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264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items * Added drag/drop for features onto adversary/environment settings * Added Drag of features from Adversary/Environment settings to anywhere in Foundry * Updated all item types except Class/Subclass * Added for Class/Subclass * Items now copy over their features to Character * Corrected back to actions for right items * Fixed adversary/environment features display * PR Fixes
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58 changed files with 1146 additions and 1114 deletions
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@ -1,3 +1,5 @@
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import { actionsTypes } from '../../../data/action/_module.mjs';
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import DHActionConfig from '../../sheets-configs/action-config.mjs';
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import DHBaseItemSheet from '../api/base-item.mjs';
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export default class FeatureSheet extends DHBaseItemSheet {
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@ -6,7 +8,12 @@ export default class FeatureSheet extends DHBaseItemSheet {
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id: 'daggerheart-feature',
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classes: ['feature'],
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position: { height: 600 },
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window: { resizable: true }
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window: { resizable: true },
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actions: {
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addAction: FeatureSheet.#addAction,
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editAction: FeatureSheet.#editAction,
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removeAction: FeatureSheet.#removeAction
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}
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};
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/**@override */
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@ -41,4 +48,83 @@ export default class FeatureSheet extends DHBaseItemSheet {
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return context;
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Render a dialog prompting the user to select an action type.
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*
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* @returns {Promise<object>} An object containing the selected action type.
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*/
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static async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/actionTypes/actionType.hbs',
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{ types: CONFIG.DH.ACTIONS.actionTypes }
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),
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title = 'Select Action Type';
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return foundry.applications.api.DialogV2.prompt({
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window: { title },
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content,
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ok: {
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label: title,
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callback: (event, button, dialog) => button.form.elements.type.value
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}
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});
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}
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/**
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* Add a new action to the item, prompting the user for its type.
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} _button - The capturing HTML element which defines the [data-action="addAction"]
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*/
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static async #addAction(_event, _button) {
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const actionType = await FeatureSheet.selectActionType();
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if (!actionType) return;
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try {
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const cls = actionsTypes[actionType] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
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await new DHActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render({
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force: true
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});
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} catch (error) {
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console.log(error);
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}
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}
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/**
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* Edit an existing action on the item
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="editAction"]
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*/
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static async #editAction(_event, button) {
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const action = this.document.system.actions[button.dataset.index];
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await new DHActionConfig(action).render({ force: true });
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}
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/**
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* Remove an action from the item.
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* @param {PointerEvent} event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="removeAction"]
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*/
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static async #removeAction(event, button) {
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event.stopPropagation();
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const actionIndex = button.closest('[data-index]').dataset.index;
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await this.document.update({
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'system.actions': this.document.system.actions.filter((_, index) => index !== Number.parseInt(actionIndex))
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});
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}
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}
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