Include item effects when applying rangeDependence

This commit is contained in:
nsalyzyn 2025-12-16 18:53:42 -07:00
parent e74ce7726a
commit e11b9bbeaa

View file

@ -252,7 +252,8 @@ Hooks.on('moveToken', async (movedToken, data) => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;
const rangeDependantEffects = movedToken.actor.effects.filter(effect => effect.system.rangeDependence?.enabled);
const allEffects = [...movedToken.actor.allApplicableEffects()];
const rangeDependantEffects = allEffects.filter(effect => effect.system.rangeDependence?.enabled);
const updateEffects = async (disposition, token, effects, effectUpdates) => {
const rangeMeasurement = game.settings.get(
@ -287,7 +288,8 @@ Hooks.on('moveToken', async (movedToken, data) => {
await updateEffects(token.disposition, token, rangeDependantEffects, effectUpdates);
}
if (token.actor) await updateEffects(movedToken.disposition, token, token.actor.effects, effectUpdates);
if (token.actor)
await updateEffects(movedToken.disposition, token, [...token.actor.allApplicableEffects()], effectUpdates);
}
for (let key in effectUpdates) {