mirror of
https://github.com/Foundryborne/daggerheart.git
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Merge branch 'feature/112-items-use-action-datamodel' of https://github.com/Foundryborne/daggerheart into feature/112-items-use-action-datamodel
This commit is contained in:
commit
dba49a9bfb
7 changed files with 91 additions and 75 deletions
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@ -135,7 +135,7 @@ Hooks.on(socketEvent.GMUpdate, async (action, uuid, update) => {
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const renderDualityButton = async event => {
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const renderDualityButton = async event => {
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const button = event.currentTarget,
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const button = event.currentTarget,
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attributeValue = button.dataset.attribute?.toLowerCase(),
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traitValue = button.dataset.trait?.toLowerCase(),
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target = getCommandTarget();
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target = getCommandTarget();
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if (!target) return;
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if (!target) return;
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@ -143,7 +143,8 @@ const renderDualityButton = async event => {
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event: event,
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event: event,
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title: button.dataset.label,
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title: button.dataset.label,
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roll: {
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roll: {
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modifier: attributeValue ? target.system.attributes[attributeValue].data.value : null,
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modifier: traitValue ? target.system.traits[traitValue].value : null,
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label: button.dataset.label,
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type: button.dataset.actionType ?? null // Need check
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type: button.dataset.actionType ?? null // Need check
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},
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},
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chatMessage: {
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chatMessage: {
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@ -218,28 +219,28 @@ Hooks.on('chatMessage', (_, message) => {
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return false;
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return false;
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}
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}
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const attributeValue = rollCommand.attribute?.toLowerCase();
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const traitValue = rollCommand.trait?.toLowerCase();
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// Target not required if an attribute is not used.
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// Target not required if an attribute is not used.
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const target = attributeValue ? getCommandTarget() : undefined;
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const target = traitValue ? getCommandTarget() : undefined;
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if (target || !attributeValue) {
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if (target || !traitValue) {
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new Promise(async (resolve, reject) => {
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new Promise(async (resolve, reject) => {
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const attribute = target ? target.system.attributes[attributeValue] : undefined;
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const trait = target ? target.system.traits[traitValue] : undefined;
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if (attributeValue && !attribute) {
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if (traitValue && !trait) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.AttributeFaulty'));
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.AttributeFaulty'));
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reject();
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reject();
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return;
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return;
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}
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}
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const title = attributeValue
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const title = traitValue
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? game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
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? game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
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ability: game.i18n.localize(abilities[attributeValue].label)
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ability: game.i18n.localize(abilities[traitValue].label)
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})
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})
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: game.i18n.localize('DAGGERHEART.General.Duality');
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: game.i18n.localize('DAGGERHEART.General.Duality');
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const hopeAndFearRoll = `1${rollCommand.hope ?? 'd12'}+1${rollCommand.fear ?? 'd12'}`;
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const hopeAndFearRoll = `1${rollCommand.hope ?? 'd12'}+1${rollCommand.fear ?? 'd12'}`;
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const advantageRoll = `${rollCommand.advantage && !rollCommand.disadvantage ? '+d6' : rollCommand.disadvantage && !rollCommand.advantage ? '-d6' : ''}`;
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const advantageRoll = `${rollCommand.advantage && !rollCommand.disadvantage ? '+d6' : rollCommand.disadvantage && !rollCommand.advantage ? '-d6' : ''}`;
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const attributeRoll = `${attribute?.data?.value ? `${attribute.data.value > 0 ? `+${attribute.data.value}` : `${attribute.data.value}`}` : ''}`;
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const attributeRoll = `${trait?.value ? `${trait.value > 0 ? `+${trait.value}` : `${trait.value}`}` : ''}`;
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const roll = await Roll.create(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`).evaluate();
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const roll = await Roll.create(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`).evaluate();
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setDiceSoNiceForDualityRoll(
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setDiceSoNiceForDualityRoll(
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@ -250,21 +251,21 @@ Hooks.on('chatMessage', (_, message) => {
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resolve({
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resolve({
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roll,
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roll,
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attribute: attribute
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trait: trait
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? {
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? {
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value: attribute.data.value,
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value: trait.value,
