mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 07:36:26 +01:00
Fixed so that costs can be used
This commit is contained in:
parent
d9d7b23838
commit
e294c7906c
7 changed files with 177 additions and 102 deletions
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@ -111,6 +111,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.hasBaseDamage = !!this.action.parent.attack;
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context.getRealIndex = this.getRealIndex.bind(this);
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context.getEffectDetails = this.getEffectDetails.bind(this);
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context.costOptions = await this.getCostOptions();
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor && this.action.actor.type !== 'character';
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context.hasRoll = this.action.hasRoll;
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@ -129,8 +130,46 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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this.render(true);
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}
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disableOption(index, options, choices) {
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const filtered = foundry.utils.deepClone(options);
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async getCostOptions() {
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const worldItems = this.action.actor ? this.action.actor.items : game.items;
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const compendiumItems = this.action.actor
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? []
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: Array.from(game.packs).flatMap(x =>
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x.index.map(x => ({
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id: x._id,
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uuid: x.uuid,
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name: x.name
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}))
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);
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const resourceOptions = [...worldItems, ...compendiumItems].reduce((acc, x) => {
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if (['feature', 'domainCard'].includes(x.type) && x.system.resource?.max) {
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acc.push({
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id: x.id,
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uuid: x.uuid,
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label: x.name,
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group: 'TYPES.Actor.character'
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});
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}
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return acc;
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}, []);
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const abilityCosts = Object.values(CONFIG.DH.GENERAL.abilityCosts);
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const sortedOptions = [...abilityCosts, ...resourceOptions].sort((a, b) => {
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const groupSort = game.i18n.localize(a.group).localeCompare(game.i18n.localize(b.group));
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return groupSort ? groupSort : game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label));
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});
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return sortedOptions.reduce((acc, x) => {
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acc[x.uuid ?? x.id] = x;
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return acc;
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}, {});
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}
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disableOption(index, costOptions, choices) {
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const filtered = foundry.utils.deepClone(costOptions);
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Object.keys(filtered).forEach(o => {
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if (choices.find((c, idx) => c.type === o && index !== idx)) filtered[o].disabled = true;
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});
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@ -146,17 +185,25 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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return this.action.item.effects.get(id);
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}
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_prepareSubmitData(event, formData) {
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async _prepareSubmitData(_event, formData) {
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const submitData = foundry.utils.expandObject(formData.object);
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for (const keyPath of this.constructor.CLEAN_ARRAYS) {
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const data = foundry.utils.getProperty(submitData, keyPath);
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if (data) foundry.utils.setProperty(submitData, keyPath, Object.values(data));
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const dataValues = data ? Object.values(data) : [];
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if (keyPath === 'cost') {
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for (var value of dataValues) {
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const item = await foundry.utils.fromUuid(value.key ?? '');
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value.keyIsUUID = Boolean(item);
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}
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}
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if (data) foundry.utils.setProperty(submitData, keyPath, dataValues);
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}
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return submitData;
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}
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static async updateForm(event, _, formData) {
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const submitData = this._prepareSubmitData(event, formData),
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const submitData = await this._prepareSubmitData(event, formData),
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data = foundry.utils.mergeObject(this.action.toObject(), submitData),
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container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
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let newActions;
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@ -345,37 +345,6 @@ export const refreshTypes = {
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}
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};
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export const featureTokenTypes = {
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tide: {
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id: 'tide',
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label: 'Tide',
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group: 'TYPES.Actor.character'
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},
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chaos: {
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id: 'chaos',
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label: 'Chaos',
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group: 'TYPES.Actor.character'
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}
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};
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export const featureDiceTypes = {
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prayer: {
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id: 'prayer',
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label: 'Prayer Dice',
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group: 'TYPES.Actor.character'
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},
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favor: {
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id: 'favor',
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label: 'Favor Points',
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group: 'TYPES.Actor.character'
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},
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slayer: {
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id: 'slayer',
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label: 'Slayer Dice',
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group: 'TYPES.Actor.character'
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}
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};
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export const abilityCosts = {
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hp: {
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id: 'hp',
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@ -401,9 +370,9 @@ export const abilityCosts = {
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id: 'fear',
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label: 'Fear',
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group: 'TYPES.Actor.adversary'
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},
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...featureTokenTypes,
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...featureDiceTypes
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}
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// ...featureTokenTypes,
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// ...featureDiceTypes
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};
