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Fixed DiceValues placement in InventoryItemV2. Fixed parsing of ITEM.@ paths
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commit
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3 changed files with 29 additions and 36 deletions
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@ -307,8 +307,8 @@ export function updateLinkedItemApps(options, sheet) {
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export const itemAbleRollParse = (value, actor, item) => {
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if (!value) return value;
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const isItemTarget = value.toLowerCase().replace('item.@', '@');
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const slicedValue = isItemTarget ? value.slice(5) : value;
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const isItemTarget = value.toLowerCase().includes('item.@');
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const slicedValue = isItemTarget ? value.replaceAll(/item\.@/gi, '@') : value;
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try {
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return Roll.replaceFormulaData(slicedValue, isItemTarget ? item : actor);
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} catch (_) {
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@ -241,19 +241,19 @@ Parameters:
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{{#unless hideDescription}}
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<div class="invetory-description"></div>
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{{/unless}}
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{{!-- Dice Resource --}}
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{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{!-- Actions Buttons --}}
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{{#if (and showActions (eq item.type 'feature'))}}
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<div class="item-buttons">
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{{#each item.system.actions as | action |}}
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<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
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{{action.name}}
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</button>
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{{/each}}
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</div>
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{{/if}}
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</div>
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{{!-- Dice Resource --}}
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{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{!-- Actions Buttons --}}
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{{#if (and showActions (eq item.type 'feature'))}}
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<div class="item-buttons">
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{{#each item.system.actions as | action |}}
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<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
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{{action.name}}
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</button>
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{{/each}}
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</div>
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{{/if}}
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</li>
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@ -1,21 +1,14 @@
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{{#if (eq item.system.resource.type 'simple')}}
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<div class="item-resource">
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<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
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</div>
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{{else}}
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<div class="item-resources">
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<div class="item-resources">
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{{#times (rollParsed item.system.resource.max item.parent item numerical=true)}}
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{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
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<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
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<div class="item-dice-resource">
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<label>{{ifThen state.value state.value '?'}}</label>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
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{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
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</div>
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</a>
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{{/with}}
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{{/times}}
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<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
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</div>
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{{/if}}
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{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
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<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
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<div class="item-dice-resource">
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<label>{{ifThen state.value state.value '?'}}</label>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
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{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
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</div>
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</a>
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{{/with}}
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{{/times}}
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<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
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</div>
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