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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into feature/56-Level-Up-Overview
This commit is contained in:
commit
e0b986da3f
9 changed files with 81 additions and 26 deletions
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@ -37,9 +37,10 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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attackRoll: this.attackRoll,
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tabToLoadout: () => this.domainCardsTab(false),
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tabToVault: () => this.domainCardsTab(true),
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sendToVault: (_, button) => this.moveDomainCard(button, true),
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sentToLoadout: (_, button) => this.moveDomainCard(button, false),
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sendToVault: this.moveDomainCard,
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sendToLoadout: this.moveDomainCard,
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useDomainCard: this.useDomainCard,
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removeCard: this.removeDomainCard,
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selectClass: this.selectClass,
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selectSubclass: this.selectSubclass,
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selectAncestry: this.selectAncestry,
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@ -658,7 +659,8 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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this.render();
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}
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static async moveDomainCard(button, toVault) {
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static async moveDomainCard(_, button) {
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const toVault = button.dataset.action === 'sendToVault';
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if (!toVault && this.document.system.domainCards.loadout.length >= this.document.system.domainData.maxLoadout) {
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return;
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}
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@ -673,6 +675,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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title: `${game.i18n.localize('DAGGERHEART.Chat.DomainCard.Title')} - ${capitalize(button.dataset.domain)}`,
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origin: this.document.id,
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img: card.img,
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name: card.name,
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description: card.system.effect,
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@ -691,6 +694,13 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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cls.create(msg.toObject());
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}
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static async removeDomainCard(_, button) {
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if (button.dataset.type === 'domainCard') {
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const card = this.document.items.find(x => x.uuid === button.dataset.key);
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await card.delete();
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}
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}
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static async selectClass() {
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(await game.packs.get('daggerheart.classes'))?.render(true);
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}
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@ -895,6 +905,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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title: game.i18n.localize('DAGGERHEART.Chat.FeatureTitle'),
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origin: this.document.id,
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img: item.img,
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name: item.name,
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description: item.system.description,
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@ -925,6 +936,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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: type === 'community'
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? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.CommunityTitle')
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: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
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origin: this.document.id,
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img: item.img,
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name: item.name,
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description: item.system.description,
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@ -952,14 +964,20 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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const title = `${item.name} - ${game.i18n.localize(`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`)}`;
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
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origin: this.document.id,
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name: title,
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img: item.img,
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description: ability.description
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};
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const msg = new cls({
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type: 'abilityUse',
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/ability-use.hbs',
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{
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title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
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card: { name: title, img: item.img, description: ability.description }
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}
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systemData
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)
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});
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@ -971,14 +989,19 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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const item = this.document.items.find(x => x.uuid === button.dataset.id);
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
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origin: this.document.id,
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name: item.name,
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img: item.img,
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description: item.system.description
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};
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const msg = new cls({
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/ability-use.hbs',
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{
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title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
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card: { name: item.name, img: item.img, description: item.system.description }
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}
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systemData
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)
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});
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@ -4,11 +4,12 @@ export default class DhpAbilityUse extends foundry.abstract.TypeDataModel {
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return {
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title: new fields.StringField({}),
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origin: new fields.StringField({}),
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img: new fields.StringField({}),
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name: new fields.StringField({}),
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description: new fields.StringField({}),
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actions: new fields.ArrayField(
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new fields.SchemaField({
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new fields.ObjectField({
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name: new fields.StringField({}),
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damage: new fields.SchemaField({
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type: new fields.StringField({}),
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@ -19,11 +20,11 @@ export default class DhpAbilityUse extends foundry.abstract.TypeDataModel {
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value: new fields.StringField({})
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}),
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cost: new fields.SchemaField({
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type: new fields.StringField({ nullable: true }),
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value: new fields.NumberField({ nullable: true })
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type: new fields.StringField({}),
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value: new fields.NumberField({})
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({})
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type: new fields.StringField({ nullable: true })
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})
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})
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)
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@ -5,12 +5,15 @@ import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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export default class DhpActor extends Actor {
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_preCreate(data, changes, user) {
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if (data.type === 'pc') {
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data.prototypeToken = { actorLink: true, disposition: 1, sight: { enabled: true } };
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}
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super._preCreate(data, changes, user);
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async _preCreate(data, options, user) {
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if ( (await super._preCreate(data, options, user)) === false ) return false;
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// Configure prototype token settings
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const prototypeToken = {};
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if ( this.type === "pc" ) Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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prepareData() {
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@ -450,10 +453,20 @@ export default class DhpActor extends Actor {
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let update = {};
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switch (type) {
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case SYSTEM.GENERAL.healingTypes.health.id:
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update = { 'system.resources.health.value': Math.max(this.system.resources.health.value - healing, 0) };
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update = {
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'system.resources.health.value': Math.min(
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this.system.resources.health.value + healing,
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this.system.resources.health.max
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)
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};
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break;
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case SYSTEM.GENERAL.healingTypes.stress.id:
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update = { 'system.resources.stress.value': Math.max(this.system.resources.stress.value - healing, 0) };
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update = {
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'system.resources.stress.value': Math.min(
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this.system.resources.stress.value + healing,
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this.system.resources.stress.max
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)
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};
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break;
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}
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@ -486,7 +499,10 @@ export default class DhpActor extends Actor {
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}
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if (action.cost.type != null && action.cost.value != null) {
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if (this.system.resources[action.cost.type].value < action.cost.value - 1) {
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if (
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this.system.resources[action.cost.type].value - action.cost.value <=
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this.system.resources[action.cost.type].min
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) {
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ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
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return;
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}
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@ -36,7 +36,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', this.abilityUseButton.bind(this)(event, data.message))
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element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
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);
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};
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@ -134,6 +134,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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event.stopPropagation();
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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await game.user.character.useAction(action);
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const actor = game.actors.get(message.system.origin);
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await actor.useAction(action);
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};
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}
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