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Bug/153 undeploy jquery (#270)
* REFACTOR: remove unnecessary handlebars * REFACTOR: add jsdoc to DHContextMenu class * remove jquery cont ChatLog class * FIX error on create weapons * REFACTOR:make more legible _preCreate --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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parent
41181f19f1
commit
eac58c1386
11 changed files with 154 additions and 135 deletions
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@ -124,7 +124,7 @@ Hooks.once('init', () => {
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CONFIG.Token.rulerClass = placeables.DhTokenRuler;
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CONFIG.ui.resources = applications.ui.DhFearTracker;
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CONFIG.ux.ContextMenu = applications.ux.ContextMenu;
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CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
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CONFIG.ux.TooltipManager = documents.DhTooltipManager;
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game.socket.on(`system.${SYSTEM.id}`, socketRegistration.handleSocketEvent);
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@ -50,13 +50,13 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
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element.addEventListener('click', event => this.selectAdvantage.call(this, event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
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element.addEventListener('click', event => this.abilityUseButton.call(this, event, data.message))
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
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element.addEventListener('click', event => this.actionUseButton.call(this, event, data.message))
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);
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};
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@ -229,24 +229,54 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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};
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onToggleTargets = async event => {
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/**
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* Toggle visibility of target containers.
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* @param {MouseEvent} event
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*/
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onToggleTargets(event) {
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event.stopPropagation();
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$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
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};
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event.currentTarget.parentElement
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?.querySelectorAll('.target-container')
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.forEach(el => el.classList.toggle('hidden'));
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}
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hoverAdvantage = event => {
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$(event.currentTarget).siblings('.advantage').toggleClass('unused');
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};
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/**
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* Highlight advantage icons on hover.
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* @param {MouseEvent} event
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*/
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hoverAdvantage(event) {
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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selectAdvantage = async (event, message) => {
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parent.querySelectorAll('.advantage').forEach(el => {
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if (el !== event.currentTarget) {
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el.classList.toggle('unused');
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}
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});
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}
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/**
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* Handle selecting an advantage and disable further selection.
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* @param {MouseEvent} event
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* @param {object} message
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*/
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async selectAdvantage(event, message) {
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event.stopPropagation();
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } });
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await updateMessage?.update({
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system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 }
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});
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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parent.querySelectorAll('.advantage').forEach(el => {
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el.replaceWith(el.cloneNode(true));
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});
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}
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$(event.currentTarget).siblings('.advantage').off('click');
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$(event.currentTarget).off('click');
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};
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abilityUseButton = async (event, message) => {
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event.stopPropagation();
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@ -1,2 +1,2 @@
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export { default as FilterMenu } from './filter-menu.mjs';
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export { default as ContextMenu } from './contextMenu.mjs';
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export { default as DHContextMenu } from './contextMenu.mjs';
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@ -1,4 +1,63 @@
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export default class DhContextMenu extends foundry.applications.ux.ContextMenu.implementation {
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/**
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* @typedef ContextMenuEntry
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* @property {string} name The context menu label. Can be localized.
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* @property {string} [icon] A string containing an HTML icon element for the menu item.
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* @property {string} [classes] Additional CSS classes to apply to this menu item.
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* @property {string} [group] An identifier for a group this entry belongs to.
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* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
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* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
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* appears in the menu.
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*/
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/**
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* @callback ContextMenuCondition
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* @param {jQuery|HTMLElement} html The element of the context menu entry.
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* @returns {boolean} Whether the entry should be rendered in the context menu.
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*/
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/**
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* @callback ContextMenuCallback
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* @param {HTMLElement} target The element that the context menu has been triggered for.
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* @returns {unknown}
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*/
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/**
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* @callback ContextMenuJQueryCallback
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* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
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* either be a jQuery object or an HTMLElement instance, depending
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* on how the ContextMenu was configured.
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* @returns {unknown}
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*/
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/**
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* @typedef ContextMenuOptions
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* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
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* the menu is using fixed positioning, this event must be a MouseEvent.
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* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
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* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
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* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
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* injected into the target.
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* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
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* instances.
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*/
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/**
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* @typedef ContextMenuRenderOptions
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* @property {Event} [event] The event that triggered the context menu opening.