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label: `${game.i18n.localize(abilities[attributeValue].label)} ${attribute.data.value >= 0 ? `+` : ``}${attribute.data.value}`
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label: `${game.i18n.localize(abilities[traitValue].label)} ${trait.value >= 0 ? `+` : ``}${trait.value}`
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}
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}
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: undefined,
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: undefined,
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title
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title
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});
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});
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}).then(async ({ roll, attribute, title }) => {
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}).then(async ({ roll, trait, title }) => {
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const cls = getDocumentClass('ChatMessage');
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const cls = getDocumentClass('ChatMessage');
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const systemData = new DHDualityRoll({
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const systemData = new DHDualityRoll({
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title: title,
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title: title,
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origin: target?.id,
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origin: target?.id,
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roll: roll,
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roll: roll,
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modifiers: attribute ? [attribute] : [],
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modifiers: trait ? [trait] : [],
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hope: { dice: rollCommand.hope ?? 'd12', value: roll.dice[0].total },
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hope: { dice: rollCommand.hope ?? 'd12', value: roll.dice[0].total },
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fear: { dice: rollCommand.fear ?? 'd12', value: roll.dice[1].total },
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fear: { dice: rollCommand.fear ?? 'd12', value: roll.dice[1].total },
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advantage:
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advantage:
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@ -282,10 +283,7 @@ Hooks.on('chatMessage', (_, message) => {
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sound: CONFIG.sounds.dice,
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sound: CONFIG.sounds.dice,
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system: systemData,
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system: systemData,
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user: game.user.id,
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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content: 'systems/daggerheart/templates/chat/duality-roll.hbs',
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'systems/daggerheart/templates/chat/duality-roll.hbs',
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systemData
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),
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rolls: [roll]
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rolls: [roll]
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};
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};
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@ -3,6 +3,15 @@ import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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async renderHTML() {
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if (
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this.type === 'dualityRoll' ||
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this.type === 'adversaryRoll' ||
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this.type === 'damageRoll' ||
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this.type === 'abilityUse'
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) {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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const html = await super.renderHTML();
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@ -285,12 +285,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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}
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static async rollAttribute(event, button) {
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static async rollAttribute(event, button) {
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const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
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const config = {
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const config = {
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event: event,
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event: event,
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title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
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title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
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ability: game.i18n.localize(abilities[button.dataset.attribute].label)
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ability: abilityLabel
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}),
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}),
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roll: {
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roll: {
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label: abilityLabel,
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modifier: button.dataset.value
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modifier: button.dataset.value
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},
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},
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chatMessage: {
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chatMessage: {
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@ -368,7 +370,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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static async attackRoll(event, button) {
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static async attackRoll(event, button) {
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const weapon = await fromUuid(button.dataset.weapon);
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const weapon = await fromUuid(button.dataset.weapon);
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if(!weapon) return;
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if (!weapon) return;
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weapon.use(event);
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weapon.use(event);
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}
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}
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@ -1,4 +1,4 @@
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import { DualityRollColor } from "../settings/Appearance.mjs";
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import { DualityRollColor } from '../settings/Appearance.mjs';
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const fields = foundry.data.fields;
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const fields = foundry.data.fields;
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const diceField = () =>
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const diceField = () =>
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@ -23,8 +23,7 @@ export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
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modifiers: new fields.ArrayField(
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modifiers: new fields.ArrayField(
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new fields.SchemaField({
