Fixed so changing armor values and taking damage works again

This commit is contained in:
WBHarry 2026-03-21 09:58:41 +01:00
parent 809bdc8678
commit e83d3f7d44
7 changed files with 42 additions and 32 deletions

View file

@ -479,14 +479,14 @@ export default class DhCharacter extends DhCreature {
for (const armorEffect of orderedEffects) {
let usedArmorChange = 0;
if (clear) {
usedArmorChange -= armorEffect.system.armorChange.value;
usedArmorChange -= armorEffect.system.armorChange.value.current;
} else {
if (increasing) {
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.value;
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.current;
usedArmorChange = Math.min(remainingChange, remainingArmor);
remainingChange -= usedArmorChange;
} else {
const changeChange = Math.min(armorEffect.system.armorData.value, remainingChange);
const changeChange = Math.min(armorEffect.system.armorData.current, remainingChange);
usedArmorChange -= changeChange;
remainingChange -= changeChange;
}
@ -503,7 +503,10 @@ export default class DhCharacter extends DhCreature {
...change,
value:
change.type === 'armor'
? armorEffect.system.armorChange.value + usedArmorChange
? {
...change.value,
current: armorEffect.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
@ -519,11 +522,12 @@ export default class DhCharacter extends DhCreature {
async updateArmorEffectValue({ uuid, value }) {
const effect = await foundry.utils.fromUuid(uuid);
const effectValue = effect.system.armorChange.value;
await effect.update({
'system.changes': [
{
...effect.system.armorChange,
value: effect.system.armorChange.value + value
value: { ...effectValue, current: effectValue.current + value }
}
]
});