Fix async/await roll postEvaluate (#417)

* Fix async/await roll postEvaluate

* Fixed DualityReroll DiceSoNice

* Add chatDisplay: false to actors base attack

* Add chatDisplay: false to downtime actions

* Add Action Type Select item name in header

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-26 15:49:02 +02:00 committed by GitHub
parent 01f5173aa4
commit e6bfe08d83
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9 changed files with 36 additions and 20 deletions

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@ -166,8 +166,20 @@ export default class DualityRoll extends D20Roll {
return modifiers;
}
static async postEvaluate(roll, config = {}) {
const data = await super.postEvaluate(roll, config);
static async buildEvaluate(roll, config = {}, message = {}) {
await super.buildEvaluate(roll, config, message);
await setDiceSoNiceForDualityRoll(
roll,
config.roll.advantage.type,
config.roll.hope.dice,
config.roll.fear.dice,
config.roll.advantage.dice
);
}
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
data.hope = {
dice: roll.dHope.denomination,
@ -198,14 +210,6 @@ export default class DualityRoll extends D20Roll {
if (roll._rallyIndex && roll.data?.parent)
roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
await setDiceSoNiceForDualityRoll(
roll,
data.advantage.type,
data.hope.dice,
data.fear.dice,
data.advantage.dice
);
return data;
}
@ -226,7 +230,7 @@ export default class DualityRoll extends D20Roll {
options: { appearance: {} }
};
const diceSoNicePresets = await getDiceSoNicePresets();
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
const type = target.dataset.type;
if (diceSoNicePresets[type]) {
diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
@ -237,7 +241,7 @@ export default class DualityRoll extends D20Roll {
await parsedRoll.evaluate();
const newRoll = await game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
targets: message.system.targets,
roll: {
advantage: message.system.roll.advantage?.type,