mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Revert "Made the active PartySize available as a parameter for formulas"
This reverts commit ca097c21a3.
This commit is contained in:
parent
e4b3f5d5bd
commit
e3673c50c6
9 changed files with 70 additions and 155 deletions
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@ -3212,8 +3212,6 @@
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"companion": "Level {level} - {partner}",
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"companion": "Level {level} - {partner}",
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"companionNoPartner": "No Partner",
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"companionNoPartner": "No Partner",
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"duplicateToNewTier": "Duplicate to New Tier",
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"duplicateToNewTier": "Duplicate to New Tier",
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"activateParty": "Make Activate Party",
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"partyIsActive": "Active",
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"createAdversary": "Create Adversary",
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"createAdversary": "Create Adversary",
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"pickTierTitle": "Pick a new tier for this adversary"
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"pickTierTitle": "Pick a new tier for this adversary"
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},
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},
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@ -46,71 +46,50 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
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_getEntryContextOptions() {
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_getEntryContextOptions() {
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const options = super._getEntryContextOptions();
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const options = super._getEntryContextOptions();
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options.push(
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options.push({
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{
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
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icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
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icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
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condition: li => {
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condition: li => {
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const actor = game.actors.get(li.dataset.entryId);
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const actor = game.actors.get(li.dataset.entryId);
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return actor?.type === 'adversary' && actor.system.type !== 'social';
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return actor?.type === 'adversary' && actor.system.type !== 'social';
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},
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callback: async li => {
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const actor = game.actors.get(li.dataset.entryId);
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if (!actor) throw new Error('Unexpected missing actor');
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const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
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const content = document.createElement('div');
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const select = document.createElement('select');
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select.name = 'tier';
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select.append(
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...tiers.map(t => {
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const option = document.createElement('option');
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option.value = t;
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option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
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return option;
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})
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);
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content.append(select);
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const tier = await foundry.applications.api.Dialog.input({
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classes: ['dh-style', 'dialog'],
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window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
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content,
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ok: {
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label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
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callback: (event, button, dialog) => Number(button.form.elements.tier.value)
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}
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});
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if (tier === actor.system.tier) {
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ui.notifications.warn('This actor is already at this tier');
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} else if (tier) {
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const source = actor.system.adjustForTier(tier);
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await Actor.create(source);
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ui.notifications.info(`Tier ${tier} ${actor.name} created`);
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}
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}
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},
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},
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{
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callback: async li => {
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
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const actor = game.actors.get(li.dataset.entryId);
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icon: `<i class="fa-regular fa-square"></i>`,
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if (!actor) throw new Error('Unexpected missing actor');
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condition: li => {
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const actor = game.actors.get(li.dataset.entryId);
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return actor && actor.type === 'party' && !actor.system.active;
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},
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callback: async li => {
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const actor = game.actors.get(li.dataset.entryId);
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if (!actor) throw new Error('Unexpected missing actor');
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const currentActiveParty = game.actors.find(x => x.type === 'party' && x.system.active);
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const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
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if (currentActiveParty)
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const content = document.createElement('div');
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await currentActiveParty.update({ 'system.active': false });
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const select = document.createElement('select');
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select.name = 'tier';
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select.append(
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...tiers.map(t => {
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const option = document.createElement('option');
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option.value = t;
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option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
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return option;
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})
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);
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content.append(select);
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await actor.update({ 'system.active': true });
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const tier = await foundry.applications.api.Dialog.input({
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ui.actors.render();
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classes: ['dh-style', 'dialog'],
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window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
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content,
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ok: {
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label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
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callback: (event, button, dialog) => Number(button.form.elements.tier.value)
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}
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});
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if (tier === actor.system.tier) {
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ui.notifications.warn('This actor is already at this tier');
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} else if (tier) {
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const source = actor.system.adjustForTier(tier);
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await Actor.create(source);
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ui.notifications.info(`Tier ${tier} ${actor.name} created`);
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}
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}
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}
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}
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);
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});
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return options;
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return options;
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}
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}
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@ -9,7 +9,6 @@ export default class DhParty extends BaseDataActor {