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* @property {boolean} [animate=true] Animate the context menu opening.
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*/
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/**
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* A subclass of ContextMenu.
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* @extends {foundry.applications.ux.ContextMenu}
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*/
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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/**
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* @param {HTMLElement|jQuery} container - The HTML element that contains the context menu targets.
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* @param {string} selector - A CSS selector which activates the context menu.
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* @param {ContextMenuEntry[]} menuItems - An Array of entries to display in the menu
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* @param {ContextMenuOptions} [options] - Additional options to configure the context menu.
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*/
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constructor(container, selector, menuItems, options) {
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super(container, selector, menuItems, options);
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@ -6,12 +65,21 @@ export default class DhContextMenu extends foundry.applications.ux.ContextMenu.i
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this.#jQuery = options.jQuery;
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}
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/**
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* Whether to pass jQuery objects or HTMLElement instances to callback.
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* @type {boolean}
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*/
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#jQuery;
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/**@inheritdoc */
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activateListeners(menu) {
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menu.addEventListener('click', this.#onClickItem.bind(this));
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}
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/**
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* Handle click events on context menu items.
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* @param {PointerEvent} event The click event
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*/
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#onClickItem(event) {
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event.preventDefault();
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event.stopPropagation();
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@ -22,6 +90,12 @@ export default class DhContextMenu extends foundry.applications.ux.ContextMenu.i
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this.close();
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}
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/* -------------------------------------------- */
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/**
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* Trigger a context menu event in response to a normal click on a additional options button.
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* @param {PointerEvent} event
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*/
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static triggerContextMenu(event) {
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event.preventDefault();
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event.stopPropagation();
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@ -197,10 +197,12 @@ export default class FilterMenu extends foundry.applications.ux.ContextMenu {
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}
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}));
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const sort = arr => game.i18n.sortObjects(arr, 'name');
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return [
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...game.i18n.sortObjects(typesFilters, 'name'),
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...game.i18n.sortObjects(burdenFilter, 'name'),
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...game.i18n.sortObjects(damageTypeFilter, 'name')
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...sort(typesFilters, 'name'),
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...sort(burdenFilter, 'name'),
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...sort(damageTypeFilter, 'name')
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];
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}
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@ -1,4 +1,4 @@
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// import { actionsTypes } from '../action/_module.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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/**
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* Describes metadata about the item data model type
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@ -55,24 +55,28 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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return data;
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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// Skip if no initial action is required or actions already exist
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if (!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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const actionType = {
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weapon: 'attack'
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}[this.constructor.metadata.type],
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cls = game.system.api.models.actionsTypes[actionType],
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// cls = actionsTypes.attack,
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action = new cls(
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const metadataType = this.constructor.metadata.type;
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const actionType = { weapon: "attack" }[metadataType];
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const ActionClass = actionsTypes[actionType];
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const action = new ActionClass(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.parent)
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...ActionClass.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({ actions: [action] });
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}
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}
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@ -7,49 +7,11 @@ export default class RegisterHandlebarsHelpers {
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join: this.join,
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add: this.add,
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subtract: this.subtract,
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objectSelector: this.objectSelector,
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includes: this.includes,
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debug: this.debug,
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signedNumber: this.signedNumber,
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length: this.length,
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switch: this.switch,
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case: this.case,
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eq: this.eq,
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ne: this.ne,
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lt: this.lt,
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gt: this.gt,
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lte: this.lte,
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gte: this.gte,
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and: this.and,
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or: this.or
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});
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}
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static eq(v1, v2) {
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return v1 === v2;
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}
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static ne(v1, v2) {
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return v1 !== v2;
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}
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static lt(v1, v2) {
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return v1 < v2;
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}
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static gt(v1, v2) {
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return v1 > v2;
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}
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static lte(v1, v2) {
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return v1 <= v2;
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}
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static gte(v1, v2) {
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return v1 >= v2;
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}
