diff --git a/daggerheart.mjs b/daggerheart.mjs index 6b2de662..816031c9 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -190,12 +190,15 @@ Hooks.on('renderHandlebarsApplication', (_, element) => { Hooks.on('chatMessage', (_, message) => { if (message.startsWith('/dr')) { - const rollCommand = rollCommandToJSON(message.replace(/\/dr\s?/, '')); - if (!rollCommand) { + const result = rollCommandToJSON(message.replace(/\/dr\s?/, '')); + if (!result) { ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing')); return false; } + const { result: rollCommand, flavor } = result; + + const reaction = rollCommand.reaction; const traitValue = rollCommand.trait?.toLowerCase(); const advantage = rollCommand.advantage ? CONFIG.DH.ACTIONS.advantageState.advantage.value @@ -211,7 +214,16 @@ Hooks.on('chatMessage', (_, message) => { }) : game.i18n.localize('DAGGERHEART.GENERAL.duality'); - enrichedDualityRoll({ traitValue, target, difficulty, title, label: 'test', actionType: null, advantage }); + enrichedDualityRoll({ + reaction, + traitValue, + target, + difficulty, + title, + label: 'test', + actionType: null, + advantage + }); return false; } }); @@ -238,3 +250,48 @@ Hooks.on('renderJournalDirectory', async (tab, html, _, options) => { }; } }); + +Hooks.on('moveToken', async (movedToken, data) => { + const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects; + if (!effectsAutomation.rangeDependent) return; + + const rangeDependantEffects = movedToken.actor.effects.filter(effect => effect.system.rangeDependence?.enabled); + + const updateEffects = async (disposition, token, effects, effectUpdates) => { + const rangeMeasurement = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement); + + for (let effect of effects.filter(x => x.system.rangeDependence?.enabled)) { + const { target, range, type } = effect.system.rangeDependence; + if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1)) + return false; + + const distanceBetween = canvas.grid.measurePath([ + { ...movedToken.toObject(), x: data.destination.x, y: data.destination.y }, + token + ]).distance; + const distance = rangeMeasurement[range]; + + const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id; + const newDisabled = reverse ? distanceBetween <= distance : distanceBetween > distance; + const oldDisabled = effectUpdates[effect.uuid] ? effectUpdates[effect.uuid].disabled : newDisabled; + effectUpdates[effect.uuid] = { + disabled: oldDisabled || newDisabled, + value: effect + }; + } + }; + + const effectUpdates = {}; + for (let token of game.scenes.find(x => x.active).tokens) { + if (token.id !== movedToken.id) { + await updateEffects(token.disposition, token, rangeDependantEffects, effectUpdates); + } + + if (token.actor) await updateEffects(movedToken.disposition, token, token.actor.effects, effectUpdates); + } + + for (let key in effectUpdates) { + const effect = effectUpdates[key]; + await effect.value.update({ disabled: effect.disabled }); + } +}); diff --git a/lang/en.json b/lang/en.json index ecc45e54..18b0ae6c 100755 --- a/lang/en.json +++ b/lang/en.json @@ -88,6 +88,17 @@ } } }, + "ACTIVEEFFECT": { + "Config": { + "rangeDependence": { + "title": "Range Dependence" + } + }, + "RangeDependance": { + "hint": "Settings for an optional distance at which this effect should activate", + "title": "Range Dependant" + } + }, "ACTORS": { "Adversary": { "FIELDS": { @@ -534,83 +545,219 @@ "ArmorFeature": { "burning": { "name": "Burning", - "description": "When an adversary attacks you within Melee range, they mark a Stress." + "description": "When an adversary attacks you within Melee range, they mark a Stress.", + "actions": { + "burn": { + "name": "Burn", + "description": "When an adversary attacks you within Melee range, they mark a Stress." + } + } }, "channeling": { "name": "Channeling", - "description": "+1 to Spellcast Rolls" + "description": "+1 to Spellcast Rolls", + "effects": { + "channeling": { + "name": "Channeling", + "description": "+1 to Spellcast Rolls" + } + } }, "difficult": { "name": "Difficult", - "description": "-1 to all character traits and Evasion" + "description": "-1 to all character traits and Evasion", + "effects": { + "difficult": { + "name": "Difficult", + "description": "-1 to all character traits and Evasion" + } + } }, "flexible": { "name": "Flexible", - "description": "+1 to Evasion" + "description": "+1 to Evasion", + "effects": { + "flexible": { + "name": "Flexible", + "description": "+1 to Evasion" + } + } }, "fortified": { "name": "Fortified", - "description": "When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one." + "description": "When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.", + "effects": { + "fortified": { + "name": "Fortified", + "description": "When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one." + } + } }, "gilded": { "name": "Gilded", - "description": "+1 to Presence" + "description": "+1 to Presence", + "effects": { + "gilded": { + "name": "Gilded", + "description": "+1 to Presence" + } + } }, "heavy": { "name": "Heavy", - "description": "-1 to Evasion" + "description": "-1 to Evasion", + "effects": { + "heavy": { + "name": "Heavy", + "description": "-1 to Evasion" + } + } }, "hopeful": { "name": "Hopeful", - "description": "When you would spend a Hope, you can mark an Armor Slot instead." + "description": "When you would spend a Hope, you can mark an Armor Slot instead.", + "actions": { + "hope": { + "name": "Hope", + "description": "When you would spend a Hope, you can mark an Armor Slot instead." + } + } }, "impenetrable": { "name": "Impenetrable", - "description": "Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress." + "description": "Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.", + "actions": { + "impenetrable": { + "name": "Impenetrable", + "description": "Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress." + } + } }, "magical": { "name": "Magical", - "description": "You can't mark an Armor Slot to reduce physical damage." + "description": "You can't mark an Armor Slot to reduce physical damage.", + "effects": { + "magical": { + "name": "Magical", + "description": "You can't mark an Armor Slot to reduce physical damage." + } + } + }, + "painful": { + "name": "Painful", + "description": "Each time you mark an Armor Slot, you must mark a Stress.", + "actions": { + "pain": { + "name": "Pain", + "description": "Each time you mark an Armor Slot, you must mark a Stress." + } + } }, "physical": { "name": "Physical", - "description": "You can't mark an Armor Slot to reduce magic damage." + "description": "You can't mark an Armor Slot to reduce magic damage.", + "effects": { + "physical": { + "name": "Physical", + "description": "You can't mark an Armor Slot to reduce magic damage." + } + } }, "quiet": { "name": "Quiet", - "description": "You gain a +2 bonus to rolls you make to move silently." + "description": "You gain a +2 bonus to rolls you make to move silently.", + "actions": { + "quiet": { + "name": "Quiet", + "description": "You gain a +2 bonus to rolls you make to move silently." + } + } }, "reinforced": { "name": "Reinforced", - "description": "When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot." + "description": "When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.", + "actions": { + "reinforce": { + "name": "Reinforce", + "description": "When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot." + } + }, + "effects": { + "reinforced": { + "name": "Reinforced", + "description": "When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot." + } + } }, "resilient": { "name": "Resilient", - "description": "Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot." + "description": "Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.", + "actions": { + "resilient": { + "name": "Resilient", + "description": "Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot." + } + } }, "sharp": { "name": "Sharp", - "description": "On a successful attack against a target within Melee range, add a d4 to the damage roll." + "description": "On a successful attack against a target within Melee range, add a d4 to the damage roll.", + "effects": { + "sharp": { + "name": "Sharp", + "description": "On a successful attack against a target within Melee range, add a d4 to the damage roll." + } + } }, "shifting": { "name": "Shifting", - "description": "When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage." + "description": "When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.", + "actions": { + "shift": { + "name": "Shift", + "description": "When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage." + } + } }, "timeslowing": { "name": "Timeslowing", - "description": "Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack." + "description": "Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.", + "actions": { + "slowTime": { + "name": "Slow Time", + "description": "Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack." + } + } }, "truthseeking": { "name": "Truthseeking", - "description": "This armor glows when another creature within Close range tells a lie." + "description": "This armor glows when another creature within Close range tells a lie.", + "actions": { + "truthseeking": { + "name": "Truthseeking", + "description": "This armor glows when another creature within Close range tells a lie." + } + } }, "veryHeavy": { "name": "Very Heavy", - "description": "-2 to Evasion; -1 to Agility" + "description": "-2 to Evasion; -1 to Agility", + "effects": { + "veryHeavy": { + "name": "Very Heavy", + "description": "-2 to Evasion; -1 to Agility" + } + } }, "warded": { "name": "Warded", - "description": "You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds." + "description": "You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.", + "effects": { + "warded": { + "name": "Warded", + "description": "You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds." + } + } } }, "BeastformType": { @@ -622,6 +769,10 @@ "oneHanded": "One-Handed", "twoHanded": "Two-Handed" }, + "RangeInclusion": { + "withinRange": "Within Range", + "outsideRange": "Outside Range" + }, "Condition": { "dead": { "name": "Dead", @@ -716,7 +867,7 @@ "name": "Hope", "abbreviation": "HO" }, - "armorStack": { + "armorSlot": { "name": "Armor Slot", "abbreviation": "AS" }, @@ -838,191 +989,513 @@ "WeaponFeature": { "barrier": { "name": "Barrier", - "description": "Gain your character's Tier + 1 to Armor Score; -1 to Evasion" + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", + "effects": { + "barrier": { + "name": "Barrier", + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion" + } + } }, "bonded": { "name": "Bonded", - "description": "Gain a bonus to your damage rolls equal to your level." + "description": "Gain a bonus to your damage rolls equal to your level.", + "effects": { + "damage": { + "name": "Weapon Bond", + "description": "Gain a bonus to your damage rolls equal to your level." + } + } }, "bouncing": { "name": "Bouncing", - "description": "Mark 1 or more Stress to hit that many targets in range of the attack." + "description": "Mark 1 or more Stress to hit that many targets in range of the attack.", + "actions": { + "bounce": { + "name": "Bounce", + "description": "Mark 1 or more Stress to hit that many targets in range of the attack." + } + } }, "brave": { "name": "Brave", - "description": "-1 to Evasion; +3 to Severe damage threshold" + "description": "-1 to Evasion; + Weapon Tier to Severe damage threshold", + "effects": { + "brave": { + "name": "Brave", + "description": "-1 to Evasion; + Weapon Tier to Severe damage threshold" + } + } }, "brutal": { "name": "Brutal", - "description": "When you roll the maximum value on a damage die, roll an additional damage die." + "description": "When you roll the maximum value on a damage die, roll an additional damage die.", + "actions": { + "addDamage": { + "name": "Brutal", + "description": "When you roll the maximum value on a damage die, roll an additional damage die." + } + } + }, + "burning": { + "name": "Burning", + "description": "When you roll the maximum value on a damage die, roll an additional damage die.", + "actions": { + "burn": { + "name": "Burn", + "description": "When you roll a 6 on a damage die, the target must mark a Stress." + } + } }, "charged": { "name": "Charged", - "description": "Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack." + "description": "Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.", + "actions": { + "markStress": { + "name": "Charge", + "description": "Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack." + } + }, + "effects": { + "charged": { + "name": "Charged", + "description": "Gain a +1 bonus to your Proficiency on a primary weapon attack." + } + } }, "concussive": { "name": "Concussive", - "description": "On a successful attack, you can spend a Hope to knock the target back to Far range." + "description": "On a successful attack, you can spend a Hope to knock the target back to Far range.", + "actions": { + "attack": { + "name": "Concuss", + "description": "On a successful attack, you can spend a Hope to knock the target back to Far range." + } + } }, "cumbersome": { "name": "Cumbersome", - "description": "-1 to Finesse" + "description": "-1 to Finesse", + "effects": { + "cumbersome": { + "name": "Cumbersome", + "description": "-1 to Finesse" + } + } }, "deadly": { "name": "Deadly", - "description": "When you deal Severe damage, the target must mark an additional HP." + "description": "When you deal Severe damage, the target must mark an additional HP.", + "actions": { + "extraDamage": { + "name": "Deadly", + "description": "When you deal Severe damage, the target must mark an additional HP." + } + } }, "deflecting": { "name": "Deflecting", - "description": "When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack." + "description": "When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.", + "actions": { + "deflect": { + "name": "Deflect", + "description": "When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack." + } + }, + "effects": { + "deflecting": { + "name": "Deflecting", + "description": "Gain a bonus to your Evasion equal to your Armor Score against the attack" + } + } }, "destructive": { "name": "Destructive", - "description": "-1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress." + "description": "-1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.", + "actions": { + "attack": { + "name": "Destruction", + "description": "On a successful attack, all adversaries within Very Close range must mark a Stress." + } + }, + "effects": { + "agility": { + "name": "Destructive", + "description": "-1 to Agility" + } + } }, "devastating": { "name": "Devastating", - "description": "Before you make an attack roll, you can mark a Stress to use a d20 as your damage die." + "description": "Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.", + "actions": { + "devastate": { + "name": "Devastate", + "description": "Before you make an attack roll, you can mark a Stress to use a d20 as your damage die." + } + } }, "doubleDuty": { "name": "Double Duty", - "description": "+1 to Armor Score; +1 to primary weapon damage within Melee range" + "description": "+1 to Armor Score; +1 to primary weapon damage within Melee range", + "effects": { + "doubleDuty": { + "name": "Double Duty", + "description": "+1 to Armor Score; +1 to primary weapon damage within Melee range" + } + } }, "doubledUp": { "name": "Doubled Up", - "description": "When you make an attack with your primary weapon, you can deal damage to another target within Melee range." + "description": "When you make an attack with your primary weapon, you can deal damage to another target within Melee range.", + "actions": { + "doubleUp": { + "name": "Double Up", + "description": "When you make an attack with your primary weapon, you can deal damage to another target within Melee range." + } + } }, "dueling": { "name": "Dueling", - "description": "When there are no other creatures within Close range of the target, gain advantage on your attack roll against them." + "description": "When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.", + "actions": { + "duel": { + "name": "Duel", + "description": "When there are no other creatures within Close range of the target, gain advantage on your attack roll against them." + } + } }, "eruptive": { "name": "Eruptive", - "description": "On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage." + "description": "On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.", + "actions": { + "erupt": { + "name": "Erupt", + "description": "On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage." + } + } }, "grappling": { "name": "Grappling", - "description": "On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you." + "description": "On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.", + "actions": { + "grapple": { + "name": "Grapple", + "description": "On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you." + } + } }, "greedy": { "name": "Greedy", - "description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll." + "description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.", + "actions": { + "greed": { + "name": "Greed", + "description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll." + } + } }, "healing": { "name": "Healing", - "description": "During downtime, automatically clear a Hit Point." + "description": "During downtime, automatically clear a Hit Point.", + "actions": { + "heal": { + "name": "Heal", + "description": "During downtime, automatically clear a Hit Point." + } + } }, "heavy": { "name": "Heavy", - "description": "-1 to Evasion" + "description": "-1 to Evasion", + "effects": { + "heavy": { + "name": "Heavy", + "description": "-1 to Evasion" + } + } }, "hooked": { "name": "Hooked", - "description": "On a successful attack, you can pull the target into Melee range." + "description": "On a successful attack, you can pull the target into Melee range.", + "actions": { + "hook": { + "name": "Hook", + "description": "On a successful attack, you can pull the target into Melee range." + } + } }, "hot": { "name": "Hot", - "description": "This weapon cuts through solid material." + "description": "This weapon cuts through solid material.", + "actions": { + "hot": { + "name": "Hot", + "description": "This weapon cuts through solid material." + } + } }, "invigorating": { "name": "Invigorating", - "description": "On a successful attack, roll a d4. On a result of 4, clear a Stress." + "description": "On a successful attack, roll a d4. On a result of 4, clear a Stress.", + "actions": { + "invigorate": { + "name": "Invigorate", + "description": "On a successful attack, roll a d4. On a result of 4, clear a Stress." + } + } }, "lifestealing": { "name": "Lifestealing", - "description": "On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress." + "description": "On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.", + "actions": { + "lifesteal": { + "name": "Lifesteal", + "description": "On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress." + } + } }, "lockedOn": { "name": "Locked On", - "description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds." - }, - "lucky": { - "name": "Lucky", - "description": "On a failed attack, you can mark a Stress to reroll your attack." + "description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.", + "actions": { + "lockOn": { + "name": "Lock On", + "description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds." + } + } }, "long": { "name": "Long", - "description": "This weapon's attack targets all adversaries in a line within range." + "description": "This weapon's attack targets all adversaries in a line within range.", + "actions": { + "long": { + "name": "Long", + "description": "This weapon's attack targets all adversaries in a line within range." + } + } + }, + "lucky": { + "name": "Lucky", + "description": "On a failed attack, you can mark a Stress to reroll your attack.", + "actions": { + "luck": { + "name": "Luck", + "description": "On a failed attack, you can mark a Stress to reroll your attack." + } + } }, "massive": { "name": "Massive", - "description": "-1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result." + "description": "-1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.", + "effects": { + "massive": { + "name": "Massive", + "description": "-1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result." + } + } }, "painful": { "name": "Painful", - "description": "Each time you make a successful attack, you must mark a Stress." + "description": "Each time you make a successful attack, you must mark a Stress.", + "actions": { + "pain": { + "name": "Pain", + "description": "Each time you make a successful attack, you must mark a Stress." + } + } }, "paired": { "name": "Paired", - "description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range" + "description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range", + "actions": { + "paired": { + "name": "Paired", + "description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range" + } + }, + "effects": { + "paired": { + "name": "Paired", + "description": "Add your character's Tier + 1 to primary weapon damage against targets within Melee range" + } + } }, "parry": { "name": "Parry", - "description": "When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled." + "description": "When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.", + "actions": { + "parry": { + "name": "Parry", + "description": "When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled." + } + } }, "persuasive": { "name": "Persuasive", - "description": "Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result." + "description": "Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.", + "actions": { + "persuade": { + "name": "Persuade", + "description": "Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result." + } + }, + "effects": { + "persuasive": { + "name": "Persuasive", + "description": "Gain a +2 bonus to the Presence roll" + } + } }, "pompous": { "name": "Pompous", - "description": "You must have a Presence of 0 or lower to use this weapon." + "description": "You must have a Presence of 0 or lower to use this weapon.", + "actions": { + "pompous": { + "name": "Pompous", + "description": "You must have a Presence of 0 or lower to use this weapon." + } + } }, "powerful": { "name": "Powerful", - "description": "On a successful attack, roll an additional damage die and discard the lowest result." + "description": "On a successful attack, roll an additional damage die and discard the lowest result.", + "effects": { + "powerful": { + "name": "Powerful", + "description": "On a successful attack, roll an additional damage die and discard the lowest result." + } + } }, "protective": { "name": "Protective", - "description": "Add your character's Tier to your Armor Score" + "description": "Add your character's Tier to your Armor Score", + "effects": { + "protective": { + "name": "Protective", + "description": "Add your character's Tier to your Armor Score" + } + } }, "quick": { "name": "Quick", - "description": "When you make an attack, you can mark a Stress to target another creature within range." + "description": "When you make an attack, you can mark a Stress to target another creature within range.", + "actions": { + "quick": { + "name": "Quick", + "description": "When you make an attack, you can mark a Stress to target another creature within range." + } + } }, "reliable": { "name": "Reliable", - "description": "+1 to attack rolls" + "description": "+1 to attack rolls", + "effects": { + "reliable": { + "name": "Reliable", + "description": "+1 to attack rolls" + } + } }, "reloading": { "name": "Reloading", - "description": "After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again." + "description": "After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "actions": { + "reload": { + "name": "Reload", + "description": "After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again." + } + } }, "retractable": { "name": "Retractable", - "description": "The blade can be hidden in the hilt to avoid detection." + "description": "The blade can be hidden in the hilt to avoid detection.", + "actions": { + "retract": { + "name": "Retract", + "description": "The blade can be hidden in the hilt to avoid detection." + } + } }, "returning": { "name": "Returning", - "description": "When this weapon is thrown within its range, it appears in your hand immediately after the attack." + "description": "When this weapon is thrown within its range, it appears in your hand immediately after the attack.", + "actions": { + "return": { + "name": "Return", + "description": "When this weapon is thrown within its range, it appears in your hand immediately after the attack." + } + } }, "scary": { "name": "Scary", - "description": "On a successful attack, the target must mark a Stress." + "description": "On a successful attack, the target must mark a Stress.", + "actions": { + "scare": { + "name": "Scare", + "description": "On a successful attack, the target must mark a Stress." + } + } }, "selfCorrecting": { "name": "Self Correcting", - "description": "When you roll a 1 on a damage die, it deals 6 damage instead." + "description": "When you roll a 1 on a damage die, it deals 6 damage instead.", + "effects": { + "selfCorrecting": { + "name": "Self Correcting", + "description": "When you roll a 1 on a damage die, it deals 6 damage instead." + } + } }, "serrated": { "name": "Serrated", - "description": "When you roll a 1 on a damage die, it deals 8 damage instead." + "description": "When you roll a 1 on a damage die, it deals 8 damage instead.", + "effects": { + "serrated": { + "name": "Serrated", + "description": "When you roll a 1 on a damage die, it deals 8 damage instead." + } + } }, "sharpwing": { "name": "Sharpwing", - "description": "Gain a bonus to your damage rolls equal to your Agility." + "description": "Gain a bonus to your damage rolls equal to your Agility.", + "effects": { + "sharpwing": { + "name": "Sharpwing", + "description": "Gain a bonus to your damage rolls equal to your Agility." + } + } }, "sheltering": { "name": "Sheltering", - "description": "When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage." + "description": "When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.", + "actions": { + "shelter": { + "name": "Shelter", + "description": "When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage." + } + } }, "startling": { "name": "Startling", - "description": "Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range." + "description": "Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.", + "actions": { + "startle": { + "name": "Startle", + "description": "Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range." + } + } }, "timebending": { "name": "Timebending", - "description": "You can choose the target of your attack after making your attack roll." + "description": "You can choose the target of your attack after making your attack roll.", + "actions": { + "bendTime": { + "name": "Bend Time", + "description": "You can choose the target of your attack after making your attack roll." + } + } } } }, @@ -1349,7 +1822,6 @@ "basics": "Basics", "bonus": "Bonus", "burden": "Burden", - "check": "{check} Check", "continue": "Continue", "criticalSuccess": "Critical Success", "d20Roll": "D20 Roll", @@ -1385,6 +1857,7 @@ "imagePath": "Image Path", "inactiveEffects": "Inactive Effects", "inventory": "Inventory", + "itemResource": "Item Resource", "level": "Level", "levelUp": "Level Up", "loadout": "Loadout", @@ -1396,6 +1869,7 @@ "proficiency": "Proficiency", "quantity": "Quantity", "range": "Range", + "reactionRoll": "Reaction Roll", "recovery": "Recovery", "reroll": "Reroll", "rerollThing": "Reroll {thing}", @@ -1403,6 +1877,7 @@ "roll": "Roll", "rollAll": "Roll All", "rollDamage": "Roll Damage", + "rollWith": "{roll} Roll", "save": "Save", "scalable": "Scalable", "situationalBonus": "Situational Bonus", @@ -1550,6 +2025,12 @@ "hordeDamage": { "label": "Automatic Horde Damage", "hint": "Automatically active horde effect to lower damage when reaching half or lower HP." + }, + "effects": { + "rangeDependent": { + "label": "Effect Range Dependent", + "hint": "Effects with defined range dependency will automatically turn on/off depending on range" + } } } }, @@ -1752,7 +2233,8 @@ "beastformToManyAdvantages": "You cannot select any more advantages.", "beastformToManyFeatures": "You cannot select any more features.", "beastformEquipWeapon": "You cannot use weapons while in a Beastform.", - "loadoutMaxReached": "You already have {max} cards in your loadout. Move atleast one to your vault before adding a new one." + "loadoutMaxReached": "You already have {max} cards in your loadout. Move atleast one to your vault before adding a new one.", + "insufficientResources": "You have insufficient resources" }, "Tooltip": { "disableEffect": "Disable Effect", diff --git a/module/applications/dialogs/d20RollDialog.mjs b/module/applications/dialogs/d20RollDialog.mjs index 76871b6a..9075c454 100644 --- a/module/applications/dialogs/d20RollDialog.mjs +++ b/module/applications/dialogs/d20RollDialog.mjs @@ -7,6 +7,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio this.roll = roll; this.config = config; this.config.experiences = []; + this.reactionOverride = config.roll.type === 'reaction'; if (config.source?.action) { this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent; @@ -30,6 +31,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio actions: { updateIsAdvantage: this.updateIsAdvantage, selectExperience: this.selectExperience, + toggleReaction: this.toggleReaction, submitRoll: this.submitRoll }, form: { @@ -103,6 +105,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio context.isLite = this.config.roll?.lite; context.extraFormula = this.config.extraFormula; context.formula = this.roll.constructFormula(this.config); + + context.showReaction = !context.rollConfig.type && context.rollType === 'DualityRoll'; + context.reactionOverride = this.reactionOverride; } return context; } @@ -141,7 +146,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio this.render(); } + static toggleReaction() { + if (this.config.roll) { + this.reactionOverride = !this.reactionOverride; + this.render(); + } + } + static async submitRoll() { + this.config.roll.type = this.reactionOverride + ? CONFIG.DH.ITEM.actionTypes.reaction.id + : this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id + ? null + : this.config.roll.type; await this.close({ submitted: true }); } diff --git a/module/applications/dialogs/damageReductionDialog.mjs b/module/applications/dialogs/damageReductionDialog.mjs index 9049522d..e0841324 100644 --- a/module/applications/dialogs/damageReductionDialog.mjs +++ b/module/applications/dialogs/damageReductionDialog.mjs @@ -225,7 +225,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap await super.close({}); } - static async armorStackQuery({ actorId, damage, type }) { + static async armorSlotQuery({ actorId, damage, type }) { return new Promise(async (resolve, reject) => { const actor = await fromUuid(actorId); if (!actor || !actor?.isOwner) reject(); diff --git a/module/applications/sheets-configs/action-config.mjs b/module/applications/sheets-configs/action-config.mjs index 7d50c0c6..6af1b42e 100644 --- a/module/applications/sheets-configs/action-config.mjs +++ b/module/applications/sheets-configs/action-config.mjs @@ -108,9 +108,11 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) { context.hasBaseDamage = !!this.action.parent.attack; context.getEffectDetails = this.getEffectDetails.bind(this); context.costOptions = this.getCostOptions(); + context.getRollTypeOptions = this.getRollTypeOptions(); context.disableOption = this.disableOption.bind(this); context.isNPC = this.action.actor?.isNPC; context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty; + context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus; context.hasRoll = this.action.hasRoll; const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers; @@ -131,14 +133,23 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) { const resource = this.action.parent.resource; if (resource) { options[this.action.parent.parent.id] = { - label: this.action.parent.parent.name, - group: 'TYPES.Actor.character' + label: 'DAGGERHEART.GENERAL.itemResource', + group: 'Global' }; } return options; } + getRollTypeOptions() { + const types = foundry.utils.deepClone(CONFIG.DH.GENERAL.rollTypes); + if (!this.action.actor) return types; + Object.values(types).forEach(t => { + if (this.action.actor.type !== 'character' && t.playerOnly) delete types[t.id]; + }); + return types; + } + disableOption(index, costOptions, choices) { const filtered = foundry.utils.deepClone(costOptions); Object.keys(filtered).forEach(o => { diff --git a/module/applications/sheets-configs/activeEffectConfig.mjs b/module/applications/sheets-configs/activeEffectConfig.mjs index 88edf9d6..25f7d2b5 100644 --- a/module/applications/sheets-configs/activeEffectConfig.mjs +++ b/module/applications/sheets-configs/activeEffectConfig.mjs @@ -27,7 +27,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' }, tabs: { template: 'templates/generic/tab-navigation.hbs' }, details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] }, - duration: { template: 'systems/daggerheart/templates/sheets/activeEffect/duration.hbs' }, + settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' }, changes: { template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs', scrollable: ['ol[data-changes]'] @@ -39,7 +39,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac sheet: { tabs: [ { id: 'details', icon: 'fa-solid fa-book' }, - { id: 'duration', icon: 'fa-solid fa-clock' }, + { id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' }, { id: 'changes', icon: 'fa-solid fa-gears' } ], initial: 'details', diff --git a/module/config/actionConfig.mjs b/module/config/actionConfig.mjs index 1f1ebf8b..3c669a7b 100644 --- a/module/config/actionConfig.mjs +++ b/module/config/actionConfig.mjs @@ -43,25 +43,6 @@ export const actionTypes = { } }; -export const targetTypes = { - self: { - id: 'self', - label: 'Self' - }, - friendly: { - id: 'friendly', - label: 'Friendly' - }, - hostile: { - id: 'hostile', - label: 'Hostile' - }, - any: { - id: 'any', - label: 'Any' - } -}; - export const damageOnSave = { none: { id: 'none', diff --git a/module/config/generalConfig.mjs b/module/config/generalConfig.mjs index 7e44cad7..361adcea 100644 --- a/module/config/generalConfig.mjs +++ b/module/config/generalConfig.mjs @@ -43,6 +43,40 @@ export const range = { } }; +export const rangeInclusion = { + withinRange: { + id: 'withinRange', + label: 'DAGGERHEART.CONFIG.RangeInclusion.withinRange' + }, + outsideRange: { + id: 'outsideRange', + label: 'DAGGERHEART.CONFIG.RangeInclusion.outsideRange' + } +}; + +export const otherTargetTypes = { + friendly: { + id: 'friendly', + label: 'Friendly' + }, + hostile: { + id: 'hostile', + label: 'Hostile' + }, + any: { + id: 'any', + label: 'Any' + } +}; + +export const targetTypes = { + self: { + id: 'self', + label: 'Self' + }, + ...otherTargetTypes +}; + export const burden = { oneHanded: { value: 'oneHanded', @@ -85,10 +119,10 @@ export const healingTypes = { label: 'DAGGERHEART.CONFIG.HealingType.hope.name', abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation' }, - armorStack: { - id: 'armorStack', - label: 'DAGGERHEART.CONFIG.HealingType.armorStack.name', - abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorStack.abbreviation' + armorSlot: { + id: 'armorSlot', + label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name', + abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation' }, fear: { id: 'fear', @@ -199,7 +233,7 @@ export const defaultRestOptions = { actionType: 'action', chatDisplay: false, healing: { - applyTo: healingTypes.armorStack.id, + applyTo: healingTypes.armorSlot.id, value: { custom: { enabled: true, @@ -287,7 +321,7 @@ export const defaultRestOptions = { actionType: 'action', chatDisplay: false, healing: { - applyTo: healingTypes.armorStack.id, + applyTo: healingTypes.armorSlot.id, value: { custom: { enabled: true, @@ -425,8 +459,8 @@ export const refreshTypes = { }; export const abilityCosts = { - hp: { - id: 'hp', + hitPoints: { + id: 'hitPoints', label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name', group: 'Global' }, @@ -473,11 +507,13 @@ export const rollTypes = { }, spellcast: { id: 'spellcast', - label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name' + label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name', + playerOnly: true }, trait: { id: 'trait', - label: 'DAGGERHEART.CONFIG.RollTypes.trait.name' + label: 'DAGGERHEART.CONFIG.RollTypes.trait.name', + playerOnly: true }, diceSet: { id: 'diceSet', diff --git a/module/config/itemConfig.mjs b/module/config/itemConfig.mjs index 851ddc32..8fe33818 100644 --- a/module/config/itemConfig.mjs +++ b/module/config/itemConfig.mjs @@ -4,12 +4,29 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.description', actions: [ { - type: 'effect', + type: 'damage', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.burning.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.description', - img: 'icons/magic/fire/flame-burning-embers-yellow.webp' + name: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.description', + img: 'icons/magic/fire/flame-burning-embers-yellow.webp', + range: 'melee', + target: { + type: 'hostile' + }, + damage: { + parts: [ + { + applyTo: 'stress', + value: { + custom: { + enabled: true, + formula: '1' + } + } + } + ] + } } ] }, @@ -18,8 +35,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.description', img: 'icons/magic/symbols/rune-sigil-horned-blue.webp', changes: [ { @@ -36,8 +53,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.description', img: 'icons/magic/control/buff-flight-wings-red.webp', changes: [ { @@ -84,8 +101,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.description', img: 'icons/magic/movement/abstract-ribbons-red-orange.webp', changes: [ { @@ -102,8 +119,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.description', img: 'icons/magic/defensive/shield-barrier-glowing-blue.webp', changes: [ { @@ -120,8 +137,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.description', img: 'icons/magic/control/control-influence-crown-gold.webp', changes: [ { @@ -138,8 +155,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.description', img: 'icons/commodities/metal/ingot-worn-iron.webp', changes: [ { @@ -159,8 +176,8 @@ export const armorFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.description', img: 'icons/magic/holy/barrier-shield-winged-blue.webp' } ] @@ -173,8 +190,8 @@ export const armorFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.description', img: 'icons/magic/defensive/shield-barrier-flaming-pentagon-purple-orange.webp', uses: { max: 1, @@ -183,7 +200,7 @@ export const armorFeatures = { }, cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -195,8 +212,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.magical.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.magical.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.magical.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.description', img: 'icons/magic/defensive/barrier-shield-dome-blue-purple.webp', changes: [ { @@ -208,13 +225,33 @@ export const armorFeatures = { } ] }, + painful: { + label: 'DAGGERHEART.CONFIG.ArmorFeature.painful.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.description', + actions: [ + { + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.description', + img: 'icons/skills/wounds/injury-face-impact-orange.webp', + cost: [ + { + key: 'stress', + value: 1 + } + ] + } + ] + }, physical: { label: 'DAGGERHEART.CONFIG.ArmorFeature.physical.name', description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.physical.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.description', img: 'icons/commodities/stone/ore-pile-tan.webp', changes: [ { @@ -234,8 +271,8 @@ export const armorFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.description', img: 'icons/magic/perception/silhouette-stealth-shadow.webp' } ] @@ -243,31 +280,21 @@ export const armorFeatures = { reinforced: { label: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name', description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description', - actions: [ + effects: [ { - type: 'effect', - actionType: 'action', - chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.description', img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp', - effects: [ + changes: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description', - img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp', - changes: [ - { - key: 'system.bunuses.damageThresholds.major', - mode: 2, - value: '2' - }, - { - key: 'system.bunuses.damageThresholds.severe', - mode: 2, - value: '2' - } - ] + key: 'system.bunuses.damageThresholds.major', + mode: 2, + value: '2' + }, + { + key: 'system.bunuses.damageThresholds.severe', + mode: 2, + value: '2' } ] } @@ -278,39 +305,45 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.description', actions: [ { - type: 'effect', + type: 'attack', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.description', - img: 'icons/magic/life/heart-cross-purple-orange.webp' + name: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.description', + img: 'icons/magic/life/heart-cross-purple-orange.webp', + roll: { + type: 'diceSet', + diceRolling: { + compare: 'equal', + dice: 'd6', + multiplier: 'flat', + flatMultiplier: 1, + treshold: 6 + } + } } ] }, sharp: { label: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.name', description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.description', - actions: [ + effects: [ { - type: 'damage', - actionType: 'action', - chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.description', - img: 'icons/skills/melee/blade-tips-triple-bent-white.webp', - damage: { - parts: [ - { - type: 'physical', - value: { - custom: { - enabled: true, - formula: '1d4' - } - } - } - ] - } + name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.description', + img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp', + changes: [ + { + key: 'system.bonuses.damage.primaryWeapon.dice', + mode: 2, + value: '1d4' + }, + { + key: 'system.bonuses.damage.secondaryWeapon.dice', + mode: 2, + value: '1d4' + } + ] } ] }, @@ -322,12 +355,12 @@ export const armorFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.description', img: 'icons/magic/defensive/illusion-evasion-echo-purple.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -339,12 +372,26 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.description', actions: [ { - type: 'effect', + type: 'attack', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.description', - img: 'icons/magic/time/hourglass-brown-orange.webp' + name: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.description', + img: 'icons/magic/time/hourglass-brown-orange.webp', + cost: [ + { + key: 'armorStack', + value: 1 + } + ], + roll: { + type: 'diceSet', + diceRolling: { + dice: 'd4', + multiplier: 'flat', + flatMultiplier: 1 + } + } } ] }, @@ -356,8 +403,8 @@ export const armorFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.description', img: 'icons/magic/perception/orb-crystal-ball-scrying-blue.webp' } ] @@ -367,8 +414,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.description', img: 'icons/commodities/metal/ingot-stamped-steel.webp', changes: [ { @@ -390,8 +437,8 @@ export const armorFeatures = { description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.description', effects: [ { - name: 'DAGGERHEART.CONFIG.ArmorFeature.warded.name', - description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.description', + name: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.name', + description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.description', img: 'icons/magic/defensive/barrier-shield-dome-pink.webp', changes: [ { @@ -411,16 +458,15 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.description', effects: [ { + name: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description', + img: 'icons/skills/melee/shield-block-bash-blue.webp', changes: [ { key: 'system.armorScore', mode: 2, value: 'ITEM.@system.tier + 1' - } - ] - }, - { - changes: [ + }, { key: 'system.evasion', mode: 2, @@ -435,6 +481,9 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.description', effects: [ { + name: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.description', + img: 'icons/magic/symbols/chevron-elipse-circle-blue.webp', changes: [ { key: 'system.bonuses.damage.primaryWeapon.bonus', @@ -453,12 +502,12 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.description', img: 'icons/skills/movement/ball-spinning-blue.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1, scalable: true, step: 1 @@ -472,16 +521,15 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.description', effects: [ { + name: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.description', + img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp', changes: [ { key: 'system.evasion', mode: 2, value: '-1' - } - ] - }, - { - changes: [ + }, { key: 'system.damageThresholds.severe', mode: 2, @@ -499,12 +547,26 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.description', img: 'icons/skills/melee/strike-dagger-blood-red.webp' } ] }, + burning: { + label: 'DAGGERHEART.CONFIG.WeaponFeature.burning.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.burning.description', + actions: [ + { + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.description', + img: 'icons/magic/fire/blast-jet-stream-embers-orange.webp' + } + ] + }, charged: { label: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description', @@ -513,12 +575,15 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.description', img: 'icons/magic/lightning/claws-unarmed-strike-teal.webp', + target: { + type: 'self' + }, cost: [ { - type: 'stress', + key: 'stress', value: 1 } ], @@ -547,12 +612,15 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.description', img: 'icons/skills/melee/shield-block-bash-yellow.webp', + target: { + type: 'any' + }, cost: [ { - type: 'hope', + key: 'hope', value: 1 } ] @@ -564,8 +632,8 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.description', img: 'icons/commodities/metal/mail-plate-steel.webp', changes: [ { @@ -585,8 +653,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.description', img: 'icons/skills/melee/strike-sword-dagger-runes-red.webp' } ] @@ -599,19 +667,22 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.description', img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp', + target: { + type: 'self' + }, cost: [ { - type: 'armorStack', + type: 'armorSlot', value: 1 } ], effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.description', img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp', changes: [ { @@ -630,18 +701,35 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.description', actions: [ { - type: 'effect', + type: 'damage', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.description', - img: 'icons/skills/melee/strike-flail-spiked-pink.webp' + name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.descriptive', + img: 'icons/skills/melee/strike-flail-spiked-pink.webp', + range: 'veryClose', + target: { + type: 'hostile' + }, + damage: { + parts: [ + { + applyTo: 'stress', + value: { + custom: { + enabled: true, + formula: '1' + } + } + } + ] + } } ], effects: [ { name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.description', + description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.effects.agility', img: 'icons/skills/melee/strike-flail-spiked-pink.webp', changes: [ { @@ -661,25 +749,25 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.description', img: 'icons/skills/melee/strike-flail-destructive-yellow.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] } ] }, - doubleduty: { + doubleDuty: { label: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description', img: 'icons/skills/melee/sword-shield-stylized-white.webp', changes: [ { @@ -696,7 +784,7 @@ export const weaponFeatures = { } ] }, - doubledup: { + doubledUp: { label: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.description', actions: [ @@ -704,8 +792,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.description', img: 'icons/skills/melee/strike-slashes-orange.webp' } ] @@ -718,8 +806,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.description', img: 'icons/skills/melee/weapons-crossed-swords-pink.webp' } ] @@ -732,8 +820,8 @@ export const weaponFeatures = { type: 'effect', // Should prompt a dc 14 reaction save on adversaries actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.description', img: 'icons/skills/melee/strike-hammer-destructive-blue.webp' } ] @@ -746,12 +834,12 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.description', img: 'icons/magic/control/debuff-chains-ropes-net-white.webp', cost: [ { - type: 'hope', + key: 'hope', value: 1 } ] @@ -772,8 +860,8 @@ export const weaponFeatures = { // Should cost handfull of gold, effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.description', img: 'icons/commodities/currency/coins-crown-stack-gold.webp', changes: [ { @@ -795,7 +883,8 @@ export const weaponFeatures = { type: 'healing', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.name', + name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.description', img: 'icons/magic/life/cross-beam-green.webp', healing: { type: 'health', @@ -814,8 +903,8 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.description', img: 'icons/commodities/metal/ingot-worn-iron.webp', changes: [ { @@ -835,8 +924,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.description', img: 'icons/skills/melee/strike-chain-whip-blue.webp' } ] @@ -849,8 +938,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.hot.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.description', img: 'icons/magic/fire/dagger-rune-enchant-flame-red.webp' } ] @@ -863,8 +952,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.description', img: 'icons/magic/life/heart-cross-green.webp' } ] @@ -877,13 +966,13 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.description', img: 'icons/magic/unholy/hand-claw-fire-blue.webp' } ] }, - lockedon: { + lockedOn: { label: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.description', actions: [ @@ -891,25 +980,25 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.description', img: 'icons/skills/targeting/crosshair-arrowhead-blue.webp' } ] }, long: { label: 'DAGGERHEART.CONFIG.WeaponFeature.long.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.long.description' - // actions: [ - // { - // type: 'effect', - // actionType: 'action', - // chatDisplay: true, - // name: 'DAGGERHEART.CONFIG.WeaponFeature.long.name', - // description: 'DAGGERHEART.CONFIG.WeaponFeature.long.description', - // img: 'icons/skills/melee/strike-weapon-polearm-ice-blue.webp', - // } - // ] + description: 'DAGGERHEART.CONFIG.WeaponFeature.long.description', + actions: [ + { + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.description', + img: 'icons/skills/melee/strike-weapon-polearm-ice-blue.webp' + } + ] }, lucky: { label: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name', @@ -919,12 +1008,12 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.description', img: 'icons/magic/control/buff-luck-fortune-green.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -936,9 +1025,9 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.massive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.description', - img: '', + name: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.description', + img: 'icons/skills/melee/strike-flail-destructive-yellow.webp', changes: [ { key: 'system.evasion', @@ -967,12 +1056,12 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.description', img: 'icons/skills/wounds/injury-face-impact-orange.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -982,14 +1071,18 @@ export const weaponFeatures = { paired: { label: 'DAGGERHEART.CONFIG.WeaponFeature.paired.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.description', - actions: [ + effects: [ { - type: 'effect', - actionType: 'action', - chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.paired.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.description', - img: 'icons/skills/melee/strike-flail-spiked-red.webp' + name: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.description', + img: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp', + changes: [ + { + key: 'system.bonuses.damage.primaryWeapon.bonus', + mode: 2, + value: 'ITEM.@system.tier + 1' + } + ] } ] }, @@ -1001,8 +1094,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.parry.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.description', img: 'icons/skills/melee/shield-block-fire-orange.webp' } ] @@ -1015,19 +1108,22 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.description', img: 'icons/magic/control/hypnosis-mesmerism-eye.webp', + target: { + type: 'self' + }, cost: [ { - type: 'stress', + key: 'stress', value: 1 } ], effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.description', img: 'icons/magic/control/hypnosis-mesmerism-eye.webp', changes: [ { @@ -1043,36 +1139,36 @@ export const weaponFeatures = { }, pompous: { label: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.description' - }, - powerful: { - label: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description', + description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.description', actions: [ { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.description', + img: 'icons/magic/control/control-influence-crown-gold.webp' + } + ] + }, + powerful: { + label: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description', + effects: [ + { + name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.description', img: 'icons/magic/control/buff-flight-wings-runes-red-yellow.webp', - effects: [ + changes: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description', - img: 'icons/magic/control/buff-flight-wings-runes-red-yellow.webp', - changes: [ - { - key: 'system.bonuses.damage.primaryWeapon.extraDice', - mode: 2, - value: '1' - }, - { - key: 'system.rules.weapon.dropLowestDamageDice', - mode: 5, - value: '1' - } - ] + key: 'system.bonuses.damage.primaryWeapon.extraDice', + mode: 2, + value: '1' + }, + { + key: 'system.rules.weapon.dropLowestDamageDice', + mode: 5, + value: '1' } ] } @@ -1083,14 +1179,14 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.protective.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.description', img: 'icons/skills/melee/shield-block-gray-orange.webp', changes: [ { key: 'system.armorScore', mode: 2, - value: '1' + value: 'ITEM.@system.tier' } ] } @@ -1104,12 +1200,12 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.description', img: 'icons/skills/movement/arrow-upward-yellow.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -1121,8 +1217,8 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.description', img: 'icons/skills/melee/strike-sword-slashing-red.webp', changes: [ { @@ -1142,35 +1238,37 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.description', img: 'icons/weapons/ammunition/shot-round-blue.webp' } ] }, retractable: { label: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.description' + description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.description', + actions: [ + { + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.description', + img: 'icons/skills/melee/blade-tip-smoke-green.webp' + } + ] }, returning: { label: 'DAGGERHEART.CONFIG.WeaponFeature.returning.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.description' - }, - selfCorrecting: { - label: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.description', - effects: [ + description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.description', + actions: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.description', - img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp', - changes: [ - { - key: 'system.rules.damage.flipMinDiceValue', - mode: 5, - value: 1 - } - ] + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.description', + img: 'icons/magic/movement/trail-streak-pink.webp' } ] }, @@ -1182,19 +1280,37 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.scary.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.description', img: 'icons/magic/death/skull-energy-light-purple.webp' } ] }, + selfCorrecting: { + label: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.description', + effects: [ + { + name: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.description', + img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp', + changes: [ + { + key: 'system.rules.damage.flipMinDiceValue', + mode: 5, + value: 1 + } + ] + } + ] + }, serrated: { label: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.name', description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.description', img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp', changes: [ { @@ -1211,8 +1327,8 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.description', effects: [ { - name: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.effects.sharpwing.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.effects.sharpwing.description', img: 'icons/weapons/swords/sword-winged-pink.webp', changes: [ { @@ -1232,8 +1348,8 @@ export const weaponFeatures = { type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.description', img: 'icons/skills/melee/shield-block-gray-yellow.webp' } ] @@ -1243,15 +1359,15 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.description', actions: [ { - type: 'resource', + type: 'effect', actionType: 'action', chatDisplay: true, - name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.description', + name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.description', img: 'icons/magic/control/fear-fright-mask-orange.webp', cost: [ { - type: 'stress', + key: 'stress', value: 1 } ] @@ -1260,7 +1376,17 @@ export const weaponFeatures = { }, timebending: { label: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.name', - description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.description' + description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.description', + actions: [ + { + type: 'effect', + actionType: 'action', + chatDisplay: true, + name: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.actions.bendTime.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.actions.bendTime.description', + img: 'icons/magic/time/clock-spinning-gold-pink.webp' + } + ] } }; diff --git a/module/data/action/baseAction.mjs b/module/data/action/baseAction.mjs index 4a45438f..bac327f5 100644 --- a/module/data/action/baseAction.mjs +++ b/module/data/action/baseAction.mjs @@ -181,13 +181,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel prepareRoll() { const roll = { - modifiers: this.modifiers, - trait: this.roll?.trait, + baseModifiers: this.roll.getModifier(), label: 'Attack', type: this.actionType, difficulty: this.roll?.difficulty, formula: this.roll.getFormula(), - bonus: this.roll.bonus, advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value }; if (this.roll?.type === 'diceSet') roll.lite = true; @@ -201,6 +199,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel async consume(config) { const usefulResources = foundry.utils.deepClone(this.actor.system.resources); + for (var cost of config.costs) { if (cost.keyIsID) { usefulResources[cost.key] = { @@ -223,17 +222,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel }); await this.actor.modifyResource(resources); - if (config.uses?.enabled) { - const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject()); - newActions[this.index].uses.value++; - await this.item.update({ [`system.${this.systemPath}`]: newActions }); - } + if (config.uses?.enabled) this.update({ 'uses.value': this.uses.value + 1 }); } /* */ /* ROLL */ get hasRoll() { - return !!this.roll?.type || !!this.roll?.bonus; + return !!this.roll?.type; } get modifiers() { @@ -297,17 +292,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel /* SAVE */ async rollSave(actor, event, message) { if (!actor) return; - return actor - .diceRoll({ - event, - title: 'Roll Save', - roll: { - trait: this.save.trait, - difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty, - type: 'reaction' - }, - data: actor.getRollData() - }); + return actor.diceRoll({ + event, + title: 'Roll Save', + roll: { + trait: this.save.trait, + difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty, + type: 'reaction' + }, + data: actor.getRollData() + }); } updateSaveMessage(result, message, targetId) { @@ -320,7 +314,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel else updateMsg(); } - static rollSaveQuery({ actionId, actorId, event, message }) { + static rollSaveQuery({ actionId, actorId, event, message }) { return new Promise(async (resolve, reject) => { const actor = await fromUuid(actorId), action = await fromUuid(actionId); diff --git a/module/data/action/beastformAction.mjs b/module/data/action/beastformAction.mjs index ee5f3c6a..836024ff 100644 --- a/module/data/action/beastformAction.mjs +++ b/module/data/action/beastformAction.mjs @@ -4,15 +4,25 @@ import DHBaseAction from './baseAction.mjs'; export default class DhBeastformAction extends DHBaseAction { static extraSchemas = [...super.extraSchemas, 'beastform']; - async use(_event, ...args) { + async use(event, ...args) { const beastformConfig = this.prepareBeastformConfig(); const abort = await this.handleActiveTransformations(); if (abort) return; + const calcCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(this, this.cost); + const hasCost = game.system.api.fields.ActionFields.CostField.hasCost.call(this, calcCosts); + if (!hasCost) { + ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources')); + return; + } + const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, this.item); if (!selected) return; + const result = await super.use(event, args); + if (!result) return; + await this.transform(selected, evolved, hybrid); } diff --git a/module/data/activeEffect/_module.mjs b/module/data/activeEffect/_module.mjs index 126aec5e..79ad7813 100644 --- a/module/data/activeEffect/_module.mjs +++ b/module/data/activeEffect/_module.mjs @@ -1,7 +1,9 @@ +import BaseEffect from './baseEffect.mjs'; import BeastformEffect from './beastformEffect.mjs'; -export { BeastformEffect }; +export { BaseEffect, BeastformEffect }; export const config = { + base: BaseEffect, beastform: BeastformEffect }; diff --git a/module/data/activeEffect/baseEffect.mjs b/module/data/activeEffect/baseEffect.mjs new file mode 100644 index 00000000..0ac87de0 --- /dev/null +++ b/module/data/activeEffect/baseEffect.mjs @@ -0,0 +1,33 @@ +export default class BaseEffect extends foundry.abstract.TypeDataModel { + static defineSchema() { + const fields = foundry.data.fields; + + return { + rangeDependence: new fields.SchemaField({ + enabled: new fields.BooleanField({ + required: true, + initial: false, + label: 'DAGGERHEART.GENERAL.enabled' + }), + type: new fields.StringField({ + required: true, + choices: CONFIG.DH.GENERAL.rangeInclusion, + initial: CONFIG.DH.GENERAL.rangeInclusion.withinRange.id, + label: 'DAGGERHEART.GENERAL.type' + }), + target: new fields.StringField({ + required: true, + choices: CONFIG.DH.GENERAL.otherTargetTypes, + initial: CONFIG.DH.GENERAL.otherTargetTypes.hostile.id, + label: 'DAGGERHEART.GENERAL.Target.single' + }), + range: new fields.StringField({ + required: true, + choices: CONFIG.DH.GENERAL.range, + initial: CONFIG.DH.GENERAL.range.melee.id, + label: 'DAGGERHEART.GENERAL.range' + }) + }) + }; + } +} diff --git a/module/data/activeEffect/beastformEffect.mjs b/module/data/activeEffect/beastformEffect.mjs index 91b84614..e040d8d8 100644 --- a/module/data/activeEffect/beastformEffect.mjs +++ b/module/data/activeEffect/beastformEffect.mjs @@ -1,6 +1,7 @@ import { updateActorTokens } from '../../helpers/utils.mjs'; +import BaseEffect from './baseEffect.mjs'; -export default class BeastformEffect extends foundry.abstract.TypeDataModel { +export default class BeastformEffect extends BaseEffect { static defineSchema() { const fields = foundry.data.fields; return { diff --git a/module/data/actor/character.mjs b/module/data/actor/character.mjs index ec6e5c7c..2e7d2507 100644 --- a/module/data/actor/character.mjs +++ b/module/data/actor/character.mjs @@ -397,14 +397,16 @@ export default class DhCharacter extends BaseDataActor { } else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) { classFeatures.push(item); } else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) { - const subclassState = this.class.subclass.system.featureState; - const subType = item.system.subType; - if ( - subType === CONFIG.DH.ITEM.featureSubTypes.foundation || - (subType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) || - (subType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3) - ) { - subclassFeatures.push(item); + if (this.class.subclass) { + const subclassState = this.class.subclass.system.featureState; + const subType = item.system.subType; + if ( + subType === CONFIG.DH.ITEM.featureSubTypes.foundation || + (subType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) || + (subType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3) + ) { + subclassFeatures.push(item); + } } } else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) { companionFeatures.push(item); @@ -563,6 +565,12 @@ export default class DhCharacter extends BaseDataActor { this.resources.hope.value = Math.min(baseHope, this.resources.hope.max); this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; + this.resources.armor = { + value: this.armor.system.marks.value, + max: this.armorScore, + isReversed: true + }; + this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; } diff --git a/module/data/fields/action/costField.mjs b/module/data/fields/action/costField.mjs index f5e1999c..ef51e086 100644 --- a/module/data/fields/action/costField.mjs +++ b/module/data/fields/action/costField.mjs @@ -26,11 +26,20 @@ export default class CostField extends fields.ArrayField { } static calcCosts(costs) { + console.log(costs, CostField.getResources.call(this, costs)); + const resources = CostField.getResources.call(this, costs); return costs.map(c => { c.scale = c.scale ?? 1; c.step = c.step ?? 1; - c.total = c.value * c.scale * c.step; + c.total = c.value + (c.scale - 1) * c.step; c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true; + c.max = + c.key === 'fear' + ? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + : resources[c.key].isReversed + ? resources[c.key].max + : resources[c.key].value; + if (c.scalable) c.maxStep = Math.floor(c.max / c.step); return c; }); } @@ -51,9 +60,11 @@ export default class CostField extends fields.ArrayField { const resources = CostField.getResources.call(this, realCosts); return realCosts.reduce( (a, c) => - a && resources[c.key].isReversed - ? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max - : resources[c.key]?.value >= (c.total ?? c.value), + !resources[c.key] + ? a + : a && resources[c.key].isReversed + ? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max + : resources[c.key]?.value >= (c.total ?? c.value), true ); } @@ -61,10 +72,11 @@ export default class CostField extends fields.ArrayField { static getResources(costs) { const actorResources = this.actor.system.resources; const itemResources = {}; - for (var itemResource of costs) { + for (let itemResource of costs) { if (itemResource.keyIsID) { itemResources[itemResource.key] = { - value: this.parent.resource.value ?? 0 + value: this.parent.resource.value ?? 0, + max: CostField.formatMax.call(this, this.parent?.resource?.max) }; } } @@ -79,4 +91,13 @@ export default class CostField extends fields.ArrayField { const realCosts = costs?.length ? costs.filter(c => c.enabled) : []; return realCosts; } + + static formatMax(max) { + max ??= 0; + if (isNaN(max)) { + const roll = Roll.replaceFormulaData(max, this.getRollData()); + max = roll.total; + } + return Number(max); + } } diff --git a/module/data/fields/action/rollField.mjs b/module/data/fields/action/rollField.mjs index 511e0660..7522ebc5 100644 --- a/module/data/fields/action/rollField.mjs +++ b/module/data/fields/action/rollField.mjs @@ -66,6 +66,43 @@ export class DHActionRollData extends foundry.abstract.DataModel { } return formula; } + + getModifier() { + const modifiers = []; + if (!this.parent?.actor) return modifiers; + switch (this.parent.actor.type) { + case 'character': + const trait = + this.useDefault || !this.trait + ? (this.parent.item.system.attack.roll.trait ?? 'agility') + : this.trait; + if ( + this.type === CONFIG.DH.GENERAL.rollTypes.attack.id || + this.type === CONFIG.DH.GENERAL.rollTypes.trait.id + ) + modifiers.push({ + label: `DAGGERHEART.CONFIG.Traits.${trait}.name`, + value: this.parent.actor.system.traits[trait].value + }); + else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id) + modifiers.push({ + label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`, + value: this.parent.actor.system.spellcastModifier + }); + break; + case 'companion': + case 'adversary': + if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id) + modifiers.push({ + label: 'Bonus to Hit', + value: this.bonus ?? this.parent.actor.system.attack.roll.bonus + }); + break; + default: + break; + } + return modifiers; + } } export default class RollField extends fields.EmbeddedDataField { diff --git a/module/data/fields/action/targetField.mjs b/module/data/fields/action/targetField.mjs index 1024d5d7..f54cd6fe 100644 --- a/module/data/fields/action/targetField.mjs +++ b/module/data/fields/action/targetField.mjs @@ -4,8 +4,8 @@ export default class TargetField extends fields.SchemaField { constructor(options = {}, context = {}) { const targetFields = { type: new fields.StringField({ - choices: CONFIG.DH.ACTIONS.targetTypes, - initial: CONFIG.DH.ACTIONS.targetTypes.any.id, + choices: CONFIG.DH.GENERAL.targetTypes, + initial: CONFIG.DH.GENERAL.targetTypes.any.id, nullable: true }), amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }) @@ -16,11 +16,11 @@ export default class TargetField extends fields.SchemaField { static prepareConfig(config) { if (!this.target?.type) return []; let targets; - if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id) + if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) targets = [this.actor.token ?? this.actor.prototypeToken]; else { targets = Array.from(game.user.targets); - if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) { + if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) { targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t)); if (this.target.amount && targets.length > this.target.amount) targets = []; } @@ -43,9 +43,9 @@ export default class TargetField extends fields.SchemaField { : this.actor.prototypeToken.disposition, targetDisposition = target.document.disposition; return ( - (this.target.type === CONFIG.DH.ACTIONS.targetTypes.friendly.id && + (this.target.type === CONFIG.DH.GENERAL.targetTypes.friendly.id && actorDisposition === targetDisposition) || - (this.target.type === CONFIG.DH.ACTIONS.targetTypes.hostile.id && + (this.target.type === CONFIG.DH.GENERAL.targetTypes.hostile.id && actorDisposition + targetDisposition === 0) ); } diff --git a/module/data/fields/action/usesField.mjs b/module/data/fields/action/usesField.mjs index df6c5d0c..d06e0009 100644 --- a/module/data/fields/action/usesField.mjs +++ b/module/data/fields/action/usesField.mjs @@ -1,10 +1,12 @@ +import FormulaField from '../formulaField.mjs'; + const fields = foundry.data.fields; export default class UsesField extends fields.SchemaField { constructor(options = {}, context = {}) { const usesFields = { value: new fields.NumberField({ nullable: true, initial: null }), - max: new fields.NumberField({ nullable: true, initial: null }), + max: new FormulaField({ nullable: true, initial: null, deterministic: true }), recovery: new fields.StringField({ choices: CONFIG.DH.GENERAL.refreshTypes, initial: null, @@ -33,6 +35,11 @@ export default class UsesField extends fields.SchemaField { static hasUses(uses) { if (!uses) return true; - return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max; + let max = uses.max ?? 0; + if (isNaN(max)) { + const roll = new Roll(Roll.replaceFormulaData(uses.max, this.getRollData())).evaluateSync(); + max = roll.total; + } + return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= max; } } diff --git a/module/data/item/armor.mjs b/module/data/item/armor.mjs index 64a6e9c0..54598a3f 100644 --- a/module/data/item/armor.mjs +++ b/module/data/item/armor.mjs @@ -71,13 +71,14 @@ export default class DHArmor extends AttachableItem { for (var feature of added) { const featureData = armorFeatures[feature.value]; if (featureData.effects?.length > 0) { - const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [ - { - name: game.i18n.localize(featureData.label), - description: game.i18n.localize(featureData.description), - changes: featureData.effects.flatMap(x => x.changes) - } - ]); + const embeddedItems = await this.parent.createEmbeddedDocuments( + 'ActiveEffect', + featureData.effects.map(effect => ({ + ...effect, + name: game.i18n.localize(effect.name), + description: game.i18n.localize(effect.description) + })) + ); feature.effectIds = embeddedItems.map(x => x.id); } @@ -93,6 +94,7 @@ export default class DHArmor extends AttachableItem { description: game.i18n.localize(effect.description) })) ); + feature.effectIds = [...(feature.effectIds ?? []), ...embeddedEffects.map(x => x.id)]; const cls = game.system.api.models.actions.actionsTypes[action.type]; const actionId = foundry.utils.randomID(); diff --git a/module/data/item/base.mjs b/module/data/item/base.mjs index 5b95a810..1839a983 100644 --- a/module/data/item/base.mjs +++ b/module/data/item/base.mjs @@ -10,6 +10,7 @@ import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs'; import { ActionsField } from '../fields/actionField.mjs'; +import FormulaField from '../fields/formulaField.mjs'; const fields = foundry.data.fields; @@ -48,7 +49,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { initial: CONFIG.DH.ITEM.itemResourceTypes.simple }), value: new fields.NumberField({ integer: true, min: 0, initial: 0 }), - max: new fields.StringField({ nullable: true, initial: null }), + max: new FormulaField({ nullable: true, initial: null, deterministic: true }), icon: new fields.StringField(), recovery: new fields.StringField({ choices: CONFIG.DH.GENERAL.refreshTypes, @@ -122,26 +123,21 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { this.updateSource({ actions: [action] }); } - } - _onCreate(data, _, userId) { - if (userId !== game.user.id) return; - - if (!this.actor || this.actor.type !== 'character' || !this.features) return; - - this.actor.createEmbeddedDocuments( - 'Item', - this.features.map(feature => ({ - ...(feature.item ?? feature), - system: { - ...(feature.item?.system ?? feature.system), - originItemType: this.parent.type, - originId: data._id, - identifier: feature.identifier, - subType: feature.item ? feature.type : undefined - } - })) - ); + if (this.actor && this.actor.type === 'character' && this.features) { + for (let f of this.features) { + const feature = f.item ?? f; + const createData = foundry.utils.mergeObject(feature.toObject(), { + system: { + originItemType: this.parent.type, + originId: data._id, + identifier: feature.identifier, + subType: feature.item ? feature.type : undefined + } + }, { inplace: false }); + await this.actor.createEmbeddedDocuments('Item', [createData]); + } + } } async _preDelete() { diff --git a/module/data/item/weapon.mjs b/module/data/item/weapon.mjs index 96c0eeba..b7b70312 100644 --- a/module/data/item/weapon.mjs +++ b/module/data/item/weapon.mjs @@ -118,13 +118,14 @@ export default class DHWeapon extends AttachableItem { for (let weaponFeature of added) { const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value]; if (featureData.effects?.length > 0) { - const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [ - { - name: game.i18n.localize(featureData.label), - description: game.i18n.localize(featureData.description), - changes: featureData.effects.flatMap(x => x.changes) - } - ]); + const embeddedItems = await this.parent.createEmbeddedDocuments( + 'ActiveEffect', + featureData.effects.map(effect => ({ + ...effect, + name: game.i18n.localize(effect.name), + description: game.i18n.localize(effect.description) + })) + ); weaponFeature.effectIds = embeddedItems.map(x => x.id); } @@ -140,6 +141,10 @@ export default class DHWeapon extends AttachableItem { description: game.i18n.localize(effect.description) })) ); + weaponFeature.effectIds = [ + ...(weaponFeature.effectIds ?? []), + ...embeddedEffects.map(x => x.id) + ]; const cls = game.system.api.models.actions.actionsTypes[action.type]; const actionId = foundry.utils.randomID(); diff --git a/module/data/settings/Automation.mjs b/module/data/settings/Automation.mjs index 63377b26..d4d6a2a7 100644 --- a/module/data/settings/Automation.mjs +++ b/module/data/settings/Automation.mjs @@ -23,6 +23,12 @@ export default class DhAutomation extends foundry.abstract.DataModel { required: true, initial: true, label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hordeDamage.label' + }), + effects: new fields.SchemaField({ + rangeDependent: new fields.BooleanField({ + initial: true, + label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.effects.rangeDependent.label' + }) }) }; } diff --git a/module/dice/d20Roll.mjs b/module/dice/d20Roll.mjs index bb01b664..c61478b5 100644 --- a/module/dice/d20Roll.mjs +++ b/module/dice/d20Roll.mjs @@ -130,13 +130,7 @@ export default class D20Roll extends DHRoll { } applyBaseBonus() { - const modifiers = []; - - if (this.options.roll.bonus) - modifiers.push({ - label: 'Bonus to Hit', - value: this.options.roll.bonus - }); + const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? []; modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`)); modifiers.push( diff --git a/module/dice/damageRoll.mjs b/module/dice/damageRoll.mjs index d74ae410..b805bdbd 100644 --- a/module/dice/damageRoll.mjs +++ b/module/dice/damageRoll.mjs @@ -85,9 +85,9 @@ export default class DamageRoll extends DHRoll { const modifiers = [], type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'), options = part ?? this.options; - + modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`)); - if(!this.options.isHealing) { + if (!this.options.isHealing) { options.damageTypes?.forEach(t => { modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`)); }); diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index ff56856d..c8860414 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -75,6 +75,7 @@ export default class DHRoll extends Roll { static postEvaluate(roll, config = {}) { return { + type: config.roll.type, total: roll.total, formula: roll.formula, dice: roll.dice.map(d => ({ @@ -202,11 +203,12 @@ export const registerRollDiceHooks = () => { if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 }); if (config.rerolledRoll) { - if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1) updates.push({ key: 'hope', value: -1 }); + if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1) + updates.push({ key: 'hope', value: -1 }); if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1 }); if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1 }); } - + if (updates.length) { const target = actor.system.partner ?? actor; if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) { diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index b243ee6a..b180396e 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -70,7 +70,7 @@ export default class DualityRoll extends D20Roll { } setRallyChoices() { - return this.data?.parent?.effects.reduce((a, c) => { + return this.data?.parent?.appliedEffects.reduce((a, c) => { const change = c.changes.find(ch => ch.key === 'system.bonuses.rally'); if (change) a.push({ value: c.id, label: change.value }); return a; diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index ec464ddb..d7760637 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -481,7 +481,9 @@ export default class DhpActor extends Actor { this.system.armor && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes) ) { - const armorStackResult = await this.owner.query('armorStack', { + const armorSlotResult = await this.owner.query( + 'armorSlot', + { actorId: this.uuid, damage: hpDamage.value, type: [...hpDamage.damageTypes] @@ -490,11 +492,11 @@ export default class DhpActor extends Actor { timeout: 30000 } ); - if (armorStackResult) { - const { modifiedDamage, armorSpent, stressSpent } = armorStackResult; + if (armorSlotResult) { + const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult; updates.find(u => u.key === 'hitPoints').value = modifiedDamage; updates.push( - ...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []), + ...(armorSpent ? [{ value: armorSpent, key: 'armor' }] : []), ...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : []) ); } @@ -569,6 +571,7 @@ export default class DhpActor extends Actor { armor: { target: this.system.armor, resources: {} }, items: {} }; + resources.forEach(r => { if (r.keyIsID) { updates.items[r.key] = { @@ -584,7 +587,7 @@ export default class DhpActor extends Actor { game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value ); break; - case 'armorStack': + case 'armor': updates.armor.resources['system.marks.value'] = Math.max( Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore), 0 diff --git a/module/documents/token.mjs b/module/documents/token.mjs index b6c47450..becf80b8 100644 --- a/module/documents/token.mjs +++ b/module/documents/token.mjs @@ -52,7 +52,8 @@ export default class DHToken extends TokenDocument { for (const [name, field] of Object.entries(schema.fields)) { const p = _path.concat([name]); if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p); - if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p); + if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) + attributes.value.push(p); if (field instanceof foundry.data.fields.StringField) attributes.value.push(p); if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p); const isSchema = field instanceof foundry.data.fields.SchemaField; diff --git a/module/enrichers/DualityRollEnricher.mjs b/module/enrichers/DualityRollEnricher.mjs index 24dd0602..4a6fac23 100644 --- a/module/enrichers/DualityRollEnricher.mjs +++ b/module/enrichers/DualityRollEnricher.mjs @@ -2,22 +2,23 @@ import { abilities } from '../config/actorConfig.mjs'; import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs'; export default function DhDualityRollEnricher(match, _options) { - const roll = rollCommandToJSON(match[1]); + const roll = rollCommandToJSON(match[1], match[0]); if (!roll) return match[0]; - return getDualityMessage(roll); + return getDualityMessage(roll.result, roll.flavor); } -function getDualityMessage(roll) { - const traitLabel = - roll.trait && abilities[roll.trait] - ? game.i18n.format('DAGGERHEART.GENERAL.check', { - check: game.i18n.localize(abilities[roll.trait].label) - }) - : null; +function getDualityMessage(roll, flavor) { + const trait = roll.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null; + const label = + flavor ?? + (roll.trait + ? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait }) + : roll.reaction + ? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll') + : game.i18n.localize('DAGGERHEART.GENERAL.duality')); - const label = traitLabel ?? game.i18n.localize('DAGGERHEART.GENERAL.duality'); - const dataLabel = traitLabel + const dataLabel = trait ? game.i18n.localize(abilities[roll.trait].label) : game.i18n.localize('DAGGERHEART.GENERAL.duality'); @@ -38,6 +39,7 @@ function getDualityMessage(roll) { `; @@ -57,6 +59,7 @@ function getDualityMessage(roll) { export const renderDualityButton = async event => { const button = event.currentTarget, + reaction = button.dataset.reaction === 'true', traitValue = button.dataset.trait?.toLowerCase(), target = getCommandTarget({ allowNull: true }), difficulty = button.dataset.difficulty, @@ -64,12 +67,12 @@ export const renderDualityButton = async event => { await enrichedDualityRoll( { + reaction, traitValue, target, difficulty, title: button.dataset.title, label: button.dataset.label, - actionType: button.dataset.actionType, advantage }, event @@ -77,7 +80,7 @@ export const renderDualityButton = async event => { }; export const enrichedDualityRoll = async ( - { traitValue, target, difficulty, title, label, actionType, advantage }, + { reaction, traitValue, target, difficulty, title, label, advantage }, event ) => { const config = { @@ -88,7 +91,7 @@ export const enrichedDualityRoll = async ( label: label, difficulty: difficulty, advantage, - type: actionType ?? null // Need check, + type: reaction ? 'reaction' : null }, chatMessage: { template: 'systems/daggerheart/templates/ui/chat/duality-roll.hbs' diff --git a/module/enrichers/_module.mjs b/module/enrichers/_module.mjs index abfd8158..3b597dd5 100644 --- a/module/enrichers/_module.mjs +++ b/module/enrichers/_module.mjs @@ -7,19 +7,19 @@ export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEn export const enricherConfig = [ { - pattern: /^@Damage\[(.*)\]$/g, + pattern: /^@Damage\[(.*)\]({.*})?$/g, enricher: DhDamageEnricher }, { - pattern: /\[\[\/dr\s?(.*?)\]\]/g, + pattern: /\[\[\/dr\s?(.*?)\]\]({.*})?/g, enricher: DhDualityRollEnricher }, { - pattern: /^@Effect\[(.*)\]$/g, + pattern: /^@Effect\[(.*)\]({.*})?$/g, enricher: DhEffectEnricher }, { - pattern: /^@Template\[(.*)\]$/g, + pattern: /^@Template\[(.*)\]({.*})?$/g, enricher: DhTemplateEnricher } ]; diff --git a/module/helpers/handlebarsHelper.mjs b/module/helpers/handlebarsHelper.mjs index 751b2c38..7c862f92 100644 --- a/module/helpers/handlebarsHelper.mjs +++ b/module/helpers/handlebarsHelper.mjs @@ -7,6 +7,7 @@ export default class RegisterHandlebarsHelpers { includes: this.includes, times: this.times, damageFormula: this.damageFormula, + formulaValue: this.formulaValue, damageSymbols: this.damageSymbols, rollParsed: this.rollParsed, hasProperty: foundry.utils.hasProperty, @@ -39,6 +40,15 @@ export default class RegisterHandlebarsHelpers { return instances.join(traitTotal > 0 ? ' + ' : ' - '); } + static formulaValue(formula, item) { + if (isNaN(formula)) { + const data = item.getRollData.bind(item)(), + roll = new Roll(Roll.replaceFormulaData(formula, data)).evaluateSync(); + formula = roll.total; + } + return formula; + } + static damageSymbols(damageParts) { const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map( p => CONFIG.DH.GENERAL.damageTypes[p].icon diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index ac9ac9e7..9d22906c 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -5,9 +5,12 @@ export const capitalize = string => { return string.charAt(0).toUpperCase() + string.slice(1); }; -export function rollCommandToJSON(text) { +export function rollCommandToJSON(text, raw) { if (!text) return {}; + const flavorMatch = raw?.match(/{(.*)}$/); + const flavor = flavorMatch ? flavorMatch[1] : null; + // Match key="quoted string" OR key=unquotedValue const PAIR_RE = /(\w+)=("(?:[^"\\]|\\.)*"|\S+)/g; const result = {}; @@ -28,7 +31,7 @@ export function rollCommandToJSON(text) { } result[key] = value; } - return Object.keys(result).length > 0 ? result : null; + return Object.keys(result).length > 0 ? { result, flavor } : null; } export const getCommandTarget = (options = {}) => { @@ -307,8 +310,8 @@ export function updateLinkedItemApps(options, sheet) { export const itemAbleRollParse = (value, actor, item) => { if (!value) return value; - const isItemTarget = value.toLowerCase().startsWith('item.'); - const slicedValue = isItemTarget ? value.slice(5) : value; + const isItemTarget = value.toLowerCase().includes('item.@'); + const slicedValue = isItemTarget ? value.replaceAll(/item\.@/gi, '@') : value; try { return Roll.replaceFormulaData(slicedValue, isItemTarget ? item : actor); } catch (_) { diff --git a/module/systemRegistration/socket.mjs b/module/systemRegistration/socket.mjs index e97fe5b0..b47fee85 100644 --- a/module/systemRegistration/socket.mjs +++ b/module/systemRegistration/socket.mjs @@ -60,7 +60,7 @@ export const registerSocketHooks = () => { case GMUpdateEvent.UpdateSaveMessage: const action = await fromUuid(data.update.action), message = game.messages.get(data.update.message); - if(!action || !message) return; + if (!action || !message) return; action.updateSaveMessage(data.update.result, message, data.update.token); break; } @@ -77,9 +77,9 @@ export const registerSocketHooks = () => { }; export const registerUserQueries = () => { - CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery; + CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery; CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery; -} +}; export const emitAsGM = async (eventName, callback, update, uuid = null) => { if (!game.user.isGM) { diff --git a/package-lock.json b/package-lock.json index 864d027c..35dab92f 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,6 +9,7 @@ "autocompleter": "^9.3.2", "gulp": "^5.0.0", "gulp-less": "^5.0.0", + "readline": "^1.3.0", "rollup": "^4.40.0" }, "devDependencies": { @@ -4263,6 +4264,11 @@ "url": "https://github.com/sponsors/jonschlinkert" } }, + "node_modules/readline": { + "version": "1.3.0", + "resolved": "https://registry.npmjs.org/readline/-/readline-1.3.0.tgz", + "integrity": "sha512-k2d6ACCkiNYz222Fs/iNze30rRJ1iIicW7JuX/7/cozvih6YCkFZH+J6mAFDVgv0dRBaAyr4jDqC95R2y4IADg==" + }, "node_modules/rechoir": { "version": "0.8.0", "resolved": "https://registry.npmjs.org/rechoir/-/rechoir-0.8.0.tgz", diff --git a/package.json b/package.json index a7dd69b9..af5adfd6 100644 --- a/package.json +++ b/package.json @@ -12,6 +12,7 @@ "build": "npm run rollup && npm run gulp", "rollup": "rollup -c", "gulp": "gulp less", + "readline": "^1.3.0", "pushLDBtoYML": "node ./tools/pushLDBtoYML.mjs", "pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs", "createSymlink": "node ./tools/create-symlink.mjs" diff --git a/src/packs/adversaries/adversary_Acid_Burrower_aKVLLjMb35om4QbJ.json b/src/packs/adversaries/adversary_Acid_Burrower_aKVLLjMb35om4QbJ.json new file mode 100644 index 00000000..a8b3d14f --- /dev/null +++ b/src/packs/adversaries/adversary_Acid_Burrower_aKVLLjMb35om4QbJ.json @@ -0,0 +1,186 @@ +{ + "name": "Acid Burrower", + "img": "icons/svg/mystery-man.svg", + "type": "adversary", + "folder": "sxvlEwi25uAoB2C5", + "system": { + "difficulty": 14, + "damageThresholds": { + "major": 8, + "severe": 15 + }, + "resources": { + "hitPoints": { + "value": 0, + "max": 8, + "isReversed": true + }, + "stress": { + "value": 0, + "max": 3, + "isReversed": true + } + }, + "motivesAndTactics": "Burrow, drag away, feed, reposition", + "resistance": { + "physical": { + "resistance": false, + "immunity": false, + "reduction": 0 + }, + "magical": { + "resistance": false, + "immunity": false, + "reduction": 0 + } + }, + "type": "standard", + "notes": "", + "hordeHp": 1, + "experiences": {}, + "bonuses": { + "roll": { + "attack": { + "bonus": 0, + "dice": [] + }, + "action": { + "bonus": 0, + "dice": [] + }, + "reaction": { + "bonus": 0, + "dice": [] + } + }, + "damage": { + "physical": { + "bonus": 0, + "dice": [] + }, + "magical": { + "bonus": 0, + "dice": [] + } + } + }, + "tier": 1, + "description": "