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const fields = foundry.data.fields;
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const fields = foundry.data.fields;
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return {
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return {
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...super.defineSchema(),
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...super.defineSchema(),
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active: new fields.BooleanField(),
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partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
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partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
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notes: new fields.HTMLField(),
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notes: new fields.HTMLField(),
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gold: new fields.SchemaField({
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gold: new fields.SchemaField({
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@ -45,15 +44,6 @@ export default class DhParty extends BaseDataActor {
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}
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}
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}
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (!game.actors.some(x => x.type === 'party' && x.active))
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await this.updateSource({ active: true });
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}
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_onDelete(options, userId) {
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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super._onDelete(options, userId);
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@ -1,4 +1,3 @@
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import { itemAbleRollParse } from '../../../helpers/utils.mjs';
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import FormulaField from '../formulaField.mjs';
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import FormulaField from '../formulaField.mjs';
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const fields = foundry.data.fields;
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const fields = foundry.data.fields;
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@ -37,12 +36,13 @@ export default class DHSummonField extends fields.ArrayField {
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const rolls = [];
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const rolls = [];
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const summonData = [];
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const summonData = [];
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for (const summon of this.summon) {
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for (const summon of this.summon) {
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const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
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let count = summon.count;
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await roll.evaluate();
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const roll = new Roll(summon.count);
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const count = roll.total;
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if (!roll.isDeterministic) {
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if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active)
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await roll.evaluate();
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rolls.push(roll);
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if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
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count = roll.total;
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}
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const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
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const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
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/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
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/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
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@ -600,7 +600,6 @@ export default class DhpActor extends Actor {
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rollData.system = this.system.getRollData();
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rollData.system = this.system.getRollData();
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rollData.prof = this.system.proficiency ?? 1;
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rollData.prof = this.system.proficiency ?? 1;
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rollData.cast = this.system.spellcastModifier ?? 1;
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rollData.cast = this.system.spellcastModifier ?? 1;
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return rollData;
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return rollData;
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}
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}
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@ -189,15 +189,7 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
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// Fix on Foundry native formula replacement for DH
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// Fix on Foundry native formula replacement for DH
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const nativeReplaceFormulaData = Roll.replaceFormulaData;
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const nativeReplaceFormulaData = Roll.replaceFormulaData;
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Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
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Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
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/* Inserting global data */
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const data = {
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...baseData,
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partySize:
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!game.actors ? 0 :
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game.actors.find(x => x.type === 'party' && x.system.active)?.system.partyMembers.length ?? 0,
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};
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const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
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const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
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return { term: type, default: 1 };
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return { term: type, default: 1 };
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});
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});
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@ -174,9 +174,12 @@
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"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"anchorX": 0.5,
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"anchorX": 0.5,
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"anchorY": 0.5,
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"anchorY": 0.5,
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"offsetX": 0,
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"offsetY": 0,
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"fit": "contain",
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"fit": "contain",
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"scaleX": 1,
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"scaleX": 1,
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"scaleY": 1,
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"scaleY": 1,
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"rotation": 0,
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"tint": "#ffffff",
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"tint": "#ffffff",
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"alphaThreshold": 0.75
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"alphaThreshold": 0.75
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},
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},
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@ -227,7 +230,7 @@
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"saturation": 0,
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"saturation": 0,
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"contrast": 0
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"contrast": 0
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},
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},
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"detectionModes": {},
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"detectionModes": [],
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"occludable": {
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"occludable": {
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"radius": 0
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"radius": 0
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},
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},
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@ -253,8 +256,7 @@
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"flags": {},
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"flags": {},
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"randomImg": false,
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"randomImg": false,
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"appendNumber": false,
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"appendNumber": false,
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"prependAdjective": false,
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"prependAdjective": false
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"depth": 1
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},
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},
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"items": [
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"items": [
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{
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{
