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Fix healing bonuses (#650)
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2554803741
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3 changed files with 5 additions and 5 deletions
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@ -38,7 +38,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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};
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get title() {
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return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`);
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return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.hasHealing ? 'healing' : 'damage'}Roll.name`);
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}
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async _prepareContext(_options) {
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@ -46,7 +46,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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context.config = CONFIG.DH;
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context.title = this.config.title ?? this.title;
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context.formula = this.roll.constructFormula(this.config);
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context.isHealing = this.config.isHealing;
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedRollMode = this.config.selectedRollMode;
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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@ -84,11 +84,11 @@ export default class DamageRoll extends DHRoll {
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applyBaseBonus(part) {
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const modifiers = [],
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type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'),
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type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
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options = part ?? this.options;
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modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
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if (!this.options.isHealing) {
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if (!this.options.hasHealing) {
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options.damageTypes?.forEach(t => {
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modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
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});
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@ -9,7 +9,7 @@
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{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
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{{localize label}}
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{{/with}}
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{{#unless @root.isHealing}}
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{{#unless @root.hasHealing}}
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{{#if damageTypes}}
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{{#each damageTypes as | type | }}
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{{#with (lookup @root.config.GENERAL.damageTypes type)}}
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