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export const countdownTypes = {
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@ -1,6 +1,7 @@
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import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
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import { DHActionDiceData, DHActionRollData, DHDamageField } from './actionDice.mjs';
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
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import { getResources } from '../../helpers/utils.mjs';
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const fields = foundry.data.fields;
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@ -35,12 +36,12 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.abilityCosts,
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key: new fields.StringField({
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nullable: false,
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required: true,
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initial: 'hope'
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}),
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keyIsUUID: new fields.BooleanField(),
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value: new fields.NumberField({ nullable: true, initial: 1 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null })
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@ -211,7 +212,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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// Prepare Costs
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const costsConfig = this.prepareCost();
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if (isFastForward && !this.hasCost(costsConfig))
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if (isFastForward && !(await this.hasCost(costsConfig)))
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return ui.notifications.warn("You don't have the resources to use that action.");
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// Prepare Uses
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@ -285,7 +286,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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prepareCost() {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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return costs;
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return this.calcCosts(costs);
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}
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prepareUse() {
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@ -334,11 +335,27 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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async consume(config) {
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const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
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for (var cost of config.costs) {
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if (cost.keyIsUUID) {
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const item = await foundry.utils.fromUuid(cost.key);
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usefulResources[cost.key] = {
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value: item.system.resource.value,
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target: item,
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keyIsUUID: true
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};
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}
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}
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const resources = config.costs
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.filter(c => c.enabled !== false)
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.map(c => {
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const resource = this.actor.system.resources[c.type];
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return { type: c.type, value: (c.total ?? c.value) * (resource.hasOwnProperty('maxTotal') ? 1 : -1) };
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const resource = usefulResources[c.key];
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return {
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key: c.key,
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value: (c.total ?? c.value) * (resource.hasOwnProperty('maxTotal') ? 1 : -1),
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target: resource.target,
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keyIsUUID: resource.keyIsUUID
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};
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});
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await this.actor.modifyResource(resources);
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@ -379,9 +396,27 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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});
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}
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hasCost(costs) {
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async getResources(costs) {
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const actorResources = this.actor.system.resources;
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const itemResources = {};
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for (var itemResource of costs) {
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if (itemResource.keyIsUUID) {
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const item = await foundry.utils.fromUuid(itemResource.key);
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itemResources[itemResource.key] = {
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value: item?.system?.resource?.value ?? 0
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};
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}
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}
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return {
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...actorResources,
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...itemResources
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};
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}
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async hasCost(costs) {
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const realCosts = this.getRealCosts(costs),
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hasFearCost = realCosts.findIndex(c => c.type === 'fear');
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hasFearCost = realCosts.findIndex(c => c.key === 'fear');
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1)[0];
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if (
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@ -392,12 +427,12 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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/* maxTotal is a sign that the resource is inverted, IE it counts upwards instead of down */
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const resources = this.actor.system.resources;
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const resources = await this.getResources(realCosts);
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return realCosts.reduce(
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(a, c) =>
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a && resources[c.type].hasOwnProperty('maxTotal')
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? resources[c.type].value + (c.total ?? c.value) <= resources[c.type].maxTotal
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: resources[c.type]?.value >= (c.total ?? c.value),
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a && resources[c.key].hasOwnProperty('maxTotal')
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? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].maxTotal
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: resources[c.key]?.value >= (c.total ?? c.value),
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true
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);
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}
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@ -42,9 +42,7 @@ export default class DhCharacter extends BaseDataActor {
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bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true })
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}),
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stress: resourceField(6),
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hope: resourceField(6),
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tokens: new fields.ObjectField(),
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dice: new fields.ObjectField()
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hope: resourceField(6)
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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@ -476,7 +476,7 @@ export default class DhpActor extends Actor {
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if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, baseDamage, type) === false) return null;
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if (this.type === 'companion') {
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await this.modifyResource([{ value: 1, type: 'stress' }]);
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await this.modifyResource([{ value: 1, key: 'stress' }]);
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return;
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}
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@ -500,8 +500,8 @@ export default class DhpActor extends Actor {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
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updates.push(