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@ -494,42 +496,34 @@
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"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
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"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
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"resource": null,
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"resource": null,
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"actions": {
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"actions": {
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"SrU7qbh8LcOgfozT": {
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"hGMzqw00JTlYfHYy": {
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"type": "summon",
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"type": "effect",
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"_id": "SrU7qbh8LcOgfozT",
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"_id": "hGMzqw00JTlYfHYy",
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"systemPath": "actions",
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"systemPath": "actions",
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"baseAction": false,
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"description": "",
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"description": "",
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"chatDisplay": true,
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"actionType": "action",
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"triggers": [],
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"cost": [
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"cost": [
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{
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{
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"scalable": false,
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"scalable": false,
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"key": "fear",
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"key": "fear",
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"value": 1,
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"value": 1,
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"itemId": null,
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"step": null
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"step": null,
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"consumeOnSuccess": false
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}
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}
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],
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],
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"uses": {
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"uses": {
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"value": null,
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"value": null,
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"max": "",
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"max": "",
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"recovery": null,
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"recovery": null
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"consumeOnSuccess": false
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},
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"effects": [],
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"target": {
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"type": "self",
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"amount": null
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},
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},
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"summon": [
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{
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"actorUUID": "Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9",
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"count": "@partySize*2"
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}
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],
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"name": "Spend Fear",
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"name": "Spend Fear",
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"range": "far"
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"img": "icons/magic/death/undead-skeleton-worn-blue.webp",
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"range": ""
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}
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}
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},
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},
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"originItemType": null,
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"originItemType": null,
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@ -52,9 +52,12 @@
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"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
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"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
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"anchorX": 0.5,
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"anchorX": 0.5,
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"anchorY": 0.5,
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"anchorY": 0.5,
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"offsetX": 0,
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"offsetY": 0,
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"fit": "contain",
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"fit": "contain",
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"scaleX": 1,
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"scaleX": 1,
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"scaleY": 1,
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"scaleY": 1,
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"rotation": 0,
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"tint": "#ffffff",
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"tint": "#ffffff",
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"alphaThreshold": 0.75
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"alphaThreshold": 0.75
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},
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},
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@ -105,7 +108,7 @@
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"saturation": 0,
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"saturation": 0,
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"contrast": 0
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"contrast": 0
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},
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},
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"detectionModes": {},
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"detectionModes": [],
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"occludable": {
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"occludable": {
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"radius": 0
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"radius": 0
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},
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},
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@ -131,8 +134,7 @@
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"flags": {},
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"flags": {},
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"randomImg": false,
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"randomImg": false,
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"appendNumber": false,
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"appendNumber": false,
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"prependAdjective": false,
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"prependAdjective": false
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"depth": 1
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},
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},
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"items": [
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"items": [
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{
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{
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@ -321,42 +323,7 @@
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"system": {
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"system": {
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"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
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"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
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"resource": null,
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"resource": null,
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"actions": {
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"actions": {},
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"TPm6rpKA4mbili82": {
|
|
||||||
"type": "summon",
|
|
||||||
"_id": "TPm6rpKA4mbili82",
|
|
||||||
"systemPath": "actions",
|
|
||||||
"baseAction": false,
|
|
||||||
"description": "",
|
|
||||||
"chatDisplay": true,
|
|
||||||
"originItem": {
|
|
||||||
"type": "itemCollection"
|
|
||||||
},
|
|
||||||
"actionType": "action",
|
|
||||||
"triggers": [],
|
|
||||||
"cost": [],
|
|
||||||
"uses": {
|
|
||||||
"value": null,
|
|
||||||
"max": null,
|
|
||||||
"recovery": null,
|
|
||||||
"consumeOnSuccess": false
|
|
||||||
},
|
|
||||||
"summon": [
|
|
||||||
{
|
|
||||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm",
|
|
||||||
"count": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP",
|
|
||||||
"count": "2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D",
|
|
||||||
"count": "@partySize"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"originItemType": null,
|
"originItemType": null,
|
||||||
"originId": null,
|
"originId": null,
|
||||||
"featureForm": "action"
|
"featureForm": "action"
|
||||||
|
|
|
||||||
|
|
@ -14,10 +14,6 @@
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.companionNoPartner"}}</span>
|
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.companionNoPartner"}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{else if (eq type "party")}}
|
|
||||||
{{#if system.active}}
|
|
||||||
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.partyIsActive"}}</span>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue