264 - Action Feature Swap (#265)

* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
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WBHarry 2025-07-05 22:35:05 +02:00 committed by GitHub
parent eac58c1386
commit e9ad9c539a
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58 changed files with 1146 additions and 1114 deletions

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@ -307,12 +307,12 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
getItem(element) {
const listElement = (element.target ?? element).closest('[data-item-id]');
const itemId = listElement.dataset.itemId;
if (listElement.dataset.type === 'effect') {
return this.document.effects.get(itemId);
} else if (['armor', 'weapon', 'feature', 'consumable', 'miscellaneous'].includes(listElement.dataset.type)) {
return this.document.items.get(itemId);
} else {
return this.document.system[listElement.dataset.type].system.actions.find(x => x.id === itemId);
switch (listElement.dataset.type) {
case 'effect':
return this.document.effects.get(itemId);
default:
return this.document.items.get(itemId);
}
}