Add view party button to character sheet (#1508)

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Carlos Fernandez 2026-01-09 11:41:35 -05:00 committed by GitHub
parent 4e18ed8270
commit e6973fabd0
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GPG key ID: B5690EEEBB952194
5 changed files with 68 additions and 5 deletions

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@ -32,7 +32,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty,
},
window: {
resizable: true,
@ -892,6 +893,41 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
}
static async #viewParty(_, target) {
const parties = this.document.parties;
if (parties.size <= 1) {
parties.first()?.sheet.render({ force: true });
return;
}
const buttons = parties.map((p) => {
const button = document.createElement("button");
button.type = "button";
button.classList.add("plain");
const img = document.createElement("img");
img.src = p.img;
button.append(img);
const name = document.createElement("span");
name.textContent = p.name;
button.append(name);
button.addEventListener("click", () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement("div");
html.classList.add("party-list");
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
})
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}