Fixed DiceValues placement in InventoryItemV2. Fixed parsing of ITEM.@ paths

This commit is contained in:
WBHarry 2025-07-30 19:21:08 +02:00
parent 7bbbdce739
commit e7fcd9af99
3 changed files with 29 additions and 36 deletions

View file

@ -307,8 +307,8 @@ export function updateLinkedItemApps(options, sheet) {
export const itemAbleRollParse = (value, actor, item) => {
if (!value) return value;
const isItemTarget = value.toLowerCase().replace('item.@', '@');
const slicedValue = isItemTarget ? value.slice(5) : value;
const isItemTarget = value.toLowerCase().includes('item.@');
const slicedValue = isItemTarget ? value.replaceAll(/item\.@/gi, '@') : value;
try {
return Roll.replaceFormulaData(slicedValue, isItemTarget ? item : actor);
} catch (_) {

View file

@ -241,19 +241,19 @@ Parameters:
{{#unless hideDescription}}
<div class="invetory-description"></div>
{{/unless}}
{{!-- Dice Resource --}}
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{!-- Actions Buttons --}}
{{#if (and showActions (eq item.type 'feature'))}}
<div class="item-buttons">
{{#each item.system.actions as | action |}}
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
{{action.name}}
</button>
{{/each}}
</div>
{{/if}}
</div>
{{!-- Dice Resource --}}
{{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}}
{{!-- Actions Buttons --}}
{{#if (and showActions (eq item.type 'feature'))}}
<div class="item-buttons">
{{#each item.system.actions as | action |}}
<button type="button" data-action="useItem" data-item-uuid="{{action.uuid}}">
{{action.name}}
</button>
{{/each}}
</div>
{{/if}}
</li>

View file

@ -1,21 +1,14 @@
{{#if (eq item.system.resource.type 'simple')}}
<div class="item-resource">
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
</div>
{{else}}
<div class="item-resources">
<div class="item-resources">
{{#times (rollParsed item.system.resource.max item.parent item numerical=true)}}
{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
<div class="item-dice-resource">
<label>{{ifThen state.value state.value '?'}}</label>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
</div>
</a>
{{/with}}
{{/times}}
<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
</div>
{{/if}}
{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
<div class="item-dice-resource">
<label>{{ifThen state.value state.value '?'}}</label>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
</div>
</a>
{{/with}}
{{/times}}
<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
</div>