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static and() {
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return Array.prototype.every.call(arguments, Boolean);
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}
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static or() {
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return Array.prototype.slice.call(arguments, 0, -1).some(Boolean);
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}
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static times(nr, block) {
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var accum = '';
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for (var i = 0; i < nr; ++i) accum += block.fn(i);
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@ -72,59 +34,11 @@ export default class RegisterHandlebarsHelpers {
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return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
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}
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static objectSelector(options) {
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let { title, values, titleFontSize, ids, style } = options.hash;
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const titleLength = getWidthOfText(title, titleFontSize, true, true);
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const margins = 12;
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const buttons = options.fn();
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const nrButtons = Math.max($(buttons).length - 1, 1);
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const iconWidth = 26;
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const texts = values
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.reduce((acc, x, index) => {
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if (x) {
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acc.push(
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`<span class="object-select-item" data-action="viewObject" data-value="${ids[index]}">${x}</span>`
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);
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}
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return acc;
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}, [])
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.join(' ');
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const html = `<div ${style ? 'style="' + style + '"' : ''}">
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<div class="object-select-display iconbar">
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<span class="object-select-title">${title}</span>
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<div class="object-select-text" style="padding-left: ${titleLength + margins}px; padding-right: ${nrButtons * iconWidth}px;">
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${texts}
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</div>
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${buttons}
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</div>
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</div>
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`;
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return new Handlebars.SafeString(html);
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}
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static includes(list, item) {
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return list.includes(item);
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}
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static signedNumber(number) {
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return number >= 0 ? `+${number}` : number;
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}
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static length(obj) {
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return Object.keys(obj).length;
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}
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static switch(value, options) {
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this.switch_value = value;
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this.switch_break = false;
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return options.fn(this);
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}
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static case(value, options) {
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if (value == this.switch_value) {
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@ -132,9 +46,4 @@ export default class RegisterHandlebarsHelpers {
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return options.fn(this);
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}
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}
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static debug(a) {
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console.log(a);
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return a;
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}
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}
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@ -74,7 +74,7 @@
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{{#each experience.values as |experience id|}}
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<div class="experience-container">
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<input class="experience-description" type="text" name="{{concat "experiences." id ".description" }}" value="{{experience.description}}" placeholder="{{localize "DAGGERHEART.CharacterCreation.NewExperience"}}" />
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<div class="experience-value">{{signedNumber this.value}}</div>
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<div class="experience-value">{{numberFormat this.value sign=true}}</div>
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</div>
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{{/each}}
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</div>
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@ -12,7 +12,7 @@
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<div class="achievement-experience-card">
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<div class="flexrow">
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<input type="text" name="{{concat "levelup.levels." this.level ".achievements.experiences." this.key ".name"}}" value="{{this.name}}" placeholder="{{localize "DAGGERHEART.Application.LevelUp.summary.experiencePlaceholder"}}" />
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<div class="flex0">{{signedNumber this.modifier}}</div>
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<div class="flex0">{{numberFormat this.modifier sign=true}}</div>
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</div>
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<div class="achievement-experience-marker">
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{{#if this.name}}<i class="fa-solid fa-check"></i>{{/if}}
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@ -48,7 +48,7 @@
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<h5>{{localize "DAGGERHEART.Application.LevelUp.summary.newExperiences"}}</h5>
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<div class="summary-selection-container">
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{{#each this.achievements.experiences.values}}
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<div class="summary-selection">{{this.name}} {{signedNumber this.modifier}}</div>
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<div class="summary-selection">{{this.name}} {{numberFormat this.modifier sign=true}}</div>
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{{/each}}
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</div>
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</div>
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@ -125,7 +125,7 @@
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<h5>{{localize "DAGGERHEART.Application.LevelUp.summary.experienceIncreases"}}</h5>
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<div class="summary-selection-container">
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{{#each this.advancements.experiences}}
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<div class="summary-selection">{{this.name}} {{signedNumber this.modifier}}</div>
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<div class="summary-selection">{{this.name}} {{numberFormat this.modifier sign=true}}</div>
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{{/each}}
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</div>
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</div>
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@ -17,7 +17,7 @@
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{{#each source.system.experiences as |experience key|}}
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<div class="flexrow">
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<input type="text" name="{{concat "system.experiences." key ".name"}}" value="{{experience.name}}" />
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<div>{{signedNumber experience.value}}</div>
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<div>{{numberFormat experience.value sign=true}}</div>
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</div>
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{{/each}}
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</div>
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