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264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items * Added drag/drop for features onto adversary/environment settings * Added Drag of features from Adversary/Environment settings to anywhere in Foundry * Updated all item types except Class/Subclass * Added for Class/Subclass * Items now copy over their features to Character * Corrected back to actions for right items * Fixed adversary/environment features display * PR Fixes
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eac58c1386
commit
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58 changed files with 1146 additions and 1114 deletions
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@ -1,6 +1,4 @@
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import DHBaseItemSheet from '../api/base-item.mjs';
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import DHActionConfig from '../../sheets-configs/action-config.mjs';
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import { actionsTypes } from '../../../data/action/_module.mjs';
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const { TextEditor } = foundry.applications.ux;
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@ -169,71 +167,45 @@ export default class ClassSheet extends DHBaseItemSheet {
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doc.sheet.render({ force: true });
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}
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//TODO: redo this
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async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/actionTypes/actionType.hbs',
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{ types: CONFIG.DH.ACTIONS.actionTypes }
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),
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title = 'Select Action Type',
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type = 'form',
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data = {};
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return Dialog.prompt({
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title,
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label: title,
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content,
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type,
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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return data;
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},
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rejectClose: false
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});
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}
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//TODO: redo this
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getActionPath(type) {
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return type === 'hope' ? 'hopeFeatures' : 'classFeatures';
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}
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//TODO: redo this
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static async addFeature(_, target) {
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const actionPath = this.getActionPath(target.dataset.type);
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const actionType = await this.selectActionType();
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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systemPath: actionPath,
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type: actionType.type,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ [`system.${actionPath}`]: [...this.document.system[actionPath], action] });
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}
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//TODO: redo this
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static async editFeature(_, target) {
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const action = this.document.system[this.getActionPath(target.dataset.type)].find(
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x => x._id === target.dataset.feature
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);
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await new DHActionConfig(action).render(true);
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}
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//TODO: redo this
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static async deleteFeature(_, target) {
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const actionPath = this.getActionPath(target.dataset.type);
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const feature = await game.items.documentClass.create({
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type: 'feature',
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name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') })
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});
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await this.document.update({
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[`system.${actionPath}`]: this.document.system[actionPath].filter(
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action => action._id !== target.dataset.feature
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)
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[`system.${actionPath}`]: [
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...this.document.system[actionPath].filter(x => x).map(x => x.uuid),
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feature.uuid
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]
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});
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}
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static async editFeature(_, button) {
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const target = button.closest('.feature-item');
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const actionPath = this.getActionPath(button.dataset.type);
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const feature = this.document.system[actionPath].find(x => x?.id === target.dataset.featureId);
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if (!feature) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
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return;
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}
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feature.sheet.render(true);
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}
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static async deleteFeature(event, button) {
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event.stopPropagation();
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const target = button.closest('.feature-item');
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const actionPath = this.getActionPath(button.dataset.type);
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await this.document.update({
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[`system.${actionPath}`]: this.document.system[actionPath]
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.filter(feature => feature && feature.id !== target.dataset.featureId)
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.map(x => x.uuid)
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});
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}
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}
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