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new fields.SchemaField({
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value: new fields.NumberField({ integer: true }),
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value: new fields.NumberField({ integer: true }),
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label: new fields.StringField({}),
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label: new fields.StringField({})
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title: new fields.StringField({})
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})
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})
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),
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),
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hope: diceField(),
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hope: diceField(),
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@ -144,10 +144,10 @@ export default class DhpActor extends Actor {
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fearDice = 'd12',
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fearDice = 'd12',
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advantageDice = 'd6',
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advantageDice = 'd6',
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disadvantageDice = 'd6',
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disadvantageDice = 'd6',
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advantage = config.event.altKey ?? config.event.ctrlKey ? false : null,
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advantage = config.event.altKey ? true : config.event.ctrlKey ? false : null,
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targets,
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targets,
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damage = config.damage,
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damage = config.damage,
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modifiers = this.formatRollModifier(config.roll.modifier),
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modifiers = this.formatRollModifier(config.roll),
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rollConfig,
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rollConfig,
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formula,
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formula,
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hope,
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hope,
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@ -155,7 +155,13 @@ export default class DhpActor extends Actor {
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if (!config.event.shiftKey && !config.event.altKey && !config.event.ctrlKey) {
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if (!config.event.shiftKey && !config.event.altKey && !config.event.ctrlKey) {
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const dialogClosed = new Promise((resolve, _) => {
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const dialogClosed = new Promise((resolve, _) => {
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this.type === 'character' ? new RollSelectionDialog(this.system.experiences, this.system.resources.hope.value, resolve).render(true) : new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
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this.type === 'character'
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? new RollSelectionDialog(
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this.system.experiences,
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this.system.resources.hope.value,
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resolve
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).render(true)
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: new NpcRollSelectionDialog(this.system.experiences, resolve).render(true);
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});
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});
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rollConfig = await dialogClosed;
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rollConfig = await dialogClosed;
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@ -173,7 +179,7 @@ export default class DhpActor extends Actor {
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})
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})
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);
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);
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if(this.type === 'character') {
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if (this.type === 'character') {
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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if (automateHope && result.hopeUsed) {
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if (automateHope && result.hopeUsed) {
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@ -184,30 +190,36 @@ export default class DhpActor extends Actor {
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}
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}
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}
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}
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if(this.type === 'character') {
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if (this.type === 'character') {
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formula = `1${hopeDice} + 1${fearDice}${advantage === true ? ` + 1d6` : advantage === false ? ` - 1d6` : ''}`
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formula = `1${hopeDice} + 1${fearDice}${advantage === true ? ` + 1d6` : advantage === false ? ` - 1d6` : ''}`;
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} else {
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} else {
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formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`
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formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
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}
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}
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formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
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formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
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const roll = await Roll.create(formula).evaluate();
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const roll = await Roll.create(formula).evaluate();
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if(this.type === 'character') {
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if (this.type === 'character') {
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setDiceSoNiceForDualityRoll(roll, advantageDice, disadvantageDice);
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setDiceSoNiceForDualityRoll(roll, advantageDice, disadvantageDice);
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hope = roll.dice[0].results[0].result;
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hope = roll.dice[0].results[0].result;
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fear = roll.dice[1].results[0].result;
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fear = roll.dice[1].results[0].result;
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if(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope) && config.roll.type === 'action') {
|
if (
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if(hope > fear) {
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope) &&
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config.roll.type === 'action'
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) {
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if (hope > fear) {
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await this.update({
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await this.update({
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'system.resources.hope.value': Math.min(
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'system.resources.hope.value': Math.min(
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this.system.resources.hope.value + 1,
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this.system.resources.hope.value + 1,
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this.system.resources.hope.max
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this.system.resources.hope.max
|
||||||
)
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)
|
||||||
});
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});
|
||||||
} else if(hope === fear) {
|
} else if (hope === fear) {
|
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await this.update({
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await this.update({
|
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'system.resources': {
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'system.resources': {
|
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'hope.value': Math.min(this.system.resources.hope.value + 1, this.system.resources.hope.max),
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'hope.value': Math.min(
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this.system.resources.hope.value + 1,
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this.system.resources.hope.max
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),
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'stress.value': Math.max(this.system.resources.stress.value - 1, 0)
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'stress.value': Math.max(this.system.resources.stress.value - 1, 0)
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||||||
}
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}
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||||||
});
|
});
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||||||
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@ -215,7 +227,7 @@ export default class DhpActor extends Actor {
|
||||||
}
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}
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||||||
}
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}
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||||||
|
|
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if(config.checkTarget) {
|
if (config.checkTarget) {
|
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targets = Array.from(game.user.targets).map(x => ({
|
targets = Array.from(game.user.targets).map(x => ({
|
||||||
id: x.id,
|
id: x.id,
|
||||||
name: x.actor.name,
|
name: x.actor.name,
|
||||||
|
|
@ -225,7 +237,7 @@ export default class DhpActor extends Actor {
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(config.chatMessage) {
|
if (config.chatMessage) {
|
||||||
const configRoll = {
|
const configRoll = {
|
||||||
title: config.title,
|
title: config.title,
|
||||||
origin: this.id,
|
origin: this.id,
|
||||||
|
|
@ -233,46 +245,42 @@ export default class DhpActor extends Actor {
|
||||||
modifiers,
|
modifiers,
|
||||||
advantageState: advantage
|
advantageState: advantage
|
||||||
};
|
};
|
||||||
if(this.type === 'character') {
|
if (this.type === 'character') {
|
||||||
configRoll.hope = { dice: hopeDice, value: hope };
|
configRoll.hope = { dice: hopeDice, value: hope };
|
||||||
configRoll.fear = { dice: fearDice, value: fear };
|
configRoll.fear = { dice: fearDice, value: fear };
|
||||||
configRoll.advantage = { dice: advantageDice, value: roll.dice[2]?.results[0].result ?? null }
|
configRoll.advantage = { dice: advantageDice, value: roll.dice[2]?.results[0].result ?? null };
|
||||||
/* advantage: { dice: advantageDice, value: advantage },
|
/* advantage: { dice: advantageDice, value: advantage },
|
||||||
disadvantage: { dice: disadvantageDice, value: disadvantage } */
|
disadvantage: { dice: disadvantageDice, value: disadvantage } */
|
||||||
}
|
}
|
||||||
if(damage) configRoll.damage = damage;
|
if (damage) configRoll.damage = damage;
|
||||||
if(targets) configRoll.targets = targets;
|
if (targets) configRoll.targets = targets;
|
||||||
const systemData = this.type === 'character' && !config.roll.simple ? new DHDualityRoll(configRoll) : configRoll,
|
const systemData =
|
||||||
cls = getDocumentClass('ChatMessage'),
|
this.type === 'character' && !config.roll.simple ? new DHDualityRoll(configRoll) : configRoll,
|
||||||
msg = new cls({
|
cls = getDocumentClass('ChatMessage'),
|
||||||
type: config.chatMessage.type ?? 'dualityRoll',
|
msg = new cls({
|
||||||
sound: config.chatMessage.mute ? null : CONFIG.sounds.dice,
|
type: config.chatMessage.type ?? 'dualityRoll',
|
||||||
system: systemData,
|
sound: config.chatMessage.mute ? null : CONFIG.sounds.dice,
|
||||||
// user: config.chatMessage.user ?? game.user.id,
|
system: systemData,
|
||||||
content: await foundry.applications.handlebars.renderTemplate(
|
content: config.chatMessage.template,
|
||||||
config.chatMessage.template,
|
rolls: [roll]
|
||||||
systemData
|
});
|
||||||
),
|
|
||||||
rolls: [roll]
|
|
||||||
});
|
|
||||||
|
|
||||||
await cls.create(msg.toObject());
|
await cls.create(msg.toObject());
|
||||||
}
|
}
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
|
|
||||||
formatRollModifier(modifier) {
|
formatRollModifier(roll) {
|
||||||
return modifier.value !== null ? [
|
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
|
||||||
{
|
return modifier !== null
|
||||||
value: modifier.value ? Number.parseInt(modifier.value) : 0,
|
? [
|
||||||
label:
|
{
|
||||||
modifier.value >= 0
|
value: modifier,
|
||||||
? `${modifier.title} +${modifier.value}`
|
label: modifier >= 0 ? `${roll.label} +${modifier}` : `${roll.label} ${modifier}`,
|
||||||
: `${modifier.title} ${modifier.value}`,
|
title: roll.label
|
||||||
title: modifier.title
|
}
|
||||||
}
|
]
|
||||||
]
|
: [];
|
||||||
: [];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delete when new roll logic test done
|
// Delete when new roll logic test done
|
||||||
|
|
|
||||||
|
|
@ -9,13 +9,13 @@ export function dualityRollEnricher(match, _options) {
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getDualityMessage(roll) {
|
export function getDualityMessage(roll) {
|
||||||
const attributeLabel =
|
const traitLabel =
|
||||||
roll.attribute && abilities[roll.attribute]
|
roll.trait && abilities[roll.trait]
|
||||||
? game.i18n.format('DAGGERHEART.General.Check', {
|
? game.i18n.format('DAGGERHEART.General.Check', {
|
||||||
check: game.i18n.localize(abilities[roll.attribute].label)
|
check: game.i18n.localize(abilities[roll.trait].label)
|
||||||
})
|
})
|
||||||
: null;
|
: null;
|
||||||
const label = attributeLabel ?? game.i18n.localize('DAGGERHEART.General.Duality');
|
const label = traitLabel ?? game.i18n.localize('DAGGERHEART.General.Duality');
|
||||||
|
|
||||||
const dualityElement = document.createElement('span');
|
const dualityElement = document.createElement('span');
|
||||||
dualityElement.innerHTML = `
|
dualityElement.innerHTML = `
|
||||||
|
|
@ -23,7 +23,7 @@ export function getDualityMessage(roll) {
|
||||||
data-label="${label}"
|
data-label="${label}"
|
||||||
data-hope="${roll.hope ?? 'd12'}"
|
data-hope="${roll.hope ?? 'd12'}"
|
||||||
data-fear="${roll.fear ?? 'd12'}"
|
data-fear="${roll.fear ?? 'd12'}"
|
||||||
${roll.attribute && abilities[roll.attribute] ? `data-attribute="${roll.attribute}"` : ''}
|
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
|
||||||
${roll.advantage ? 'data-advantage="true"' : ''}
|
${roll.advantage ? 'data-advantage="true"' : ''}
|
||||||
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
|
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
|
||||||
>
|
>
|
||||||
|
|
|
||||||
|
|
@ -79,7 +79,7 @@
|
||||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||||
<div class="dice-flavor">{{title}}</div>
|
<div class="dice-flavor">{{title}}</div>
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<div class="dice-formula">{{roll}}</div>
|
<div class="dice-formula">{{roll.formula}}</div>
|
||||||
<div class="dice-tooltip">
|
<div class="dice-tooltip">
|
||||||
<div class="wrapper">
|
<div class="wrapper">
|
||||||
<section class="tooltip-part">
|
<section class="tooltip-part">
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue