mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-06-08 13:48:11 +02:00
[Feature] Action Area SRD Updates (#1822)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Updated Environments * Added remaining
This commit is contained in:
parent
545934aa60
commit
e6d5a2f7d3
36 changed files with 559 additions and 219 deletions
|
|
@ -54,12 +54,9 @@
|
|||
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
|
||||
"anchorX": 0.5,
|
||||
"anchorY": 0.5,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"fit": "contain",
|
||||
"scaleX": 1,
|
||||
"scaleY": 1,
|
||||
"rotation": 0,
|
||||
"tint": "#ffffff",
|
||||
"alphaThreshold": 0.75
|
||||
},
|
||||
|
|
@ -110,7 +107,7 @@
|
|||
"saturation": 0,
|
||||
"contrast": 0
|
||||
},
|
||||
"detectionModes": [],
|
||||
"detectionModes": {},
|
||||
"occludable": {
|
||||
"radius": 0
|
||||
},
|
||||
|
|
@ -136,7 +133,8 @@
|
|||
"flags": {},
|
||||
"randomImg": false,
|
||||
"appendNumber": false,
|
||||
"prependAdjective": false
|
||||
"prependAdjective": false,
|
||||
"depth": 1
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
|
|
@ -325,14 +323,14 @@
|
|||
"name": "Collateral Damage",
|
||||
"type": "feature",
|
||||
"system": {
|
||||
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
|
||||
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress.</p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"r5JN5oFYL5DC6Qqw": {
|
||||
"type": "attack",
|
||||
"_id": "r5JN5oFYL5DC6Qqw",
|
||||
"systemPath": "actions",
|
||||
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section class=\"secret\" id=\"secret-qe1DM7HUSefRAplk\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
|
||||
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress.</p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-qe1DM7HUSefRAplk\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
|
|
@ -370,7 +368,8 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"includeBase": false
|
||||
"includeBase": false,
|
||||
"groupAttack": ""
|
||||
},
|
||||
"target": {
|
||||
"type": "any",
|
||||
|
|
@ -399,7 +398,16 @@
|
|||
},
|
||||
"name": "Roll Save",
|
||||
"img": "icons/magic/earth/projectile-stone-boulder-brown.webp",
|
||||
"range": ""
|
||||
"range": "",
|
||||
"areas": [
|
||||
{
|
||||
"name": "Collateral Damage",
|
||||
"type": "placed",
|
||||
"shape": "circle",
|
||||
"size": "veryClose",
|
||||
"effects": []
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue