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Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
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7afc98ed93
commit
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2 changed files with 12 additions and 1 deletions
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@ -588,6 +588,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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criticalTerm
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]);
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newDamage.types[key].options = foundry.utils.deepClone(origDamage.types[key].options);
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}
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return newDamage;
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@ -650,6 +651,16 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...baseSecondaryRoll.damageRollData.types[key].terms
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]);
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/* Joining the roll.options of both rolls */
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const joinedDamageTypes = new Set([
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...baseMainRoll.damageRollData.types[key].options.damageTypes,
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...baseSecondaryRoll.damageRollData.types[key].options.damageTypes
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]);
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mainRoll.damageRollData.types[key].options = {
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...baseMainRoll.damageRollData.types[key].options,
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damageTypes: [...joinedDamageTypes]
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};
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} else {
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mainRoll.damageRollData.types[key] = damage;
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}
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@ -19,7 +19,7 @@ export default class DamageRoll extends DHRoll {
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for (const roll of config.roll) {
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await roll.roll.evaluate();
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roll.roll.options = { damageTypes: roll.damageTypes ?? [] };
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roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
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if (!config.damage?.types) config.damage = { types: {} };
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config.damage.types[roll.applyTo] = roll.roll;
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