A horse-sized insect with digging claws and acidic blood.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784217, + "modifiedTime": 1753922784217, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "aKVLLjMb35om4QbJ", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Acid Burrower", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!aKVLLjMb35om4QbJ" +} diff --git a/src/packs/adversaries/adversary_Adult_Flickerfly_G7jiltRjgvVhZewm.json b/src/packs/adversaries/adversary_Adult_Flickerfly_G7jiltRjgvVhZewm.json new file mode 100644 index 00000000..5c01258b --- /dev/null +++ b/src/packs/adversaries/adversary_Adult_Flickerfly_G7jiltRjgvVhZewm.json @@ -0,0 +1,186 @@ +{ + "name": "Adult Flickerfly", + "img": "icons/svg/mystery-man.svg", + "type": "adversary", + "folder": "wTI7nZkPhKxl7Wwq", + "system": { + "difficulty": 17, + "damageThresholds": { + "major": 20, + "severe": 35 + }, + "resources": { + "hitPoints": { + "value": 0, + "max": 12, + "isReversed": true + }, + "stress": { + "value": 0, + "max": 6, + "isReversed": true + } + }, + "motivesAndTactics": "Collect shiny things, hunt, nest, swoop", + "resistance": { + "physical": { + "resistance": false, + "immunity": false, + "reduction": 0 + }, + "magical": { + "resistance": false, + "immunity": false, + "reduction": 0 + } + }, + "type": "standard", + "notes": "", + "hordeHp": 1, + "experiences": {}, + "bonuses": { + "roll": { + "attack": { + "bonus": 0, + "dice": [] + }, + "action": { + "bonus": 0, + "dice": [] + }, + "reaction": { + "bonus": 0, + "dice": [] + } + }, + "damage": { + "physical": { + "bonus": 0, + "dice": [] + }, + "magical": { + "bonus": 0, + "dice": [] + } + } + }, + "tier": 3, + "description": "

