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Added support for d20 rolls
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commit
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6 changed files with 107 additions and 55 deletions
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@ -1,5 +1,3 @@
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import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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super(options);
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@ -316,52 +314,23 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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};
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rerollEvent = async (event, message) => {
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const target = event.target.closest('button[data-die-index]');
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...originalRoll_parsed, evaluated: false });
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const term = parsedRoll.terms[target.dataset.dieIndex];
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await term.reroll(`/r1=${term.total}`);
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if (game.modules.get('dice-so-nice')?.active) {
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: [
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new foundry.dice.terms.Die({
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...term,
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faces: term._faces,
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results: term.results.filter(x => !x.rerolled)
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})
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],
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options: { appearance: {} }
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};
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const diceSoNicePresets = getDiceSoNicePresets();
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switch (target.dataset.type) {
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case 'hope':
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets.hope };
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break;
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case 'fear':
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets.fear };
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break;
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case 'advantage':
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets.advantage };
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break;
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case 'disadvantage':
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets.disadvantage };
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break;
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}
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle')
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},
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content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText')
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});
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if (!confirmed) return;
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}
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await parsedRoll.evaluate();
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const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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}
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});
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newRoll.extra = newRoll.extra.slice(2);
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const target = event.target.closest('button[data-die-index]');
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
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];
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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