Fix async/await roll postEvaluate (#417)

* Fix async/await roll postEvaluate

* Fixed DualityReroll DiceSoNice

* Add chatDisplay: false to actors base attack

* Add chatDisplay: false to downtime actions

* Add Action Type Select item name in header

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-26 15:49:02 +02:00 committed by GitHub
parent 01f5173aa4
commit e6bfe08d83
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 36 additions and 20 deletions

View file

@ -140,8 +140,8 @@ export default class D20Roll extends DHRoll {
return modifiers;
}
static async postEvaluate(roll, config = {}) {
const data = await super.postEvaluate(roll, config);
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
if (config.targets?.length) {
config.targets.forEach(target => {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
@ -184,7 +184,7 @@ export default class D20Roll extends DHRoll {
static async reroll(rollString, _target, message) {
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
parsedRoll = await parsedRoll.reroll();
const newRoll = await game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
targets: message.system.targets,
roll: {
advantage: message.system.roll.advantage?.type,