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Support vaulting and unvaulting domain cards via dragdrop (#2070)
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5 changed files with 63 additions and 51 deletions
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@ -3233,7 +3233,7 @@
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"beastformToManyAdvantages": "You cannot select any more advantages.",
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"beastformToManyFeatures": "You cannot select any more features.",
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"beastformEquipWeapon": "You cannot use weapons while in a Beastform.",
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"loadoutMaxReached": "You've reached maximum loadout. Move atleast one domain card to the vault, or increase the limit in homebrew settings if desired.",
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"loadoutMaxReached": "You've reached the maximum loadout size. To add more, move at least one domain card to the vault.",
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"domainMaxReached": "You've reached the maximum domains for the class. Increase the limit in homebrew settings if desired.",
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"insufficientResources": "You don't have enough resources to use that action.",
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"actionNoUsesRemaining": "That action doesn't have remaining uses.",
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@ -914,7 +914,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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const doc = await getDocFromElement(button);
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const { available } = this.document.system.loadoutSlot;
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if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
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}
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await doc?.update({ 'system.inVault': !doc.system.inVault });
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@ -1206,10 +1206,22 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (!confirmed) return;
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}
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if (this.document.uuid === item.parent?.uuid) {
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// Check for same actor drag/drop attempts
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const isSameActor = this.document.uuid === item.parent?.uuid;
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const loadoutFieldset = event.target.closest('[data-in-vault]');
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const vaulting = loadoutFieldset?.dataset.inVault === 'true';
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if (isSameActor && loadoutFieldset && item.type === 'domainCard' && vaulting !== item.system.inVault) {
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// This is likely an attempt to vault or unvault an item
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const { available } = this.document.system.loadoutSlot;
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if (!vaulting && !available && !item.system.loadoutIgnore) {
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return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
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}
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return item.update({ 'system.inVault': vaulting });
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} else if (isSameActor) {
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return super._onDropItem(event, item);
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}
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// Handle beastforms
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if (item.type === 'beastform') {
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if (this.document.effects.find(x => x.type === 'beastform')) {
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return ui.notifications.warn(
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@ -28,6 +28,7 @@
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cardView=cardView
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collection=document.system.domainCards.loadout
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canCreate=@root.editable
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inVault=false
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}}
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{{> 'daggerheart.inventory-items'
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title='DAGGERHEART.GENERAL.Tabs.vault'
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@ -110,7 +110,7 @@
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{{/each}}
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</ul>
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</div>
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<div class="loadout-section">
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<div class="loadout-section" data-in-vault="false">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
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@ -122,7 +122,6 @@
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item=card
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type='domainCard'
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}}
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{{/each}}
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</ul>
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</div>
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@ -26,7 +26,7 @@ Parameters:
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- showActions {boolean} : If true show feature's actions.
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--}}
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<fieldset class="{{#if isGlassy}}glassy{{/if}} drop-section">
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<fieldset class="{{#if isGlassy}}glassy{{/if}} drop-section" {{#unless (isNullish inVault)}}data-in-vault="{{inVault}}"{{/unless}}>
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<legend>
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{{localize title}}
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{{#if canCreate}}
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