Added DeathMove condition and automated changing to the correct condition depending on the result of death moves

This commit is contained in:
WBHarry 2026-01-18 20:41:48 +01:00
parent 9d75157e17
commit e12a76dccb
7 changed files with 58 additions and 13 deletions

View file

@ -973,6 +973,10 @@
"outsideRange": "Outside Range"
},
"Condition": {
"deathMove": {
"name": "Death Move",
"description": "The character is about to make a Death Move"
},
"dead": {
"name": "Dead",
"description": "The character is dead"
@ -2435,7 +2439,11 @@
"overlay": { "label": "Overlay Effect" },
"characterDefault": { "label": "Character Default Defeated Status" },
"adversaryDefault": { "label": "Adversary Default Defeated Status" },
"companionDefault": { "label": "Companion Default Defeated Status" }
"companionDefault": { "label": "Companion Default Defeated Status" },
"deathMove": { "label": "Death Move" },
"dead": { "label": "Dead" },
"defeated": { "label": "Defeated" },
"unconcious": { "label": "Unconcious" }
},
"hopeFear": {
"label": "Hope & Fear",