[Feature] Action Area SRD Updates (#1822)
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* Updated Environments

* Added remaining
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WBHarry 2026-04-22 00:27:11 +02:00 committed by GitHub
parent 545934aa60
commit e6d5a2f7d3
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36 changed files with 559 additions and 219 deletions

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@ -54,12 +54,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -110,7 +107,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -136,7 +133,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -325,14 +323,14 @@
"name": "Collateral Damage",
"type": "feature",
"system": {
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress.</p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"resource": null,
"actions": {
"r5JN5oFYL5DC6Qqw": {
"type": "attack",
"_id": "r5JN5oFYL5DC6Qqw",
"systemPath": "actions",
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section class=\"secret\" id=\"secret-qe1DM7HUSefRAplk\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress.</p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-qe1DM7HUSefRAplk\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -370,7 +368,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -399,7 +398,16 @@
},
"name": "Roll Save",
"img": "icons/magic/earth/projectile-stone-boulder-brown.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Collateral Damage",
"type": "placed",
"shape": "circle",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,