A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784219, + "modifiedTime": 1753922784219, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "G7jiltRjgvVhZewm", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Adult Flickerfly", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!G7jiltRjgvVhZewm" +} diff --git a/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json new file mode 100644 index 00000000..9d81e832 --- /dev/null +++ b/src/packs/adversaries/adversary_Apprentice_Assassin_vNIbYQ4YSzNf0WPE.json @@ -0,0 +1,170 @@ +{ + "name": "Apprentice Assassin", + "img": "icons/svg/mystery-man.svg", + "type": "adversary", + "folder": "OgzrmfH1ZbpljX7k", + "system": { + "motivesAndTactics": "Act reckless, kill, prove their worth, show off", + "resistance": { + "physical": { + "resistance": false, + "immunity": false, + "reduction": 0 + }, + "magical": { + "resistance": false, + "immunity": false, + "reduction": 0 + } + }, + "type": "standard", + "notes": "", + "hordeHp": 1, + "experiences": {}, + "bonuses": { + "roll": { + "attack": { + "bonus": 0, + "dice": [] + }, + "action": { + "bonus": 0, + "dice": [] + }, + "reaction": { + "bonus": 0, + "dice": [] + } + }, + "damage": { + "physical": { + "bonus": 0, + "dice": [] + }, + "magical": { + "bonus": 0, + "dice": [] + } + } + }, + "difficulty": 13, + "tier": 2, + "description": "

A young trainee eager to prove themselves.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784220, + "modifiedTime": 1753922784220, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "vNIbYQ4YSzNf0WPE", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Apprentice Assassin", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!vNIbYQ4YSzNf0WPE" +} diff --git a/src/packs/adversaries/adversary_Arch_Necromancer_WPEOIGfclNJxWb87.json b/src/packs/adversaries/adversary_Arch_Necromancer_WPEOIGfclNJxWb87.json new file mode 100644 index 00000000..255e4052 --- /dev/null +++ b/src/packs/adversaries/adversary_Arch_Necromancer_WPEOIGfclNJxWb87.json @@ -0,0 +1,186 @@ +{ + "name": "Arch-Necromancer", + "img": "icons/svg/mystery-man.svg", + "type": "adversary", + "folder": "7XHlANCPz18yvl5L", + "system": { + "difficulty": 21, + "damageThresholds": { + "major": 33, + "severe": 66 + }, + "resources": { + "hitPoints": { + "value": 0, + "max": 9, + "isReversed": true + }, + "stress": { + "value": 0, + "max": 8, + "isReversed": true + } + }, + "motivesAndTactics": "Corrupt, decay, flee to fight another day, resurrect", + "resistance": { + "physical": { + "resistance": false, + "immunity": false, + "reduction": 0 + }, + "magical": { + "resistance": false, + "immunity": false, + "reduction": 0 + } + }, + "type": "standard", + "notes": "", + "hordeHp": 1, + "experiences": {}, + "bonuses": { + "roll": { + "attack": { + "bonus": 0, + "dice": [] + }, + "action": { + "bonus": 0, + "dice": [] + }, + "reaction": { + "bonus": 0, + "dice": [] + } + }, + "damage": { + "physical": { + "bonus": 0, + "dice": [] + }, + "magical": { + "bonus": 0, + "dice": [] + } + } + }, + "tier": 4, + "description": "

A decaying mage adorned in dark, tattered robes.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784221, + "modifiedTime": 1753922784221, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WPEOIGfclNJxWb87", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Arch-Necromancer", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!WPEOIGfclNJxWb87" +} diff --git a/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json b/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json new file mode 100644 index 00000000..e23f3832 --- /dev/null +++ b/src/packs/adversaries/adversary_Archer_Guard_JRhrrEg5UroURiAD.json @@ -0,0 +1,185 @@ +{ + "name": "Archer Guard", + "img": "icons/svg/mystery-man.svg", + "type": "adversary", + "folder": "sxvlEwi25uAoB2C5", + "system": { + "difficulty": 10, + "damageThresholds": { + "major": 4, + "severe": 8 + }, + "resources": { + "hitPoints": { + "value": 0, + "max": 3, + "isReversed": true + }, + "stress": { + "value": 0, + "max": 2, + "isReversed": true + } + }, + "resistance": { + "physical": { + "resistance": false, + "immunity": false, + "reduction": 0 + }, + "magical": { + "resistance": false, + "immunity": false, + "reduction": 0 + } + }, + "type": "standard", + "notes": "", + "hordeHp": 1, + "experiences": {}, + "bonuses": { + "roll": { + "attack": { + "bonus": 0, + "dice": [] + }, + "action": { + "bonus": 0, + "dice": [] + }, + "reaction": { + "bonus": 0, + "dice": [] + } + }, + "damage": { + "physical": { + "bonus": 0, + "dice": [] + }, + "magical": { + "bonus": 0, + "dice": [] + } + } + }, + "tier": 1, + "description": "

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

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A group of trained archers bearing massive bows.

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A cunning scoundrel skilled in both poisons and ambushing.

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A cube-shaped construct with a different rune on each of their six sides.

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A regal cloaked monstrosity with circular horns adorned with treasure.

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A cloaked demon-creature with long limbs, seeping shadows.

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fickle creature of spindly limbs and insatiable desires.

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A wide-winged pet endlessly loyal to their vampire owner.

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A giant bird of prey with blood-stained talons.

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Dozens of fist-sized mosquitoes, flying together for protection.

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A cat-sized rodent skilled at scavenging and survival.

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A giant fighter wearing borrowed armor.

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A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.

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A divine champion, head of a hallowed host of warriors who enforce their god’s will.

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A translucent green mound of acid taller than most humans.

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A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

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A cunning criminal in a cloak bearing one of the gang’s iconic knives.

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A thief with simple clothes and small daggers, eager to prove themselves.

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An accomplished merchant with a large operation under their command.

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A crimson-hued creature from the Circles Below, consumed by rage against all mortals.

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A towering, muscular zombie with magically infused strength and skill.

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A richly dressed and adorned aristocrat brimming with hubris.

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A charismatic sea dog with an impressive hat, eager to raid and plunder.

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Seafaring scoundrels moving in a ravaging pack.

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A decaying corpse ambling toward their prey.

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A high-ranking courtier with the ear of the local nobility.

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A clandestine leader with a direct channel to the Fallen Gods.

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An armed mercenary testing their luck.

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An animated corpse that moves shakily, driven only by hunger.

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A large aquatic predator, always on the move.

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A half-fish person with shimmering scales and an irresistible voice.

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A fragile skeleton with a shortbow and arrows.

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A large armored skeleton with a huge blade.

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A dirt-covered skeleton armed with a rusted blade.

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A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.

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A ghostly commander leading their troops beyond death.

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A mercenary combining swordplay and magic to deadly effect.

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A skilled espionage agent with a knack for being in the right place to overhear secrets.

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A knight with huge, majestic antlers wearing armor made of dangerous thorns.

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A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.

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A small, sentient tree sapling.

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An intelligent undead with blood-stained lips and a predator’s smile.

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A master-at-arms wielding a sword twice their size.

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An imperious tree-person leading their forest’s defenses.

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A glacier-blue dragon with four powerful limbs and frost-tinged wings.

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A large pack of undead, still powerful despite their rotting flesh.

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A group of shambling corpses instinctively moving together.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784375, + "modifiedTime": 1753922784375, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Nf0v43rtflV56V2T", + "sort": 3400000, + "ownership": { + "default": 0, + "ei8OkswTzyDp4IGC": 3, + "WafZqd6qLGpBRGTt": 3 + }, + "prototypeToken": { + "name": "Zombie Pack", + "displayName": 0, + "actorLink": false, + "width": 1, + "height": 1, + "texture": { + "src": "icons/svg/mystery-man.svg", + "anchorX": 0.5, + "anchorY": 0.5, + "offsetX": 0, + "offsetY": 0, + "fit": "contain", + "scaleX": 1, + "scaleY": 1, + "rotation": 0, + "tint": "#ffffff", + "alphaThreshold": 0.75 + }, + "lockRotation": false, + "rotation": 0, + "alpha": 1, + "disposition": -1, + "displayBars": 0, + "bar1": { + "attribute": "resources.hitPoints" + }, + "bar2": { + "attribute": "resources.stress" + }, + "light": { + "negative": false, + "priority": 0, + "alpha": 0.5, + "angle": 360, + "bright": 0, + "color": null, + "coloration": 1, + "dim": 0, + "attenuation": 0.5, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "type": null, + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "sight": { + "enabled": false, + "range": 0, + "angle": 360, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "brightness": 0, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "occludable": { + "radius": 0 + }, + "ring": { + "enabled": false, + "colors": { + "ring": null, + "background": null + }, + "effects": 1, + "subject": { + "scale": 1, + "texture": null + } + }, + "turnMarker": { + "mode": 1, + "animation": null, + "src": null, + "disposition": false + }, + "movementAction": null, + "flags": {}, + "randomImg": false, + "appendNumber": false, + "prependAdjective": false + }, + "items": [], + "effects": [], + "_key": "!actors!Nf0v43rtflV56V2T" +} diff --git a/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json new file mode 100644 index 00000000..3383d262 --- /dev/null +++ b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json @@ -0,0 +1,25 @@ +{ + "name": "Clank", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone.

They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.

\n

Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784381, + "modifiedTime": 1753922784381, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ed8BoLR4SHOpeV00", + "sort": 3400000, + "effects": [], + "_key": "!items!ed8BoLR4SHOpeV00" +} diff --git a/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json new file mode 100644 index 00000000..5a5e6515 --- /dev/null +++ b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json @@ -0,0 +1,25 @@ +{ + "name": "Drakona", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.

All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VLeOEqkLS0RbF0tB", + "sort": 3400000, + "effects": [], + "_key": "!items!VLeOEqkLS0RbF0tB" +} diff --git a/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json new file mode 100644 index 00000000..11c5c9bd --- /dev/null +++ b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json @@ -0,0 +1,25 @@ +{ + "name": "Dwarf", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair.

Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "pDt6fI6otv2E2odf", + "sort": 3400000, + "effects": [], + "_key": "!items!pDt6fI6otv2E2odf" +} diff --git a/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json new file mode 100644 index 00000000..182d0ed8 --- /dev/null +++ b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json @@ -0,0 +1,25 @@ +{ + "name": "Elf", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Elves are typically tall humanoids with pointed ears and acutely attuned senses.

Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.

\n

Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.

<

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784382, + "modifiedTime": 1753922784382, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "q2l6g3Ssa04K84GO", + "sort": 3400000, + "effects": [], + "_key": "!items!q2l6g3Ssa04K84GO" +} diff --git a/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json new file mode 100644 index 00000000..04be55c1 --- /dev/null +++ b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json @@ -0,0 +1,25 @@ +{ + "name": "Faerie", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Faeries are winged humanoid creatures with insectile features.

These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784383, + "modifiedTime": 1753922784383, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "XzJVbb5NT9k79ykR", + "sort": 3400000, + "effects": [], + "_key": "!items!XzJVbb5NT9k79ykR" +} diff --git a/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json new file mode 100644 index 00000000..7a5c3f51 --- /dev/null +++ b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json @@ -0,0 +1,25 @@ +{ + "name": "Faun", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves.

Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784383, + "modifiedTime": 1753922784383, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HaYhe6WqoXW5EbRl", + "sort": 3400000, + "effects": [], + "_key": "!items!HaYhe6WqoXW5EbRl" +} diff --git a/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json new file mode 100644 index 00000000..422d424a --- /dev/null +++ b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json @@ -0,0 +1,25 @@ +{ + "name": "Firbolg", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears.

Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784384, + "modifiedTime": 1753922784384, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "hzKmydI8sR3uk4CO", + "sort": 3400000, + "effects": [], + "_key": "!items!hzKmydI8sR3uk4CO" +} diff --git a/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json new file mode 100644 index 00000000..c73c15e3 --- /dev/null +++ b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json @@ -0,0 +1,25 @@ +{ + "name": "Fungril", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Fungril resemble humanoid mushrooms.

They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as there’s no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784385, + "modifiedTime": 1753922784385, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "J1hX7nBBc5jQiHli", + "sort": 3400000, + "effects": [], + "_key": "!items!J1hX7nBBc5jQiHli" +} diff --git a/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json new file mode 100644 index 00000000..b59b8b05 --- /dev/null +++ b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json @@ -0,0 +1,25 @@ +{ + "name": "Galapa", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract.

On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784385, + "modifiedTime": 1753922784385, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "eZNG5Iv0yfbHs5CO", + "sort": 3400000, + "effects": [], + "_key": "!items!eZNG5Iv0yfbHs5CO" +} diff --git a/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json new file mode 100644 index 00000000..1569b225 --- /dev/null +++ b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json @@ -0,0 +1,25 @@ +{ + "name": "Giant", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.

Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784386, + "modifiedTime": 1753922784386, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "3U8CncG92a7ERIJ0", + "sort": 3400000, + "effects": [], + "_key": "!items!3U8CncG92a7ERIJ0" +} diff --git a/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json new file mode 100644 index 00000000..62bb2a25 --- /dev/null +++ b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json @@ -0,0 +1,25 @@ +{ + "name": "Goblin", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.

With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblin’s lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784386, + "modifiedTime": 1753922784386, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "EKPEdIz9lA9grPqH", + "sort": 3400000, + "effects": [], + "_key": "!items!EKPEdIz9lA9grPqH" +} diff --git a/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json new file mode 100644 index 00000000..aa8b2875 --- /dev/null +++ b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json @@ -0,0 +1,25 @@ +{ + "name": "Halfling", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Halflings are small humanoids with large hairy feet and prominent rounded ears.

On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halfling’s appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784387, + "modifiedTime": 1753922784387, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "CtL2jDjvPOJxNJKm", + "sort": 3400000, + "effects": [], + "_key": "!items!CtL2jDjvPOJxNJKm" +} diff --git a/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json new file mode 100644 index 00000000..31706450 --- /dev/null +++ b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json @@ -0,0 +1,25 @@ +{ + "name": "Human", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.

Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wtJ5V5qRppLQn61n", + "sort": 3400000, + "effects": [], + "_key": "!items!wtJ5V5qRppLQn61n" +} diff --git a/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json new file mode 100644 index 00000000..0fbf4171 --- /dev/null +++ b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json @@ -0,0 +1,25 @@ +{ + "name": "Infernis", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.

On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. It’s common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.

\n

Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "hyxcuF2I0xcZSGkm", + "sort": 3400000, + "effects": [], + "_key": "!items!hyxcuF2I0xcZSGkm" +} diff --git a/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json new file mode 100644 index 00000000..7e8a524d --- /dev/null +++ b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json @@ -0,0 +1,25 @@ +{ + "name": "Katari", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears.

They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784388, + "modifiedTime": 1753922784388, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "yyW0UM8srD9WuwW7", + "sort": 3400000, + "effects": [], + "_key": "!items!yyW0UM8srD9WuwW7" +} diff --git a/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json new file mode 100644 index 00000000..5f233648 --- /dev/null +++ b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json @@ -0,0 +1,25 @@ +{ + "name": "Orc", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw.

Tusks come in various sizes, and though they extend from the mouth, they aren’t used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784389, + "modifiedTime": 1753922784389, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "D1RbUsRV9HpTrPuF", + "sort": 3400000, + "effects": [], + "_key": "!items!D1RbUsRV9HpTrPuF" +} diff --git a/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json new file mode 100644 index 00000000..0b74e0b2 --- /dev/null +++ b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json @@ -0,0 +1,25 @@ +{ + "name": "Ribbet", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet.

They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784389, + "modifiedTime": 1753922784389, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HwOoBKXOL9Tf5j85", + "sort": 3400000, + "effects": [], + "_key": "!items!HwOoBKXOL9Tf5j85" +} diff --git a/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json new file mode 100644 index 00000000..3798b8d9 --- /dev/null +++ b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json @@ -0,0 +1,25 @@ +{ + "name": "Simiah", + "img": "icons/svg/item-bag.svg", + "type": "ancestry", + "folder": null, + "system": { + "description": "

Simiah resemble anthropomorphic monkeys and apes with long limbs and prehensile feet.

While their appearance reflects all simian creatures, from the largest gorilla to the smallest marmoset, their size does not align with their animal counterparts, and they can be anywhere from 2 to 6 feet tall. All simiah can use their dexterous feet for nonverbal communication, work, and combat. Additionally, some also have prehensile tails that can grasp objects or help with balance during difficult maneuvers. These traits grant members of this ancestry unique agility that aids them in a variety of physical tasks. In particular, simiah are skilled climbers and can easily transition from bipedal movement to knuckle-walking and climbing, and back again. On average, simiah live for about 100 years.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784390, + "modifiedTime": 1753922784390, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "2yMLxxn7CHEvmShj", + "sort": 3400000, + "effects": [], + "_key": "!items!2yMLxxn7CHEvmShj" +} diff --git a/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json new file mode 100644 index 00000000..00c921b8 --- /dev/null +++ b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json @@ -0,0 +1,25 @@ +{ + "name": "Highborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.

Traditionally, members of a highborne community possess incredible material wealth. While this can take a variety of forms depending on the community—including gold and other minerals, land, or controlling the means of production—this status always comes with power and influence. Highborne place great value on titles and possessions, and there is little social mobility within their ranks. Members of a highborne community often control the political and economic status of the areas in which they live due to their ability to influence people and the economy with their substantial wealth. The health and safety of the less affluent people who live in these locations often hinges on the ability of this highborne ruling class to prioritize the well-being of their subjects over profit.

\n

Highborne are often amiable, candid, conniving, enterprising, ostentatious, and unflappable.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784392, + "modifiedTime": 1753922784392, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "DVw2mOCHB8i0XeBz", + "sort": 3400000, + "effects": [], + "_key": "!items!DVw2mOCHB8i0XeBz" +} diff --git a/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json new file mode 100644 index 00000000..d7e7be4d --- /dev/null +++ b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json @@ -0,0 +1,25 @@ +{ + "name": "Loreborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a loreborne community means you’re from a society that favors strong academic or political prowess.

Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes.

\n

Loreborne are often direct, eloquent, inquisitive, patient, rhapsodic, and witty.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784392, + "modifiedTime": 1753922784392, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YsvlyqYoi8QQ8kwm", + "sort": 3400000, + "effects": [], + "_key": "!items!YsvlyqYoi8QQ8kwm" +} diff --git a/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json new file mode 100644 index 00000000..70fc6e94 --- /dev/null +++ b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json @@ -0,0 +1,25 @@ +{ + "name": "Orderborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.

Orderborne are frequently some of the most powerful among the surrounding communities. By aligning the members of their society around a common value or goal, such as a god, doctrine, ethos, or even a shared business or trade, the ruling bodies of these enclaves are able to mobilize larger populations with less effort. While orderborne communities take a variety of forms—some even profoundly pacifistic—perhaps the most feared are those that structure themselves around military prowess. In such a case, it’s not uncommon for orderborne to provide soldiers for hire to other cities or countries.

\n

Orderborne are often ambitious, benevolent, pensive, prudent, sardonic, and stoic.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784393, + "modifiedTime": 1753922784393, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TY2TejenASXtS484", + "sort": 3400000, + "effects": [], + "_key": "!items!TY2TejenASXtS484" +} diff --git a/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json new file mode 100644 index 00000000..fd52c55e --- /dev/null +++ b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json @@ -0,0 +1,25 @@ +{ + "name": "Ridgeborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.

Those who’ve lived in the mountains often consider themselves hardier than most because they’ve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage.

\n

Ridgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784394, + "modifiedTime": 1753922784394, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WHLA4qrdszXQHOuo", + "sort": 3400000, + "effects": [], + "_key": "!items!WHLA4qrdszXQHOuo" +} diff --git a/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json new file mode 100644 index 00000000..ac1e13ea --- /dev/null +++ b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json @@ -0,0 +1,25 @@ +{ + "name": "Seaborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a seaborne community means you lived on or near a large body of water.

Seaborne communities are built, both physically and culturally, around the specific waters they call home. Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down one’s head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass. No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation.

\n

Seaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784395, + "modifiedTime": 1753922784395, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "o5AA5J05N7EvH1rN", + "sort": 3400000, + "effects": [], + "_key": "!items!o5AA5J05N7EvH1rN" +} diff --git a/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json new file mode 100644 index 00000000..53d8f2e9 --- /dev/null +++ b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json @@ -0,0 +1,25 @@ +{ + "name": "Slyborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.

\n

Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784396, + "modifiedTime": 1753922784396, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rGwCPMqZtky7SE6d", + "sort": 3400000, + "effects": [], + "_key": "!items!rGwCPMqZtky7SE6d" +} diff --git a/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json new file mode 100644 index 00000000..bb562103 --- /dev/null +++ b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json @@ -0,0 +1,25 @@ +{ + "name": "Underborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of an underborne community means you’re from a subterranean society.

Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies. Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.

\n

Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "eX0I1ZNMyD3nfaL1", + "sort": 3400000, + "effects": [], + "_key": "!items!eX0I1ZNMyD3nfaL1" +} diff --git a/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json new file mode 100644 index 00000000..f84b711c --- /dev/null +++ b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json @@ -0,0 +1,25 @@ +{ + "name": "Wanderborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.

Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.

\n

Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "82mDY2EIBfLkNwQj", + "sort": 3400000, + "effects": [], + "_key": "!items!82mDY2EIBfLkNwQj" +} diff --git a/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json new file mode 100644 index 00000000..49936d47 --- /dev/null +++ b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json @@ -0,0 +1,25 @@ +{ + "name": "Wildborne", + "img": "icons/svg/item-bag.svg", + "type": "community", + "folder": null, + "system": { + "description": "

Being part of a wildborne community means you lived deep within the forest.

Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among. This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results. It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. It’s not uncommon for wildborne to remain reclusive and hidden within their woodland homes.

\n

Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.

" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784398, + "modifiedTime": 1753922784398, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "CRJ5pzJj4FjCtIlx", + "sort": 3400000, + "effects": [], + "_key": "!items!CRJ5pzJj4FjCtIlx" +} diff --git a/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json b/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json new file mode 100644 index 00000000..ec2c84ab --- /dev/null +++ b/src/packs/domains/domainCard_A_Soldier_s_Bond_Y08dLFuPXsgeRrHi.json @@ -0,0 +1,29 @@ +{ + "name": "A Soldier’s Bond", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7t2fsAmRxKLoHrO", + "system": { + "description": "

Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope.

", + "domain": "blade", + "recallCost": 1, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784407, + "modifiedTime": 1753922784407, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Y08dLFuPXsgeRrHi", + "sort": 3400000, + "effects": [], + "_key": "!items!Y08dLFuPXsgeRrHi" +} diff --git a/src/packs/domains/domainCard_Adjust_Reality_Zp2S2EnLS5Iv3XuT.json b/src/packs/domains/domainCard_Adjust_Reality_Zp2S2EnLS5Iv3XuT.json new file mode 100644 index 00000000..aca76a22 --- /dev/null +++ b/src/packs/domains/domainCard_Adjust_Reality_Zp2S2EnLS5Iv3XuT.json @@ -0,0 +1,29 @@ +{ + "name": "Adjust Reality", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7Cs44YADBTmmtCw6", + "system": { + "description": "

After you or a willing ally make any roll, you can spend 5 Hope to change the numerical result of that roll to a result of your choice instead. The result must be plausible within the range of the dice.

", + "domain": "arcana", + "recallCost": 1, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784408, + "modifiedTime": 1753922784408, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Zp2S2EnLS5Iv3XuT", + "sort": 3400000, + "effects": [], + "_key": "!items!Zp2S2EnLS5Iv3XuT" +} diff --git a/src/packs/domains/domainCard_Arcana_Touched_5PvMQKCjrgSxzstn.json b/src/packs/domains/domainCard_Arcana_Touched_5PvMQKCjrgSxzstn.json new file mode 100644 index 00000000..c80c714c --- /dev/null +++ b/src/packs/domains/domainCard_Arcana_Touched_5PvMQKCjrgSxzstn.json @@ -0,0 +1,29 @@ +{ + "name": "Arcana-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "bCjkysrofWPiZqNh", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Arcana domain, gain the following benefits:

", + "domain": "arcana", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784408, + "modifiedTime": 1753922784408, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5PvMQKCjrgSxzstn", + "sort": 3400000, + "effects": [], + "_key": "!items!5PvMQKCjrgSxzstn" +} diff --git a/src/packs/domains/domainCard_Arcane_Reflection_JzSvxy9Mu3RJp1jV.json b/src/packs/domains/domainCard_Arcane_Reflection_JzSvxy9Mu3RJp1jV.json new file mode 100644 index 00000000..5d989d8e --- /dev/null +++ b/src/packs/domains/domainCard_Arcane_Reflection_JzSvxy9Mu3RJp1jV.json @@ -0,0 +1,29 @@ +{ + "name": "Arcane Reflection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "KmaX6wNBLzkFevaG", + "system": { + "description": "

When you would take magic damage, you can spend any number of Hope to roll that many d6s. If any roll a 6, the attack is reflected back to the caster, dealing the damage to them instead.

", + "domain": "arcana", + "recallCost": 1, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784409, + "modifiedTime": 1753922784409, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JzSvxy9Mu3RJp1jV", + "sort": 3400000, + "effects": [], + "_key": "!items!JzSvxy9Mu3RJp1jV" +} diff --git a/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json b/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json new file mode 100644 index 00000000..143af14f --- /dev/null +++ b/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json @@ -0,0 +1,29 @@ +{ + "name": "Armorer", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "XDSp0FdiYDVO0tfw", + "system": { + "description": "

While you’re wearing armor, gain a +1 bonus to your Armor Score.

During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.

", + "domain": "valor", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784409, + "modifiedTime": 1753922784409, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "cy8GjBPGc9w9RaGO", + "sort": 3400000, + "effects": [], + "_key": "!items!cy8GjBPGc9w9RaGO" +} diff --git a/src/packs/domains/domainCard_Astral_Projection_YNOCNmZ96sCp9NEr.json b/src/packs/domains/domainCard_Astral_Projection_YNOCNmZ96sCp9NEr.json new file mode 100644 index 00000000..91a8fdbe --- /dev/null +++ b/src/packs/domains/domainCard_Astral_Projection_YNOCNmZ96sCp9NEr.json @@ -0,0 +1,29 @@ +{ + "name": "Astral Projection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7O1tTswJMNdPgLsx", + "system": { + "description": "

Once per long rest, mark a Stress to create a projected copy of yourself that can appear anywhere you’ve been before.

You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell it’s of magical origin. This effect lasts until your next rest or your projection takes any damage.

", + "domain": "grace", + "recallCost": 0, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784409, + "modifiedTime": 1753922784409, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YNOCNmZ96sCp9NEr", + "sort": 3400000, + "effects": [], + "_key": "!items!YNOCNmZ96sCp9NEr" +} diff --git a/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json b/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json new file mode 100644 index 00000000..1837018a --- /dev/null +++ b/src/packs/domains/domainCard_Banish_AIbHfryMA2Rvs1ut.json @@ -0,0 +1,29 @@ +{ + "name": "Banish", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "FcMclsLDy86EicA6", + "system": { + "description": "

Make a Spellcast Roll against a target within Close range. On a success, roll a number of d20s equal to your Spellcast trait. The target must make a reaction roll with a Difficulty equal to your highest result. On a success, the target must mark a Stress but isn’t banished. Once per rest on a failure, they are banished from this realm.

When the PCs roll with Fear, the Difficulty gains a −1 penalty and the target makes another reaction roll. On a success, they return from banishment.

", + "domain": "codex", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784411, + "modifiedTime": 1753922784411, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "AIbHfryMA2Rvs1ut", + "sort": 3400000, + "effects": [], + "_key": "!items!AIbHfryMA2Rvs1ut" +} diff --git a/src/packs/domains/domainCard_Bare_Bones_z3HBYyoXl083H3TY.json b/src/packs/domains/domainCard_Bare_Bones_z3HBYyoXl083H3TY.json new file mode 100644 index 00000000..4862cf69 --- /dev/null +++ b/src/packs/domains/domainCard_Bare_Bones_z3HBYyoXl083H3TY.json @@ -0,0 +1,29 @@ +{ + "name": "Bare Bones", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "QpOL7jPbMBzH96qR", + "system": { + "description": "

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

", + "domain": "valor", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784412, + "modifiedTime": 1753922784412, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "z3HBYyoXl083H3TY", + "sort": 3400000, + "effects": [], + "_key": "!items!z3HBYyoXl083H3TY" +} diff --git a/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json b/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json new file mode 100644 index 00000000..d7dd4b14 --- /dev/null +++ b/src/packs/domains/domainCard_Battle_Cry_Ef1JsUG50LIoKx2F.json @@ -0,0 +1,29 @@ +{ + "name": "Battle Cry", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "me7ywrVh38j6T8Sm", + "system": { + "description": "

Once per long rest, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.

", + "domain": "blade", + "recallCost": 2, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784413, + "modifiedTime": 1753922784413, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Ef1JsUG50LIoKx2F", + "sort": 3400000, + "effects": [], + "_key": "!items!Ef1JsUG50LIoKx2F" +} diff --git a/src/packs/domains/domainCard_Battle_Hardened_NeEOghgfyDUBTwBG.json b/src/packs/domains/domainCard_Battle_Hardened_NeEOghgfyDUBTwBG.json new file mode 100644 index 00000000..366da2b4 --- /dev/null +++ b/src/packs/domains/domainCard_Battle_Hardened_NeEOghgfyDUBTwBG.json @@ -0,0 +1,29 @@ +{ + "name": "Battle-Hardened", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "EiP5dLozOFZKIeWN", + "system": { + "description": "

Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.

", + "domain": "blade", + "recallCost": 2, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784415, + "modifiedTime": 1753922784415, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "NeEOghgfyDUBTwBG", + "sort": 3400000, + "effects": [], + "_key": "!items!NeEOghgfyDUBTwBG" +} diff --git a/src/packs/domains/domainCard_Battle_Monster_P0ezScyQ5t8ruByf.json b/src/packs/domains/domainCard_Battle_Monster_P0ezScyQ5t8ruByf.json new file mode 100644 index 00000000..f69180fc --- /dev/null +++ b/src/packs/domains/domainCard_Battle_Monster_P0ezScyQ5t8ruByf.json @@ -0,0 +1,29 @@ +{ + "name": "Battle Monster", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7pKKYgRQAKlQAksV", + "system": { + "description": "

When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.

", + "domain": "blade", + "recallCost": 0, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784414, + "modifiedTime": 1753922784414, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "P0ezScyQ5t8ruByf", + "sort": 3400000, + "effects": [], + "_key": "!items!P0ezScyQ5t8ruByf" +} diff --git a/src/packs/domains/domainCard_Blade_Touched_Gb5bqpFSBiuBxUix.json b/src/packs/domains/domainCard_Blade_Touched_Gb5bqpFSBiuBxUix.json new file mode 100644 index 00000000..6cf59390 --- /dev/null +++ b/src/packs/domains/domainCard_Blade_Touched_Gb5bqpFSBiuBxUix.json @@ -0,0 +1,29 @@ +{ + "name": "Blade-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "HAGbPLHwm0UozDeG", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:

", + "domain": "blade", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784416, + "modifiedTime": 1753922784416, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Gb5bqpFSBiuBxUix", + "sort": 3400000, + "effects": [], + "_key": "!items!Gb5bqpFSBiuBxUix" +} diff --git a/src/packs/domains/domainCard_Blink_Out_Qu0iA4s3Xov10Erd.json b/src/packs/domains/domainCard_Blink_Out_Qu0iA4s3Xov10Erd.json new file mode 100644 index 00000000..04241759 --- /dev/null +++ b/src/packs/domains/domainCard_Blink_Out_Qu0iA4s3Xov10Erd.json @@ -0,0 +1,29 @@ +{ + "name": "Blink Out", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "1e5Sn8OXxEQ57GSD", + "system": { + "description": "

Make a Spellcast Roll (12). On a success, spend a Hope to teleport to another point you can see within Far range. If any willing creatures are within Very Close range, spend an additional Hope for each creature to bring them with you.

", + "domain": "arcana", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784416, + "modifiedTime": 1753922784416, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Qu0iA4s3Xov10Erd", + "sort": 3400000, + "effects": [], + "_key": "!items!Qu0iA4s3Xov10Erd" +} diff --git a/src/packs/domains/domainCard_Body_Basher_yyFjCLlxdExu7q5y.json b/src/packs/domains/domainCard_Body_Basher_yyFjCLlxdExu7q5y.json new file mode 100644 index 00000000..7f1fe49a --- /dev/null +++ b/src/packs/domains/domainCard_Body_Basher_yyFjCLlxdExu7q5y.json @@ -0,0 +1,29 @@ +{ + "name": "Body Basher", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pk4xXE8D3vTawrqj", + "system": { + "description": "

You use the full force of your body in a fight. On a successful attack using a weapon with a Melee range, gain a bonus to your damage roll equal to your Strength.

", + "domain": "valor", + "recallCost": 1, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784417, + "modifiedTime": 1753922784417, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "yyFjCLlxdExu7q5y", + "sort": 3400000, + "effects": [], + "_key": "!items!yyFjCLlxdExu7q5y" +} diff --git a/src/packs/domains/domainCard_Bold_Presence_tdsL00yTSLNgZWs6.json b/src/packs/domains/domainCard_Bold_Presence_tdsL00yTSLNgZWs6.json new file mode 100644 index 00000000..96b1a729 --- /dev/null +++ b/src/packs/domains/domainCard_Bold_Presence_tdsL00yTSLNgZWs6.json @@ -0,0 +1,29 @@ +{ + "name": "Bold Presence", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pk4xXE8D3vTawrqj", + "system": { + "description": "

When you make a Presence Roll, you can spend a Hope to add your Strength to the roll.

Additionally, once per rest when you would gain a condition, you can describe how your bold presence aids you in the situation and avoid gaining the condition.

", + "domain": "valor", + "recallCost": 0, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784418, + "modifiedTime": 1753922784418, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "tdsL00yTSLNgZWs6", + "sort": 3400000, + "effects": [], + "_key": "!items!tdsL00yTSLNgZWs6" +} diff --git a/src/packs/domains/domainCard_Bolt_Beacon_BNevJyGk7hmN7XOY.json b/src/packs/domains/domainCard_Bolt_Beacon_BNevJyGk7hmN7XOY.json new file mode 100644 index 00000000..7e0e0611 --- /dev/null +++ b/src/packs/domains/domainCard_Bolt_Beacon_BNevJyGk7hmN7XOY.json @@ -0,0 +1,29 @@ +{ + "name": "Bolt Beacon", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "LlWJaBZOKh0Ot2kD", + "system": { + "description": "

Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward them, dealing d8+2 magic damage using your Proficiency. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.

", + "domain": "splendor", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784418, + "modifiedTime": 1753922784418, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "BNevJyGk7hmN7XOY", + "sort": 3400000, + "effects": [], + "_key": "!items!BNevJyGk7hmN7XOY" +} diff --git a/src/packs/domains/domainCard_Bone_Touched_ON5bvnoQBy0SYc9Y.json b/src/packs/domains/domainCard_Bone_Touched_ON5bvnoQBy0SYc9Y.json new file mode 100644 index 00000000..41180cff --- /dev/null +++ b/src/packs/domains/domainCard_Bone_Touched_ON5bvnoQBy0SYc9Y.json @@ -0,0 +1,29 @@ +{ + "name": "Bone-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "i5iDLXMZLc0ckWI5", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Bone domain, gain the following benefits:

", + "domain": "bone", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784419, + "modifiedTime": 1753922784419, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ON5bvnoQBy0SYc9Y", + "sort": 3400000, + "effects": [], + "_key": "!items!ON5bvnoQBy0SYc9Y" +} diff --git a/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json b/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json new file mode 100644 index 00000000..d05a06ab --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Ava", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "tqhasjtHBX0F20lN", + "system": { + "description": "

Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency.

Tava’s Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.

Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.

", + "domain": "codex", + "recallCost": 2, + "level": 1, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784419, + "modifiedTime": 1753922784419, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YtZzYBtR0yLPPA93", + "sort": 3400000, + "effects": [], + "_key": "!items!YtZzYBtR0yLPPA93" +} diff --git a/src/packs/domains/domainCard_Book_of_Exota_oVs2MSC6Uf5GbgEG.json b/src/packs/domains/domainCard_Book_of_Exota_oVs2MSC6Uf5GbgEG.json new file mode 100644 index 00000000..068baea1 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Exota_oVs2MSC6Uf5GbgEG.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Exota", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "rUGDM9JvGfhh9a2Y", + "system": { + "description": "

Repudiate: You can interrupt a magical effect taking place. Make a reaction roll using your Spellcast trait. Once per rest on a success, the effect stops and any consequences are avoided.

Create Construct: Spend a Hope to choose a group of objects around you and create an animated construct from them that obeys basic commands. Make a Spellcast Roll to command them to take action. When necessary, they share your Evasion and traits and their attacks deal 2d10+3 physical damage. You can only maintain one construct at a time, and they fall apart when they take any amount of damage.

", + "domain": "codex", + "recallCost": 3, + "level": 4, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784420, + "modifiedTime": 1753922784420, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "oVs2MSC6Uf5GbgEG", + "sort": 3400000, + "effects": [], + "_key": "!items!oVs2MSC6Uf5GbgEG" +} diff --git a/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json b/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json new file mode 100644 index 00000000..bcd1f108 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Grynn", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "rUGDM9JvGfhh9a2Y", + "system": { + "description": "

Arcane Deflection: Once per long rest, spend a Hope to negate the damage of an attack targeting you or an ally within Very Close range.

Time Lock: Target an object within Far range. That object stops in time and space exactly where it is until your next rest. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.

Wall of Flame: Make a Spellcast Roll (15). On a success, create a wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.

", + "domain": "codex", + "recallCost": 2, + "level": 4, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784420, + "modifiedTime": 1753922784420, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "R0LNheiZycZlZzV3", + "sort": 3400000, + "effects": [], + "_key": "!items!R0LNheiZycZlZzV3" +} diff --git a/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json b/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json new file mode 100644 index 00000000..73622106 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Homet_gFMx08ogQ8hS2Obi.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Homet", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hh2vkggcAQ0QUE6C", + "system": { + "description": "

Pass Through: Make a Spellcast Roll (13). Once per rest on a success, you and all creatures touching you can pass through a wall or door within Close range. The effect ends once everyone is on the other side.

Plane Gate: Make a Spellcast Roll (14). Once per long rest on a success, open a gateway to a location in another dimension or plane of existence you’ve been to before. This gateway lasts until your next rest.

", + "domain": "codex", + "recallCost": 0, + "level": 7, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784421, + "modifiedTime": 1753922784421, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "gFMx08ogQ8hS2Obi", + "sort": 3400000, + "effects": [], + "_key": "!items!gFMx08ogQ8hS2Obi" +} diff --git a/src/packs/domains/domainCard_Book_of_Illiat_df4iRqQzRntrF6Qw.json b/src/packs/domains/domainCard_Book_of_Illiat_df4iRqQzRntrF6Qw.json new file mode 100644 index 00000000..230cb464 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Illiat_df4iRqQzRntrF6Qw.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Illiat", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "tqhasjtHBX0F20lN", + "system": { + "description": "

Slumber: Make a Spellcast Roll against a target within Very Close range. On a success, they’re Asleep until they take damage or the GM spends a Fear on their turn to clear this condition.

Arcane Barrage: Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target.

Telepathy: Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.

", + "domain": "codex", + "recallCost": 2, + "level": 1, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784421, + "modifiedTime": 1753922784421, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "df4iRqQzRntrF6Qw", + "sort": 3400000, + "effects": [], + "_key": "!items!df4iRqQzRntrF6Qw" +} diff --git a/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json b/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json new file mode 100644 index 00000000..3902fad8 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Korvax_cWRFHJdxEZ0M1dAg.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Korvax", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7XeaYZPMB0SopAfo", + "system": { + "description": "

Levitation: Make a Spellcast Roll to temporarily lift a target you can see up into the air and move them within Close range of their original position.

Recant: Spend a Hope to force a target within Melee range to make a Reaction Roll (15). On a failure, they forget the last minute of your conversation.

Rune Circle: Mark a Stress to create a temporary magical circle on the ground where you stand. All adversaries within Melee range, or who enter Melee range, take 2d12+4 magic damage and are knocked back to Very Close range.

", + "domain": "codex", + "recallCost": 2, + "level": 3, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784423, + "modifiedTime": 1753922784423, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "cWRFHJdxEZ0M1dAg", + "sort": 3400000, + "effects": [], + "_key": "!items!cWRFHJdxEZ0M1dAg" +} diff --git a/src/packs/domains/domainCard_Book_of_Norai_WtwSWXTRZa7QVvmo.json b/src/packs/domains/domainCard_Book_of_Norai_WtwSWXTRZa7QVvmo.json new file mode 100644 index 00000000..fe3711a4 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Norai_WtwSWXTRZa7QVvmo.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Norai", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7XeaYZPMB0SopAfo", + "system": { + "description": "

Mystic Tether: Make a Spellcast Roll against a target within Far range. On a success, they’re temporarily Restrained and must mark a Stress. If you target a flying creature, this spell grounds and temporarily Restrains them.

Fireball: Make a Spellcast Roll against a target within Very Far range. On a success, hurl a sphere of fire toward them that explodes on impact. The target and all creatures within Very Close range of them must make a Reaction Roll (13). Targets who fail take d20+5 magic damage using your Proficiency. Targets who succeed take half damage.

", + "domain": "codex", + "recallCost": 2, + "level": 3, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784423, + "modifiedTime": 1753922784423, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WtwSWXTRZa7QVvmo", + "sort": 3400000, + "effects": [], + "_key": "!items!WtwSWXTRZa7QVvmo" +} diff --git a/src/packs/domains/domainCard_Book_of_Ronin_SZMNR3uGNinJcN4N.json b/src/packs/domains/domainCard_Book_of_Ronin_SZMNR3uGNinJcN4N.json new file mode 100644 index 00000000..567ca66e --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Ronin_SZMNR3uGNinJcN4N.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Ronin", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "KwZYrsSUYnHiNtPl", + "system": { + "description": "

Transform: Make a Spellcast Roll (15). On a success, transform into an inanimate object no larger than twice your normal size. You can remain in this shape until you take damage.

Eternal Enervation: Once per long rest, make a Spellcast Roll against a target within Close range. On a success, they become permanently Vulnerable. They can’t clear this condition by any means.

", + "domain": "codex", + "recallCost": 4, + "level": 9, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784424, + "modifiedTime": 1753922784424, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "SZMNR3uGNinJcN4N", + "sort": 3400000, + "effects": [], + "_key": "!items!SZMNR3uGNinJcN4N" +} diff --git a/src/packs/domains/domainCard_Book_of_Sitil_eq8VNqYMRHhF9xw9.json b/src/packs/domains/domainCard_Book_of_Sitil_eq8VNqYMRHhF9xw9.json new file mode 100644 index 00000000..0aab9b0e --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Sitil_eq8VNqYMRHhF9xw9.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Sitil", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "j9i2Q6Z7Z82udHn1", + "system": { + "description": "

Adjust Appearance: You magically shift your appearance and clothing to avoid recognition.

Parallela: Spend 2 Hope to cast this spell on yourself or an ally within Close range. The next time the target makes an attack, they can hit an additional target within range that their attack roll would succeed against. You can only hold this spell on one creature at a time.

Illusion: Make a Spellcast Roll (14). On a success, create a temporary visual illusion no larger than you within Close range that lasts for as long as you look at it. It holds up to scrutiny until an observer is within Melee range.

", + "domain": "codex", + "recallCost": 2, + "level": 2, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784424, + "modifiedTime": 1753922784424, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "eq8VNqYMRHhF9xw9", + "sort": 3400000, + "effects": [], + "_key": "!items!eq8VNqYMRHhF9xw9" +} diff --git a/src/packs/domains/domainCard_Book_of_Tyfar_1VXzwRbvbBj5bd5V.json b/src/packs/domains/domainCard_Book_of_Tyfar_1VXzwRbvbBj5bd5V.json new file mode 100644 index 00000000..81eed231 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Tyfar_1VXzwRbvbBj5bd5V.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Tyfar", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "tqhasjtHBX0F20lN", + "system": { + "description": "

Wild Flame: Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand.

Magic Hand: You conjure a magical hand with the same size and strength as your own within Far range.

Mysterious Mist: Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.

", + "domain": "codex", + "recallCost": 2, + "level": 1, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784426, + "modifiedTime": 1753922784426, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "1VXzwRbvbBj5bd5V", + "sort": 3400000, + "effects": [], + "_key": "!items!1VXzwRbvbBj5bd5V" +} diff --git a/src/packs/domains/domainCard_Book_of_Vagras_aknDDYtN7EObv94t.json b/src/packs/domains/domainCard_Book_of_Vagras_aknDDYtN7EObv94t.json new file mode 100644 index 00000000..07fdf6b6 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Vagras_aknDDYtN7EObv94t.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Vagras", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "j9i2Q6Z7Z82udHn1", + "system": { + "description": "

Runic Lock: Make a Spellcast Roll (15) on an object you’re touching that can close (such as a lock, chest, or box). Once per rest on a success, you can lock the object so it can only be opened by creatures of your choice. Someone with access to magic and an hour of time to study the spell can break it.

Arcane Door: When you have no adversaries within Melee range, make a Spellcast Roll (13). On a success, spend a Hope to create a portal from where you are to a point within Far range you can see. It closes once a creature has passed through it.

Reveal: Make a Spellcast Roll. If there is anything magically hidden within Close range the roll would succeed against, it is revealed.

", + "domain": "codex", + "recallCost": 2, + "level": 2, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784427, + "modifiedTime": 1753922784427, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "aknDDYtN7EObv94t", + "sort": 3400000, + "effects": [], + "_key": "!items!aknDDYtN7EObv94t" +} diff --git a/src/packs/domains/domainCard_Book_of_Vyola_VOIgm2j2Ijszwc5m.json b/src/packs/domains/domainCard_Book_of_Vyola_VOIgm2j2Ijszwc5m.json new file mode 100644 index 00000000..68c3ed85 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Vyola_VOIgm2j2Ijszwc5m.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Vyola", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8bWpGblWODdf8mDR", + "system": { + "description": "

Memory Delve: Make a Spellcast Roll against a target within Far range. On a success, peer into the target’s mind and ask the GM a question. The GM describes any memories the target has pertaining to the answer.

Shared Clarity: Once per long rest, spend a Hope to choose two willing creatures. When one of them would mark Stress, they can choose between the two of them who marks it. This spell lasts until their next rest.

", + "domain": "codex", + "recallCost": 2, + "level": 8, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784427, + "modifiedTime": 1753922784427, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VOIgm2j2Ijszwc5m", + "sort": 3400000, + "effects": [], + "_key": "!items!VOIgm2j2Ijszwc5m" +} diff --git a/src/packs/domains/domainCard_Book_of_Yarrow_J1ovx2FpNDvPq1o6.json b/src/packs/domains/domainCard_Book_of_Yarrow_J1ovx2FpNDvPq1o6.json new file mode 100644 index 00000000..f45bbe45 --- /dev/null +++ b/src/packs/domains/domainCard_Book_of_Yarrow_J1ovx2FpNDvPq1o6.json @@ -0,0 +1,29 @@ +{ + "name": "Book of Yarrow", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "IIVaYseNJbA2ta1B", + "system": { + "description": "

Timejammer: Make a Spellcast Roll (18). On a success, time temporarily slows to a halt for everyone within Far range except for you. It resumes the next time you make an action roll that targets another creature.

Magic Immunity: Spend 5 Hope to become immune to magic damage until your next rest.

", + "domain": "codex", + "recallCost": 2, + "level": 10, + "type": "grimoire" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784429, + "modifiedTime": 1753922784429, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "J1ovx2FpNDvPq1o6", + "sort": 3400000, + "effects": [], + "_key": "!items!J1ovx2FpNDvPq1o6" +} diff --git a/src/packs/domains/domainCard_Boost_VKAHS6eWz28ukcDs.json b/src/packs/domains/domainCard_Boost_VKAHS6eWz28ukcDs.json new file mode 100644 index 00000000..39af8b23 --- /dev/null +++ b/src/packs/domains/domainCard_Boost_VKAHS6eWz28ukcDs.json @@ -0,0 +1,29 @@ +{ + "name": "Boost", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "3e8kCsLzLxiACJDb", + "system": { + "description": "

Mark a Stress to boost off a willing ally within Close range, fling yourself into the air, and perform an aerial attack against a target within Far range. You have advantage on the attack, add a d10 to the damage roll, and end your move within Melee range of the target.

", + "domain": "bone", + "recallCost": 1, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784430, + "modifiedTime": 1753922784430, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VKAHS6eWz28ukcDs", + "sort": 3400000, + "effects": [], + "_key": "!items!VKAHS6eWz28ukcDs" +} diff --git a/src/packs/domains/domainCard_Brace_QXs4vssSqNGQu5b8.json b/src/packs/domains/domainCard_Brace_QXs4vssSqNGQu5b8.json new file mode 100644 index 00000000..647d6f83 --- /dev/null +++ b/src/packs/domains/domainCard_Brace_QXs4vssSqNGQu5b8.json @@ -0,0 +1,29 @@ +{ + "name": "Brace", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "eR7sP5jQwfCLORUe", + "system": { + "description": "

When you mark an Armor Slot to reduce incoming damage, you can mark a Stress to mark an additional Armor Slot.

", + "domain": "bone", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784431, + "modifiedTime": 1753922784431, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "QXs4vssSqNGQu5b8", + "sort": 3400000, + "effects": [], + "_key": "!items!QXs4vssSqNGQu5b8" +} diff --git a/src/packs/domains/domainCard_Breaking_Blow_8UANBgSdhMZ0sqfO.json b/src/packs/domains/domainCard_Breaking_Blow_8UANBgSdhMZ0sqfO.json new file mode 100644 index 00000000..8ddb0aed --- /dev/null +++ b/src/packs/domains/domainCard_Breaking_Blow_8UANBgSdhMZ0sqfO.json @@ -0,0 +1,29 @@ +{ + "name": "Breaking Blow", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "n7pgTBYSItMzCX0s", + "system": { + "description": "

When you make a successful attack, you can mark a Stress to make the next successful attack against that same target deal an extra 2d12 damage.

", + "domain": "bone", + "recallCost": 3, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784431, + "modifiedTime": 1753922784431, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "8UANBgSdhMZ0sqfO", + "sort": 3400000, + "effects": [], + "_key": "!items!8UANBgSdhMZ0sqfO" +} diff --git a/src/packs/domains/domainCard_Chain_Lightning_0kAVO6rordCfZqYP.json b/src/packs/domains/domainCard_Chain_Lightning_0kAVO6rordCfZqYP.json new file mode 100644 index 00000000..eefcd771 --- /dev/null +++ b/src/packs/domains/domainCard_Chain_Lightning_0kAVO6rordCfZqYP.json @@ -0,0 +1,29 @@ +{ + "name": "Chain Lightning", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "l387HKojhqcDAV0b", + "system": { + "description": "

Mark 2 Stress to make a Spellcast Roll, unleashing lightning on all targets within Close range. Targets you succeed against must make a reaction roll with a Difficulty equal to the result of your Spellcast Roll. Targets who fail take 2d8+4 magic damage. Additional adversaries not already targeted by Chain Lightning and within Close range of previous targets who took damage must also make the reaction roll. Targets who fail take 2d8+4 magic damage. This chain continues until there are no more adversaries within range.

", + "domain": "arcana", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784433, + "modifiedTime": 1753922784433, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "0kAVO6rordCfZqYP", + "sort": 3400000, + "effects": [], + "_key": "!items!0kAVO6rordCfZqYP" +} diff --git a/src/packs/domains/domainCard_Champion_s_Edge_rnejRbUQsNGX1GMC.json b/src/packs/domains/domainCard_Champion_s_Edge_rnejRbUQsNGX1GMC.json new file mode 100644 index 00000000..4d5658ee --- /dev/null +++ b/src/packs/domains/domainCard_Champion_s_Edge_rnejRbUQsNGX1GMC.json @@ -0,0 +1,29 @@ +{ + "name": "Champion’s Edge", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Emnx4o1DWGTVKoAg", + "system": { + "description": "

When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:

You can’t choose the same option more than once.

", + "domain": "blade", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784433, + "modifiedTime": 1753922784433, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rnejRbUQsNGX1GMC", + "sort": 3400000, + "effects": [], + "_key": "!items!rnejRbUQsNGX1GMC" +} diff --git a/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json b/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json new file mode 100644 index 00000000..6bf0cfbb --- /dev/null +++ b/src/packs/domains/domainCard_Chokehold_R5GYUalYXLLFRlNl.json @@ -0,0 +1,29 @@ +{ + "name": "Chokehold", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hoDIPBzwYPxiSXGU", + "system": { + "description": "

When you position yourself behind a creature who’s about your size, you can mark a Stress to pull them into a chokehold, making them temporarily Vulnerable.

When a creature attacks a target who is Vulnerable in this way, they deal an extra 2d6 damage.

", + "domain": "midnight", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784434, + "modifiedTime": 1753922784434, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "R5GYUalYXLLFRlNl", + "sort": 3400000, + "effects": [], + "_key": "!items!R5GYUalYXLLFRlNl" +} diff --git a/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json b/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json new file mode 100644 index 00000000..b0a974b5 --- /dev/null +++ b/src/packs/domains/domainCard_Cinder_Grasp_5EP2Lgf7ojfrc0Is.json @@ -0,0 +1,29 @@ +{ + "name": "Cinder Grasp", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "u8Yz2hUTaF3N2fFT", + "system": { + "description": "

Make a Spellcast Roll against a target within Melee range. On a success, the target instantly bursts into flames, takes 1d20+3 magic damage, and is temporarily lit On Fire.

When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.

", + "domain": "arcana", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784434, + "modifiedTime": 1753922784434, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5EP2Lgf7ojfrc0Is", + "sort": 3400000, + "effects": [], + "_key": "!items!5EP2Lgf7ojfrc0Is" +} diff --git a/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json b/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json new file mode 100644 index 00000000..ddaa8794 --- /dev/null +++ b/src/packs/domains/domainCard_Cloaking_Blast_Zhw7PtK8nMPlsOqD.json @@ -0,0 +1,29 @@ +{ + "name": "Cloaking Blast", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "bCjkysrofWPiZqNh", + "system": { + "description": "

When you make a successful Spellcast Roll to cast a different spell, you can spend a Hope to become Cloaked. While Cloaked, you remain unseen if you are stationary when an adversary moves to where they would normally see you. When you move into or within an adversary’s line of sight or make an attack, you are no longer Cloaked.

", + "domain": "arcana", + "recallCost": 2, + "level": 7, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784435, + "modifiedTime": 1753922784435, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Zhw7PtK8nMPlsOqD", + "sort": 3400000, + "effects": [], + "_key": "!items!Zhw7PtK8nMPlsOqD" +} diff --git a/src/packs/domains/domainCard_Codex_Touched_7Pu83ABdMukTxu3e.json b/src/packs/domains/domainCard_Codex_Touched_7Pu83ABdMukTxu3e.json new file mode 100644 index 00000000..5ce8ed04 --- /dev/null +++ b/src/packs/domains/domainCard_Codex_Touched_7Pu83ABdMukTxu3e.json @@ -0,0 +1,29 @@ +{ + "name": "Codex-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hh2vkggcAQ0QUE6C", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Codex domain, gain the following benefits:

", + "domain": "codex", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784435, + "modifiedTime": 1753922784435, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "7Pu83ABdMukTxu3e", + "sort": 3400000, + "effects": [], + "_key": "!items!7Pu83ABdMukTxu3e" +} diff --git a/src/packs/domains/domainCard_Confusing_Aura_R8NDiJXJWmC48WSr.json b/src/packs/domains/domainCard_Confusing_Aura_R8NDiJXJWmC48WSr.json new file mode 100644 index 00000000..4b91fae3 --- /dev/null +++ b/src/packs/domains/domainCard_Confusing_Aura_R8NDiJXJWmC48WSr.json @@ -0,0 +1,29 @@ +{ + "name": "Confusing Aura", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "KmaX6wNBLzkFevaG", + "system": { + "description": "

Make a Spellcast Roll (14). Once per long rest on a success, you create a layer of illusion over your body that makes it hard to tell exactly where you are. Mark any number of Stress to make that many additional layers. When an adversary makes an attack against you, roll a number of d6s equal to the number of layers currently active. If any roll a 5 or higher, one layer of the aura is destroyed and the attack fails. If all the results are 4 or lower, you take the damage and this spell ends.

", + "domain": "arcana", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784437, + "modifiedTime": 1753922784437, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "R8NDiJXJWmC48WSr", + "sort": 3400000, + "effects": [], + "_key": "!items!R8NDiJXJWmC48WSr" +} diff --git a/src/packs/domains/domainCard_Conjure_Swarm_rZPH0BY8Sznc9sFG.json b/src/packs/domains/domainCard_Conjure_Swarm_rZPH0BY8Sznc9sFG.json new file mode 100644 index 00000000..c51e1a29 --- /dev/null +++ b/src/packs/domains/domainCard_Conjure_Swarm_rZPH0BY8Sznc9sFG.json @@ -0,0 +1,29 @@ +{ + "name": "Conjure Swarm", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "xZrCYAd05ayNu1yW", + "system": { + "description": "

Tekaira Armored Beetles: Mark a Stress to conjure armored beetles that encircle you. When you next take damage, reduce the severity by one threshold. You can spend a Hope to keep the beetles conjured after taking damage.

Fire Flies: Make a Spellcast Roll against all adversaries within Close range. Spend a Hope to deal 2d8+3 magic damage to targets you succeeded against.

", + "domain": "sage", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784438, + "modifiedTime": 1753922784438, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rZPH0BY8Sznc9sFG", + "sort": 3400000, + "effects": [], + "_key": "!items!rZPH0BY8Sznc9sFG" +} diff --git a/src/packs/domains/domainCard_Conjured_Steeds_Jkp6cMDiHHaBZQRS.json b/src/packs/domains/domainCard_Conjured_Steeds_Jkp6cMDiHHaBZQRS.json new file mode 100644 index 00000000..b7f4e68f --- /dev/null +++ b/src/packs/domains/domainCard_Conjured_Steeds_Jkp6cMDiHHaBZQRS.json @@ -0,0 +1,29 @@ +{ + "name": "Conjured Steeds", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "u5Lq2kfC8LlDAGDC", + "system": { + "description": "

Spend any number of Hope to conjure that many magical steeds (such as horses, camels, or elephants) that you and your allies can ride until your next long rest or the steeds take any damage. The steeds double your land speed while traveling and, when in danger, allow you to move within Far range without having to roll. Creatures riding a steed gain a −2 penalty to attack rolls and a +2 bonus to damage rolls.

", + "domain": "sage", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784438, + "modifiedTime": 1753922784438, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Jkp6cMDiHHaBZQRS", + "sort": 3400000, + "effects": [], + "_key": "!items!Jkp6cMDiHHaBZQRS" +} diff --git a/src/packs/domains/domainCard_Copycat_3A7LZ1xmDEMGa165.json b/src/packs/domains/domainCard_Copycat_3A7LZ1xmDEMGa165.json new file mode 100644 index 00000000..4e5561a6 --- /dev/null +++ b/src/packs/domains/domainCard_Copycat_3A7LZ1xmDEMGa165.json @@ -0,0 +1,29 @@ +{ + "name": "Copycat", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "yFcD1LOM3xKbkNYl", + "system": { + "description": "

Once per long rest, this card can mimic the features of another domain card of level 8 or lower in another player’s loadout. Spend Hope equal to half the card’s level to gain access to the feature. It lasts until your next rest or they place the card in their vault.

", + "domain": "grace", + "recallCost": 3, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784439, + "modifiedTime": 1753922784439, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "3A7LZ1xmDEMGa165", + "sort": 3400000, + "effects": [], + "_key": "!items!3A7LZ1xmDEMGa165" +} diff --git a/src/packs/domains/domainCard_Corrosive_Projectile_qJaSNTuDfbPVr8Lb.json b/src/packs/domains/domainCard_Corrosive_Projectile_qJaSNTuDfbPVr8Lb.json new file mode 100644 index 00000000..8891be1f --- /dev/null +++ b/src/packs/domains/domainCard_Corrosive_Projectile_qJaSNTuDfbPVr8Lb.json @@ -0,0 +1,29 @@ +{ + "name": "Corrosive Projectile", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "uXGugK72AffddFdH", + "system": { + "description": "

Make a Spellcast Roll against a target within Far range. On a success, deal d6+4 magic damage using your Proficiency. Additionally, mark 2 or more Stress to make them permanently Corroded. While a target is Corroded, they gain a −1 penalty to their Difficulty for every 2 Stress you spent. This condition can stack.

", + "domain": "sage", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784439, + "modifiedTime": 1753922784439, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "qJaSNTuDfbPVr8Lb", + "sort": 3400000, + "effects": [], + "_key": "!items!qJaSNTuDfbPVr8Lb" +} diff --git a/src/packs/domains/domainCard_Counterspell_6dhqo1kzGxejCjHa.json b/src/packs/domains/domainCard_Counterspell_6dhqo1kzGxejCjHa.json new file mode 100644 index 00000000..d41567cb --- /dev/null +++ b/src/packs/domains/domainCard_Counterspell_6dhqo1kzGxejCjHa.json @@ -0,0 +1,29 @@ +{ + "name": "Counterspell", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "mOv6BGhJAeGrzA84", + "system": { + "description": "

You can interrupt a magical effect taking place by making a reaction roll using your Spellcast trait. On a success, the effect stops and any consequences are avoided, and this card is placed in your vault.

", + "domain": "arcana", + "recallCost": 2, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784440, + "modifiedTime": 1753922784440, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "6dhqo1kzGxejCjHa", + "sort": 3400000, + "effects": [], + "_key": "!items!6dhqo1kzGxejCjHa" +} diff --git a/src/packs/domains/domainCard_Critical_Inspiration_ABp9pUfBS69NomTD.json b/src/packs/domains/domainCard_Critical_Inspiration_ABp9pUfBS69NomTD.json new file mode 100644 index 00000000..3efd6db2 --- /dev/null +++ b/src/packs/domains/domainCard_Critical_Inspiration_ABp9pUfBS69NomTD.json @@ -0,0 +1,29 @@ +{ + "name": "Critical Inspiration", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Oo9EkkF7CDD3QZEG", + "system": { + "description": "

Once per rest, when you critically succeed on an attack, all allies within Very Close range can clear a Stress or gain a Hope.

", + "domain": "valor", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784441, + "modifiedTime": 1753922784441, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ABp9pUfBS69NomTD", + "sort": 3400000, + "effects": [], + "_key": "!items!ABp9pUfBS69NomTD" +} diff --git a/src/packs/domains/domainCard_Cruel_Precision_bap1eCWryPNowbyo.json b/src/packs/domains/domainCard_Cruel_Precision_bap1eCWryPNowbyo.json new file mode 100644 index 00000000..932f09ef --- /dev/null +++ b/src/packs/domains/domainCard_Cruel_Precision_bap1eCWryPNowbyo.json @@ -0,0 +1,29 @@ +{ + "name": "Cruel Precision", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "i5iDLXMZLc0ckWI5", + "system": { + "description": "

When you make a successful attack with a weapon, gain a bonus to your damage roll equal to either your Finesse or Agility.

", + "domain": "bone", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784442, + "modifiedTime": 1753922784442, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "bap1eCWryPNowbyo", + "sort": 3400000, + "effects": [], + "_key": "!items!bap1eCWryPNowbyo" +} diff --git a/src/packs/domains/domainCard_Dark_Whispers_yL2qrSWmTwXVOySH.json b/src/packs/domains/domainCard_Dark_Whispers_yL2qrSWmTwXVOySH.json new file mode 100644 index 00000000..335f8c39 --- /dev/null +++ b/src/packs/domains/domainCard_Dark_Whispers_yL2qrSWmTwXVOySH.json @@ -0,0 +1,29 @@ +{ + "name": "Dark Whispers", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "xuGz0QPNlkTOV0rV", + "system": { + "description": "

You can speak into the mind of any person with whom you’ve made physical contact. Once you’ve opened a channel with them, they can speak back into your mind. Additionally, you can mark a Stress to make a Spellcast Roll against them. On a success, you can ask the GM one of the following questions and receive an answer:

", + "domain": "midnight", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784442, + "modifiedTime": 1753922784442, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "yL2qrSWmTwXVOySH", + "sort": 3400000, + "effects": [], + "_key": "!items!yL2qrSWmTwXVOySH" +} diff --git a/src/packs/domains/domainCard_Deadly_Focus_xxZOXC4tiZQ6kg1e.json b/src/packs/domains/domainCard_Deadly_Focus_xxZOXC4tiZQ6kg1e.json new file mode 100644 index 00000000..3a3a4451 --- /dev/null +++ b/src/packs/domains/domainCard_Deadly_Focus_xxZOXC4tiZQ6kg1e.json @@ -0,0 +1,29 @@ +{ + "name": "Deadly Focus", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "yalAnCU3SndrYImF", + "system": { + "description": "

Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.

", + "domain": "blade", + "recallCost": 2, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784443, + "modifiedTime": 1753922784443, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "xxZOXC4tiZQ6kg1e", + "sort": 3400000, + "effects": [], + "_key": "!items!xxZOXC4tiZQ6kg1e" +} diff --git a/src/packs/domains/domainCard_Death_Grip_x0FVGE1YbfXalJiw.json b/src/packs/domains/domainCard_Death_Grip_x0FVGE1YbfXalJiw.json new file mode 100644 index 00000000..387dd936 --- /dev/null +++ b/src/packs/domains/domainCard_Death_Grip_x0FVGE1YbfXalJiw.json @@ -0,0 +1,29 @@ +{ + "name": "Death Grip", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "BJIiOIWAQUz5zuqo", + "system": { + "description": "

Make a Spellcast Roll against a target within Close range and choose one of the following options:

On a success, vines reach out from your hands, causing the chosen effect and temporarily Restraining the target.

", + "domain": "sage", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784444, + "modifiedTime": 1753922784444, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "x0FVGE1YbfXalJiw", + "sort": 3400000, + "effects": [], + "_key": "!items!x0FVGE1YbfXalJiw" +} diff --git a/src/packs/domains/domainCard_Deathrun_xFOSn8IVVNizgHFq.json b/src/packs/domains/domainCard_Deathrun_xFOSn8IVVNizgHFq.json new file mode 100644 index 00000000..b1bf8ad7 --- /dev/null +++ b/src/packs/domains/domainCard_Deathrun_xFOSn8IVVNizgHFq.json @@ -0,0 +1,29 @@ +{ + "name": "Deathrun", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Hs6POmXKThDXQJBn", + "system": { + "description": "

Spend 3 Hope to run a straight path through the battlefield to a point within Far range, making an attack against all adversaries within your weapon’s range along that path. Choose the order in which you deal damage to the targets you succeeded against. For the first, roll your weapon damage with a +1 bonus to your Proficiency. Then remove a die from your damage roll and deal the remaining damage to the next target. Continue to remove a die for each subsequent target until you have no more damage dice or adversaries.

You can’t target the same adversary more than once per attack.

", + "domain": "bone", + "recallCost": 1, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784445, + "modifiedTime": 1753922784445, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "xFOSn8IVVNizgHFq", + "sort": 3400000, + "effects": [], + "_key": "!items!xFOSn8IVVNizgHFq" +} diff --git a/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json b/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json new file mode 100644 index 00000000..36b6e344 --- /dev/null +++ b/src/packs/domains/domainCard_Deft_Deceiver_38znCh6kHTkaPwYi.json @@ -0,0 +1,29 @@ +{ + "name": "Deft Deceiver", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nVCKcZkcoEivYJaF", + "system": { + "description": "

Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.

", + "domain": "grace", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784445, + "modifiedTime": 1753922784445, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "38znCh6kHTkaPwYi", + "sort": 3400000, + "effects": [], + "_key": "!items!38znCh6kHTkaPwYi" +} diff --git a/src/packs/domains/domainCard_Deft_Maneuvers_dc4rAXlv95srZUct.json b/src/packs/domains/domainCard_Deft_Maneuvers_dc4rAXlv95srZUct.json new file mode 100644 index 00000000..e536e4b8 --- /dev/null +++ b/src/packs/domains/domainCard_Deft_Maneuvers_dc4rAXlv95srZUct.json @@ -0,0 +1,29 @@ +{ + "name": "Deft Maneuvers", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "PeeIjbkBv41613yZ", + "system": { + "description": "

Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there.

If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.

