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Finalized Character-Settings
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parent
2faa5e5460
commit
d9a0decbda
16 changed files with 130 additions and 42 deletions
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@ -24,7 +24,12 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
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hitPoints: resourceField(
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0,
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'DAGGERHEART.GENERAL.HitPoints.plural',
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true,
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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@ -505,7 +510,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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prepareBaseData() {
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this.evasion = this.class.value?.system?.evasion ?? 0;
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this.evasion += this.class.value?.system?.evasion ?? 0;
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const currentLevel = this.levelData.level.current;
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const currentTier =
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@ -6,13 +6,14 @@ const attributeField = label =>
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tierMarked: new fields.BooleanField({ initial: false })
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});
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const resourceField = (max = 0, label, reverse = false) =>
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const resourceField = (max = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label: game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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label:
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maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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