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...(armorSpent ? [{ value: armorSpent, type: 'armorStack' }] : []),
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...(stressSpent ? [{ value: stressSpent, type: 'stress' }] : [])
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...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
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...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
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);
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}
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}
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@ -520,51 +520,77 @@ export default class DhpActor extends Actor {
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if (!resources.length) return;
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if (resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
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let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
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let updates = {
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actor: { target: this, resources: {} },
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armor: { target: this.system.armor, resources: {} },
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items: {}
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};
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resources.forEach(r => {
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switch (r.type) {
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case 'fear':
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ui.resources.updateFear(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
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);
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break;
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case 'armorStack':
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
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0
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);
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break;
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default:
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updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
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Math.min(
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this.system.resources[r.type].value + r.value,
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this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max
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),
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0
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);
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break;
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if (r.keyIsUUID) {
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updates.items[r.key] = {
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uuid: r.key,
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target: r.target,
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resources: {
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'system.resource.value': r.target.system.resource.value + r.value
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}
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};
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} else {
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switch (r.key) {
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case 'fear':
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ui.resources.updateFear(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
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);
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break;
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case 'armorStack':
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
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0
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);
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break;
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default:
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updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
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Math.min(
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this.system.resources[r.type].value + r.value,
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this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max
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),
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0
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);
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break;
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}
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}
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});
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Object.values(updates).forEach(async u => {
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if (Object.keys(u.resources).length > 0) {
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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u.target.update.bind(u.target),
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u.resources,
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u.target.uuid
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);
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/* if (game.user.isGM) {
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await u.target.update(u.resources);
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateDocument,
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uuid: u.target.uuid,
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update: u.resources
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}
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});
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} */
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Object.keys(updates).forEach(async key => {
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const u = updates[key];
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if (key === 'items') {
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Object.values(u).forEach(async item => {
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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item.target.update.bind(item.target),
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item.resources,
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item.target.uuid
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);
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});
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} else {
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if (Object.keys(u.resources).length > 0) {
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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u.target.update.bind(u.target),
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u.resources,
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u.target.uuid
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);
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/* if (game.user.isGM) {
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await u.target.update(u.resources);
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateDocument,
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uuid: u.target.uuid,
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update: u.resources
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}
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});
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} */
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}
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}
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});
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}
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@ -6,7 +6,7 @@
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{{#each source as |cost index|}}
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<div class="nest-inputs">
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{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}}
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{{formField ../fields.type choices=(@root.disableOption index ../fields.type.choices ../source) label="Resource" value=cost.type name=(concat "cost." index ".type") localize=true}}
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{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true}}
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{{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}}
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{{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}}
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<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
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@ -4,6 +4,6 @@
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data-tab="config"
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>
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{{> 'systems/daggerheart/templates/actionTypes/uses.hbs' fields=fields.uses.fields source=source.uses}}
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{{> 'systems/daggerheart/templates/actionTypes/cost.hbs' fields=fields.cost.element.fields source=source.cost}}
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{{> 'systems/daggerheart/templates/actionTypes/cost.hbs' fields=fields.cost.element.fields source=source.cost costOptions=costOptions}}
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{{> 'systems/daggerheart/templates/actionTypes/range-target.hbs' fields=(object range=fields.range target=fields.target.fields) source=(object target=source.target range=source.range)}}
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</section>
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