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FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect
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6 changed files with 140 additions and 133 deletions
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@ -167,15 +167,13 @@ export default class DHWeapon extends AttachableItem {
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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getTags() {
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_getTags() {
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const { attack, burden } = this;
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const tags = [];
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const traitTag = game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`);
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const rangeTag = game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`);
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const burdenTag = game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`);
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tags.push(traitTag, rangeTag, burdenTag);
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const tags = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
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];
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for (const { value, type } of attack.damage.parts) {
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const parts = [value.dice];
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@ -184,14 +182,13 @@ export default class DHWeapon extends AttachableItem {
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if (type.size > 0) {
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const typeTags = Array.from(type)
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.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
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.join(" | ");
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.join(' | ');
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parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
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}
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tags.push(parts.join(""));
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tags.push(parts.join(''));
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}
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return tags;
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}
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@ -199,12 +196,13 @@ export default class DHWeapon extends AttachableItem {
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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getLabels() {
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const labels = [];
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_getLabels() {
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const { roll, range, damage } = this.attack;
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labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
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labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)
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];
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for (const { value, type } of damage.parts) {
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const str = [value.dice];
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@ -214,7 +212,7 @@ export default class DHWeapon extends AttachableItem {
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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const labelValue = str.join("");
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const labelValue = str.join('');
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if (icons.length === 0) {
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labels.push(labelValue);
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} else {
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@ -224,7 +222,4 @@ export default class DHWeapon extends AttachableItem {
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return labels;
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}
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}
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