", + "domain": "bone", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784446, + "modifiedTime": 1753922784446, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "dc4rAXlv95srZUct", + "sort": 3400000, + "effects": [], + "_key": "!items!dc4rAXlv95srZUct" +} diff --git a/src/packs/domains/domainCard_Disintegration_Wave_kja5qvh4rdeDBB96.json b/src/packs/domains/domainCard_Disintegration_Wave_kja5qvh4rdeDBB96.json new file mode 100644 index 00000000..10e6cc10 --- /dev/null +++ b/src/packs/domains/domainCard_Disintegration_Wave_kja5qvh4rdeDBB96.json @@ -0,0 +1,29 @@ +{ + "name": "Disintegration Wave", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "KwZYrsSUYnHiNtPl", + "system": { + "description": "

Make a Spellcast Roll (18). Once per long rest on a success, the GM tells you which adversaries within Far range have a Difficulty of 18 or lower. Mark a Stress for each one you wish to hit with this spell. They are killed and can’t come back to life by any means.

", + "domain": "codex", + "recallCost": 4, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784447, + "modifiedTime": 1753922784447, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "kja5qvh4rdeDBB96", + "sort": 3400000, + "effects": [], + "_key": "!items!kja5qvh4rdeDBB96" +} diff --git a/src/packs/domains/domainCard_Divination_K8oFepK24UVsAX8B.json b/src/packs/domains/domainCard_Divination_K8oFepK24UVsAX8B.json new file mode 100644 index 00000000..39f116b8 --- /dev/null +++ b/src/packs/domains/domainCard_Divination_K8oFepK24UVsAX8B.json @@ -0,0 +1,29 @@ +{ + "name": "Divination", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "vAZKNDtAafd7HDWV", + "system": { + "description": "

Once per long rest, spend 3 Hope to reach out to the forces beyond and ask one “yes or no” question about an event, person, place, or situation in the near future. For a moment, the present falls away and you see the answer before you.

", + "domain": "splendor", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784448, + "modifiedTime": 1753922784448, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "K8oFepK24UVsAX8B", + "sort": 3400000, + "effects": [], + "_key": "!items!K8oFepK24UVsAX8B" +} diff --git a/src/packs/domains/domainCard_Earthquake_C0qLOwSSvZ6PG3Ws.json b/src/packs/domains/domainCard_Earthquake_C0qLOwSSvZ6PG3Ws.json new file mode 100644 index 00000000..9f91c72c --- /dev/null +++ b/src/packs/domains/domainCard_Earthquake_C0qLOwSSvZ6PG3Ws.json @@ -0,0 +1,29 @@ +{ + "name": "Earthquake", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "fucNnucgoUjbzvcA", + "system": { + "description": "

Make a Spellcast Roll (16). Once per rest on a success, all targets within Very Far range who aren’t flying must make a Reaction Roll (18). Targets who fail take 3d10+8 physical damage and are temporarily Vulnerable. Targets who succeed take half damage.

Additionally, when you succeed on the Spellcast Roll, all terrain within Very Far range becomes difficult to move through and structures within this range might sustain damage or crumble.

", + "domain": "arcana", + "recallCost": 2, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784449, + "modifiedTime": 1753922784449, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "C0qLOwSSvZ6PG3Ws", + "sort": 3400000, + "effects": [], + "_key": "!items!C0qLOwSSvZ6PG3Ws" +} diff --git a/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json b/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json new file mode 100644 index 00000000..10b4383f --- /dev/null +++ b/src/packs/domains/domainCard_Eclipse_62Sj67PdPFzwWVe3.json @@ -0,0 +1,29 @@ +{ + "name": "Eclipse", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8qr1Y2tW3vLwNZOg", + "system": { + "description": "

Make a Spellcast Roll (16). Once per long rest on a success, plunge the entire area within Far range into complete darkness only you and your allies can see through. Attack rolls have disadvantage when targeting you or an ally within this shadow.

Additionally, when you or an ally succeeds with Hope against an adversary within this shadow, the target must mark a Stress.

This spell lasts until the GM spends a Fear on their turn to clear this effect or you take Severe damage.

", + "domain": "midnight", + "recallCost": 2, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784449, + "modifiedTime": 1753922784449, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "62Sj67PdPFzwWVe3", + "sort": 3400000, + "effects": [], + "_key": "!items!62Sj67PdPFzwWVe3" +} diff --git a/src/packs/domains/domainCard_Encore_klahWDFwihqqEhXP.json b/src/packs/domains/domainCard_Encore_klahWDFwihqqEhXP.json new file mode 100644 index 00000000..34257552 --- /dev/null +++ b/src/packs/domains/domainCard_Encore_klahWDFwihqqEhXP.json @@ -0,0 +1,29 @@ +{ + "name": "Encore", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "wdhWWqWlPiBxtsvr", + "system": { + "description": "

When an ally within Close range deals damage to an adversary, you can make a Spellcast Roll against that same target. On a success, you deal the same damage to the target that your ally dealt. If your Spellcast Roll succeeds with Fear, place this card in your vault.

", + "domain": "grace", + "recallCost": 1, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784450, + "modifiedTime": 1753922784450, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "klahWDFwihqqEhXP", + "sort": 3400000, + "effects": [], + "_key": "!items!klahWDFwihqqEhXP" +} diff --git a/src/packs/domains/domainCard_Endless_Charisma_tNzFNlVHghloKsFi.json b/src/packs/domains/domainCard_Endless_Charisma_tNzFNlVHghloKsFi.json new file mode 100644 index 00000000..b16c1404 --- /dev/null +++ b/src/packs/domains/domainCard_Endless_Charisma_tNzFNlVHghloKsFi.json @@ -0,0 +1,29 @@ +{ + "name": "Endless Charisma", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "W81LnTWzwmoaycTl", + "system": { + "description": "

After you make an action roll to persuade, lie, or garner favor, you can spend a Hope to reroll the Hope or Fear Die.

", + "domain": "grace", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784450, + "modifiedTime": 1753922784450, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "tNzFNlVHghloKsFi", + "sort": 3400000, + "effects": [], + "_key": "!items!tNzFNlVHghloKsFi" +} diff --git a/src/packs/domains/domainCard_Enrapture_a8lFiKX1o8T924ze.json b/src/packs/domains/domainCard_Enrapture_a8lFiKX1o8T924ze.json new file mode 100644 index 00000000..bc15bbb6 --- /dev/null +++ b/src/packs/domains/domainCard_Enrapture_a8lFiKX1o8T924ze.json @@ -0,0 +1,29 @@ +{ + "name": "Enrapture", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nVCKcZkcoEivYJaF", + "system": { + "description": "

Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.

", + "domain": "grace", + "recallCost": 0, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784451, + "modifiedTime": 1753922784451, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "a8lFiKX1o8T924ze", + "sort": 3400000, + "effects": [], + "_key": "!items!a8lFiKX1o8T924ze" +} diff --git a/src/packs/domains/domainCard_Falling_Sky_hZJp9mdkMnqKDROe.json b/src/packs/domains/domainCard_Falling_Sky_hZJp9mdkMnqKDROe.json new file mode 100644 index 00000000..9a8880d5 --- /dev/null +++ b/src/packs/domains/domainCard_Falling_Sky_hZJp9mdkMnqKDROe.json @@ -0,0 +1,29 @@ +{ + "name": "Falling Sky", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7Cs44YADBTmmtCw6", + "system": { + "description": "

Make a Spellcast Roll against all adversaries within Far range. Mark any number of Stress to make shards of arcana rain down from above. Targets you succeed against take 1d20+2 magic damage for each Stress marked.

", + "domain": "arcana", + "recallCost": 1, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784452, + "modifiedTime": 1753922784452, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "hZJp9mdkMnqKDROe", + "sort": 3400000, + "effects": [], + "_key": "!items!hZJp9mdkMnqKDROe" +} diff --git a/src/packs/domains/domainCard_Fane_of_the_Wilds_F2m9wvZ3v5c3yCtv.json b/src/packs/domains/domainCard_Fane_of_the_Wilds_F2m9wvZ3v5c3yCtv.json new file mode 100644 index 00000000..339ee246 --- /dev/null +++ b/src/packs/domains/domainCard_Fane_of_the_Wilds_F2m9wvZ3v5c3yCtv.json @@ -0,0 +1,29 @@ +{ + "name": "Fane of the Wilds", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "R5afi5bhq9ccnYY2", + "system": { + "description": "

After a long rest, place a number of tokens equal to the number of Sage domain cards in your loadout and vault on this card.

When you would make a Spellcast Roll, you can spend any number of tokens after the roll to gain a +1 bonus for each token spent.

When you critically succeed on a Spellcast Roll for a Sage domain spell, gain a token.

When you take a long rest, clear all unspent tokens.

", + "domain": "sage", + "recallCost": 2, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784452, + "modifiedTime": 1753922784452, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "F2m9wvZ3v5c3yCtv", + "sort": 3400000, + "effects": [], + "_key": "!items!F2m9wvZ3v5c3yCtv" +} diff --git a/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json b/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json new file mode 100644 index 00000000..d4f61daa --- /dev/null +++ b/src/packs/domains/domainCard_Ferocity_jSQsSP61CX4MhSN7.json @@ -0,0 +1,29 @@ +{ + "name": "Ferocity", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Q9rmrfeKqcqBNnWc", + "system": { + "description": "

When you cause an adversary to mark 1 or more Hit Points, you can spend 2 Hope to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.

", + "domain": "bone", + "recallCost": 2, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784453, + "modifiedTime": 1753922784453, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "jSQsSP61CX4MhSN7", + "sort": 3400000, + "effects": [], + "_key": "!items!jSQsSP61CX4MhSN7" +} diff --git a/src/packs/domains/domainCard_Final_Words_Nbw6Jnh1vRZzwHQI.json b/src/packs/domains/domainCard_Final_Words_Nbw6Jnh1vRZzwHQI.json new file mode 100644 index 00000000..e78af94a --- /dev/null +++ b/src/packs/domains/domainCard_Final_Words_Nbw6Jnh1vRZzwHQI.json @@ -0,0 +1,29 @@ +{ + "name": "Final Words", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "2yh8wuYprOyswf0r", + "system": { + "description": "

You can infuse a corpse with a moment of life to speak with it. Make a Spellcast Roll (13). On a success with Hope, the corpse answers up to three questions. On a success with Fear, the corpse answers one question. The corpse answers truthfully, but it can’t impart information it didn’t know in life. On a failure, or once the corpse has finished answering your questions, the body turns to dust.

", + "domain": "splendor", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784454, + "modifiedTime": 1753922784454, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Nbw6Jnh1vRZzwHQI", + "sort": 3400000, + "effects": [], + "_key": "!items!Nbw6Jnh1vRZzwHQI" +} diff --git a/src/packs/domains/domainCard_Flight_54GUjNuBEy7xdzMz.json b/src/packs/domains/domainCard_Flight_54GUjNuBEy7xdzMz.json new file mode 100644 index 00000000..bd7119ef --- /dev/null +++ b/src/packs/domains/domainCard_Flight_54GUjNuBEy7xdzMz.json @@ -0,0 +1,29 @@ +{ + "name": "Flight", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "mOv6BGhJAeGrzA84", + "system": { + "description": "

Make a Spellcast Roll (15). On a success, place a number of tokens equal to your Agility on this card (minimum 1). When you make an action roll while flying, spend a token from this card. After the action that spends the last token is resolved, you descend to the ground directly below you.

", + "domain": "arcana", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784454, + "modifiedTime": 1753922784454, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "54GUjNuBEy7xdzMz", + "sort": 3400000, + "effects": [], + "_key": "!items!54GUjNuBEy7xdzMz" +} diff --git a/src/packs/domains/domainCard_Floating_Eye_wOQLu7nLMQ7v6Ogw.json b/src/packs/domains/domainCard_Floating_Eye_wOQLu7nLMQ7v6Ogw.json new file mode 100644 index 00000000..8fe36347 --- /dev/null +++ b/src/packs/domains/domainCard_Floating_Eye_wOQLu7nLMQ7v6Ogw.json @@ -0,0 +1,29 @@ +{ + "name": "Floating Eye", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "u8Yz2hUTaF3N2fFT", + "system": { + "description": "

Spend a Hope to create a single, small floating orb that you can move anywhere within Very Far range. While this spell is active, you can see through the orb as though you’re looking out from its position. You can transition between using your own senses and seeing through the orb freely. If the orb takes damage or moves out of range, the spell ends.

", + "domain": "arcana", + "recallCost": 0, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784455, + "modifiedTime": 1753922784455, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wOQLu7nLMQ7v6Ogw", + "sort": 3400000, + "effects": [], + "_key": "!items!wOQLu7nLMQ7v6Ogw" +} diff --git a/src/packs/domains/domainCard_Forager_06UapZuaA5S6fAKl.json b/src/packs/domains/domainCard_Forager_06UapZuaA5S6fAKl.json new file mode 100644 index 00000000..a5802764 --- /dev/null +++ b/src/packs/domains/domainCard_Forager_06UapZuaA5S6fAKl.json @@ -0,0 +1,29 @@ +{ + "name": "Forager", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "u5Lq2kfC8LlDAGDC", + "system": { + "description": "

As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to your inventory as a consumable. Your party can carry up to five foraged consumables at a time.

\n
    \n
  1. A unique food (Clear 2 Stress)
  2. \n
  3. A beautiful relic (Gain 2 Hope)
  4. \n
  5. An arcane rune (+2 to a Spellcast Roll)
  6. \n
  7. A healing vial (Clear 2 Hit Points)
  8. \n
  9. A luck charm (Reroll any die)
  10. \n
  11. Choose one of the options above.

", + "domain": "sage", + "recallCost": 1, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784456, + "modifiedTime": 1753922784456, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "06UapZuaA5S6fAKl", + "sort": 3400000, + "effects": [], + "_key": "!items!06UapZuaA5S6fAKl" +} diff --git a/src/packs/domains/domainCard_Force_of_Nature_LzVpMkD5I4QeaIHf.json b/src/packs/domains/domainCard_Force_of_Nature_LzVpMkD5I4QeaIHf.json new file mode 100644 index 00000000..c0d019cf --- /dev/null +++ b/src/packs/domains/domainCard_Force_of_Nature_LzVpMkD5I4QeaIHf.json @@ -0,0 +1,29 @@ +{ + "name": "Force of Nature", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pPzU9WOQNv3ckO1w", + "system": { + "description": "

Mark a Stress to transform into a hulking nature spirit, gaining the following benefits:

Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.

", + "domain": "sage", + "recallCost": 2, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784456, + "modifiedTime": 1753922784456, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "LzVpMkD5I4QeaIHf", + "sort": 3400000, + "effects": [], + "_key": "!items!LzVpMkD5I4QeaIHf" +} diff --git a/src/packs/domains/domainCard_Forceful_Push_aqWGfIx4JAarulfV.json b/src/packs/domains/domainCard_Forceful_Push_aqWGfIx4JAarulfV.json new file mode 100644 index 00000000..a88b1924 --- /dev/null +++ b/src/packs/domains/domainCard_Forceful_Push_aqWGfIx4JAarulfV.json @@ -0,0 +1,29 @@ +{ + "name": "Forceful Push", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "QpOL7jPbMBzH96qR", + "system": { + "description": "

Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.

Additionally, you can spend a Hope to make them temporarily Vulnerable.

", + "domain": "valor", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784457, + "modifiedTime": 1753922784457, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "aqWGfIx4JAarulfV", + "sort": 3400000, + "effects": [], + "_key": "!items!aqWGfIx4JAarulfV" +} diff --git a/src/packs/domains/domainCard_Forest_Sprites_JrkUMTzaFmQNBHVm.json b/src/packs/domains/domainCard_Forest_Sprites_JrkUMTzaFmQNBHVm.json new file mode 100644 index 00000000..48542e7c --- /dev/null +++ b/src/packs/domains/domainCard_Forest_Sprites_JrkUMTzaFmQNBHVm.json @@ -0,0 +1,29 @@ +{ + "name": "Forest Sprites", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "qY4Zqc1Ch6p317uK", + "system": { + "description": "

Make a Spellcast Roll (13). On a success, spend any number of Hope to create an equal number of small forest sprites who appear at points you choose within Far range, providing the following benefits:

A sprite vanishes after granting a benefit or taking any damage.

", + "domain": "sage", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784457, + "modifiedTime": 1753922784457, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JrkUMTzaFmQNBHVm", + "sort": 3400000, + "effects": [], + "_key": "!items!JrkUMTzaFmQNBHVm" +} diff --git a/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json b/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json new file mode 100644 index 00000000..ef6ce73e --- /dev/null +++ b/src/packs/domains/domainCard_Fortified_Armor_oVa49lI107eZILZr.json @@ -0,0 +1,29 @@ +{ + "name": "Fortified Armor", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "yalAnCU3SndrYImF", + "system": { + "description": "

While you are wearing armor, gain a +2 bonus to your damage thresholds.

", + "domain": "blade", + "recallCost": 0, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784458, + "modifiedTime": 1753922784458, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "oVa49lI107eZILZr", + "sort": 3400000, + "effects": [], + "_key": "!items!oVa49lI107eZILZr" +} diff --git a/src/packs/domains/domainCard_Frenzy_MMl7abdGRLl7TJLO.json b/src/packs/domains/domainCard_Frenzy_MMl7abdGRLl7TJLO.json new file mode 100644 index 00000000..ff7d0f7e --- /dev/null +++ b/src/packs/domains/domainCard_Frenzy_MMl7abdGRLl7TJLO.json @@ -0,0 +1,29 @@ +{ + "name": "Frenzy", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "me7ywrVh38j6T8Sm", + "system": { + "description": "

Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.

While Frenzied, you can’t use Armor Slots, and you gain a +10 bonus to your damage rolls and a +8 bonus to your Severe damage threshold.

", + "domain": "blade", + "recallCost": 3, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784459, + "modifiedTime": 1753922784459, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "MMl7abdGRLl7TJLO", + "sort": 3400000, + "effects": [], + "_key": "!items!MMl7abdGRLl7TJLO" +} diff --git a/src/packs/domains/domainCard_Full_Surge_SgvjJfMyubZowPxS.json b/src/packs/domains/domainCard_Full_Surge_SgvjJfMyubZowPxS.json new file mode 100644 index 00000000..b548bcca --- /dev/null +++ b/src/packs/domains/domainCard_Full_Surge_SgvjJfMyubZowPxS.json @@ -0,0 +1,29 @@ +{ + "name": "Full Surge", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "FUzQxkv4gFc46SIs", + "system": { + "description": "

Once per long rest, mark 3 Stress to push your body to its limits. Gain a +2 bonus to all of your character traits until your next rest.

", + "domain": "valor", + "recallCost": 1, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784460, + "modifiedTime": 1753922784460, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "SgvjJfMyubZowPxS", + "sort": 3400000, + "effects": [], + "_key": "!items!SgvjJfMyubZowPxS" +} diff --git a/src/packs/domains/domainCard_Get_Back_Up_BFWN2cObMdlk9uVz.json b/src/packs/domains/domainCard_Get_Back_Up_BFWN2cObMdlk9uVz.json new file mode 100644 index 00000000..80644c5f --- /dev/null +++ b/src/packs/domains/domainCard_Get_Back_Up_BFWN2cObMdlk9uVz.json @@ -0,0 +1,29 @@ +{ + "name": "Get Back Up", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "9Xc6KzNyjDtTGZkp", + "system": { + "description": "

When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

", + "domain": "blade", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784460, + "modifiedTime": 1753922784460, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "BFWN2cObMdlk9uVz", + "sort": 3400000, + "effects": [], + "_key": "!items!BFWN2cObMdlk9uVz" +} diff --git a/src/packs/domains/domainCard_Gifted_Tracker_VZ2b4zfRzV73XTuT.json b/src/packs/domains/domainCard_Gifted_Tracker_VZ2b4zfRzV73XTuT.json new file mode 100644 index 00000000..0282332a --- /dev/null +++ b/src/packs/domains/domainCard_Gifted_Tracker_VZ2b4zfRzV73XTuT.json @@ -0,0 +1,29 @@ +{ + "name": "Gifted Tracker", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "EJoXzO85rG5EiZsh", + "system": { + "description": "

When you’re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.

When you encounter creatures you’ve tracked in this way, gain a +1 bonus to your Evasion against them.

", + "domain": "sage", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784461, + "modifiedTime": 1753922784461, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VZ2b4zfRzV73XTuT", + "sort": 3400000, + "effects": [], + "_key": "!items!VZ2b4zfRzV73XTuT" +} diff --git a/src/packs/domains/domainCard_Glancing_Blow_nCNCqSH7UgW4O3To.json b/src/packs/domains/domainCard_Glancing_Blow_nCNCqSH7UgW4O3To.json new file mode 100644 index 00000000..c6ff2a32 --- /dev/null +++ b/src/packs/domains/domainCard_Glancing_Blow_nCNCqSH7UgW4O3To.json @@ -0,0 +1,29 @@ +{ + "name": "Glancing Blow", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "HAGbPLHwm0UozDeG", + "system": { + "description": "

When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.

", + "domain": "blade", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784462, + "modifiedTime": 1753922784462, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "nCNCqSH7UgW4O3To", + "sort": 3400000, + "effects": [], + "_key": "!items!nCNCqSH7UgW4O3To" +} diff --git a/src/packs/domains/domainCard_Glyph_of_Nightfall_B5HXqYRJiL3xMNKT.json b/src/packs/domains/domainCard_Glyph_of_Nightfall_B5HXqYRJiL3xMNKT.json new file mode 100644 index 00000000..31c91323 --- /dev/null +++ b/src/packs/domains/domainCard_Glyph_of_Nightfall_B5HXqYRJiL3xMNKT.json @@ -0,0 +1,29 @@ +{ + "name": "Glyph of Nightfall", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "WTdOLLkQyPdg0KWU", + "system": { + "description": "

Make a Spellcast Roll against a target within Very Close range. On a success, spend a Hope to conjure a dark glyph upon their body that exposes their weak points, temporarily reducing the target’s Difficulty by a value equal to your Knowledge (minimum 1).

", + "domain": "midnight", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784463, + "modifiedTime": 1753922784463, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "B5HXqYRJiL3xMNKT", + "sort": 3400000, + "effects": [], + "_key": "!items!B5HXqYRJiL3xMNKT" +} diff --git a/src/packs/domains/domainCard_Goad_Them_On_HufF5KzuNfEb9RTi.json b/src/packs/domains/domainCard_Goad_Them_On_HufF5KzuNfEb9RTi.json new file mode 100644 index 00000000..6c6406dd --- /dev/null +++ b/src/packs/domains/domainCard_Goad_Them_On_HufF5KzuNfEb9RTi.json @@ -0,0 +1,29 @@ +{ + "name": "Goad Them On", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "cOZgzLQRGNnBzsHT", + "system": { + "description": "

Describe how you taunt a target within Close range, then make a Presence Roll against them. On a success, the target must mark a Stress, and the next time the GM spotlights them, they must target you with an attack, which they make with disadvantage.

", + "domain": "valor", + "recallCost": 1, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784464, + "modifiedTime": 1753922784464, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HufF5KzuNfEb9RTi", + "sort": 3400000, + "effects": [], + "_key": "!items!HufF5KzuNfEb9RTi" +} diff --git a/src/packs/domains/domainCard_Gore_and_Glory_3zvjgZ5Od343wHzx.json b/src/packs/domains/domainCard_Gore_and_Glory_3zvjgZ5Od343wHzx.json new file mode 100644 index 00000000..646a8c34 --- /dev/null +++ b/src/packs/domains/domainCard_Gore_and_Glory_3zvjgZ5Od343wHzx.json @@ -0,0 +1,29 @@ +{ + "name": "Gore and Glory", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "QYdeGsmVYIF34kZR", + "system": { + "description": "

When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.

Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.

", + "domain": "blade", + "recallCost": 2, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784464, + "modifiedTime": 1753922784464, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "3zvjgZ5Od343wHzx", + "sort": 3400000, + "effects": [], + "_key": "!items!3zvjgZ5Od343wHzx" +} diff --git a/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json b/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json new file mode 100644 index 00000000..0220fe56 --- /dev/null +++ b/src/packs/domains/domainCard_Grace_Touched_KAuNb51AwhD8KEXk.json @@ -0,0 +1,29 @@ +{ + "name": "Grace-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "W81LnTWzwmoaycTl", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Grace domain, gain the following benefits:

", + "domain": "grace", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784465, + "modifiedTime": 1753922784465, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "KAuNb51AwhD8KEXk", + "sort": 3400000, + "effects": [], + "_key": "!items!KAuNb51AwhD8KEXk" +} diff --git a/src/packs/domains/domainCard_Ground_Pound_WnGldYhJPDhx8v9X.json b/src/packs/domains/domainCard_Ground_Pound_WnGldYhJPDhx8v9X.json new file mode 100644 index 00000000..b0b03513 --- /dev/null +++ b/src/packs/domains/domainCard_Ground_Pound_WnGldYhJPDhx8v9X.json @@ -0,0 +1,29 @@ +{ + "name": "Ground Pound", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "FUzQxkv4gFc46SIs", + "system": { + "description": "

Spend 2 Hope to strike the ground where you stand and make a Strength Roll against all targets within Very Close range. Targets you succeed against are thrown back to Far range and must make a Reaction Roll (17). Targets who fail take 4d10+8 damage. Targets who succeed take half damage.

", + "domain": "valor", + "recallCost": 2, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784466, + "modifiedTime": 1753922784466, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WnGldYhJPDhx8v9X", + "sort": 3400000, + "effects": [], + "_key": "!items!WnGldYhJPDhx8v9X" +} diff --git a/src/packs/domains/domainCard_Healing_Field_GlRm1Dxlc0Z1b04o.json b/src/packs/domains/domainCard_Healing_Field_GlRm1Dxlc0Z1b04o.json new file mode 100644 index 00000000..109b3752 --- /dev/null +++ b/src/packs/domains/domainCard_Healing_Field_GlRm1Dxlc0Z1b04o.json @@ -0,0 +1,29 @@ +{ + "name": "Healing Field", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "BJIiOIWAQUz5zuqo", + "system": { + "description": "

Once per long rest, you can conjure a field of healing plants around you. Everywhere within Close range of you bursts to life with vibrant nature, allowing you and all allies in the area to clear a Hit Point.

Spend 2 Hope to allow you and all allies to clear 2 Hit Points instead.

", + "domain": "sage", + "recallCost": 2, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784466, + "modifiedTime": 1753922784466, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GlRm1Dxlc0Z1b04o", + "sort": 3400000, + "effects": [], + "_key": "!items!GlRm1Dxlc0Z1b04o" +} diff --git a/src/packs/domains/domainCard_Healing_Hands_WTlhnQMajc1r8i50.json b/src/packs/domains/domainCard_Healing_Hands_WTlhnQMajc1r8i50.json new file mode 100644 index 00000000..8776f8d5 --- /dev/null +++ b/src/packs/domains/domainCard_Healing_Hands_WTlhnQMajc1r8i50.json @@ -0,0 +1,29 @@ +{ + "name": "Healing Hands", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "2yh8wuYprOyswf0r", + "system": { + "description": "

Make a Spellcast Roll (13) and target a creature other than yourself within Melee range. On a success, mark a Stress to clear 2 Hit Points or 2 Stress on the target. On a failure, mark a Stress to clear a Hit Point or a Stress on the target. You can’t heal the same target again until your next long rest.

", + "domain": "splendor", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784467, + "modifiedTime": 1753922784467, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WTlhnQMajc1r8i50", + "sort": 3400000, + "effects": [], + "_key": "!items!WTlhnQMajc1r8i50" +} diff --git a/src/packs/domains/domainCard_Healing_Strike_XtSc0jIJLOoMTMYS.json b/src/packs/domains/domainCard_Healing_Strike_XtSc0jIJLOoMTMYS.json new file mode 100644 index 00000000..154d471a --- /dev/null +++ b/src/packs/domains/domainCard_Healing_Strike_XtSc0jIJLOoMTMYS.json @@ -0,0 +1,29 @@ +{ + "name": "Healing Strike", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Z6oglw8LIOrtBcN6", + "system": { + "description": "

When you deal damage to an adversary, you can spend 2 Hope to clear a Hit Point on an ally within Close range.

", + "domain": "splendor", + "recallCost": 1, + "level": 7, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784468, + "modifiedTime": 1753922784468, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "XtSc0jIJLOoMTMYS", + "sort": 3400000, + "effects": [], + "_key": "!items!XtSc0jIJLOoMTMYS" +} diff --git a/src/packs/domains/domainCard_Hold_the_Line_kdFoLo3KXwn4LqTG.json b/src/packs/domains/domainCard_Hold_the_Line_kdFoLo3KXwn4LqTG.json new file mode 100644 index 00000000..62b69ad4 --- /dev/null +++ b/src/packs/domains/domainCard_Hold_the_Line_kdFoLo3KXwn4LqTG.json @@ -0,0 +1,29 @@ +{ + "name": "Hold the Line", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8DOVMjTtZFKtwX4p", + "system": { + "description": "

Describe the defensive stance you take and spend a Hope. If an adversary moves within Very Close range, they’re pulled into Melee range and Restrained.

This condition lasts until you move or fail a roll with Fear, or the GM spends 2 Fear on their turn to clear it.

", + "domain": "valor", + "recallCost": 1, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784468, + "modifiedTime": 1753922784468, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "kdFoLo3KXwn4LqTG", + "sort": 3400000, + "effects": [], + "_key": "!items!kdFoLo3KXwn4LqTG" +} diff --git a/src/packs/domains/domainCard_Hush_gwmYasmfgXZ7tFS6.json b/src/packs/domains/domainCard_Hush_gwmYasmfgXZ7tFS6.json new file mode 100644 index 00000000..ded54e8d --- /dev/null +++ b/src/packs/domains/domainCard_Hush_gwmYasmfgXZ7tFS6.json @@ -0,0 +1,29 @@ +{ + "name": "Hush", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8erksbTp7ic6in4I", + "system": { + "description": "

Make a Spellcast Roll against a target within Close range. On a success, spend a Hope to conjure suppressive magic around the target that encompasses everything within Very Close range of them and follows them as they move.

The target and anything within the area is Silenced until the GM spends a Fear on their turn to clear this condition, you cast Hush again, or you take Major damage. While Silenced, they can’t make noise and can’t cast spells.

", + "domain": "midnight", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784470, + "modifiedTime": 1753922784470, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "gwmYasmfgXZ7tFS6", + "sort": 3400000, + "effects": [], + "_key": "!items!gwmYasmfgXZ7tFS6" +} diff --git a/src/packs/domains/domainCard_Hypnotic_Shimmer_2ZeuCGVatQdPOVC6.json b/src/packs/domains/domainCard_Hypnotic_Shimmer_2ZeuCGVatQdPOVC6.json new file mode 100644 index 00000000..3cd2640a --- /dev/null +++ b/src/packs/domains/domainCard_Hypnotic_Shimmer_2ZeuCGVatQdPOVC6.json @@ -0,0 +1,29 @@ +{ + "name": "Hypnotic Shimmer", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "GhLhMfmSgGqS9bwU", + "system": { + "description": "

Make a Spellcast Roll against all adversaries in front of you within Close range. Once per rest on a success, create an illusion of flashing colors and lights that temporarily Stuns targets you succeed against and forces them to mark a Stress. While Stunned, they can’t use reactions and can’t take any other actions until they clear this condition.

", + "domain": "grace", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784471, + "modifiedTime": 1753922784471, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "2ZeuCGVatQdPOVC6", + "sort": 3400000, + "effects": [], + "_key": "!items!2ZeuCGVatQdPOVC6" +} diff --git a/src/packs/domains/domainCard_I_Am_Your_Shield_5GO6D8Nd6MVkU0dT.json b/src/packs/domains/domainCard_I_Am_Your_Shield_5GO6D8Nd6MVkU0dT.json new file mode 100644 index 00000000..e4d5611b --- /dev/null +++ b/src/packs/domains/domainCard_I_Am_Your_Shield_5GO6D8Nd6MVkU0dT.json @@ -0,0 +1,29 @@ +{ + "name": "I Am Your Shield", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "QpOL7jPbMBzH96qR", + "system": { + "description": "

When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

", + "domain": "valor", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784471, + "modifiedTime": 1753922784471, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5GO6D8Nd6MVkU0dT", + "sort": 3400000, + "effects": [], + "_key": "!items!5GO6D8Nd6MVkU0dT" +} diff --git a/src/packs/domains/domainCard_I_See_It_Coming_Kp6RejHGimnuoBom.json b/src/packs/domains/domainCard_I_See_It_Coming_Kp6RejHGimnuoBom.json new file mode 100644 index 00000000..28e256f9 --- /dev/null +++ b/src/packs/domains/domainCard_I_See_It_Coming_Kp6RejHGimnuoBom.json @@ -0,0 +1,29 @@ +{ + "name": "I See It Coming", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "PeeIjbkBv41613yZ", + "system": { + "description": "

When you’re targeted by an attack made from beyond Melee range, you can mark a Stress to roll a d4 and gain a bonus to your Evasion equal to the result against the attack.

", + "domain": "bone", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784472, + "modifiedTime": 1753922784472, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Kp6RejHGimnuoBom", + "sort": 3400000, + "effects": [], + "_key": "!items!Kp6RejHGimnuoBom" +} diff --git a/src/packs/domains/domainCard_Inevitable_XTT8c8uJ4D7fvtbL.json b/src/packs/domains/domainCard_Inevitable_XTT8c8uJ4D7fvtbL.json new file mode 100644 index 00000000..2f082502 --- /dev/null +++ b/src/packs/domains/domainCard_Inevitable_XTT8c8uJ4D7fvtbL.json @@ -0,0 +1,29 @@ +{ + "name": "Inevitable", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nKCmeAn7ESsb4byE", + "system": { + "description": "

When you fail an action roll, your next action roll has advantage.

", + "domain": "valor", + "recallCost": 1, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784472, + "modifiedTime": 1753922784472, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "XTT8c8uJ4D7fvtbL", + "sort": 3400000, + "effects": [], + "_key": "!items!XTT8c8uJ4D7fvtbL" +} diff --git a/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json new file mode 100644 index 00000000..a072390f --- /dev/null +++ b/src/packs/domains/domainCard_Inspirational_Words_cWu1o82ZF7GvnbXc.json @@ -0,0 +1,29 @@ +{ + "name": "Inspirational Words", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nVCKcZkcoEivYJaF", + "system": { + "description": "

Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following options:

When you take a long rest, clear all unspent tokens.

", + "domain": "grace", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784473, + "modifiedTime": 1753922784473, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "cWu1o82ZF7GvnbXc", + "sort": 3400000, + "effects": [], + "_key": "!items!cWu1o82ZF7GvnbXc" +} diff --git a/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json b/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json new file mode 100644 index 00000000..f09bb223 --- /dev/null +++ b/src/packs/domains/domainCard_Invigoration_X8OfkEoI5gLTRf1B.json @@ -0,0 +1,29 @@ +{ + "name": "Invigoration", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nZr2hsu6Q6TlFXQn", + "system": { + "description": "

When you or an ally within Close range has used a feature that has an exhaustion limit (such as once per rest or once per session), you can spend any number of Hope and roll that many d6s. If any roll a 6, the feature can be used again.

", + "domain": "splendor", + "recallCost": 3, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784474, + "modifiedTime": 1753922784474, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "X8OfkEoI5gLTRf1B", + "sort": 3400000, + "effects": [], + "_key": "!items!X8OfkEoI5gLTRf1B" +} diff --git a/src/packs/domains/domainCard_Invisibility_KHkzA4Zrw8EWN1CH.json b/src/packs/domains/domainCard_Invisibility_KHkzA4Zrw8EWN1CH.json new file mode 100644 index 00000000..a29ac0f3 --- /dev/null +++ b/src/packs/domains/domainCard_Invisibility_KHkzA4Zrw8EWN1CH.json @@ -0,0 +1,29 @@ +{ + "name": "Invisibility", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "GhLhMfmSgGqS9bwU", + "system": { + "description": "

Make a Spellcast Roll (10). On a success, mark a Stress and choose yourself or an ally within Melee range to become Invisible. An Invisible creature can’t be seen except through magical means and attack rolls against them are made with disadvantage. Place a number of tokens on this card equal to your Spellcast trait. When the Invisible creature takes an action, spend a token from this card. After the action that spends the last token is resolved, the effect ends.

You can only hold Invisibility on one creature at a time.

", + "domain": "grace", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784475, + "modifiedTime": 1753922784475, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "KHkzA4Zrw8EWN1CH", + "sort": 3400000, + "effects": [], + "_key": "!items!KHkzA4Zrw8EWN1CH" +} diff --git a/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json b/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json new file mode 100644 index 00000000..0b370d70 --- /dev/null +++ b/src/packs/domains/domainCard_Know_Thy_Enemy_O38MQMhJWdZnXi6b.json @@ -0,0 +1,29 @@ +{ + "name": "Know Thy Enemy", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "BQ1L4EiwOs84Xysp", + "system": { + "description": "

When observing a creature, you can make an Instinct Roll against them. On a success, spend a Hope and ask the GM for one set of information about the target from the following options:

Additionally on a success, you can mark a Stress to remove a Fear from the GM’s Fear Pool.

", + "domain": "bone", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784475, + "modifiedTime": 1753922784475, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "O38MQMhJWdZnXi6b", + "sort": 3400000, + "effects": [], + "_key": "!items!O38MQMhJWdZnXi6b" +} diff --git a/src/packs/domains/domainCard_Lead_by_Example_YWCRplmtwpCjpq5i.json b/src/packs/domains/domainCard_Lead_by_Example_YWCRplmtwpCjpq5i.json new file mode 100644 index 00000000..eed534d0 --- /dev/null +++ b/src/packs/domains/domainCard_Lead_by_Example_YWCRplmtwpCjpq5i.json @@ -0,0 +1,29 @@ +{ + "name": "Lead by Example", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8DOVMjTtZFKtwX4p", + "system": { + "description": "

When you deal damage to an adversary, you can mark a Stress and describe how you encourage your allies. The next PC to make an attack against that adversary can clear a Stress or gain a Hope.

", + "domain": "valor", + "recallCost": 3, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784475, + "modifiedTime": 1753922784475, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "YWCRplmtwpCjpq5i", + "sort": 3400000, + "effects": [], + "_key": "!items!YWCRplmtwpCjpq5i" +} diff --git a/src/packs/domains/domainCard_Lean_on_Me_BdePs1ZWpZTZvY1Z.json b/src/packs/domains/domainCard_Lean_on_Me_BdePs1ZWpZTZvY1Z.json new file mode 100644 index 00000000..04ddc1d6 --- /dev/null +++ b/src/packs/domains/domainCard_Lean_on_Me_BdePs1ZWpZTZvY1Z.json @@ -0,0 +1,29 @@ +{ + "name": "Lean on Me", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Oo9EkkF7CDD3QZEG", + "system": { + "description": "

Once per long rest, when you console or inspire an ally who failed an action roll, you can both clear 2 Stress.

", + "domain": "valor", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784477, + "modifiedTime": 1753922784477, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "BdePs1ZWpZTZvY1Z", + "sort": 3400000, + "effects": [], + "_key": "!items!BdePs1ZWpZTZvY1Z" +} diff --git a/src/packs/domains/domainCard_Life_Ward_OszbCj0jTqq2ADx9.json b/src/packs/domains/domainCard_Life_Ward_OszbCj0jTqq2ADx9.json new file mode 100644 index 00000000..8192557d --- /dev/null +++ b/src/packs/domains/domainCard_Life_Ward_OszbCj0jTqq2ADx9.json @@ -0,0 +1,29 @@ +{ + "name": "Life Ward", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "vAZKNDtAafd7HDWV", + "system": { + "description": "

Spend 3 Hope and choose an ally within Close range. They are marked with a glowing sigil of protection. When this ally would make a death move, they clear a Hit Point instead.

This effect ends when it saves the target from a death move, you cast Life Ward on another target, or you take a long rest.

", + "domain": "splendor", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784478, + "modifiedTime": 1753922784478, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "OszbCj0jTqq2ADx9", + "sort": 3400000, + "effects": [], + "_key": "!items!OszbCj0jTqq2ADx9" +} diff --git a/src/packs/domains/domainCard_Manifest_Wall_TtGOtWkbr23VhHfH.json b/src/packs/domains/domainCard_Manifest_Wall_TtGOtWkbr23VhHfH.json new file mode 100644 index 00000000..16863b3c --- /dev/null +++ b/src/packs/domains/domainCard_Manifest_Wall_TtGOtWkbr23VhHfH.json @@ -0,0 +1,29 @@ +{ + "name": "Manifest Wall", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pDtffkb0SMv1O8pL", + "system": { + "description": "

Make a Spellcast Roll (15). Once per rest on a success, spend a Hope to create a temporary magical wall between two points within Far range. It can be up to 50 feet high and form at any angle. Creatures or objects in its path are shunted to a side of your choice. The wall stays up until your next rest or you cast Manifest Wall again.

", + "domain": "codex", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784479, + "modifiedTime": 1753922784479, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TtGOtWkbr23VhHfH", + "sort": 3400000, + "effects": [], + "_key": "!items!TtGOtWkbr23VhHfH" +} diff --git a/src/packs/domains/domainCard_Mass_Disguise_dT95m0Jam8sWbeuC.json b/src/packs/domains/domainCard_Mass_Disguise_dT95m0Jam8sWbeuC.json new file mode 100644 index 00000000..33174f6b --- /dev/null +++ b/src/packs/domains/domainCard_Mass_Disguise_dT95m0Jam8sWbeuC.json @@ -0,0 +1,29 @@ +{ + "name": "Mass Disguise", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "xuGz0QPNlkTOV0rV", + "system": { + "description": "

When you have a few minutes of silence to focus, you can mark a Stress to change the appearance of all willing creatures within Close range. Their new forms must share a general body structure and size, and can be somebody or something you’ve seen before or entirely fabricated. A disguised creature has advantage on Presence Rolls to avoid scrutiny.

Activate a Countdown (8). It ticks down as a consequence the GM chooses. When it triggers, the disguise drops.

", + "domain": "midnight", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784480, + "modifiedTime": 1753922784480, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "dT95m0Jam8sWbeuC", + "sort": 3400000, + "effects": [], + "_key": "!items!dT95m0Jam8sWbeuC" +} diff --git a/src/packs/domains/domainCard_Mass_Enrapture_ubpixIgZrJXKyM3b.json b/src/packs/domains/domainCard_Mass_Enrapture_ubpixIgZrJXKyM3b.json new file mode 100644 index 00000000..538fc7f6 --- /dev/null +++ b/src/packs/domains/domainCard_Mass_Enrapture_ubpixIgZrJXKyM3b.json @@ -0,0 +1,29 @@ +{ + "name": "Mass Enrapture", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7O1tTswJMNdPgLsx", + "system": { + "description": "

Make a Spellcast Roll against all targets within Far range. Targets you succeed against become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Mark a Stress to force all Enraptured targets to mark a Stress, ending this spell.

", + "domain": "grace", + "recallCost": 3, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784481, + "modifiedTime": 1753922784481, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ubpixIgZrJXKyM3b", + "sort": 3400000, + "effects": [], + "_key": "!items!ubpixIgZrJXKyM3b" +} diff --git a/src/packs/domains/domainCard_Master_of_the_Craft_yAGTwXHUC3qxpTeK.json b/src/packs/domains/domainCard_Master_of_the_Craft_yAGTwXHUC3qxpTeK.json new file mode 100644 index 00000000..b553d3fb --- /dev/null +++ b/src/packs/domains/domainCard_Master_of_the_Craft_yAGTwXHUC3qxpTeK.json @@ -0,0 +1,29 @@ +{ + "name": "Master of the Craft", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "yFcD1LOM3xKbkNYl", + "system": { + "description": "

Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in your vault permanently.

", + "domain": "grace", + "recallCost": 0, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784482, + "modifiedTime": 1753922784482, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "yAGTwXHUC3qxpTeK", + "sort": 3400000, + "effects": [], + "_key": "!items!yAGTwXHUC3qxpTeK" +} diff --git a/src/packs/domains/domainCard_Mending_Touch_TGjR4vJVNbQRV8zr.json b/src/packs/domains/domainCard_Mending_Touch_TGjR4vJVNbQRV8zr.json new file mode 100644 index 00000000..4aaee76a --- /dev/null +++ b/src/packs/domains/domainCard_Mending_Touch_TGjR4vJVNbQRV8zr.json @@ -0,0 +1,29 @@ +{ + "name": "Mending Touch", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "LlWJaBZOKh0Ot2kD", + "system": { + "description": "

You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them.

Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.

", + "domain": "splendor", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784482, + "modifiedTime": 1753922784482, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TGjR4vJVNbQRV8zr", + "sort": 3400000, + "effects": [], + "_key": "!items!TGjR4vJVNbQRV8zr" +} diff --git a/src/packs/domains/domainCard_Midnight_Spirit_FXLsB3QbQvTtqX5B.json b/src/packs/domains/domainCard_Midnight_Spirit_FXLsB3QbQvTtqX5B.json new file mode 100644 index 00000000..bfc92ddf --- /dev/null +++ b/src/packs/domains/domainCard_Midnight_Spirit_FXLsB3QbQvTtqX5B.json @@ -0,0 +1,29 @@ +{ + "name": "Midnight Spirit", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Abn46nCQst6kpGeA", + "system": { + "description": "

Spend a Hope to summon a humanoid-sized spirit that can move or carry things for you until your next rest.

You can also send it to attack an adversary. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the spirit moves into Melee range with that target. Roll a number of d6s equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.

", + "domain": "midnight", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784482, + "modifiedTime": 1753922784482, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "FXLsB3QbQvTtqX5B", + "sort": 3400000, + "effects": [], + "_key": "!items!FXLsB3QbQvTtqX5B" +} diff --git a/src/packs/domains/domainCard_Midnight_Touched_uSyGKVxOJcnp28po.json b/src/packs/domains/domainCard_Midnight_Touched_uSyGKVxOJcnp28po.json new file mode 100644 index 00000000..e5534252 --- /dev/null +++ b/src/packs/domains/domainCard_Midnight_Touched_uSyGKVxOJcnp28po.json @@ -0,0 +1,29 @@ +{ + "name": "Midnight-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "ML2JusN36oJoR8QA", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Midnight domain, gain the following benefits:

", + "domain": "midnight", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784484, + "modifiedTime": 1753922784484, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "uSyGKVxOJcnp28po", + "sort": 3400000, + "effects": [], + "_key": "!items!uSyGKVxOJcnp28po" +} diff --git a/src/packs/domains/domainCard_Natural_Familiar_Tag303LoRNC5zGgl.json b/src/packs/domains/domainCard_Natural_Familiar_Tag303LoRNC5zGgl.json new file mode 100644 index 00000000..af5c621e --- /dev/null +++ b/src/packs/domains/domainCard_Natural_Familiar_Tag303LoRNC5zGgl.json @@ -0,0 +1,29 @@ +{ + "name": "Natural Familiar", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "xZrCYAd05ayNu1yW", + "system": { + "description": "

Spend a Hope to summon a small nature spirit or forest critter to your side until your next rest, you cast Natural Familiar again, or the familiar is targeted by an attack. If you spend an additional Hope, you can summon a familiar that flies. You can communicate with them, make a Spellcast Roll to command them to perform simple tasks, and mark a Stress to see through their eyes.

When you deal damage to an adversary within Melee range of your familiar, you add a d6 to your damage roll.

", + "domain": "sage", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784485, + "modifiedTime": 1753922784485, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Tag303LoRNC5zGgl", + "sort": 3400000, + "effects": [], + "_key": "!items!Tag303LoRNC5zGgl" +} diff --git a/src/packs/domains/domainCard_Nature_s_Tongue_atWLorlCOxcrq8WB.json b/src/packs/domains/domainCard_Nature_s_Tongue_atWLorlCOxcrq8WB.json new file mode 100644 index 00000000..b6f5e054 --- /dev/null +++ b/src/packs/domains/domainCard_Nature_s_Tongue_atWLorlCOxcrq8WB.json @@ -0,0 +1,29 @@ +{ + "name": "Nature’s Tongue", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "EJoXzO85rG5EiZsh", + "system": { + "description": "

You can speak the language of the natural world. When you want to speak to the plants and animals around you, make an Instinct Roll (12). On a success, they’ll give you the information they know. On a roll with Fear, their knowledge might be limited or come at a cost.

Additionally, before you make a Spellcast Roll while within a natural environment, you can spend a Hope to gain a +2 bonus to the roll.

", + "domain": "sage", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784485, + "modifiedTime": 1753922784485, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "atWLorlCOxcrq8WB", + "sort": 3400000, + "effects": [], + "_key": "!items!atWLorlCOxcrq8WB" +} diff --git a/src/packs/domains/domainCard_Never_Upstaged_McdncxmO9K1YNP7Y.json b/src/packs/domains/domainCard_Never_Upstaged_McdncxmO9K1YNP7Y.json new file mode 100644 index 00000000..4ee4d0aa --- /dev/null +++ b/src/packs/domains/domainCard_Never_Upstaged_McdncxmO9K1YNP7Y.json @@ -0,0 +1,29 @@ +{ + "name": "Never Upstaged", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "VgADdqYn9nS9G1Us", + "system": { + "description": "

When you mark 1 or more Hit Points from an attack, you can mark a Stress to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.

", + "domain": "grace", + "recallCost": 2, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784486, + "modifiedTime": 1753922784486, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "McdncxmO9K1YNP7Y", + "sort": 3400000, + "effects": [], + "_key": "!items!McdncxmO9K1YNP7Y" +} diff --git a/src/packs/domains/domainCard_Night_Terror_zcldCuqOg3dphUVI.json b/src/packs/domains/domainCard_Night_Terror_zcldCuqOg3dphUVI.json new file mode 100644 index 00000000..e5eba325 --- /dev/null +++ b/src/packs/domains/domainCard_Night_Terror_zcldCuqOg3dphUVI.json @@ -0,0 +1,29 @@ +{ + "name": "Night Terror", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "2rqOUxEglhhPKk2j", + "system": { + "description": "

Once per long rest, choose any targets within Very Close range to perceive you as a nightmarish horror. The targets must succeed on a Reaction Roll (16) or become temporarily Horrified. While Horrified, they’re Vulnerable. Steal a number of Fear from the GM equal to the number of targets that are Horrified (up to the number of Fear in the GM’s pool). Roll a number of d6s equal to the number of stolen Fear and deal the total damage to each Horrified target. Discard the stolen Fear.

", + "domain": "midnight", + "recallCost": 2, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784487, + "modifiedTime": 1753922784487, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "zcldCuqOg3dphUVI", + "sort": 3400000, + "effects": [], + "_key": "!items!zcldCuqOg3dphUVI" +} diff --git a/src/packs/domains/domainCard_Not_Good_Enough_xheQZOIYp0ERQhT9.json b/src/packs/domains/domainCard_Not_Good_Enough_xheQZOIYp0ERQhT9.json new file mode 100644 index 00000000..43147d41 --- /dev/null +++ b/src/packs/domains/domainCard_Not_Good_Enough_xheQZOIYp0ERQhT9.json @@ -0,0 +1,29 @@ +{ + "name": "Not Good Enough", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "9Xc6KzNyjDtTGZkp", + "system": { + "description": "

When you roll your damage dice, you can reroll any 1s or 2s.

", + "domain": "blade", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784487, + "modifiedTime": 1753922784487, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "xheQZOIYp0ERQhT9", + "sort": 3400000, + "effects": [], + "_key": "!items!xheQZOIYp0ERQhT9" +} diff --git a/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json b/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json new file mode 100644 index 00000000..a9533ef0 --- /dev/null +++ b/src/packs/domains/domainCard_Notorious_IqxzvvjZiYbgx21A.json @@ -0,0 +1,29 @@ +{ + "name": "Notorious", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "wdhWWqWlPiBxtsvr", + "system": { + "description": "

People know who you are and what you’ve done, and they treat you differently because of it. When you leverage your notoriety to get what you want, you can mark a Stress before you roll to gain a +10 bonus to the result. Your food and drinks are always free wherever you go, and everything else you buy is reduced in price by one bag of gold (to a minimum of one handful).

This card doesn’t count against your loadout’s domain card maximum of 5 and can’t be placed in your vault.

", + "domain": "grace", + "recallCost": 0, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784489, + "modifiedTime": 1753922784489, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "IqxzvvjZiYbgx21A", + "sort": 3400000, + "effects": [], + "_key": "!items!IqxzvvjZiYbgx21A" +} diff --git a/src/packs/domains/domainCard_On_the_Brink_zbxPl81kbWEegKQN.json b/src/packs/domains/domainCard_On_the_Brink_zbxPl81kbWEegKQN.json new file mode 100644 index 00000000..e57f91cb --- /dev/null +++ b/src/packs/domains/domainCard_On_the_Brink_zbxPl81kbWEegKQN.json @@ -0,0 +1,29 @@ +{ + "name": "On the Brink", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "eg2vM8j9xhya9Rwa", + "system": { + "description": "

When you have 2 or fewer Hit Points unmarked, you don’t take Minor damage.

", + "domain": "bone", + "recallCost": 1, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784489, + "modifiedTime": 1753922784489, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "zbxPl81kbWEegKQN", + "sort": 3400000, + "effects": [], + "_key": "!items!zbxPl81kbWEegKQN" +} diff --git a/src/packs/domains/domainCard_Onslaught_I7pNsQ9Yx6mRJX4V.json b/src/packs/domains/domainCard_Onslaught_I7pNsQ9Yx6mRJX4V.json new file mode 100644 index 00000000..2af69bba --- /dev/null +++ b/src/packs/domains/domainCard_Onslaught_I7pNsQ9Yx6mRJX4V.json @@ -0,0 +1,29 @@ +{ + "name": "Onslaught", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "7pKKYgRQAKlQAksV", + "system": { + "description": "

When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).

Additionally, when a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can mark a Stress to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.

", + "domain": "blade", + "recallCost": 3, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784490, + "modifiedTime": 1753922784490, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "I7pNsQ9Yx6mRJX4V", + "sort": 3400000, + "effects": [], + "_key": "!items!I7pNsQ9Yx6mRJX4V" +} diff --git a/src/packs/domains/domainCard_Overwhelming_Aura_iEBLySZD9z8CLdz7.json b/src/packs/domains/domainCard_Overwhelming_Aura_iEBLySZD9z8CLdz7.json new file mode 100644 index 00000000..74d3a1a9 --- /dev/null +++ b/src/packs/domains/domainCard_Overwhelming_Aura_iEBLySZD9z8CLdz7.json @@ -0,0 +1,29 @@ +{ + "name": "Overwhelming Aura", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sGCKwmomutMTv0Xs", + "system": { + "description": "

Make a Spellcast Roll (15) to magically empower your aura. On a success, spend 2 Hope to make your Presence equal to your Spellcast trait until your next long rest.

While this spell is active, an adversary must mark a Stress when they target you with an attack.

", + "domain": "splendor", + "recallCost": 2, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784491, + "modifiedTime": 1753922784491, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "iEBLySZD9z8CLdz7", + "sort": 3400000, + "effects": [], + "_key": "!items!iEBLySZD9z8CLdz7" +} diff --git a/src/packs/domains/domainCard_Phantom_Retreat_0vdpIn06ifF3xxqZ.json b/src/packs/domains/domainCard_Phantom_Retreat_0vdpIn06ifF3xxqZ.json new file mode 100644 index 00000000..b2339e8e --- /dev/null +++ b/src/packs/domains/domainCard_Phantom_Retreat_0vdpIn06ifF3xxqZ.json @@ -0,0 +1,29 @@ +{ + "name": "Phantom Retreat", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8erksbTp7ic6in4I", + "system": { + "description": "

Spend a Hope to activate Phantom Retreat where you’re currently standing. Spend another Hope at any time before your next rest to disappear from where you are and reappear where you were standing when you activated Phantom Retreat. This spell ends after you reappear.

", + "domain": "midnight", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784491, + "modifiedTime": 1753922784491, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "0vdpIn06ifF3xxqZ", + "sort": 3400000, + "effects": [], + "_key": "!items!0vdpIn06ifF3xxqZ" +} diff --git a/src/packs/domains/domainCard_Pick_and_Pull_HdgZUfWd7Hyj7nBW.json b/src/packs/domains/domainCard_Pick_and_Pull_HdgZUfWd7Hyj7nBW.json new file mode 100644 index 00000000..f72b9f82 --- /dev/null +++ b/src/packs/domains/domainCard_Pick_and_Pull_HdgZUfWd7Hyj7nBW.json @@ -0,0 +1,29 @@ +{ + "name": "Pick and Pull", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sCiN7DoysdKceIMd", + "system": { + "description": "

You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).

", + "domain": "midnight", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784492, + "modifiedTime": 1753922784492, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HdgZUfWd7Hyj7nBW", + "sort": 3400000, + "effects": [], + "_key": "!items!HdgZUfWd7Hyj7nBW" +} diff --git a/src/packs/domains/domainCard_Plant_Dominion_9a6xP5pxhVvdugk9.json b/src/packs/domains/domainCard_Plant_Dominion_9a6xP5pxhVvdugk9.json new file mode 100644 index 00000000..d2b029f5 --- /dev/null +++ b/src/packs/domains/domainCard_Plant_Dominion_9a6xP5pxhVvdugk9.json @@ -0,0 +1,29 @@ +{ + "name": "Plant Dominion", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "R5afi5bhq9ccnYY2", + "system": { + "description": "

Make a Spellcast Roll (18). Once per long rest on a success, you reshape the natural world, changing the surrounding plant life anywhere within Far range of you. For example, you can grow trees instantly, clear a path through dense vines, or create a wall of roots.

", + "domain": "sage", + "recallCost": 1, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784493, + "modifiedTime": 1753922784493, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "9a6xP5pxhVvdugk9", + "sort": 3400000, + "effects": [], + "_key": "!items!9a6xP5pxhVvdugk9" +} diff --git a/src/packs/domains/domainCard_Premonition_aC43NiFQLpOADyjO.json b/src/packs/domains/domainCard_Premonition_aC43NiFQLpOADyjO.json new file mode 100644 index 00000000..c2a9bf2b --- /dev/null +++ b/src/packs/domains/domainCard_Premonition_aC43NiFQLpOADyjO.json @@ -0,0 +1,29 @@ +{ + "name": "Premonition", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "l387HKojhqcDAV0b", + "system": { + "description": "

You can channel arcane energy to have visions of the future. Once per long rest, immediately after the GM conveys the consequences of a roll you made, you can rescind the move and consequences like they never happened and make another move instead.

", + "domain": "arcana", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784494, + "modifiedTime": 1753922784494, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "aC43NiFQLpOADyjO", + "sort": 3400000, + "effects": [], + "_key": "!items!aC43NiFQLpOADyjO" +} diff --git a/src/packs/domains/domainCard_Preservation_Blast_1p1cOmbnRd5CoKBp.json b/src/packs/domains/domainCard_Preservation_Blast_1p1cOmbnRd5CoKBp.json new file mode 100644 index 00000000..2ae48ac6 --- /dev/null +++ b/src/packs/domains/domainCard_Preservation_Blast_1p1cOmbnRd5CoKBp.json @@ -0,0 +1,29 @@ +{ + "name": "Preservation Blast", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "1e5Sn8OXxEQ57GSD", + "system": { + "description": "

Make a Spellcast Roll against all targets within Melee range. Targets you succeed against are forced back to Far range and take d8+3 magic damage using your Spellcast trait.

", + "domain": "arcana", + "recallCost": 2, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784495, + "modifiedTime": 1753922784495, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "1p1cOmbnRd5CoKBp", + "sort": 3400000, + "effects": [], + "_key": "!items!1p1cOmbnRd5CoKBp" +} diff --git a/src/packs/domains/domainCard_Rage_Up_GRL0cvs96vrTDckZ.json b/src/packs/domains/domainCard_Rage_Up_GRL0cvs96vrTDckZ.json new file mode 100644 index 00000000..408e605a --- /dev/null +++ b/src/packs/domains/domainCard_Rage_Up_GRL0cvs96vrTDckZ.json @@ -0,0 +1,29 @@ +{ + "name": "Rage Up", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "EiP5dLozOFZKIeWN", + "system": { + "description": "

Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength.

You can Rage Up twice per attack.

", + "domain": "blade", + "recallCost": 1, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784496, + "modifiedTime": 1753922784496, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GRL0cvs96vrTDckZ", + "sort": 3400000, + "effects": [], + "_key": "!items!GRL0cvs96vrTDckZ" +} diff --git a/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json b/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json new file mode 100644 index 00000000..955e143d --- /dev/null +++ b/src/packs/domains/domainCard_Rain_of_Blades_Ucenef6JpjQxwXni.json @@ -0,0 +1,29 @@ +{ + "name": "Rain of Blades", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sCiN7DoysdKceIMd", + "system": { + "description": "

Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets you succeed against take d8+2 magic damage using your Proficiency.

If a target you hit is Vulnerable, they take an extra 1d8 damage.

", + "domain": "midnight", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784497, + "modifiedTime": 1753922784497, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "Ucenef6JpjQxwXni", + "sort": 3400000, + "effects": [], + "_key": "!items!Ucenef6JpjQxwXni" +} diff --git a/src/packs/domains/domainCard_Rapid_Riposte_tceJDcCUefrMS2Ov.json b/src/packs/domains/domainCard_Rapid_Riposte_tceJDcCUefrMS2Ov.json new file mode 100644 index 00000000..8112fc1d --- /dev/null +++ b/src/packs/domains/domainCard_Rapid_Riposte_tceJDcCUefrMS2Ov.json @@ -0,0 +1,29 @@ +{ + "name": "Rapid Riposte", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pYEavNqteiQepvvD", + "system": { + "description": "

When an attack made against you from within Melee range fails, you can mark a Stress and seize the opportunity to deal the weapon damage of one of your active weapons to the attacker.

", + "domain": "bone", + "recallCost": 0, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784497, + "modifiedTime": 1753922784497, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "tceJDcCUefrMS2Ov", + "sort": 3400000, + "effects": [], + "_key": "!items!tceJDcCUefrMS2Ov" +} diff --git a/src/packs/domains/domainCard_Reaper_s_Strike_MCgNRlh0s5XUPCfl.json b/src/packs/domains/domainCard_Reaper_s_Strike_MCgNRlh0s5XUPCfl.json new file mode 100644 index 00000000..6e48752e --- /dev/null +++ b/src/packs/domains/domainCard_Reaper_s_Strike_MCgNRlh0s5XUPCfl.json @@ -0,0 +1,29 @@ +{ + "name": "Reaper’s Strike", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "QYdeGsmVYIF34kZR", + "system": { + "description": "

Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.

", + "domain": "blade", + "recallCost": 3, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784498, + "modifiedTime": 1753922784498, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "MCgNRlh0s5XUPCfl", + "sort": 3400000, + "effects": [], + "_key": "!items!MCgNRlh0s5XUPCfl" +} diff --git a/src/packs/domains/domainCard_Reassurance_iYNVTB7uAD1FTCZu.json b/src/packs/domains/domainCard_Reassurance_iYNVTB7uAD1FTCZu.json new file mode 100644 index 00000000..25e7be5a --- /dev/null +++ b/src/packs/domains/domainCard_Reassurance_iYNVTB7uAD1FTCZu.json @@ -0,0 +1,29 @@ +{ + "name": "Reassurance", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "LlWJaBZOKh0Ot2kD", + "system": { + "description": "

Once per rest, after an ally attempts an action roll but before the consequences take place, you can offer assistance or words of support. When you do, your ally can reroll their dice.

", + "domain": "splendor", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784499, + "modifiedTime": 1753922784499, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "iYNVTB7uAD1FTCZu", + "sort": 3400000, + "effects": [], + "_key": "!items!iYNVTB7uAD1FTCZu" +} diff --git a/src/packs/domains/domainCard_Reckless_2ooUo2yoilGifY81.json b/src/packs/domains/domainCard_Reckless_2ooUo2yoilGifY81.json new file mode 100644 index 00000000..2aa750d2 --- /dev/null +++ b/src/packs/domains/domainCard_Reckless_2ooUo2yoilGifY81.json @@ -0,0 +1,29 @@ +{ + "name": "Reckless", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7t2fsAmRxKLoHrO", + "system": { + "description": "

Mark a Stress to gain advantage on an attack.

", + "domain": "blade", + "recallCost": 1, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784500, + "modifiedTime": 1753922784500, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "2ooUo2yoilGifY81", + "sort": 3400000, + "effects": [], + "_key": "!items!2ooUo2yoilGifY81" +} diff --git a/src/packs/domains/domainCard_Recovery_gsiQFT6q3WOgqerJ.json b/src/packs/domains/domainCard_Recovery_gsiQFT6q3WOgqerJ.json new file mode 100644 index 00000000..36435549 --- /dev/null +++ b/src/packs/domains/domainCard_Recovery_gsiQFT6q3WOgqerJ.json @@ -0,0 +1,29 @@ +{ + "name": "Recovery", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pYEavNqteiQepvvD", + "system": { + "description": "

During a short rest, you can choose a long rest downtime move instead. You can spend a Hope to let an ally do the same.

", + "domain": "bone", + "recallCost": 1, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784500, + "modifiedTime": 1753922784500, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "gsiQFT6q3WOgqerJ", + "sort": 3400000, + "effects": [], + "_key": "!items!gsiQFT6q3WOgqerJ" +} diff --git a/src/packs/domains/domainCard_Redirect_faU0XkJCbar69PiN.json b/src/packs/domains/domainCard_Redirect_faU0XkJCbar69PiN.json new file mode 100644 index 00000000..34934aca --- /dev/null +++ b/src/packs/domains/domainCard_Redirect_faU0XkJCbar69PiN.json @@ -0,0 +1,29 @@ +{ + "name": "Redirect", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "3e8kCsLzLxiACJDb", + "system": { + "description": "

When an attack made against you from beyond Melee range fails, roll a number of d6s equal to your Proficiency. If any roll a 6, you can mark a Stress to redirect the attack to damage an adversary within Very Close range instead.

", + "domain": "bone", + "recallCost": 1, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784500, + "modifiedTime": 1753922784500, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "faU0XkJCbar69PiN", + "sort": 3400000, + "effects": [], + "_key": "!items!faU0XkJCbar69PiN" +} diff --git a/src/packs/domains/domainCard_Rejuvenation_Barrier_HtWx5IIemCoorMj2.json b/src/packs/domains/domainCard_Rejuvenation_Barrier_HtWx5IIemCoorMj2.json new file mode 100644 index 00000000..5ba5975b --- /dev/null +++ b/src/packs/domains/domainCard_Rejuvenation_Barrier_HtWx5IIemCoorMj2.json @@ -0,0 +1,29 @@ +{ + "name": "Rejuvenation Barrier", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "qY4Zqc1Ch6p317uK", + "system": { + "description": "

Make a Spellcast Roll (15). Once per rest on a success, create a temporary barrier of protective energy around you at Very Close range. You and all allies within the barrier when this spell is cast clear 1d4 Hit Points. While the barrier is up, you and all allies within have resistance to physical damage from outside the barrier.

When you move, the barrier follows you.

", + "domain": "sage", + "recallCost": 1, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784502, + "modifiedTime": 1753922784502, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HtWx5IIemCoorMj2", + "sort": 3400000, + "effects": [], + "_key": "!items!HtWx5IIemCoorMj2" +} diff --git a/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json b/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json new file mode 100644 index 00000000..d1ae8fa0 --- /dev/null +++ b/src/packs/domains/domainCard_Restoration_wUQFsRtww18naYaq.json @@ -0,0 +1,29 @@ +{ + "name": "Restoration", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "OwsbTSWzKq2WJmQN", + "system": { + "description": "

After a long rest, place a number of tokens equal to your Spellcast trait on this card. Touch a creature and spend any number of tokens to clear 2 Hit Points or 2 Stress for each token spent.

You can also spend a token from this card when touching a creature to clear the Vulnerable condition or heal a physical or magical ailment (the GM might require additional tokens depending on the strength of the ailment).

When you take a long rest, clear all unspent tokens.

", + "domain": "splendor", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784502, + "modifiedTime": 1753922784502, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wUQFsRtww18naYaq", + "sort": 3400000, + "effects": [], + "_key": "!items!wUQFsRtww18naYaq" +} diff --git a/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json b/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json new file mode 100644 index 00000000..27df7703 --- /dev/null +++ b/src/packs/domains/domainCard_Resurrection_z30ciOwQI7g3tHla.json @@ -0,0 +1,29 @@ +{ + "name": "Resurrection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nZr2hsu6Q6TlFXQn", + "system": { + "description": "

Make a Spellcast Roll (20). On a success, restore one creature who has been dead no longer than 100 years to full strength. Then roll a d6. On a result of 5 or lower, place this card in your vault permanently.

On a failure, you can’t cast Resurrection again for a week.

", + "domain": "splendor", + "recallCost": 2, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784503, + "modifiedTime": 1753922784503, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "z30ciOwQI7g3tHla", + "sort": 3400000, + "effects": [], + "_key": "!items!z30ciOwQI7g3tHla" +} diff --git a/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json b/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json new file mode 100644 index 00000000..2bac97a1 --- /dev/null +++ b/src/packs/domains/domainCard_Rift_Walker_vd5STqX29RpYbGxa.json @@ -0,0 +1,29 @@ +{ + "name": "Rift Walker", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "gqnmAgerh7HhNo7t", + "system": { + "description": "

Make a Spellcast Roll (15). On a success, you place an arcane marking on the ground where you currently stand. The next time you successfully cast Rift Walker, a rift in space opens up, providing safe passage back to the exact spot where the marking was placed. This rift stays open until you choose to close it or you cast another spell.

You can drop the spell at any time to cast Rift Walker again and place the marking somewhere new.

", + "domain": "arcana", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784503, + "modifiedTime": 1753922784503, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "vd5STqX29RpYbGxa", + "sort": 3400000, + "effects": [], + "_key": "!items!vd5STqX29RpYbGxa" +} diff --git a/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json b/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json new file mode 100644 index 00000000..0738c989 --- /dev/null +++ b/src/packs/domains/domainCard_Rise_Up_oDIZoC4l19Nli0Fj.json @@ -0,0 +1,29 @@ +{ + "name": "Rise Up", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "nKCmeAn7ESsb4byE", + "system": { + "description": "

Gain a bonus to your Severe threshold equal to your Proficiency.

When you mark 1 or more Hit Points from an attack, clear a Stress.

", + "domain": "valor", + "recallCost": 2, + "level": 6, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784504, + "modifiedTime": 1753922784504, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "oDIZoC4l19Nli0Fj", + "sort": 3400000, + "effects": [], + "_key": "!items!oDIZoC4l19Nli0Fj" +} diff --git a/src/packs/domains/domainCard_Rousing_Strike_pcbYD33rBBdAo5f9.json b/src/packs/domains/domainCard_Rousing_Strike_pcbYD33rBBdAo5f9.json new file mode 100644 index 00000000..27cf88d1 --- /dev/null +++ b/src/packs/domains/domainCard_Rousing_Strike_pcbYD33rBBdAo5f9.json @@ -0,0 +1,29 @@ +{ + "name": "Rousing Strike", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "XDSp0FdiYDVO0tfw", + "system": { + "description": "

Once per rest, when you critically succeed on an attack, you and all allies who can see or hear you can clear a Hit Point or 1d4 Stress.

", + "domain": "valor", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784506, + "modifiedTime": 1753922784506, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "pcbYD33rBBdAo5f9", + "sort": 3400000, + "effects": [], + "_key": "!items!pcbYD33rBBdAo5f9" +} diff --git a/src/packs/domains/domainCard_Rune_Ward_GEhBUmv9Bj7oJfHk.json b/src/packs/domains/domainCard_Rune_Ward_GEhBUmv9Bj7oJfHk.json new file mode 100644 index 00000000..a447654a --- /dev/null +++ b/src/packs/domains/domainCard_Rune_Ward_GEhBUmv9Bj7oJfHk.json @@ -0,0 +1,29 @@ +{ + "name": "Rune Ward", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7kvw9NRGvDZSce2", + "system": { + "description": "

You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what it is and why it’s important to you. The ward’s holder can spend a Hope to reduce incoming damage by 1d8.

If the Ward Die result is 8, the ward’s power ends after it reduces damage this turn. It can be recharged for free on your next rest.

", + "domain": "arcana", + "recallCost": 0, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784506, + "modifiedTime": 1753922784506, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GEhBUmv9Bj7oJfHk", + "sort": 3400000, + "effects": [], + "_key": "!items!GEhBUmv9Bj7oJfHk" +} diff --git a/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json b/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json new file mode 100644 index 00000000..25e3ccfd --- /dev/null +++ b/src/packs/domains/domainCard_Safe_Haven_lmBLMPuR8qLbuzNf.json @@ -0,0 +1,29 @@ +{ + "name": "Safe Haven", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8bWpGblWODdf8mDR", + "system": { + "description": "

When you have a few minutes of calm to focus, you can spend 2 Hope to summon your Safe Haven, a large interdimensional home where you and your allies can take shelter. When you do, a magical door appears somewhere within Close range. Only creatures of your choice can enter. Once inside, you can make the entrance invisible. You and anyone else inside can always exit. Once you leave, the doorway must be summoned again.

When you take a rest within your own Safe Haven, you can choose an additional downtime move.

", + "domain": "codex", + "recallCost": 3, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784506, + "modifiedTime": 1753922784506, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "lmBLMPuR8qLbuzNf", + "sort": 3400000, + "effects": [], + "_key": "!items!lmBLMPuR8qLbuzNf" +} diff --git a/src/packs/domains/domainCard_Sage_Touched_VOSFaQHZbmhMyXwi.json b/src/packs/domains/domainCard_Sage_Touched_VOSFaQHZbmhMyXwi.json new file mode 100644 index 00000000..d552126e --- /dev/null +++ b/src/packs/domains/domainCard_Sage_Touched_VOSFaQHZbmhMyXwi.json @@ -0,0 +1,29 @@ +{ + "name": "Sage-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "gEVGjjPrjqxxZkb5", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Sage domain, gain the following benefits:

", + "domain": "sage", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784507, + "modifiedTime": 1753922784507, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "VOSFaQHZbmhMyXwi", + "sort": 3400000, + "effects": [], + "_key": "!items!VOSFaQHZbmhMyXwi" +} diff --git a/src/packs/domains/domainCard_Salvation_Beam_4uAFGp3LxiC07woC.json b/src/packs/domains/domainCard_Salvation_Beam_4uAFGp3LxiC07woC.json new file mode 100644 index 00000000..38c15e73 --- /dev/null +++ b/src/packs/domains/domainCard_Salvation_Beam_4uAFGp3LxiC07woC.json @@ -0,0 +1,29 @@ +{ + "name": "Salvation Beam", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sGCKwmomutMTv0Xs", + "system": { + "description": "

Make a Spellcast Roll (16). On a success, mark any number of Stress to target a line of allies within Far range. You can clear Hit Points on the targets equal to the number of Stress marked, divided among them however you’d like.

