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Fix async/await roll postEvaluate (#417)
* Fix async/await roll postEvaluate * Fixed DualityReroll DiceSoNice * Add chatDisplay: false to actors base attack * Add chatDisplay: false to downtime actions * Add Action Type Select item name in header --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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9 changed files with 36 additions and 20 deletions
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@ -144,6 +144,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.hitPoints.id,
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value: {
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@ -168,6 +169,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.stress.id,
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value: {
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@ -192,6 +194,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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value: {
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@ -226,6 +229,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.hitPoints.id,
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value: {
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@ -250,6 +254,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.stress.id,
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value: {
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@ -274,6 +279,7 @@ export const defaultRestOptions = {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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value: {
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