264 - Action Feature Swap (#265)

* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
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WBHarry 2025-07-05 22:35:05 +02:00 committed by GitHub
parent eac58c1386
commit e9ad9c539a
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58 changed files with 1146 additions and 1114 deletions

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@ -1,6 +1,4 @@
import DHBaseItemSheet from '../api/base-item.mjs';
import DHActionConfig from '../../sheets-configs/action-config.mjs';
import { actionsTypes } from '../../../data/action/_module.mjs';
export default class SubclassSheet extends DHBaseItemSheet {
/**@inheritdoc */
@ -39,101 +37,63 @@ export default class SubclassSheet extends DHBaseItemSheet {
}
};
//TODO redo everything below this message
static addFeature(_, target) {
if (target.dataset.type === 'action') this.addAction(target.dataset.level);
else this.addEffect(target.dataset.level);
}
static async editFeature(_, target) {
if (target.dataset.type === 'action') this.editAction(target.dataset.level, target.dataset.feature);
else this.editEffect(target.dataset.feature);
}
static async deleteFeature(_, target) {
if (target.dataset.type === 'action') this.removeAction(target.dataset.level, target.dataset.feature);
else this.removeEffect(target.dataset.level, target.dataset.feature);
}
async #selectActionType() {
const content = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/actionTypes/actionType.hbs',
{ types: CONFIG.DH.ACTIONS.actionTypes }
),
title = 'Select Action Type',
type = 'form',
data = {};
return Dialog.prompt({
title,
label: title,
content,
type,
callback: html => {
const form = html[0].querySelector('form'),
fd = new foundry.applications.ux.FormDataExtended(form);
foundry.utils.mergeObject(data, fd.object, { inplace: true });
return data;
},
rejectClose: false
static async addFeature(_, target) {
const feature = await game.items.documentClass.create({
type: 'feature',
name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') })
});
}
async addAction(level) {
const actionType = await this.#selectActionType();
const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
action = new cls(
{
_id: foundry.utils.randomID(),
systemPath: `${level}.actions`,
type: actionType.type,
name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType.type].name),
...cls.getSourceConfig(this.document)
},
{
parent: this.document
}
);
await this.document.update({ [`system.${level}.actions`]: [...this.document.system[level].actions, action] });
await new DHActionConfig(
this.document.system[level].actions[this.document.system[level].actions.length - 1]
).render(true);
}
async addEffect(level) {
const embeddedItems = await this.document.createEmbeddedDocuments('ActiveEffect', [
{ name: game.i18n.localize('DAGGERHEART.Feature.NewEffect') }
]);
await this.document.update({
[`system.${level}.effects`]: [
...this.document.system[level].effects.map(x => x.uuid),
embeddedItems[0].uuid
]
[`system.${target.dataset.type}`]: feature.uuid
});
}
async editAction(level, id) {
const action = this.document.system[level].actions.find(x => x._id === id);
await new DHActionConfig(action).render(true);
static async editFeature(_, button) {
const feature = this.document.system[button.dataset.type];
if (!feature) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
return;
}
feature.sheet.render(true);
}
async editEffect(id) {
const effect = this.document.effects.get(id);
effect.sheet.render(true);
}
static async deleteFeature(event, button) {
event.stopPropagation();
async removeAction(level, id) {
await this.document.update({
[`system.${level}.actions`]: this.document.system[level].actions.filter(action => action._id !== id)
[`system.${button.dataset.type}`]: null
});
}
async removeEffect(level, id) {
await this.document.effects.get(id).delete();
await this.document.update({
[`system.${level}.effects`]: this.document.system[level].effects
.filter(x => x && x.id !== id)
.map(effect => effect.uuid)
});
async _onDragStart(event) {
const featureItem = event.currentTarget.closest('.drop-section');
if (featureItem) {
const feature = this.document.system[featureItem.dataset.type];
if (!feature) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
return;
}
const featureData = { type: 'Item', data: { ...feature.toObject(), _id: null }, fromInternal: true };
event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
}
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
if (data.fromInternal) return;
const item = await fromUuid(data.uuid);
if (item?.type === 'feature') {
const dropSection = event.target.closest('.drop-section');
if (this.document.system[dropSection.dataset.type]) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsFull'));
return;
}
await this.document.update({ [`system.${dropSection.dataset.type}`]: item.uuid });
}
}
}