Fix healing bonuses (#650)

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Dapoulp 2025-08-06 17:25:01 +02:00 committed by GitHub
parent 2554803741
commit dd585a5e93
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GPG key ID: B5690EEEBB952194
3 changed files with 5 additions and 5 deletions

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@ -38,7 +38,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
}; };
get title() { get title() {
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`); return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.hasHealing ? 'healing' : 'damage'}Roll.name`);
} }
async _prepareContext(_options) { async _prepareContext(_options) {
@ -46,7 +46,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.config = CONFIG.DH; context.config = CONFIG.DH;
context.title = this.config.title ?? this.title; context.title = this.config.title ?? this.title;
context.formula = this.roll.constructFormula(this.config); context.formula = this.roll.constructFormula(this.config);
context.isHealing = this.config.isHealing; context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage; context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode; context.selectedRollMode = this.config.selectedRollMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({ context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({

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@ -84,11 +84,11 @@ export default class DamageRoll extends DHRoll {
applyBaseBonus(part) { applyBaseBonus(part) {
const modifiers = [], const modifiers = [],
type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'), type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
options = part ?? this.options; options = part ?? this.options;
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`)); modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
if (!this.options.isHealing) { if (!this.options.hasHealing) {
options.damageTypes?.forEach(t => { options.damageTypes?.forEach(t => {
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`)); modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
}); });

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@ -9,7 +9,7 @@
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}} {{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
{{localize label}} {{localize label}}
{{/with}} {{/with}}
{{#unless @root.isHealing}} {{#unless @root.hasHealing}}
{{#if damageTypes}} {{#if damageTypes}}
{{#each damageTypes as | type | }} {{#each damageTypes as | type | }}
{{#with (lookup @root.config.GENERAL.damageTypes type)}} {{#with (lookup @root.config.GENERAL.damageTypes type)}}