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Fixed so custom domains can be selected in levelup when multiclassing
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parent
6c258c6853
commit
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5 changed files with 19 additions and 20 deletions
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@ -351,6 +351,17 @@ export default class DhCharacter extends BaseDataActor {
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return [...classDomains, ...multiclassDomains];
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return [...classDomains, ...multiclassDomains];
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}
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}
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get domainData() {
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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return this.domains.map(key => {
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const domain = allDomainData[key];
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return {
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...domain,
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label: game.i18n.localize(domain.label)
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};
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});
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}
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get domainCards() {
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get domainCards() {
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const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
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const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
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const loadout = domainCards.filter(x => !x.system.inVault);
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const loadout = domainCards.filter(x => !x.system.inVault);
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@ -60,17 +60,6 @@ export default class DHClass extends BaseDataItem {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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get domainData() {
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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return this.domains.map(key => {
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const domain = allDomainData[key];
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return {
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...domain,
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label: game.i18n.localize(domain.label)
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};
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});
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}
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get hopeFeatures() {
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get hopeFeatures() {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.hope).map(x => x.item);
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.hope).map(x => x.item);
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}
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}
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@ -51,7 +51,7 @@ export default class DHSubclass extends BaseDataItem {
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async _preCreate(data, options, user) {
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async _preCreate(data, options, user) {
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if (this.actor?.type === 'character') {
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if (this.actor?.type === 'character') {
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const dataUuid =
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const dataUuid =
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data.uuid ?? data._stats?.compendiumSource ?? `Compendium.daggerheart.subclasses.Item.${data._id}`;
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(data.uuid ?? data.folder) ? `Compendium.daggerheart.subclasses.Item.${data._id}` : `Item.${data._id}`;
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if (this.actor.system.class.subclass) {
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if (this.actor.system.class.subclass) {
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if (this.actor.system.multiclass.subclass) {
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if (this.actor.system.multiclass.subclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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@ -85,13 +85,12 @@ export const chunkify = (array, chunkSize, mappingFunc) => {
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export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}) => {
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export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}) => {
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const { maxTags } = tagifyOptions;
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const { maxTags } = tagifyOptions;
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const options =
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const options = Array.isArray(baseOptions)
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typeof baseOptions === 'object'
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? baseOptions
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? Object.keys(baseOptions).map(optionKey => ({
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: Object.keys(baseOptions).map(optionKey => ({
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...baseOptions[optionKey],
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...baseOptions[optionKey],
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id: optionKey
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id: optionKey
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}))
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}));
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: baseOptions;
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const tagifyElement = new Tagify(element, {
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const tagifyElement = new Tagify(element, {
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tagTextProp: 'name',
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tagTextProp: 'name',
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@ -87,7 +87,7 @@
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</div>
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</div>
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{{#if document.system.class.value}}
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{{#if document.system.class.value}}
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<div class="domains-section">
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<div class="domains-section">
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{{#each document.system.class.value.system.domainData as |data|}}
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{{#each document.system.domainData as |data|}}
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<div class="domain">
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<div class="domain">
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<img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" />
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<img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" />
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</div>
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</div>
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