", + "domain": "splendor", + "recallCost": 2, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784508, + "modifiedTime": 1753922784508, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "4uAFGp3LxiC07woC", + "sort": 3400000, + "effects": [], + "_key": "!items!4uAFGp3LxiC07woC" +} diff --git a/src/packs/domains/domainCard_Scramble_5bBU9jWHOuOY12lR.json b/src/packs/domains/domainCard_Scramble_5bBU9jWHOuOY12lR.json new file mode 100644 index 00000000..cb5acc64 --- /dev/null +++ b/src/packs/domains/domainCard_Scramble_5bBU9jWHOuOY12lR.json @@ -0,0 +1,29 @@ +{ + "name": "Scramble", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "wWL9mV6i2EGX5xHS", + "system": { + "description": "

Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

", + "domain": "blade", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784509, + "modifiedTime": 1753922784509, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5bBU9jWHOuOY12lR", + "sort": 3400000, + "effects": [], + "_key": "!items!5bBU9jWHOuOY12lR" +} diff --git a/src/packs/domains/domainCard_Second_Wind_ffPbSEvLuFrFsMxl.json b/src/packs/domains/domainCard_Second_Wind_ffPbSEvLuFrFsMxl.json new file mode 100644 index 00000000..11f183a6 --- /dev/null +++ b/src/packs/domains/domainCard_Second_Wind_ffPbSEvLuFrFsMxl.json @@ -0,0 +1,29 @@ +{ + "name": "Second Wind", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8ZfL09F8MiOEUzzw", + "system": { + "description": "

Once per rest, when you succeed on an attack against an adversary, you can clear 3 Stress or a Hit Point. On a success with Hope, you also clear 3 Stress or a Hit Point on an ally within Close range of you.

", + "domain": "splendor", + "recallCost": 2, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784509, + "modifiedTime": 1753922784509, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ffPbSEvLuFrFsMxl", + "sort": 3400000, + "effects": [], + "_key": "!items!ffPbSEvLuFrFsMxl" +} diff --git a/src/packs/domains/domainCard_Sensory_Projection_gZOMzskSOfeiXn54.json b/src/packs/domains/domainCard_Sensory_Projection_gZOMzskSOfeiXn54.json new file mode 100644 index 00000000..425ecfff --- /dev/null +++ b/src/packs/domains/domainCard_Sensory_Projection_gZOMzskSOfeiXn54.json @@ -0,0 +1,29 @@ +{ + "name": "Sensory Projection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "fucNnucgoUjbzvcA", + "system": { + "description": "

Once per rest, make a Spellcast Roll (15). On a success, drop into a vision that lets you clearly see and hear any place you have been before as though you are standing there in this moment. You can move freely in this vision and are not constrained by the physics or impediments of a physical body. This spell cannot be detected by mundane or magical means. You drop out of this vision upon taking damage or casting another spell.

", + "domain": "arcana", + "recallCost": 0, + "level": 9, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784511, + "modifiedTime": 1753922784511, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "gZOMzskSOfeiXn54", + "sort": 3400000, + "effects": [], + "_key": "!items!gZOMzskSOfeiXn54" +} diff --git a/src/packs/domains/domainCard_Shadowbind_kguhWlidhxe2GbT0.json b/src/packs/domains/domainCard_Shadowbind_kguhWlidhxe2GbT0.json new file mode 100644 index 00000000..0ba49474 --- /dev/null +++ b/src/packs/domains/domainCard_Shadowbind_kguhWlidhxe2GbT0.json @@ -0,0 +1,29 @@ +{ + "name": "Shadowbind", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Abn46nCQst6kpGeA", + "system": { + "description": "

Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Restrained as their shadow binds them in place.

", + "domain": "midnight", + "recallCost": 0, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784512, + "modifiedTime": 1753922784512, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "kguhWlidhxe2GbT0", + "sort": 3400000, + "effects": [], + "_key": "!items!kguhWlidhxe2GbT0" +} diff --git a/src/packs/domains/domainCard_Shadowhunter_A0XzD6MmBXYdk7Ps.json b/src/packs/domains/domainCard_Shadowhunter_A0XzD6MmBXYdk7Ps.json new file mode 100644 index 00000000..44370a5b --- /dev/null +++ b/src/packs/domains/domainCard_Shadowhunter_A0XzD6MmBXYdk7Ps.json @@ -0,0 +1,29 @@ +{ + "name": "Shadowhunter", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "taM81THa8h6Bv2Xa", + "system": { + "description": "

Your prowess is enhanced under the cover of shadow. While you’re shrouded in low light or darkness, you gain a +1 bonus to your Evasion and make attack rolls with advantage.

", + "domain": "midnight", + "recallCost": 2, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784513, + "modifiedTime": 1753922784513, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "A0XzD6MmBXYdk7Ps", + "sort": 3400000, + "effects": [], + "_key": "!items!A0XzD6MmBXYdk7Ps" +} diff --git a/src/packs/domains/domainCard_Shape_Material_db4xV3YErHRslbVE.json b/src/packs/domains/domainCard_Shape_Material_db4xV3YErHRslbVE.json new file mode 100644 index 00000000..b2d6d402 --- /dev/null +++ b/src/packs/domains/domainCard_Shape_Material_db4xV3YErHRslbVE.json @@ -0,0 +1,29 @@ +{ + "name": "Shape Material", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Jbw6Teaha6So9tym", + "system": { + "description": "

Spend a Hope to shape a section of natural material you’re touching (such as stone, ice, or wood) to suit your purpose. The area of the material can be no larger than you. For example, you can form a rudimentary tool or create a door.

You can only affect the material within Close range of where you’re touching it.

", + "domain": "splendor", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784514, + "modifiedTime": 1753922784514, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "db4xV3YErHRslbVE", + "sort": 3400000, + "effects": [], + "_key": "!items!db4xV3YErHRslbVE" +} diff --git a/src/packs/domains/domainCard_Share_the_Burden_8nRle10pw1HO8QVu.json b/src/packs/domains/domainCard_Share_the_Burden_8nRle10pw1HO8QVu.json new file mode 100644 index 00000000..fd887197 --- /dev/null +++ b/src/packs/domains/domainCard_Share_the_Burden_8nRle10pw1HO8QVu.json @@ -0,0 +1,29 @@ +{ + "name": "Share the Burden", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "VgADdqYn9nS9G1Us", + "system": { + "description": "

Once per rest, take on the Stress from a willing creature within Melee range. The target describes what intimate knowledge or emotions telepathically leak from their mind in this moment between you. Transfer any number of their marked Stress to you, then gain a Hope for each Stress transferred.

", + "domain": "grace", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784515, + "modifiedTime": 1753922784515, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "8nRle10pw1HO8QVu", + "sort": 3400000, + "effects": [], + "_key": "!items!8nRle10pw1HO8QVu" +} diff --git a/src/packs/domains/domainCard_Shield_Aura_rfIv6lln40Fh6EIl.json b/src/packs/domains/domainCard_Shield_Aura_rfIv6lln40Fh6EIl.json new file mode 100644 index 00000000..3033d62a --- /dev/null +++ b/src/packs/domains/domainCard_Shield_Aura_rfIv6lln40Fh6EIl.json @@ -0,0 +1,29 @@ +{ + "name": "Shield Aura", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "A00z8Q8B3aKApKzI", + "system": { + "description": "

Mark a Stress to cast a protective aura on a target within Very Close range. When the target marks an Armor Slot, they reduce the severity of the attack by an additional threshold. If this spell causes a creature who would be damaged to instead mark no Hit Points, the effect ends.

You can only hold Shield Aura on one creature at a time.

", + "domain": "splendor", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784516, + "modifiedTime": 1753922784516, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "rfIv6lln40Fh6EIl", + "sort": 3400000, + "effects": [], + "_key": "!items!rfIv6lln40Fh6EIl" +} diff --git a/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json b/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json new file mode 100644 index 00000000..6b28707a --- /dev/null +++ b/src/packs/domains/domainCard_Shrug_It_Off_JwfhtgmmuRxg4zhI.json @@ -0,0 +1,29 @@ +{ + "name": "Shrug It Off", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "kj3gwg5bmCqwFYze", + "system": { + "description": "

When you would take damage, you can mark a Stress to reduce the severity of the damage by one threshold. When you do, roll a d6. On a result of 3 or lower, place this card in your vault.

", + "domain": "valor", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784516, + "modifiedTime": 1753922784516, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JwfhtgmmuRxg4zhI", + "sort": 3400000, + "effects": [], + "_key": "!items!JwfhtgmmuRxg4zhI" +} diff --git a/src/packs/domains/domainCard_Sigil_of_Retribution_RiuN0lMlfoTAhLJz.json b/src/packs/domains/domainCard_Sigil_of_Retribution_RiuN0lMlfoTAhLJz.json new file mode 100644 index 00000000..ec8e66b8 --- /dev/null +++ b/src/packs/domains/domainCard_Sigil_of_Retribution_RiuN0lMlfoTAhLJz.json @@ -0,0 +1,29 @@ +{ + "name": "Sigil of Retribution", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "FcMclsLDy86EicA6", + "system": { + "description": "

Mark an adversary within Close range with a sigil of retribution. The GM gains a Fear. When the marked adversary deals damage to you or your allies, place a d8 on this card. You can hold a number of d8s equal to your level. When you successfully attack the marked adversary, roll the dice on this card and add the total to your damage roll, then clear the dice. This effect ends when the marked adversary is defeated or you cast Sigil of Retribution again.

", + "domain": "codex", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784517, + "modifiedTime": 1753922784517, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "RiuN0lMlfoTAhLJz", + "sort": 3400000, + "effects": [], + "_key": "!items!RiuN0lMlfoTAhLJz" +} diff --git a/src/packs/domains/domainCard_Signature_Move_LWRkhNY968Cu2Zl5.json b/src/packs/domains/domainCard_Signature_Move_LWRkhNY968Cu2Zl5.json new file mode 100644 index 00000000..8344383c --- /dev/null +++ b/src/packs/domains/domainCard_Signature_Move_LWRkhNY968Cu2Zl5.json @@ -0,0 +1,29 @@ +{ + "name": "Signature Move", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "BQ1L4EiwOs84Xysp", + "system": { + "description": "

Name and describe your signature combat move. Once per rest, when you perform this signature move as part of an action you’re taking, you can roll a d20 as your Hope Die. On a success, clear a Stress.

", + "domain": "bone", + "recallCost": 1, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784518, + "modifiedTime": 1753922784518, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "LWRkhNY968Cu2Zl5", + "sort": 3400000, + "effects": [], + "_key": "!items!LWRkhNY968Cu2Zl5" +} diff --git a/src/packs/domains/domainCard_Smite_U1uWJE94HZVudujz.json b/src/packs/domains/domainCard_Smite_U1uWJE94HZVudujz.json new file mode 100644 index 00000000..71c18bda --- /dev/null +++ b/src/packs/domains/domainCard_Smite_U1uWJE94HZVudujz.json @@ -0,0 +1,29 @@ +{ + "name": "Smite", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Jbw6Teaha6So9tym", + "system": { + "description": "

Once per rest, spend 3 Hope to charge your powerful smite. When you next successfully attack with a weapon, double the result of your damage roll. This attack deals magic damage regardless of the weapon’s damage type.

", + "domain": "splendor", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784519, + "modifiedTime": 1753922784519, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "U1uWJE94HZVudujz", + "sort": 3400000, + "effects": [], + "_key": "!items!U1uWJE94HZVudujz" +} diff --git a/src/packs/domains/domainCard_Soothing_Speech_QED2PDYePOSTbLtC.json b/src/packs/domains/domainCard_Soothing_Speech_QED2PDYePOSTbLtC.json new file mode 100644 index 00000000..53c41e8c --- /dev/null +++ b/src/packs/domains/domainCard_Soothing_Speech_QED2PDYePOSTbLtC.json @@ -0,0 +1,29 @@ +{ + "name": "Soothing Speech", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "thP6nUk0nkrNcpXY", + "system": { + "description": "

During a short rest, when you take the time to comfort another character while using the Tend to Wounds downtime move on them, clear an additional Hit Point on that character. When you do, you also clear 2 Hit Points.

", + "domain": "grace", + "recallCost": 1, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784519, + "modifiedTime": 1753922784519, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "QED2PDYePOSTbLtC", + "sort": 3400000, + "effects": [], + "_key": "!items!QED2PDYePOSTbLtC" +} diff --git a/src/packs/domains/domainCard_Specter_of_the_Dark_iQhgqmLwhcSTYnvr.json b/src/packs/domains/domainCard_Specter_of_the_Dark_iQhgqmLwhcSTYnvr.json new file mode 100644 index 00000000..b5c37bb2 --- /dev/null +++ b/src/packs/domains/domainCard_Specter_of_the_Dark_iQhgqmLwhcSTYnvr.json @@ -0,0 +1,29 @@ +{ + "name": "Specter of the Dark", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8qr1Y2tW3vLwNZOg", + "system": { + "description": "

Mark a Stress to become Spectral until you make an action roll targeting another creature. While Spectral, you’re immune to physical damage and can float and pass through solid objects. Other creatures can still see you while you’re in this form.

", + "domain": "midnight", + "recallCost": 1, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784520, + "modifiedTime": 1753922784520, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "iQhgqmLwhcSTYnvr", + "sort": 3400000, + "effects": [], + "_key": "!items!iQhgqmLwhcSTYnvr" +} diff --git a/src/packs/domains/domainCard_Spellcharge_ewhIzXQ2h9fS9I8c.json b/src/packs/domains/domainCard_Spellcharge_ewhIzXQ2h9fS9I8c.json new file mode 100644 index 00000000..a7a93dc4 --- /dev/null +++ b/src/packs/domains/domainCard_Spellcharge_ewhIzXQ2h9fS9I8c.json @@ -0,0 +1,29 @@ +{ + "name": "Spellcharge", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "taM81THa8h6Bv2Xa", + "system": { + "description": "

When you take magic damage, place tokens equal to the number of Hit Points you marked on this card. You can store a number of tokens equal to your Spellcast trait.

When you make a successful attack against a target, you can spend any number of tokens to add a d6 for each token spent to your damage roll.

", + "domain": "midnight", + "recallCost": 1, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784521, + "modifiedTime": 1753922784521, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ewhIzXQ2h9fS9I8c", + "sort": 3400000, + "effects": [], + "_key": "!items!ewhIzXQ2h9fS9I8c" +} diff --git a/src/packs/domains/domainCard_Splendor_Touched_JT5dM3gVL6chDBYU.json b/src/packs/domains/domainCard_Splendor_Touched_JT5dM3gVL6chDBYU.json new file mode 100644 index 00000000..f9482ae4 --- /dev/null +++ b/src/packs/domains/domainCard_Splendor_Touched_JT5dM3gVL6chDBYU.json @@ -0,0 +1,29 @@ +{ + "name": "Splendor-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Z6oglw8LIOrtBcN6", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Splendor domain, gain the following benefits:

", + "domain": "splendor", + "recallCost": 2, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784522, + "modifiedTime": 1753922784522, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JT5dM3gVL6chDBYU", + "sort": 3400000, + "effects": [], + "_key": "!items!JT5dM3gVL6chDBYU" +} diff --git a/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json b/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json new file mode 100644 index 00000000..294e0df9 --- /dev/null +++ b/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json @@ -0,0 +1,29 @@ +{ + "name": "Splintering Strike", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "eg2vM8j9xhya9Rwa", + "system": { + "description": "

Spend a Hope and make an attack against all adversaries within your weapon’s range. Once per long rest, on a success against any targets, add up the damage dealt, then redistribute that damage however you wish between the targets you succeeded against. When you deal damage to a target, roll an additional damage die and add its result to the damage you deal to that target.

", + "domain": "bone", + "recallCost": 3, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784522, + "modifiedTime": 1753922784522, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TYKfM3H9vBXyWiH4", + "sort": 3400000, + "effects": [], + "_key": "!items!TYKfM3H9vBXyWiH4" +} diff --git a/src/packs/domains/domainCard_Stealth_Expertise_NIUhmuQGwbb3UClZ.json b/src/packs/domains/domainCard_Stealth_Expertise_NIUhmuQGwbb3UClZ.json new file mode 100644 index 00000000..5cb8bc5f --- /dev/null +++ b/src/packs/domains/domainCard_Stealth_Expertise_NIUhmuQGwbb3UClZ.json @@ -0,0 +1,29 @@ +{ + "name": "Stealth Expertise", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "WTdOLLkQyPdg0KWU", + "system": { + "description": "

When you roll with Fear while attempting to move unnoticed through a dangerous area, you can mark a Stress to roll with Hope instead.

If an ally within Close range is also attempting to move unnoticed and rolls with Fear, you can mark a Stress to change their result to a roll with Hope.

", + "domain": "midnight", + "recallCost": 0, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784523, + "modifiedTime": 1753922784523, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "NIUhmuQGwbb3UClZ", + "sort": 3400000, + "effects": [], + "_key": "!items!NIUhmuQGwbb3UClZ" +} diff --git a/src/packs/domains/domainCard_Strategic_Approach_5b1awkgTmMp3FVrm.json b/src/packs/domains/domainCard_Strategic_Approach_5b1awkgTmMp3FVrm.json new file mode 100644 index 00000000..e8fbe761 --- /dev/null +++ b/src/packs/domains/domainCard_Strategic_Approach_5b1awkgTmMp3FVrm.json @@ -0,0 +1,29 @@ +{ + "name": "Strategic Approach", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Q9rmrfeKqcqBNnWc", + "system": { + "description": "

After a long rest, place a number of tokens equal to your Knowledge on this card (minimum 1). The first time you move within Close range of an adversary and make an attack against them, you can spend one token to choose one of the following options:

When you take a long rest, clear all unspent tokens.

", + "domain": "bone", + "recallCost": 1, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784523, + "modifiedTime": 1753922784523, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "5b1awkgTmMp3FVrm", + "sort": 3400000, + "effects": [], + "_key": "!items!5b1awkgTmMp3FVrm" +} diff --git a/src/packs/domains/domainCard_Stunning_Sunlight_lRHo6ZkK1zybeEoG.json b/src/packs/domains/domainCard_Stunning_Sunlight_lRHo6ZkK1zybeEoG.json new file mode 100644 index 00000000..8bd6e01f --- /dev/null +++ b/src/packs/domains/domainCard_Stunning_Sunlight_lRHo6ZkK1zybeEoG.json @@ -0,0 +1,29 @@ +{ + "name": "Stunning Sunlight", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "A00z8Q8B3aKApKzI", + "system": { + "description": "

Make a Spellcast Roll to unleash powerful rays of burning sunlight against all adversaries in front of you within Far range. On a success, spend any number of Hope and force that many targets you succeeded against to make a Reaction Roll (14).

Targets who succeed take 3d20+3 magic damage. Targets who fail take 4d20+5 magic damage and are temporarily Stunned. While Stunned, they can’t use reactions and can’t take any other actions until they clear this condition.

", + "domain": "splendor", + "recallCost": 2, + "level": 8, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784524, + "modifiedTime": 1753922784524, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "lRHo6ZkK1zybeEoG", + "sort": 3400000, + "effects": [], + "_key": "!items!lRHo6ZkK1zybeEoG" +} diff --git a/src/packs/domains/domainCard_Support_Tank_stId5syX7YpP2JGz.json b/src/packs/domains/domainCard_Support_Tank_stId5syX7YpP2JGz.json new file mode 100644 index 00000000..87ec1f41 --- /dev/null +++ b/src/packs/domains/domainCard_Support_Tank_stId5syX7YpP2JGz.json @@ -0,0 +1,29 @@ +{ + "name": "Support Tank", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "cOZgzLQRGNnBzsHT", + "system": { + "description": "

When an ally within Close range fails a roll, you can spend 2 Hope to allow them to reroll either their Hope or Fear Die.

", + "domain": "valor", + "recallCost": 2, + "level": 4, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784525, + "modifiedTime": 1753922784525, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "stId5syX7YpP2JGz", + "sort": 3400000, + "effects": [], + "_key": "!items!stId5syX7YpP2JGz" +} diff --git a/src/packs/domains/domainCard_Swift_Step_H6TqCJBaa1eWEQ1z.json b/src/packs/domains/domainCard_Swift_Step_H6TqCJBaa1eWEQ1z.json new file mode 100644 index 00000000..41560ac8 --- /dev/null +++ b/src/packs/domains/domainCard_Swift_Step_H6TqCJBaa1eWEQ1z.json @@ -0,0 +1,29 @@ +{ + "name": "Swift Step", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Hs6POmXKThDXQJBn", + "system": { + "description": "

When an attack made against you fails, clear a Stress. If you can’t clear a Stress, gain a Hope.

", + "domain": "bone", + "recallCost": 2, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784526, + "modifiedTime": 1753922784526, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "H6TqCJBaa1eWEQ1z", + "sort": 3400000, + "effects": [], + "_key": "!items!H6TqCJBaa1eWEQ1z" +} diff --git a/src/packs/domains/domainCard_Tactician_WChWEH36lUpXAC0K.json b/src/packs/domains/domainCard_Tactician_WChWEH36lUpXAC0K.json new file mode 100644 index 00000000..ee44ee5f --- /dev/null +++ b/src/packs/domains/domainCard_Tactician_WChWEH36lUpXAC0K.json @@ -0,0 +1,29 @@ +{ + "name": "Tactician", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "eR7sP5jQwfCLORUe", + "system": { + "description": "

When you Help an Ally, they can spend a Hope to add one of your Experiences to their roll alongside your advantage die.

When making a Tag Team Roll, you can roll a d20 as your Hope Die.

", + "domain": "bone", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784526, + "modifiedTime": 1753922784526, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "WChWEH36lUpXAC0K", + "sort": 3400000, + "effects": [], + "_key": "!items!WChWEH36lUpXAC0K" +} diff --git a/src/packs/domains/domainCard_Telekinesis_FgzBppvLjXr0UbUI.json b/src/packs/domains/domainCard_Telekinesis_FgzBppvLjXr0UbUI.json new file mode 100644 index 00000000..bbed6b6b --- /dev/null +++ b/src/packs/domains/domainCard_Telekinesis_FgzBppvLjXr0UbUI.json @@ -0,0 +1,29 @@ +{ + "name": "Telekinesis", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "gqnmAgerh7HhNo7t", + "system": { + "description": "

Make a Spellcast Roll against a target within Far range. On a success, you can use your mind to move them anywhere within Far range of their original position. You can throw the lifted target as an attack by making an additional Spellcast Roll against the second target you’re trying to attack. On a success, deal d12+4 physical damage to the second target using your Proficiency. This spell then ends.

", + "domain": "arcana", + "recallCost": 0, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784527, + "modifiedTime": 1753922784527, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "FgzBppvLjXr0UbUI", + "sort": 3400000, + "effects": [], + "_key": "!items!FgzBppvLjXr0UbUI" +} diff --git a/src/packs/domains/domainCard_Teleport_HnPwVrWblYa9hwSt.json b/src/packs/domains/domainCard_Teleport_HnPwVrWblYa9hwSt.json new file mode 100644 index 00000000..3ce522fb --- /dev/null +++ b/src/packs/domains/domainCard_Teleport_HnPwVrWblYa9hwSt.json @@ -0,0 +1,29 @@ +{ + "name": "Teleport", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pDtffkb0SMv1O8pL", + "system": { + "description": "

Once per long rest, you can instantly teleport yourself and any number of willing targets within Close range to a place you’ve been before. Choose one of the following options, then make a Spellcast Roll (16):

On a success, you appear where you were intending to go. On a failure, you appear off course, with the range of failure determining how far off course.

", + "domain": "codex", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784528, + "modifiedTime": 1753922784528, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HnPwVrWblYa9hwSt", + "sort": 3400000, + "effects": [], + "_key": "!items!HnPwVrWblYa9hwSt" +} diff --git a/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json b/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json new file mode 100644 index 00000000..6d1d7f3e --- /dev/null +++ b/src/packs/domains/domainCard_Tell_No_Lies_HTv9QEPS466WsstP.json @@ -0,0 +1,29 @@ +{ + "name": "Tell No Lies", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pu3xD4rEkdfdAvGc", + "system": { + "description": "

Make a Spellcast Roll against a target within Very Close range. On a success, they can’t lie to you while they remain within Close range, but they are not compelled to speak. If you ask them a question and they refuse to answer, they must mark a Stress and the effect ends. The target is typically unaware this spell has been cast on them until it causes them to utter the truth.

", + "domain": "grace", + "recallCost": 1, + "level": 2, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784529, + "modifiedTime": 1753922784529, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "HTv9QEPS466WsstP", + "sort": 3400000, + "effects": [], + "_key": "!items!HTv9QEPS466WsstP" +} diff --git a/src/packs/domains/domainCard_Tempest_X7YaZgFieBlqaPdZ.json b/src/packs/domains/domainCard_Tempest_X7YaZgFieBlqaPdZ.json new file mode 100644 index 00000000..394bf15b --- /dev/null +++ b/src/packs/domains/domainCard_Tempest_X7YaZgFieBlqaPdZ.json @@ -0,0 +1,29 @@ +{ + "name": "Tempest", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pPzU9WOQNv3ckO1w", + "system": { + "description": "

Choose one of the following tempests and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.

", + "domain": "sage", + "recallCost": 2, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784530, + "modifiedTime": 1753922784530, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "X7YaZgFieBlqaPdZ", + "sort": 3400000, + "effects": [], + "_key": "!items!X7YaZgFieBlqaPdZ" +} diff --git a/src/packs/domains/domainCard_Thorn_Skin_oUipGK84E2KjoKqh.json b/src/packs/domains/domainCard_Thorn_Skin_oUipGK84E2KjoKqh.json new file mode 100644 index 00000000..8883ffa3 --- /dev/null +++ b/src/packs/domains/domainCard_Thorn_Skin_oUipGK84E2KjoKqh.json @@ -0,0 +1,29 @@ +{ + "name": "Thorn Skin", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "ZZHIbaynhzVArA1p", + "system": { + "description": "

Once per rest, spend a Hope to sprout thorns all over your body. When you do, place a number of tokens equal to your Spellcast trait on this card. When you take damage, you can spend any number of tokens to roll that number of d6s. Add the results together and reduce the incoming damage by that amount. If you’re within Melee range of the attacker, deal that amount of damage back to them.

When you take a rest, clear all unspent tokens.

", + "domain": "sage", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784531, + "modifiedTime": 1753922784531, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "oUipGK84E2KjoKqh", + "sort": 3400000, + "effects": [], + "_key": "!items!oUipGK84E2KjoKqh" +} diff --git a/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json b/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json new file mode 100644 index 00000000..606c52fb --- /dev/null +++ b/src/packs/domains/domainCard_Thought_Delver_B4choj481tqajWb9.json @@ -0,0 +1,29 @@ +{ + "name": "Thought Delver", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "6gA7SmNIblkMaYgr", + "system": { + "description": "

You can peek into the minds of others. Spend a Hope to read the vague surface thoughts of a target within Far range. Make a Spellcast Roll against the target to delve for deeper, more hidden thoughts.

On a roll with Fear, the target might, at the GM’s discretion, become aware that you’re reading their thoughts.

", + "domain": "grace", + "recallCost": 2, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784532, + "modifiedTime": 1753922784532, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "B4choj481tqajWb9", + "sort": 3400000, + "effects": [], + "_key": "!items!B4choj481tqajWb9" +} diff --git a/src/packs/domains/domainCard_Through_Your_Eyes_7b0mzV5QMPjVPT4o.json b/src/packs/domains/domainCard_Through_Your_Eyes_7b0mzV5QMPjVPT4o.json new file mode 100644 index 00000000..09642d8d --- /dev/null +++ b/src/packs/domains/domainCard_Through_Your_Eyes_7b0mzV5QMPjVPT4o.json @@ -0,0 +1,29 @@ +{ + "name": "Through Your Eyes", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "thP6nUk0nkrNcpXY", + "system": { + "description": "

Choose a target within Very Far range. You can see through their eyes and hear through their ears. You can transition between using your own senses or the target’s freely until you cast another spell or until your next rest.

", + "domain": "grace", + "recallCost": 1, + "level": 4, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784533, + "modifiedTime": 1753922784533, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "7b0mzV5QMPjVPT4o", + "sort": 3400000, + "effects": [], + "_key": "!items!7b0mzV5QMPjVPT4o" +} diff --git a/src/packs/domains/domainCard_Towering_Stalk_n0P3VS1WfxvmXbB6.json b/src/packs/domains/domainCard_Towering_Stalk_n0P3VS1WfxvmXbB6.json new file mode 100644 index 00000000..acc0234b --- /dev/null +++ b/src/packs/domains/domainCard_Towering_Stalk_n0P3VS1WfxvmXbB6.json @@ -0,0 +1,29 @@ +{ + "name": "Towering Stalk", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "uXGugK72AffddFdH", + "system": { + "description": "

Once per rest, you can conjure a thick, twisting stalk within Close range that can be easily climbed. Its height can grow up to Far range.

Mark a Stress to use this spell as an attack. Make a Spellcast Roll against an adversary or group of adversaries within Close range. The erupting stalk lifts targets you succeed against into the air and drops them, dealing d8 physical damage using your Proficiency.

", + "domain": "sage", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784534, + "modifiedTime": 1753922784534, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "n0P3VS1WfxvmXbB6", + "sort": 3400000, + "effects": [], + "_key": "!items!n0P3VS1WfxvmXbB6" +} diff --git a/src/packs/domains/domainCard_Transcendent_Union_kVkoCLBXLAIifqpz.json b/src/packs/domains/domainCard_Transcendent_Union_kVkoCLBXLAIifqpz.json new file mode 100644 index 00000000..b80e88f6 --- /dev/null +++ b/src/packs/domains/domainCard_Transcendent_Union_kVkoCLBXLAIifqpz.json @@ -0,0 +1,29 @@ +{ + "name": "Transcendent Union", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "IIVaYseNJbA2ta1B", + "system": { + "description": "

Once per long rest, spend 5 Hope to cast this spell on two or more willing creatures. Until your next rest, when a creature connected by this union would mark Stress or Hit Points, the connected creatures can choose who marks it.

", + "domain": "codex", + "recallCost": 1, + "level": 10, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784534, + "modifiedTime": 1753922784534, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "kVkoCLBXLAIifqpz", + "sort": 3400000, + "effects": [], + "_key": "!items!kVkoCLBXLAIifqpz" +} diff --git a/src/packs/domains/domainCard_Troublemaker_JrdZedm1BFKeV7Yb.json b/src/packs/domains/domainCard_Troublemaker_JrdZedm1BFKeV7Yb.json new file mode 100644 index 00000000..fea58c87 --- /dev/null +++ b/src/packs/domains/domainCard_Troublemaker_JrdZedm1BFKeV7Yb.json @@ -0,0 +1,29 @@ +{ + "name": "Troublemaker", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "pu3xD4rEkdfdAvGc", + "system": { + "description": "

When you taunt or provoke a target within Far range, make a Presence Roll against them. Once per rest on a success, roll a number of d4s equal to your Proficiency. The target must mark Stress equal to the highest result rolled.

", + "domain": "grace", + "recallCost": 2, + "level": 2, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784535, + "modifiedTime": 1753922784535, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "JrdZedm1BFKeV7Yb", + "sort": 3400000, + "effects": [], + "_key": "!items!JrdZedm1BFKeV7Yb" +} diff --git a/src/packs/domains/domainCard_Twilight_Toll_SDjjV61TC1NceV1m.json b/src/packs/domains/domainCard_Twilight_Toll_SDjjV61TC1NceV1m.json new file mode 100644 index 00000000..598049eb --- /dev/null +++ b/src/packs/domains/domainCard_Twilight_Toll_SDjjV61TC1NceV1m.json @@ -0,0 +1,29 @@ +{ + "name": "Twilight Toll", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "2rqOUxEglhhPKk2j", + "system": { + "description": "

Choose a target within Far range. When you succeed on an action roll against them that doesn’t result in making a damage roll, place a token on this card. When you deal damage to this target, spend any number of tokens to add a d12 for each token spent to your damage roll. You can only hold Twilight Toll on one creature at a time.

When you choose a new target or take a rest, clear all unspent tokens.

", + "domain": "midnight", + "recallCost": 1, + "level": 9, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784535, + "modifiedTime": 1753922784535, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "SDjjV61TC1NceV1m", + "sort": 3400000, + "effects": [], + "_key": "!items!SDjjV61TC1NceV1m" +} diff --git a/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json b/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json new file mode 100644 index 00000000..fccf16de --- /dev/null +++ b/src/packs/domains/domainCard_Unbreakable_CUIQmrPjf9VCHmwJ.json @@ -0,0 +1,29 @@ +{ + "name": "Unbreakable", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "D1MFCYakdFIKDmcD", + "system": { + "description": "

When you mark your last Hit Point, instead of making a death move, you can roll a d6 and clear a number of Hit Points equal to the result. Then place this card in your vault.

", + "domain": "valor", + "recallCost": 4, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784536, + "modifiedTime": 1753922784536, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "CUIQmrPjf9VCHmwJ", + "sort": 3400000, + "effects": [], + "_key": "!items!CUIQmrPjf9VCHmwJ" +} diff --git a/src/packs/domains/domainCard_Uncanny_Disguise_TV56wSysbU5xAlOa.json b/src/packs/domains/domainCard_Uncanny_Disguise_TV56wSysbU5xAlOa.json new file mode 100644 index 00000000..61388cfd --- /dev/null +++ b/src/packs/domains/domainCard_Uncanny_Disguise_TV56wSysbU5xAlOa.json @@ -0,0 +1,29 @@ +{ + "name": "Uncanny Disguise", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "sCiN7DoysdKceIMd", + "system": { + "description": "

When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny.

Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.

", + "domain": "midnight", + "recallCost": 0, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784537, + "modifiedTime": 1753922784537, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "TV56wSysbU5xAlOa", + "sort": 3400000, + "effects": [], + "_key": "!items!TV56wSysbU5xAlOa" +} diff --git a/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json b/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json new file mode 100644 index 00000000..1c442f39 --- /dev/null +++ b/src/packs/domains/domainCard_Unleash_Chaos_o62i0QdbUDIiAhSq.json @@ -0,0 +1,29 @@ +{ + "name": "Unleash Chaos", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7kvw9NRGvDZSce2", + "system": { + "description": "

At the beginning of a session, place a number of tokens equal to your Spellcast trait on this card.

Make a Spellcast Roll against a target within Far range and spend any number of tokens to channel raw energy from within yourself to unleash against them. On a success, roll a number of d10s equal to the tokens you spent and deal that much magic damage to the target. Mark a Stress to replenish this card with tokens (up to your Spellcast trait).

At the end of each session, clear all unspent tokens.

", + "domain": "arcana", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784537, + "modifiedTime": 1753922784537, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "o62i0QdbUDIiAhSq", + "sort": 3400000, + "effects": [], + "_key": "!items!o62i0QdbUDIiAhSq" +} diff --git a/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json b/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json new file mode 100644 index 00000000..ac6392f5 --- /dev/null +++ b/src/packs/domains/domainCard_Untouchable_9QElncQUDSakuSdR.json @@ -0,0 +1,29 @@ +{ + "name": "Untouchable", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "PeeIjbkBv41613yZ", + "system": { + "description": "

Gain a bonus to your Evasion equal to half your Agility.

", + "domain": "bone", + "recallCost": 1, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784538, + "modifiedTime": 1753922784538, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "9QElncQUDSakuSdR", + "sort": 3400000, + "effects": [], + "_key": "!items!9QElncQUDSakuSdR" +} diff --git a/src/packs/domains/domainCard_Unyielding_Armor_s3zRsOMeUkuDwgd8.json b/src/packs/domains/domainCard_Unyielding_Armor_s3zRsOMeUkuDwgd8.json new file mode 100644 index 00000000..f4170d25 --- /dev/null +++ b/src/packs/domains/domainCard_Unyielding_Armor_s3zRsOMeUkuDwgd8.json @@ -0,0 +1,29 @@ +{ + "name": "Unyielding Armor", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "D1MFCYakdFIKDmcD", + "system": { + "description": "

When you would mark an Armor Slot, roll a number of d6s equal to your Proficiency. If any roll a 6, reduce the severity by one threshold without marking an Armor Slot.

", + "domain": "valor", + "recallCost": 1, + "level": 10, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784538, + "modifiedTime": 1753922784538, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "s3zRsOMeUkuDwgd8", + "sort": 3400000, + "effects": [], + "_key": "!items!s3zRsOMeUkuDwgd8" +} diff --git a/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json b/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json new file mode 100644 index 00000000..3abef975 --- /dev/null +++ b/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json @@ -0,0 +1,29 @@ +{ + "name": "Valor-Touched", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "kj3gwg5bmCqwFYze", + "system": { + "description": "

When 4 or more of the domain cards in your loadout are from the Valor domain, gain the following benefits:

", + "domain": "valor", + "recallCost": 1, + "level": 7, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784539, + "modifiedTime": 1753922784539, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "k1AtYd3lSchIymBr", + "sort": 3400000, + "effects": [], + "_key": "!items!k1AtYd3lSchIymBr" +} diff --git a/src/packs/domains/domainCard_Vanishing_Dodge_GBMIElIpk4cvk1Bd.json b/src/packs/domains/domainCard_Vanishing_Dodge_GBMIElIpk4cvk1Bd.json new file mode 100644 index 00000000..68a9bba8 --- /dev/null +++ b/src/packs/domains/domainCard_Vanishing_Dodge_GBMIElIpk4cvk1Bd.json @@ -0,0 +1,29 @@ +{ + "name": "Vanishing Dodge", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "ML2JusN36oJoR8QA", + "system": { + "description": "

When an attack made against you that would deal physical damage fails, you can spend a Hope to envelop yourself in shadow, becoming Hidden and teleporting to a point within Close range of the attacker. You remain Hidden until the next time you make an action roll.

