack", "_id": "r5JN5oFYL5DC6Qqw", "systemPath": "actions", - "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

@Template[type:circle|range:vc]

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", + "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -370,7 +368,8 @@ } } }, - "includeBase": false + "includeBase": false, + "groupAttack": "" }, "target": { "type": "any", @@ -399,7 +398,16 @@ }, "name": "Roll Save", "img": "icons/magic/earth/projectile-stone-boulder-brown.webp", - "range": "" + "range": "", + "areas": [ + { + "name": "Collateral Damage", + "type": "placed", + "shape": "circle", + "size": "veryClose", + "effects": [] + } + ] } }, "originItemType": null, diff --git a/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json b/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json index 949e3dc1..299e8729 100644 --- a/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json +++ b/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json @@ -43,12 +43,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -99,7 +96,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -125,7 +122,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -235,14 +233,14 @@ "name": "Skeletal Burst", "type": "feature", "system": { - "description": "

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from skeletal shrapnel as part of the ossuary detonates around them.

@Template[type:circle|range:c]

What ancient skeletal architecture is destroyed? What bones stick in your armor?

", + "description": "

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from skeletal shrapnel as part of the ossuary detonates around them.

What ancient skeletal architecture is destroyed? What bones stick in your armor?

", "resource": null, "actions": { "M1mOwi4Limw2hRwL": { "type": "attack", "_id": "M1mOwi4Limw2hRwL", "systemPath": "actions", - "description": "

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from skeletal shrapnel as part of the ossuary detonates around them.

@Template[type:circle|range:c]

What ancient skeletal architecture is destroyed? What bones stick in your armor?

", + "description": "

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from skeletal shrapnel as part of the ossuary detonates around them.

What ancient skeletal architecture is destroyed? What bones stick in your armor?

", "chatDisplay": true, "actionType": "action", "cost": [], @@ -278,7 +276,8 @@ } } }, - "includeBase": false + "includeBase": false, + "groupAttack": "" }, "target": { "type": "any", @@ -307,7 +306,16 @@ }, "name": "Roll Save", "img": "icons/magic/death/bones-crossed-gray.webp", - "range": "" + "range": "", + "areas": [ + { + "name": "Skeletal Burst", + "type": "placed", + "shape": "circle", + "size": "close", + "effects": [] + } + ] } }, "originItemType": null, diff --git a/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json b/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json index 14c724e3..42fbd8f9 100644 --- a/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json +++ b/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json @@ -54,12 +54,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -110,7 +107,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -136,7 +133,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -194,14 +192,14 @@ "name": "War Magic", "type": "feature", "system": { - "description": "

Spend a Fear as a mage from one side uses large-scale destructive magic. Pick a point on the battlefield within Very Far range of the mage. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+8 magic damage and must mark a Stress.

@Template[type:circle|range:c]

What form does the attack take—fireball raining acid a storm of blades? What tactical objective is this attack meant to accomplish and what comes next?

", + "description": "

Spend a Fear as a mage from one side uses large-scale destructive magic. Pick a point on the battlefield within Very Far range of the mage. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+8 magic damage and must mark a Stress.

What form does the attack take—fireball raining acid a storm of blades? What tactical objective is this attack meant to accomplish and what comes next?

", "resource": null, "actions": { "1giAFbu3tGqXwi8g": { "type": "attack", "_id": "1giAFbu3tGqXwi8g", "systemPath": "actions", - "description": "

Spend a Fear as a mage from one side uses large-scale destructive magic. Pick a point on the battlefield within Very Far range of the mage. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+8 magic damage and must mark a Stress.

@Template[type:circle|range:c]

What form does the attack take—fireball raining acid a storm of blades? What tactical objective is this attack meant to accomplish and what comes next?

", + "description": "

Spend a Fear as a mage from one side uses large-scale destructive magic. Pick a point on the battlefield within Very Far range of the mage. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+8 magic damage and must mark a Stress.

What form does the attack take—fireball raining acid a storm of blades? What tactical objective is this attack meant to accomplish and what comes next?

", "chatDisplay": true, "actionType": "action", "cost": [ @@ -246,7 +244,8 @@ } } }, - "includeBase": false + "includeBase": false, + "groupAttack": "" }, "target": { "type": "any", @@ -275,7 +274,16 @@ }, "name": "Roll Save", "img": "icons/magic/fire/explosion-flame-lightning-strike.webp", - "range": "far" + "range": "far", + "areas": [ + { + "name": "War Magic", + "type": "placed", + "shape": "circle", + "size": "close", + "effects": [] + } + ] } }, "originItemType": null,