mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 07:23:37 +02:00
Fixed so changing armor values and taking damage works again
This commit is contained in:
parent
809bdc8678
commit
e83d3f7d44
7 changed files with 42 additions and 32 deletions
|
|
@ -108,7 +108,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
const armorChange = this.armorChange;
|
||||
if (!armorChange) return null;
|
||||
|
||||
return armorChange.getArmorData(armorChange);
|
||||
return armorChange.getArmorData();
|
||||
}
|
||||
|
||||
static getDefaultObject() {
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
|
|||
label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
|
||||
hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
|
||||
})
|
||||
}),
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -94,15 +94,15 @@ export default class ArmorChange extends foundry.abstract.DataModel {
|
|||
|
||||
/* Helpers */
|
||||
|
||||
getArmorData(parentChange) {
|
||||
getArmorData() {
|
||||
const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
|
||||
const maxParse = actor ? itemAbleRollParse(this.max, actor, this.parent.parent.parent) : null;
|
||||
const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
|
||||
const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
|
||||
const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
|
||||
|
||||
return {
|
||||
value: parentChange.value,
|
||||
max: maxEvaluated ?? this.max
|
||||
current: this.value.current,
|
||||
max: maxEvaluated ?? this.value.max
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -110,8 +110,14 @@ export default class ArmorChange extends foundry.abstract.DataModel {
|
|||
const newChanges = [
|
||||
...this.parent.changes.map(change => ({
|
||||
...change,
|
||||
value: change.type === 'armor' ? Math.min(change.value, newMax) : change.value,
|
||||
typeData: change.type === 'armor' ? { ...change.typeData, max: newMax } : change.typeData
|
||||
value:
|
||||
change.type === 'armor'
|
||||
? {
|
||||
...change.value,
|
||||
current: Math.min(change.value.current, newMax),
|
||||
max: newMax
|
||||
}
|
||||
: change.value
|
||||
}))
|
||||
];
|
||||
await this.parent.parent.update({ 'system.changes': newChanges });
|
||||
|
|
|
|||
|
|
@ -479,14 +479,14 @@ export default class DhCharacter extends DhCreature {
|
|||
for (const armorEffect of orderedEffects) {
|
||||
let usedArmorChange = 0;
|
||||
if (clear) {
|
||||
usedArmorChange -= armorEffect.system.armorChange.value;
|
||||
usedArmorChange -= armorEffect.system.armorChange.value.current;
|
||||
} else {
|
||||
if (increasing) {
|
||||
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.value;
|
||||
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.current;
|
||||
usedArmorChange = Math.min(remainingChange, remainingArmor);
|
||||
remainingChange -= usedArmorChange;
|
||||
} else {
|
||||
const changeChange = Math.min(armorEffect.system.armorData.value, remainingChange);
|
||||
const changeChange = Math.min(armorEffect.system.armorData.current, remainingChange);
|
||||
usedArmorChange -= changeChange;
|
||||
remainingChange -= changeChange;
|
||||
}
|
||||
|
|
@ -503,7 +503,10 @@ export default class DhCharacter extends DhCreature {
|
|||
...change,
|
||||
value:
|
||||
change.type === 'armor'
|
||||
? armorEffect.system.armorChange.value + usedArmorChange
|
||||
? {
|
||||
...change.value,
|
||||
current: armorEffect.system.armorChange.value.current + usedArmorChange
|
||||
}
|
||||
: change.value
|
||||
}))
|
||||
});
|
||||
|
|
@ -519,11 +522,12 @@ export default class DhCharacter extends DhCreature {
|
|||
|
||||
async updateArmorEffectValue({ uuid, value }) {
|
||||
const effect = await foundry.utils.fromUuid(uuid);
|
||||
const effectValue = effect.system.armorChange.value;
|
||||
await effect.update({
|
||||
'system.changes': [
|
||||
{
|
||||
...effect.system.armorChange,
|
||||
value: effect.system.armorChange.value + value
|
||||
value: { ...effectValue, current: effectValue.current + value }
|
||||
}
|
||||
]
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue