Fix healing bonuses (#650)

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Dapoulp 2025-08-06 17:25:01 +02:00 committed by GitHub
parent 2554803741
commit dd585a5e93
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GPG key ID: B5690EEEBB952194
3 changed files with 5 additions and 5 deletions

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@ -38,7 +38,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
};
get title() {
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`);
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.hasHealing ? 'healing' : 'damage'}Roll.name`);
}
async _prepareContext(_options) {
@ -46,7 +46,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.config = CONFIG.DH;
context.title = this.config.title ?? this.title;
context.formula = this.roll.constructFormula(this.config);
context.isHealing = this.config.isHealing;
context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({