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Just a little fix for Damage Action
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1 changed files with 6 additions and 5 deletions
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@ -10,6 +10,7 @@ export default class DHDamageAction extends DHBaseAction {
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}
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async rollDamage(event, data) {
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const systemData = data.system ?? data;
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
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@ -19,15 +20,15 @@ export default class DHDamageAction extends DHBaseAction {
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
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roll: { formula },
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targets: data.system?.targets.filter(t => t.hit) ?? data.targets,
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targets: systemData.targets.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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isCritical: systemData.roll?.isCritical ?? false,
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source: systemData.source,
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data: this.getRollData(),
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damageTypes,
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event
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