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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into feature/reload-check
This commit is contained in:
commit
e2414b167a
496 changed files with 4622 additions and 5735 deletions
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@ -110,7 +110,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const message = game.messages.get(li.dataset.messageId);
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return message.system.hasRoll && (game.user.isGM || message.isAuthor);
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},
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callback: async li => {
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onClick: async (_event, li) => {
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const message = game.messages.get(li.dataset.messageId);
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const reroll = await message.rolls[0].reroll({ liveRoll: true });
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message.update({ rolls: [reroll] });
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@ -126,7 +126,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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: false;
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return (game.user.isGM || message.isAuthor) && hasRolledDamage;
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},
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callback: async li => {
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onClick: async (_event, li) => {
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const message = game.messages.get(li.dataset.messageId);
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const update = await message.system.getRerolledDamage();
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message.update(update);
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@ -182,28 +182,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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async onRollSimple(event, message) {
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const buttonType = event.target.dataset.type ?? 'damage',
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total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
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damages = {
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hitPoints: {
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parts: [
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{
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applyTo: 'hitPoints',
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damageTypes: [],
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total
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}
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]
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}
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},
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targets = Array.from(game.user.targets);
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const buttonType = event.target.dataset.type ?? 'damage';
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const total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0);
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const targets = Array.from(game.user.targets);
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if (targets.length === 0)
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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targets.forEach(target => {
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if (buttonType === 'healing') target.actor.takeHealing(damages);
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else target.actor.takeDamage(damages);
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});
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for (const target of targets) {
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if (buttonType === 'healing') target.actor.takeHealing({ hitPoints: total });
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else target.actor.takeDamage({ total });
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}
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}
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async abilityUseButton(event, message) {
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@ -259,26 +246,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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const message = game.messages.get(messageData._id);
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const target = event.target.closest('[data-die-index]');
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const target = event.target.closest('[data-result]');
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if (target.dataset.type === 'damage') {
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const { damageType, part, dice, result } = target.dataset;
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const damagePart = message.system.damage[damageType].parts[part];
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const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
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const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
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if (index !== Number(part)) return damagePart;
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return {
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...damagePart,
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total: parsedRoll.total,
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dice: rerolledDice
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};
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});
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({
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[`system.damage.${damageType}`]: {
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total: parsedRoll.total,
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parts: damageParts
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}
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const { isResource, damageType, dice, result } = target.dataset;
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await message.system.damage.rerollDamageDie(isResource, damageType, dice, result);
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const updatePath = isResource ? `system.damage.resources.${damageType}` : 'system.damage.main';
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const updateValue = isResource ?
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message.system.damage.resources[damageType] : message.system.damage.main;
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await message.update({
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[updatePath]: updateValue.toJSON()
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});
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} else {
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const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
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