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Fix async/await roll postEvaluate (#417)
* Fix async/await roll postEvaluate * Fixed DualityReroll DiceSoNice * Add chatDisplay: false to actors base attack * Add chatDisplay: false to downtime actions * Add Action Type Select item name in header --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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9 changed files with 36 additions and 20 deletions
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@ -140,8 +140,8 @@ export default class D20Roll extends DHRoll {
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return modifiers;
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}
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static async postEvaluate(roll, config = {}) {
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const data = await super.postEvaluate(roll, config);
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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if (config.targets?.length) {
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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@ -184,7 +184,7 @@ export default class D20Roll extends DHRoll {
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static async reroll(rollString, _target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
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parsedRoll = await parsedRoll.reroll();
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const newRoll = await game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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@ -25,10 +25,10 @@ export default class DamageRoll extends DHRoll {
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config.roll = this.unifyDamageRoll(parts);
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}
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static async postEvaluate(roll, config = {}) {
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static postEvaluate(roll, config = {}) {
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return {
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...roll,
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...(await super.postEvaluate(roll.roll, config)),
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...super.postEvaluate(roll.roll, config),
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damageTypes: [...(roll.damageTypes ?? [])],
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roll: roll.roll,
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type: config.type,
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@ -47,7 +47,7 @@ export default class DHRoll extends Roll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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config.roll = await this.postEvaluate(roll, config);
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config.roll = this.postEvaluate(roll, config);
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}
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static async buildPost(roll, config, message) {
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@ -67,7 +67,7 @@ export default class DHRoll extends Roll {
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} else config.message = await this.toMessage(roll, config);
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}
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static async postEvaluate(roll, config = {}) {
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static postEvaluate(roll, config = {}) {
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return {
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total: roll.total,
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formula: roll.formula,
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@ -166,8 +166,20 @@ export default class DualityRoll extends D20Roll {
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return modifiers;
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}
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static async postEvaluate(roll, config = {}) {
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const data = await super.postEvaluate(roll, config);
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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await setDiceSoNiceForDualityRoll(
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roll,
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config.roll.advantage.type,
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config.roll.hope.dice,
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config.roll.fear.dice,
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config.roll.advantage.dice
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);
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}
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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data.hope = {
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dice: roll.dHope.denomination,
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@ -198,14 +210,6 @@ export default class DualityRoll extends D20Roll {
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if (roll._rallyIndex && roll.data?.parent)
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roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
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await setDiceSoNiceForDualityRoll(
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roll,
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data.advantage.type,
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data.hope.dice,
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data.fear.dice,
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data.advantage.dice
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);
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return data;
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}
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@ -226,7 +230,7 @@ export default class DualityRoll extends D20Roll {
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options: { appearance: {} }
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};
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const diceSoNicePresets = await getDiceSoNicePresets();
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const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
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const type = target.dataset.type;
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if (diceSoNicePresets[type]) {
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diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
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@ -237,7 +241,7 @@ export default class DualityRoll extends D20Roll {
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await parsedRoll.evaluate();
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const newRoll = await game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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