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Added transform action to handle phased adversaries
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12 changed files with 196 additions and 38 deletions
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@ -7,6 +7,7 @@ import EffectAction from './effectAction.mjs';
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import HealingAction from './healingAction.mjs';
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import MacroAction from './macroAction.mjs';
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import SummonAction from './summonAction.mjs';
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import TransformAction from './transformAction.mjs';
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export const actionsTypes = {
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base: BaseAction,
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@ -17,5 +18,6 @@ export const actionsTypes = {
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summon: SummonAction,
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effect: EffectAction,
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macro: MacroAction,
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beastform: BeastformAction
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beastform: BeastformAction,
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transform: TransformAction
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};
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5
module/data/action/transformAction.mjs
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5
module/data/action/transformAction.mjs
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@ -0,0 +1,5 @@
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import DHBaseAction from './baseAction.mjs';
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export default class DHTransformAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'transform'];
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}
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