", + "domain": "midnight", + "recallCost": 1, + "level": 7, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784539, + "modifiedTime": 1753922784539, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "GBMIElIpk4cvk1Bd", + "sort": 3400000, + "effects": [], + "_key": "!items!GBMIElIpk4cvk1Bd" +} diff --git a/src/packs/domains/domainCard_Veil_of_Night_gV4L5ZZmfPrEbIDh.json b/src/packs/domains/domainCard_Veil_of_Night_gV4L5ZZmfPrEbIDh.json new file mode 100644 index 00000000..7d338963 --- /dev/null +++ b/src/packs/domains/domainCard_Veil_of_Night_gV4L5ZZmfPrEbIDh.json @@ -0,0 +1,29 @@ +{ + "name": "Veil of Night", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "hoDIPBzwYPxiSXGU", + "system": { + "description": "

Make a Spellcast Roll (13). On a success, you can create a temporary curtain of darkness between two points within Far range. Only you can see through this darkness. You’re considered Hidden to adversaries on the other side of the veil, and you have advantage on attacks you make through the darkness. The veil remains until you cast another spell.

", + "domain": "midnight", + "recallCost": 1, + "level": 3, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784541, + "modifiedTime": 1753922784541, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "gV4L5ZZmfPrEbIDh", + "sort": 3400000, + "effects": [], + "_key": "!items!gV4L5ZZmfPrEbIDh" +} diff --git a/src/packs/domains/domainCard_Versatile_Fighter_wQ53ImDswEHv5SGQ.json b/src/packs/domains/domainCard_Versatile_Fighter_wQ53ImDswEHv5SGQ.json new file mode 100644 index 00000000..aebaf817 --- /dev/null +++ b/src/packs/domains/domainCard_Versatile_Fighter_wQ53ImDswEHv5SGQ.json @@ -0,0 +1,29 @@ +{ + "name": "Versatile Fighter", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "wWL9mV6i2EGX5xHS", + "system": { + "description": "

You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.

When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.

", + "domain": "blade", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784541, + "modifiedTime": 1753922784541, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "wQ53ImDswEHv5SGQ", + "sort": 3400000, + "effects": [], + "_key": "!items!wQ53ImDswEHv5SGQ" +} diff --git a/src/packs/domains/domainCard_Vicious_Entangle_qvpvTnkAoRn9vYO4.json b/src/packs/domains/domainCard_Vicious_Entangle_qvpvTnkAoRn9vYO4.json new file mode 100644 index 00000000..ad6095ea --- /dev/null +++ b/src/packs/domains/domainCard_Vicious_Entangle_qvpvTnkAoRn9vYO4.json @@ -0,0 +1,29 @@ +{ + "name": "Vicious Entangle", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "EJoXzO85rG5EiZsh", + "system": { + "description": "

Make a Spellcast Roll against a target within Far range. On a success, roots and vines reach out from the ground, dealing 1d8+1 physical damage and temporarily Restraining the target.

Additionally on a success, you can spend a Hope to temporarily Restrain another adversary within Very Close range of your target.

", + "domain": "sage", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784541, + "modifiedTime": 1753922784541, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "qvpvTnkAoRn9vYO4", + "sort": 3400000, + "effects": [], + "_key": "!items!qvpvTnkAoRn9vYO4" +} diff --git a/src/packs/domains/domainCard_Vitality_sWUlSPOJEaXyQLCj.json b/src/packs/domains/domainCard_Vitality_sWUlSPOJEaXyQLCj.json new file mode 100644 index 00000000..a5329a78 --- /dev/null +++ b/src/packs/domains/domainCard_Vitality_sWUlSPOJEaXyQLCj.json @@ -0,0 +1,29 @@ +{ + "name": "Vitality", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "Emnx4o1DWGTVKoAg", + "system": { + "description": "

When you choose this card, permanently gain two of the following benefits:

Then place this card in your vault permanently.

", + "domain": "blade", + "recallCost": 0, + "level": 5, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784542, + "modifiedTime": 1753922784542, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "sWUlSPOJEaXyQLCj", + "sort": 3400000, + "effects": [], + "_key": "!items!sWUlSPOJEaXyQLCj" +} diff --git a/src/packs/domains/domainCard_Voice_of_Reason_t3RRGH6mMYYJJCcF.json b/src/packs/domains/domainCard_Voice_of_Reason_t3RRGH6mMYYJJCcF.json new file mode 100644 index 00000000..b16c64a7 --- /dev/null +++ b/src/packs/domains/domainCard_Voice_of_Reason_t3RRGH6mMYYJJCcF.json @@ -0,0 +1,29 @@ +{ + "name": "Voice of Reason", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "8ZfL09F8MiOEUzzw", + "system": { + "description": "

You speak with an unmatched power and authority. You have advantage on action rolls to de-escalate violent situations or convince someone to follow your lead.

Additionally, you’re emboldened in moments of duress. When all of your Stress slots are marked, you gain a +1 bonus to your Proficiency for damage rolls.

", + "domain": "splendor", + "recallCost": 1, + "level": 3, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784542, + "modifiedTime": 1753922784542, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "t3RRGH6mMYYJJCcF", + "sort": 3400000, + "effects": [], + "_key": "!items!t3RRGH6mMYYJJCcF" +} diff --git a/src/packs/domains/domainCard_Wall_Walk_1ROT08E1UVBwHLAS.json b/src/packs/domains/domainCard_Wall_Walk_1ROT08E1UVBwHLAS.json new file mode 100644 index 00000000..b3dc1799 --- /dev/null +++ b/src/packs/domains/domainCard_Wall_Walk_1ROT08E1UVBwHLAS.json @@ -0,0 +1,29 @@ +{ + "name": "Wall Walk", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "o7kvw9NRGvDZSce2", + "system": { + "description": "

Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.

", + "domain": "arcana", + "recallCost": 1, + "level": 1, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784543, + "modifiedTime": 1753922784543, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "1ROT08E1UVBwHLAS", + "sort": 3400000, + "effects": [], + "_key": "!items!1ROT08E1UVBwHLAS" +} diff --git a/src/packs/domains/domainCard_Whirlwind_anO0arioUy7I5zBg.json b/src/packs/domains/domainCard_Whirlwind_anO0arioUy7I5zBg.json new file mode 100644 index 00000000..974fad1e --- /dev/null +++ b/src/packs/domains/domainCard_Whirlwind_anO0arioUy7I5zBg.json @@ -0,0 +1,29 @@ +{ + "name": "Whirlwind", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "9Xc6KzNyjDtTGZkp", + "system": { + "description": "

When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

", + "domain": "blade", + "recallCost": 0, + "level": 1, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784545, + "modifiedTime": 1753922784545, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "anO0arioUy7I5zBg", + "sort": 3400000, + "effects": [], + "_key": "!items!anO0arioUy7I5zBg" +} diff --git a/src/packs/domains/domainCard_Wild_Fortress_9dFvcM1i3bxG3BSA.json b/src/packs/domains/domainCard_Wild_Fortress_9dFvcM1i3bxG3BSA.json new file mode 100644 index 00000000..d398c3be --- /dev/null +++ b/src/packs/domains/domainCard_Wild_Fortress_9dFvcM1i3bxG3BSA.json @@ -0,0 +1,29 @@ +{ + "name": "Wild Fortress", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "ZZHIbaynhzVArA1p", + "system": { + "description": "

Make a Spellcast Roll (13). On a success, spend 2 Hope to grow a natural barricade in the shape of a dome that you and one ally can take cover within. While inside the dome, a creature can’t be targeted by attacks and can’t make attacks. Attacks made against the dome automatically succeed. The dome has a Major damage threshold of 15 and a Severe damage threshold of 30, and lasts until it marks 3 Hit Points. Place tokens on this card to represent marking Hit Points.

", + "domain": "sage", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784546, + "modifiedTime": 1753922784546, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "9dFvcM1i3bxG3BSA", + "sort": 3400000, + "effects": [], + "_key": "!items!9dFvcM1i3bxG3BSA" +} diff --git a/src/packs/domains/domainCard_Wild_Surge_DjnKlZQYaWdQGKcK.json b/src/packs/domains/domainCard_Wild_Surge_DjnKlZQYaWdQGKcK.json new file mode 100644 index 00000000..894e6297 --- /dev/null +++ b/src/packs/domains/domainCard_Wild_Surge_DjnKlZQYaWdQGKcK.json @@ -0,0 +1,29 @@ +{ + "name": "Wild Surge", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "gEVGjjPrjqxxZkb5", + "system": { + "description": "

Once per long rest, mark a Stress to channel the natural world around you and enhance yourself. Describe how your appearance changes, then place a d6 on this card with the 1 value facing up.

While the Wild Surge Die is active, you add its value to every action roll you make. After you add its value to a roll, increase the Wild Surge Die’s value by one. When the die’s value would exceed 6 or you take a rest, this form drops and you must mark an additional Stress.

", + "domain": "sage", + "recallCost": 2, + "level": 7, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784547, + "modifiedTime": 1753922784547, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "DjnKlZQYaWdQGKcK", + "sort": 3400000, + "effects": [], + "_key": "!items!DjnKlZQYaWdQGKcK" +} diff --git a/src/packs/domains/domainCard_Words_of_Discord_ZjAdi1FSNCDDHI3X.json b/src/packs/domains/domainCard_Words_of_Discord_ZjAdi1FSNCDDHI3X.json new file mode 100644 index 00000000..9d545ebe --- /dev/null +++ b/src/packs/domains/domainCard_Words_of_Discord_ZjAdi1FSNCDDHI3X.json @@ -0,0 +1,29 @@ +{ + "name": "Words of Discord", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "6gA7SmNIblkMaYgr", + "system": { + "description": "

Whisper words of discord to an adversary within Melee range and make a Spellcast Roll (13). On a success, the target must mark a Stress and make an attack against another adversary instead of against you or your allies.

Once this attack is over, the target realizes what happened. The next time you cast Words of Discord on them, gain a −5 penalty to the Spellcast Roll.

", + "domain": "grace", + "recallCost": 1, + "level": 5, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784548, + "modifiedTime": 1753922784548, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "ZjAdi1FSNCDDHI3X", + "sort": 3400000, + "effects": [], + "_key": "!items!ZjAdi1FSNCDDHI3X" +} diff --git a/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json b/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json new file mode 100644 index 00000000..40d20f9d --- /dev/null +++ b/src/packs/domains/domainCard_Wrangle_9DwSxHoUwl8Kxj3n.json @@ -0,0 +1,29 @@ +{ + "name": "Wrangle", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "n7pgTBYSItMzCX0s", + "system": { + "description": "

Make an Agility Roll against all targets within Close range. Spend a Hope to move targets you succeed against, and any willing allies within Close range, to another point within Close range.

", + "domain": "bone", + "recallCost": 1, + "level": 8, + "type": "ability" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784549, + "modifiedTime": 1753922784549, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "9DwSxHoUwl8Kxj3n", + "sort": 3400000, + "effects": [], + "_key": "!items!9DwSxHoUwl8Kxj3n" +} diff --git a/src/packs/domains/domainCard_Zone_of_Protection_lOZaRb4fCVgQsWB5.json b/src/packs/domains/domainCard_Zone_of_Protection_lOZaRb4fCVgQsWB5.json new file mode 100644 index 00000000..cc881d17 --- /dev/null +++ b/src/packs/domains/domainCard_Zone_of_Protection_lOZaRb4fCVgQsWB5.json @@ -0,0 +1,29 @@ +{ + "name": "Zone of Protection", + "img": "icons/svg/item-bag.svg", + "type": "domainCard", + "folder": "OwsbTSWzKq2WJmQN", + "system": { + "description": "

Make a Spellcast Roll (16). Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point. When you do, place a d6 on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by the die’s value. You then increase the die’s value by one. When the die’s value would exceed 6, this effect ends.

", + "domain": "splendor", + "recallCost": 2, + "level": 6, + "type": "spell" + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.344", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753922784549, + "modifiedTime": 1753922784549, + "lastModifiedBy": "WafZqd6qLGpBRGTt" + }, + "_id": "lOZaRb4fCVgQsWB5", + "sort": 3400000, + "effects": [], + "_key": "!items!lOZaRb4fCVgQsWB5" +} diff --git a/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json new file mode 100644 index 00000000..999e6f96 --- /dev/null +++ b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json @@ -0,0 +1,130 @@ +{ + "name": "Abandoned Grove", + "img": "icons/svg/mystery-man.svg", + "type": "environment", + "folder": "GQ0VnOLrKBIHR6Us", + "system": { + "potentialAdversaries": {}, + "notes": "", + "difficulty": 11, + "tier": 1, + "description": "

A former druidic grove lying fallow and fully reclaimed by nature.

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Exploration

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mode 100644 index 00000000..92786cc0 --- /dev/null +++ b/src/packs/items/weapons/folders_Physical_Weapons_w1HdMrtozpCGF8UB.json @@ -0,0 +1,21 @@ +{ + "type": "Item", + "folder": "Dq27vPNpeuINRJeY", + "name": "Physical Weapons", + "color": null, + "sorting": "a", + "_id": "w1HdMrtozpCGF8UB", + "description": "", + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "lastModifiedBy": null + }, + "_key": "!folders!w1HdMrtozpCGF8UB" +} diff --git a/src/packs/items/weapons/folders_Primary_Weapons_Dq27vPNpeuINRJeY.json b/src/packs/items/weapons/folders_Primary_Weapons_Dq27vPNpeuINRJeY.json new file mode 100644 index 00000000..0b1936e7 --- /dev/null +++ b/src/packs/items/weapons/folders_Primary_Weapons_Dq27vPNpeuINRJeY.json @@ -0,0 +1,22 @@ +{ + "type": "Item", + "folder": null, + "name": "Primary Weapons", + "color": null, + "sorting": "a", 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0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753829740082, + "modifiedTime": 1753829771680, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_key": "!items!z6yEdFYQJ5IzgTX3" +} diff --git a/src/packs/items/weapons/weapon_Warhammer_ZXh1GQahBiODfSTC.json b/src/packs/items/weapons/weapon_Warhammer_ZXh1GQahBiODfSTC.json new file mode 100644 index 00000000..0804236c --- /dev/null +++ b/src/packs/items/weapons/weapon_Warhammer_ZXh1GQahBiODfSTC.json @@ -0,0 +1,163 @@ +{ + "folder": "d7tdCsIUd94XuTtq", + "name": "Warhammer", + "type": "weapon", + "_id": "ZXh1GQahBiODfSTC", + "img": "icons/weapons/hammers/hammer-double-engraved.webp", + "system": { + "description": "", + "actions": {}, + "attached": [], + "tier": 1, + "equipped": false, + "secondary": false, + "burden": "twoHanded", + "weaponFeatures": 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"icons/weapons/misc/whip-red-yellow.webp", + "system": { + "description": "", + "actions": { + "N0CCc4o6N1HseQTn": { + "type": "effect", + "actionType": "action", + "chatDisplay": true, + "name": "Startle", + "description": "Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.", + "img": "icons/magic/control/fear-fright-mask-orange.webp", + "cost": [ + { + "key": "stress", + "value": 1, + "keyIsID": false, + "scalable": false, + "step": null + } + ], + "_id": "N0CCc4o6N1HseQTn", + "effects": [], + "systemPath": "actions", + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "target": { + "type": "any", + "amount": null + } + } + }, + "attached": [], + "tier": 1, + "equipped": false, + "secondary": true, + "burden": "oneHanded", + "weaponFeatures": [ + { + "value": "startling", + "effectIds": [], + "actionIds": [ + "N0CCc4o6N1HseQTn" + ] + } + ], + "attack": { + "name": "Attack", + "img": "icons/skills/melee/blood-slash-foam-red.webp", + "_id": "AVjlF2Mv5AMDflgy", + "systemPath": "attack", + "type": "attack", + "range": "veryClose", + "target": { + "type": "any", + "amount": 1 + }, + "roll": { + "trait": "presence", + "type": "attack", + "difficulty": null, + "bonus": null, + "advState": "neutral", + "diceRolling": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "compare": null, + "treshold": null + }, + "useDefault": false + }, + "damage": { + "parts": [ + { + "value": { + "dice": "d6", + "bonus": null, + "multiplier": "prof", + "flatMultiplier": 1, + "custom": { + "enabled": false + } + }, + "type": [ + "physical" + ], + "applyTo": "hitPoints", + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + }, + "base": false + } + ], + "includeBase": false + }, + "description": "", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "effects": [], + "save": { + "trait": null, + "difficulty": null, + "damageMod": "none" + } + }, + "rules": { + "attack": { + "roll": { + "trait": null + } + } + } + }, + "effects": [], + "sort": 0, + "ownership": { + "default": 0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753744226240, + "modifiedTime": 1753808365384, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_key": "!items!CmtWqw6DwoePnX7W" +} diff --git a/src/packs/items/weapons/weapon_Widogast_Pendant_8Z5QrThfwkYPXNco.json b/src/packs/items/weapons/weapon_Widogast_Pendant_8Z5QrThfwkYPXNco.json new file mode 100644 index 00000000..6b10b403 --- /dev/null +++ b/src/packs/items/weapons/weapon_Widogast_Pendant_8Z5QrThfwkYPXNco.json @@ -0,0 +1,146 @@ +{ + "folder": "oreMpiiytMRaR9sy", + "name": "Widogast Pendant", + "type": "weapon", + "_id": "8Z5QrThfwkYPXNco", + "img": "icons/equipment/neck/amulet-geometric-blue-yellow.webp", + "system": { + "description": "", + "actions": { + "gQFuVhPeKzNj93p6": { + "type": "effect", + "actionType": "action", + "chatDisplay": true, + "name": "Bend Time", + "description": "DAGGERHEART.CONFIG.WeaponFeature.actions.bendTime.description", + "img": "icons/magic/time/clock-spinning-gold-pink.webp", + "_id": "gQFuVhPeKzNj93p6", + "effects": [], + "systemPath": "actions", + "cost": [], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "target": { + "type": "any", + "amount": null + } + } + }, + "attached": [], + "tier": 3, + "equipped": false, + "secondary": false, + "burden": "oneHanded", + "weaponFeatures": [ + { + "value": "timebending", + "effectIds": [], + "actionIds": [ + "gQFuVhPeKzNj93p6" + ] + } + ], + "attack": { + "name": "Attack", + "img": "icons/skills/melee/blood-slash-foam-red.webp", + "_id": "8j3yjH0TiwwZsaBW", + "systemPath": "attack", + "type": "attack", + "range": "close", + "target": { + "type": "any", + "amount": 1 + }, + "roll": { + "trait": "knowledge", + "type": "attack", + "difficulty": null, + "bonus": null, + "advState": "neutral", + "diceRolling": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "compare": null, + "treshold": null + }, + "useDefault": false + }, + "damage": { + "parts": [ + { + "value": { + "dice": "d10", + "bonus": 5, + "multiplier": "prof", + "flatMultiplier": 1, + "custom": { + "enabled": false + } + }, + "type": [ + "magical" + ], + "applyTo": "hitPoints", + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + }, + "base": false + } + ], + "includeBase": false + }, + "description": "", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "effects": [], + "save": { + "trait": null, + "difficulty": null, + "damageMod": "none" + } + }, + "rules": { + "attack": { + "roll": { + "trait": null + } + } + } + }, + "effects": [], + "sort": 0, + "ownership": { + "default": 0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753833840059, + "modifiedTime": 1753833870464, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_key": "!items!8Z5QrThfwkYPXNco" +} diff --git a/src/packs/items/weapons/weapon_Yutari_Bloodbow_0XpSBYXxtywvBFQi.json b/src/packs/items/weapons/weapon_Yutari_Bloodbow_0XpSBYXxtywvBFQi.json new file mode 100644 index 00000000..f096cbc4 --- /dev/null +++ b/src/packs/items/weapons/weapon_Yutari_Bloodbow_0XpSBYXxtywvBFQi.json @@ -0,0 +1,146 @@ +{ + "folder": "ereMKW01MCYg0qUY", + "name": "Yutari Bloodbow", + "type": "weapon", + "_id": "0XpSBYXxtywvBFQi", + "img": "icons/weapons/bows/longbow-recurve-leather-red.webp", + "system": { + "description": "", + "actions": { + "cLBfHGpuGzOatf5i": { + "type": "effect", + "actionType": "action", + "chatDisplay": true, + "name": "DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.name", + "description": "DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.description", + "img": "icons/skills/melee/strike-dagger-blood-red.webp", + "_id": "cLBfHGpuGzOatf5i", + "effects": [], + "systemPath": "actions", + "cost": [], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "target": { + "type": "any", + "amount": null + } + } + }, + "attached": [], + "tier": 2, + "equipped": false, + "secondary": false, + "burden": "twoHanded", + "weaponFeatures": [ + { + "value": "brutal", + "effectIds": [], + "actionIds": [ + "cLBfHGpuGzOatf5i" + ] + } + ], + "attack": { + "name": "Attack", + "img": "icons/skills/melee/blood-slash-foam-red.webp", + "_id": "YHE291ruSIJAh44F", + "systemPath": "attack", + "type": "attack", + "range": "far", + "target": { + "type": "any", + "amount": 1 + }, + "roll": { + "trait": "finesse", + "type": "attack", + "difficulty": null, + "bonus": null, + "advState": "neutral", + "diceRolling": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "compare": null, + "treshold": null + }, + "useDefault": false + }, + "damage": { + "parts": [ + { + "value": { + "dice": "d6", + "bonus": 4, + "multiplier": "prof", + "flatMultiplier": 1, + "custom": { + "enabled": false + } + }, + "type": [ + "magical" + ], + "applyTo": "hitPoints", + "resultBased": false, + "valueAlt": { + "multiplier": "prof", + "flatMultiplier": 1, + "dice": "d6", + "bonus": null, + "custom": { + "enabled": false + } + }, + "base": false + } + ], + "includeBase": false + }, + "description": "", + "chatDisplay": true, + "actionType": "action", + "cost": [], + "uses": { + "value": null, + "max": null, + "recovery": null + }, + "effects": [], + "save": { + "trait": null, + "difficulty": null, + "damageMod": "none" + } + }, + "rules": { + "attack": { + "roll": { + "trait": null + } + } + } + }, + "effects": [], + "sort": 0, + "ownership": { + "default": 0, + "FecEtPuoQh6MpjQ0": 3 + }, + "flags": {}, + "_stats": { + "compendiumSource": null, + "duplicateSource": null, + "exportSource": null, + "coreVersion": "13.346", + "systemId": "daggerheart", + "systemVersion": "0.0.1", + "createdTime": 1753831267751, + "modifiedTime": 1753831296579, + "lastModifiedBy": "FecEtPuoQh6MpjQ0" + }, + "_key": "!items!0XpSBYXxtywvBFQi" +} diff --git a/styles/less/dialog/dice-roll/roll-selection.less b/styles/less/dialog/dice-roll/roll-selection.less index 4ee2ee1f..d536ee04 100644 --- a/styles/less/dialog/dice-roll/roll-selection.less +++ b/styles/less/dialog/dice-roll/roll-selection.less @@ -9,6 +9,36 @@ } .application.daggerheart.dialog.dh-style.views.roll-selection { + .dialog-header { + display: flex; + justify-content: center; + + h1 { + width: auto; + display: flex; + align-items: center; + gap: 8px; + + .reaction-roll-controller { + width: auto; + opacity: 0.3; + border-radius: 50%; + font-size: 18px; + font-weight: bold; + + &:hover { + opacity: 0.5; + background: light-dark(transparent, @golden); + color: light-dark(@dark-blue, @dark-blue); + } + + &.active { + opacity: 1; + } + } + } + } + .roll-dialog-container { display: flex; flex-direction: column; @@ -16,6 +46,7 @@ max-width: 550px; .dices-section { + position: relative; display: flex; gap: 60px; justify-content: center; diff --git a/styles/less/global/index.less b/styles/less/global/index.less index 881ae6bb..87af76a4 100644 --- a/styles/less/global/index.less +++ b/styles/less/global/index.less @@ -5,6 +5,7 @@ @import './tab-navigation.less'; @import './tab-form-footer.less'; @import './tab-actions.less'; +@import './tab-description.less'; @import './tab-features.less'; @import './tab-effects.less'; @import './tab-settings.less'; diff --git a/styles/less/global/item-header.less b/styles/less/global/item-header.less index 3b3e7ee9..1fb27325 100755 --- a/styles/less/global/item-header.less +++ b/styles/less/global/item-header.less @@ -1,4 +1,15 @@ @import '../utils/colors.less'; +@import '../utils/mixin.less'; + +.appTheme({ + .item-card-header .item-icons-list .item-icon img { + filter: invert(88%) sepia(98%) saturate(1784%) hue-rotate(311deg) brightness(104%) contrast(91%); + } +}, { + .item-card-header .item-icons-list .item-icon img { + filter: invert(87%) sepia(15%) saturate(343%) hue-rotate(333deg) brightness(110%) contrast(87%); + } +}); .application.sheet.daggerheart.dh-style { .item-sheet-header { @@ -68,7 +79,9 @@ .item-icons-list { position: absolute; display: flex; - align-items: center; + flex-direction: column; + gap: 5px; + align-items: end; justify-content: center; top: 50px; right: 10px; @@ -82,7 +95,8 @@ max-width: 50px; height: 50px; font-size: 1.2rem; - background: light-dark(@light-black, @semi-transparent-dark-blue); + background: light-dark(@dark-blue-60, @dark-golden-80); + backdrop-filter: blur(8px); border: 4px double light-dark(@beige, @golden); color: light-dark(@beige, @golden); border-radius: 999px; @@ -99,6 +113,11 @@ font-size: 0.8rem; } + img { + height: 24px; + width: 24px; + } + &:hover { max-width: 300px; padding: 0 10px; diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index 33e942e8..f7b78af3 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -1,6 +1,7 @@ @import '../utils/colors.less'; +@import '../utils/fonts.less'; -.application { +.application.daggerheart { prose-mirror { height: 100% !important; @@ -11,14 +12,70 @@ scrollbar-width: thin; scrollbar-color: light-dark(@dark-blue, @golden) transparent; h1 { - font-size: 36px; - } - h2 { font-size: 32px; } + h2 { + font-size: 28px; + font-weight: 600; + } h3 { - font-size: 24px; + font-size: 20px; + font-weight: 600; + } + h4 { + font-size: 16px; + color: @beige; + font-weight: 600; + } + + table { + font-family: @font-body; + border-radius: 3px; + + thead { + background-color: light-dark(@dark-blue, @golden); + color: light-dark(@beige, @dark-blue); + } + + tr:nth-child(odd) { + background-color: light-dark(@dark-blue-40, @golden-40); + border-color: light-dark(@golden, @dark-blue); + } + tr:nth-child(even) { + background-color: light-dark(@dark-blue-10, @golden-10); + border-color: light-dark(@golden, @dark-blue); + } + } + + ul, + ol { + margin: 1rem 0; + padding: 0 0 0 1.25rem; + + li { + font-family: @font-body; + margin-bottom: 0.25rem; + } + } + + ul { + list-style: disc; + } + + pre { + code { + border-radius: 6px; + background-color: @dark; + color: @beige; + border-color: @dark-blue; + } + } + + blockquote { + border-radius: 3px; + border-left: 3px solid light-dark(@dark-blue-40, @golden-40); + background-color: light-dark(@dark-blue-10, @golden-10); } } } -} \ No newline at end of file +} diff --git a/styles/less/global/tab-description.less b/styles/less/global/tab-description.less new file mode 100644 index 00000000..4d81f2f2 --- /dev/null +++ b/styles/less/global/tab-description.less @@ -0,0 +1,13 @@ +@import '../utils/colors.less'; +@import '../utils/fonts.less'; + +.daggerheart.dh-style { + .tab.active.description { + overflow-y: hidden !important; + height: -webkit-fill-available !important; + + fieldset { + height: -webkit-fill-available; + } + } +} diff --git a/styles/less/utils/colors.less b/styles/less/utils/colors.less index b17ea42f..1668f9f7 100755 --- a/styles/less/utils/colors.less +++ b/styles/less/utils/colors.less @@ -24,6 +24,12 @@ @medium-red-10: #D0474710; @medium-red-40: #D0474740; +@dark-golden: #2b1d03; +@dark-golden-80: #2b1d0380; + +@red: #e54e4e; +@red-10: #e54e4e10; +@red-40: #e54e4e40; @dark-red: #3c0000; @dark-red-10: #3c000010; diff --git a/templates/actionTypes/cost.hbs b/templates/actionTypes/cost.hbs index 116fc631..e956b284 100644 --- a/templates/actionTypes/cost.hbs +++ b/templates/actionTypes/cost.hbs @@ -6,7 +6,7 @@ {{#each source as |cost index|}}
{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}} - {{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true}} + {{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}} {{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}} {{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}} diff --git a/templates/actionTypes/roll.hbs b/templates/actionTypes/roll.hbs index 2d2dab3c..3e25b9c8 100644 --- a/templates/actionTypes/roll.hbs +++ b/templates/actionTypes/roll.hbs @@ -3,25 +3,27 @@ Roll {{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}} - {{#if @root.isNPC}} - {{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus}} - {{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}} + + {{formField fields.type label="Type" name="roll.type" value=source.type localize=true choices=@root.getRollTypeOptions}} + {{#if (eq source.type "diceSet")}} +
+ {{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}} + {{#if (eq source.diceRolling.multiplier 'flat')}}{{formField fields.diceRolling.fields.flatMultiplier value=source.diceRolling.flatMultiplier name="roll.diceRolling.flatMultiplier" localize=true }}{{/if}} + {{formField fields.diceRolling.fields.dice name="roll.diceRolling.dice" value=source.diceRolling.dice localize=true}} + {{formField fields.diceRolling.fields.compare name="roll.diceRolling.compare" value=source.diceRolling.compare localize=true blank=""}} + {{formField fields.diceRolling.fields.treshold name="roll.diceRolling.treshold" value=source.diceRolling.treshold localize=true}} +
{{else}} - {{formField fields.type label="Type" name="roll.type" value=source.type localize=true}} - {{#if (eq source.type "diceSet")}} -
- {{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}} - {{#if (eq source.diceRolling.multiplier 'flat')}}{{formField fields.diceRolling.fields.flatMultiplier value=source.diceRolling.flatMultiplier name="roll.diceRolling.flatMultiplier" localize=true }}{{/if}} - {{formField fields.diceRolling.fields.dice name="roll.diceRolling.dice" value=source.diceRolling.dice localize=true}} - {{formField fields.diceRolling.fields.compare name="roll.diceRolling.compare" value=source.diceRolling.compare localize=true blank=""}} - {{formField fields.diceRolling.fields.treshold name="roll.diceRolling.treshold" value=source.diceRolling.treshold localize=true}} -
- {{else}} -
- {{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}} - {{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}} - {{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}} -
- {{/if}} +
+ {{#unless (eq source.type 'spellcast')}} + {{#if @root.isNPC}} + {{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus placeholder=@root.baseAttackBonus disabled=(not source.type)}} + {{else}} + {{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}} + {{/if}} + {{/unless}} + {{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}} + {{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true disabled=(not source.type)}} +
{{/if}} \ No newline at end of file diff --git a/templates/dialogs/dice-roll/costSelection.hbs b/templates/dialogs/dice-roll/costSelection.hbs index d376c749..3ece4cbf 100644 --- a/templates/dialogs/dice-roll/costSelection.hbs +++ b/templates/dialogs/dice-roll/costSelection.hbs @@ -8,8 +8,8 @@
- - + {{log @root}} + {{/if}} {{#each costs as | cost index |}} @@ -20,10 +20,10 @@ - {{#if scalable}} - + {{#if (and scalable (gt maxStep 1))}} + {{/if}} - + {{/each}} diff --git a/templates/dialogs/dice-roll/header.hbs b/templates/dialogs/dice-roll/header.hbs index 462408f6..cea07209 100644 --- a/templates/dialogs/dice-roll/header.hbs +++ b/templates/dialogs/dice-roll/header.hbs @@ -1,7 +1,10 @@
- {{#if rollConfig.headerTitle}} -

{{rollConfig.headerTitle}}

- {{else}} -

{{rollConfig.title}}

- {{/if}} +

+ {{ifThen rollConfig.headerTitle rollConfig.headerTitle rollConfig.title}} + {{#if showReaction}} + + {{/if}} +

\ No newline at end of file diff --git a/templates/dialogs/dice-roll/rollSelection.hbs b/templates/dialogs/dice-roll/rollSelection.hbs index 995be022..e517bc6d 100644 --- a/templates/dialogs/dice-roll/rollSelection.hbs +++ b/templates/dialogs/dice-roll/rollSelection.hbs @@ -40,6 +40,7 @@ +
diff --git a/templates/settings/automation-settings.hbs b/templates/settings/automation-settings.hbs index 9ffe5049..a02d6f97 100644 --- a/templates/settings/automation-settings.hbs +++ b/templates/settings/automation-settings.hbs @@ -10,6 +10,7 @@
{{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}} {{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}} + {{formGroup settingFields.schema.fields.effects.fields.rangeDependent value=settingFields._source.effects.rangeDependent localize=true}}
- {{/if}} + {{!-- Dice Resource --}} + {{#if (and (not hideResources) (eq item.system.resource.type 'diceValue'))}} + {{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}} + {{/if}} + {{!-- Actions Buttons --}} + {{#if (and showActions (eq item.type 'feature'))}} +
+ {{#each item.system.actions as | action |}} + + {{/each}} +
+ {{/if}} diff --git a/templates/sheets/items/domainCard/header.hbs b/templates/sheets/items/domainCard/header.hbs index 566de11c..dd048236 100644 --- a/templates/sheets/items/domainCard/header.hbs +++ b/templates/sheets/items/domainCard/header.hbs @@ -6,6 +6,10 @@ {{source.system.recallCost}} + + {{localize (concat 'DAGGERHEART.GENERAL.Domain.' source.system.domain '.label')}} + +

diff --git a/templates/ui/tooltip/action.hbs b/templates/ui/tooltip/action.hbs index 59e0be70..20929bf3 100644 --- a/templates/ui/tooltip/action.hbs +++ b/templates/ui/tooltip/action.hbs @@ -2,7 +2,6 @@

{{item.name}}

{{{description}}}
- {{#if item.uses.max}}

{{localize "DAGGERHEART.GENERAL.uses"}}

@@ -12,7 +11,7 @@
-
{{item.uses.max}}
+
{{formulaValue item.uses.max item}}
diff --git a/tools/pullYMLtoLDB.mjs b/tools/pullYMLtoLDB.mjs index 6c2b8c79..52b0f0da 100644 --- a/tools/pullYMLtoLDB.mjs +++ b/tools/pullYMLtoLDB.mjs @@ -1,31 +1,55 @@ import { compilePack } from '@foundryvtt/foundryvtt-cli'; +import readline from 'node:readline/promises'; import { promises as fs } from 'fs'; const MODULE_ID = process.cwd(); const yaml = false; -const packs = await deepGetDirectories('./packs'); -console.log(packs); -for (const pack of packs) { - if (pack === '.gitattributes') continue; - console.log('Packing ' + pack); - await compilePack(`${MODULE_ID}/src/${pack}`, `${MODULE_ID}/${pack}`, { yaml }); +const rl = readline.createInterface({ + input: process.stdin, + output: process.stdout +}); + +const answer = await rl.question( + 'You are about to overwrite your current database with the saved packs/json. Write "Overwrite" if you are sure. ', + function (answer) { + rl.close(); + return answer; + } +); + +if (answer.toLowerCase() === 'overwrite') { + await pullToLDB(); +} else { + console.log('Canceled'); } -async function deepGetDirectories(distPath) { - const dirr = await fs.readdir('src/' + distPath); - const dirrsWithSub = []; - for (let file of dirr) { - const stat = await fs.stat('src/' + distPath + '/' + file); - if (stat.isDirectory()) { - const deeper = await deepGetDirectories(distPath + '/' + file); - if (deeper.length > 0) { - dirrsWithSub.push(...deeper); - } else { - dirrsWithSub.push(distPath + '/' + file); - } - } +process.exit(); + +async function pullToLDB() { + const packs = await deepGetDirectories('./packs'); + console.log(packs); + for (const pack of packs) { + if (pack === '.gitattributes') continue; + console.log('Packing ' + pack); + await compilePack(`${MODULE_ID}/src/${pack}`, `${MODULE_ID}/${pack}`, { yaml }); } - return dirrsWithSub; + async function deepGetDirectories(distPath) { + const dirr = await fs.readdir('src/' + distPath); + const dirrsWithSub = []; + for (let file of dirr) { + const stat = await fs.stat('src/' + distPath + '/' + file); + if (stat.isDirectory()) { + const deeper = await deepGetDirectories(distPath + '/' + file); + if (deeper.length > 0) { + dirrsWithSub.push(...deeper); + } else { + dirrsWithSub.push(distPath + '/' + file); + } + } + } + + return dirrsWithSub; + } }