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264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items * Added drag/drop for features onto adversary/environment settings * Added Drag of features from Adversary/Environment settings to anywhere in Foundry * Updated all item types except Class/Subclass * Added for Class/Subclass * Items now copy over their features to Character * Corrected back to actions for right items * Fixed adversary/environment features display * PR Fixes
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commit
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58 changed files with 1146 additions and 1114 deletions
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@ -1,6 +1,4 @@
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import DHBaseItemSheet from '../api/base-item.mjs';
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import DHActionConfig from '../../sheets-configs/action-config.mjs';
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import { actionsTypes } from '../../../data/action/_module.mjs';
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export default class SubclassSheet extends DHBaseItemSheet {
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/**@inheritdoc */
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@ -39,101 +37,63 @@ export default class SubclassSheet extends DHBaseItemSheet {
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}
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};
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//TODO redo everything below this message
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static addFeature(_, target) {
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if (target.dataset.type === 'action') this.addAction(target.dataset.level);
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else this.addEffect(target.dataset.level);
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}
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static async editFeature(_, target) {
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if (target.dataset.type === 'action') this.editAction(target.dataset.level, target.dataset.feature);
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else this.editEffect(target.dataset.feature);
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}
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static async deleteFeature(_, target) {
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if (target.dataset.type === 'action') this.removeAction(target.dataset.level, target.dataset.feature);
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else this.removeEffect(target.dataset.level, target.dataset.feature);
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}
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async #selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/actionTypes/actionType.hbs',
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{ types: CONFIG.DH.ACTIONS.actionTypes }
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),
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title = 'Select Action Type',
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type = 'form',
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data = {};
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return Dialog.prompt({
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title,
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label: title,
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content,
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type,
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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return data;
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},
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rejectClose: false
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static async addFeature(_, target) {
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const feature = await game.items.documentClass.create({
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type: 'feature',
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name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') })
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});
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}
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async addAction(level) {
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const actionType = await this.#selectActionType();
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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systemPath: `${level}.actions`,
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type: actionType.type,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ [`system.${level}.actions`]: [...this.document.system[level].actions, action] });
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await new DHActionConfig(
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this.document.system[level].actions[this.document.system[level].actions.length - 1]
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).render(true);
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}
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async addEffect(level) {
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const embeddedItems = await this.document.createEmbeddedDocuments('ActiveEffect', [
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{ name: game.i18n.localize('DAGGERHEART.Feature.NewEffect') }
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]);
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await this.document.update({
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[`system.${level}.effects`]: [
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...this.document.system[level].effects.map(x => x.uuid),
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embeddedItems[0].uuid
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]
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[`system.${target.dataset.type}`]: feature.uuid
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});
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}
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async editAction(level, id) {
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const action = this.document.system[level].actions.find(x => x._id === id);
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await new DHActionConfig(action).render(true);
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static async editFeature(_, button) {
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const feature = this.document.system[button.dataset.type];
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if (!feature) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
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return;
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}
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feature.sheet.render(true);
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}
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async editEffect(id) {
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const effect = this.document.effects.get(id);
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effect.sheet.render(true);
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}
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static async deleteFeature(event, button) {
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event.stopPropagation();
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async removeAction(level, id) {
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await this.document.update({
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[`system.${level}.actions`]: this.document.system[level].actions.filter(action => action._id !== id)
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[`system.${button.dataset.type}`]: null
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});
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}
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async removeEffect(level, id) {
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await this.document.effects.get(id).delete();
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await this.document.update({
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[`system.${level}.effects`]: this.document.system[level].effects
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.filter(x => x && x.id !== id)
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.map(effect => effect.uuid)
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});
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async _onDragStart(event) {
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const featureItem = event.currentTarget.closest('.drop-section');
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if (featureItem) {
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const feature = this.document.system[featureItem.dataset.type];
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if (!feature) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
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return;
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}
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const featureData = { type: 'Item', data: { ...feature.toObject(), _id: null }, fromInternal: true };
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event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
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event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
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}
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}
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async _onDrop(event) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (data.fromInternal) return;
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const item = await fromUuid(data.uuid);
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if (item?.type === 'feature') {
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const dropSection = event.target.closest('.drop-section');
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if (this.document.system[dropSection.dataset.type]) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsFull'));
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return;
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}
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await this.document.update({ [`system.${dropSection.dataset.type}`]: item.uuid });
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}
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}
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}
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